#ifndef _BOARD_BOO_H #define _BOARD_BOO_H #include "dolphin.h" #include "game/object.h" s16 BoardBooCreate(s32 arg0, Vec *arg1); void BoardBooKill(void); s32 BoardBooStealTypeSet(s32 arg0); s32 BoardBooStealMain(void); BOOL CheckBallCoinDone(void); void TakeBallStar(void); void ExecTakeBallStar(omObjData *arg0); BOOL CheckTakeBallStarDone(void); s32 BoardBooStealValueGet(s16 *arg0, s16 *arg1); BOOL BoardBooStealLightCheck(void); #endif