#ifndef M4303LL_H #define M4303LL_H #include "game/object.h" typedef struct M433DllWork { u32 unk_00; s32 unk_04; s32 unk_08; s32 unk_0C; s32 unk_10; s32 unk_14; s32 unk_18; u32 unk_1C; u32 unk_20; s32 unk_24; u32 unk_28; s32 unk_2C[2]; u32 unk_34; s32 unk_38; s32 unk_3C; } M433DllWork; /* size = 0x40 */ void fn_1_584(omObjData *object); void fn_1_618(omObjData *object); u32 fn_1_216C(void); u32 fn_1_2184(void); void fn_1_219C(s32 arg0, s32 arg1, s32 arg2); void fn_1_21E4(s32 arg0); void fn_1_2214(s32 arg0); s32 fn_1_2244(void); float fn_1_26C4(float arg8, float arg9, float argA); void fn_1_2894(Process *process); void fn_1_2984(void); omObjFunc fn_1_29A4(Process *process, omObjData *object); void fn_1_58D8(s32); void fn_1_5904(Process *process); void fn_1_5B74(void); s32 fn_1_10FA4(s32 arg0); #endif