ObjectSetup = .text:0x00000000; // type:function size:0x30 scope:local _prolog = .text:0x00000030; // type:function size:0x64 scope:global _epilog = .text:0x00000094; // type:function size:0x4C scope:global BoardCreate = .text:0x000000E0; // type:function size:0x5F8 BoardDestroy = .text:0x000006D8; // type:function size:0x1E8 LightSetHook = .text:0x000008C0; // type:function size:0x44 scope:local LightResetHook = .text:0x00000904; // type:function size:0x4 scope:local LandEvent = .text:0x00000908; // type:function size:0x4 scope:local WalkEvent = .text:0x0000090C; // type:function size:0x8 scope:local fn_1_914 = .text:0x00000914; // type:function size:0x4 fn_1_918 = .text:0x00000918; // type:function size:0x4 WalkMiniEvent = .text:0x0000091C; // type:function size:0x4 scope:local fn_1_920 = .text:0x00000920; // type:function size:0x1CC HostCreate = .text:0x00000AEC; // type:function size:0xB4 HostWinExec = .text:0x00000BA0; // type:function size:0x70 HostPosSet = .text:0x00000C10; // type:function size:0x10 UpdateHost = .text:0x00000C20; // type:function size:0x10C scope:local TutorialStartExec = .text:0x00000D2C; // type:function size:0x28 TutorialPreRollExec = .text:0x00000D54; // type:function size:0x28 TutorialOrderExec = .text:0x00000D7C; // type:function size:0x28 TutorialP1StartExec = .text:0x00000DA4; // type:function size:0x28 TutorialP2StartExec = .text:0x00000DCC; // type:function size:0x28 TutorialP3StartExec = .text:0x00000DF4; // type:function size:0x28 TutorialP4StartExec = .text:0x00000E1C; // type:function size:0x28 TutorialGameStartExec = .text:0x00000E44; // type:function size:0x50 TutorialRollExec = .text:0x00000E94; // type:function size:0x28 TutorialMoveExec = .text:0x00000EBC; // type:function size:0x28 TutorialLandExec = .text:0x00000EE4; // type:function size:0x4 TutorialLandBlueExec = .text:0x00000EE8; // type:function size:0x48 TutorialLandRedExec = .text:0x00000F30; // type:function size:0x3C TutorialLandHappenExec = .text:0x00000F6C; // type:function size:0x4C TutorialLandFortuneExec = .text:0x00000FB8; // type:function size:0x58 TutorialLandBowserExec = .text:0x00001010; // type:function size:0x4C TutorialLandMushroomExec = .text:0x0000105C; // type:function size:0x3C TutorialMushroomMegaExec = .text:0x00001098; // type:function size:0x28 TutorialMushroomMiniExec = .text:0x000010C0; // type:function size:0x38 TutorialLandBattleExec = .text:0x000010F8; // type:function size:0x3C TutorialLandWarpExec = .text:0x00001134; // type:function size:0x44 TutorialWarpDecideExec = .text:0x00001178; // type:function size:0x28 TutorialBlockStarExec = .text:0x000011A0; // type:function size:0x4C TutorialBlockCoinExec = .text:0x000011EC; // type:function size:0x54 TutorialMiniMegaExec = .text:0x00001240; // type:function size:0x38 TutorialMiniUseExec = .text:0x00001278; // type:function size:0x28 TutorialMiniStopExec = .text:0x000012A0; // type:function size:0x3C TutorialMegaUseExec = .text:0x000012DC; // type:function size:0x28 TutorialMegaDiceExec = .text:0x00001304; // type:function size:0x28 TutorialMegaStompExec = .text:0x0000132C; // type:function size:0x28 TutorialMegaEventExec = .text:0x00001354; // type:function size:0x28 TutorialMegaStopExec = .text:0x0000137C; // type:function size:0x28 TutorialEndExec = .text:0x000013A4; // type:function size:0x3C8 TutorialMGStatusExec = .text:0x0000176C; // type:function size:0x30 TutorialMG4PExec = .text:0x0000179C; // type:function size:0x58 TutorialMG2Vs2Exec = .text:0x000017F4; // type:function size:0x40 TutorialMG1Vs3Exec = .text:0x00001834; // type:function size:0x88 TutorialMG1Vs3AltExec = .text:0x000018BC; // type:function size:0x4C TutorialShopExec = .text:0x00001908; // type:function size:0x28 TutorialLotteryExec = .text:0x00001930; // type:function size:0x28 TutorialBooHouseExec = .text:0x00001958; // type:function size:0x28 TutorialNullExec = .text:0x00001980; // type:function size:0x4 CloseTutorial = .text:0x00001984; // type:function size:0x128 scope:local TutorialHookExec = .text:0x00001AAC; // type:function size:0x2BC TutorialSprCreate = .text:0x00001D68; // type:function size:0x84 TutorialSprKill = .text:0x00001DEC; // type:function size:0x50 TutorialSpaceShow = .text:0x00001E3C; // type:function size:0x174 TutorialSpaceHide = .text:0x00001FB0; // type:function size:0xBC _ctors = .ctors:0x00000000; // type:label scope:global data:4byte _dtors = .dtors:0x00000000; // type:label scope:global data:4byte lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x4 scope:local data:float lbl_1_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 scope:local data:float lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float lbl_1_rodata_28 = .rodata:0x00000028; // type:object size:0x8 scope:local data:double lbl_1_rodata_30 = .rodata:0x00000030; // type:object size:0x4 scope:local data:float lbl_1_rodata_34 = .rodata:0x00000034; // type:object size:0x4 scope:local data:float lbl_1_rodata_38 = .rodata:0x00000038; // type:object size:0x4 scope:local data:float lbl_1_rodata_3C = .rodata:0x0000003C; // type:object size:0x4 scope:local data:float lbl_1_rodata_40 = .rodata:0x00000040; // type:object size:0x8 scope:local data:float lbl_1_rodata_48 = .rodata:0x00000048; // type:object size:0x4 scope:local data:float lbl_1_rodata_4C = .rodata:0x0000004C; // type:object size:0x4 scope:local data:float lbl_1_rodata_50 = .rodata:0x00000050; // type:object size:0x4 scope:local data:float lbl_1_rodata_54 = .rodata:0x00000054; // type:object size:0x4 scope:local data:float lbl_1_rodata_58 = .rodata:0x00000058; // type:object size:0x4 scope:local data:float lbl_1_rodata_5C = .rodata:0x0000005C; // type:object size:0x4 scope:local data:float lbl_1_rodata_60 = .rodata:0x00000060; // type:object size:0x4 scope:local data:float lbl_1_rodata_68 = .rodata:0x00000068; // type:object size:0x8 scope:local data:double mapObjTbl = .data:0x00000000; // type:object size:0x28 scope:local data:float bgMdl = .data:0x00000028; // type:object size:0x2 scope:local data:2byte fgMdl = .data:0x0000002A; // type:object size:0x2 scope:local data:2byte boardStarHostMdl = .data:0x0000002C; // type:object size:0x2 data:2byte boardShopHostMdl = .data:0x0000002E; // type:object size:0x2 data:2byte boardLotteryHostMdl = .data:0x00000030; // type:object size:0x2 data:2byte boardBooHouseHostMdl = .data:0x00000032; // type:object size:0x2 data:2byte charMotDirTbl = .data:0x00000034; // type:object size:0x20 scope:local data:4byte starHostMot = .data:0x00000054; // type:object size:0x8 scope:local shopHostMot = .data:0x0000005C; // type:object size:0x8 scope:local lotteryHostMot = .data:0x00000064; // type:object size:0x8 scope:local booHouseHostMot = .data:0x0000006C; // type:object size:0x8 scope:local hostMot = .data:0x00000078; // type:object size:0x8 scope:local hostPosTbl = .data:0x00000080; // type:object size:0x18 scope:local data:float lbl_1_data_98 = .data:0x00000098; // type:object size:0x2D scope:local data:string rollDataTbl = .data:0x000000C6; // type:object size:0x42 scope:local sceneTbl = .data:0x00000108; // type:object size:0x150 scope:local lbl_1_data_258 = .data:0x00000258; // type:object size:0x50 scope:local data:string tutorialSprTbl = .data:0x000002A8; // type:object size:0x2C scope:local boardWork = .bss:0x00000000; // type:object size:0x4 data:4byte lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x4 data:4byte motTbl = .bss:0x00000008; // type:object size:0x4 scope:local data:4byte tutorialDoneF = .bss:0x0000000C; // type:object size:0x2 data:2byte tutorialExitWin = .bss:0x0000000E; // type:object size:0x2 data:2byte boardMapObjMdl = .bss:0x00000010; // type:object size:0x2 data:2byte hostProc = .bss:0x00000018; // type:object size:0x4 scope:local data:4byte hostPos = .bss:0x0000001C; // type:object size:0x2 scope:local data:2byte hostMdl = .bss:0x0000001E; // type:object size:0x2 scope:local data:2byte sprCurr = .bss:0x00000020; // type:object size:0x2 scope:local data:2byte sprList = .bss:0x00000022; // type:object size:0x16 scope:local