#include "game/object.h" #include "game/memory.h" #include "game/hsfman.h" #include "game/objsub.h" #include "game/minigame_seq.h" #include "game/gamework_data.h" #include "game/wipe.h" #include "game/esprite.h" #include "game/sprite.h" #include "REL/m401Dll.h" #include "rel_sqrt_consts.h" float lbl_2_data_0 = -7.1875f; s16 lbl_2_data_4[] = { 0, 1, 2, 3, 4, 5, 6, 7 }; Vec lbl_2_data_14 = { 1500, 2500, 1500 }; Vec lbl_2_data_20 = { 0, -1, 0 }; GXColor lbl_2_data_2C = { 255, 255, 255, 255 }; Vec lbl_2_data_30 = { 0, 2500, 0 }; Vec lbl_2_data_3C = { 0, 1, -1 }; Vec lbl_2_data_48 = { 0, 0, 0 }; s32 lbl_2_bss_11C; omObjData **lbl_2_bss_118; omObjData *lbl_2_bss_114; omObjData *lbl_2_bss_110; omObjData *lbl_2_bss_10C; omObjData *lbl_2_bss_108; omObjData *lbl_2_bss_100[2]; omObjData *lbl_2_bss_FC; omObjData *lbl_2_bss_F8; omObjData *lbl_2_bss_F4; omObjData *lbl_2_bss_E4[4]; omObjData *lbl_2_bss_E0; omObjData *lbl_2_bss_DC; omObjData *lbl_2_bss_D8; omObjData *lbl_2_bss_D4; omObjData *lbl_2_bss_D0; omObjData *lbl_2_bss_CC; omObjData *lbl_2_bss_C8; omObjData *lbl_2_bss_C4; s16 lbl_2_bss_C0; s16 lbl_2_bss_BE; s16 lbl_2_bss_BC; s16 lbl_2_bss_BA; s16 lbl_2_bss_B2[4]; s16 lbl_2_bss_AA[4]; s16 lbl_2_bss_A8; s32 lbl_2_bss_A4; s32 lbl_2_bss_90[5]; s32 lbl_2_bss_8C; float lbl_2_bss_88; float lbl_2_bss_84; Vec lbl_2_bss_78; Vec lbl_2_bss_6C; Vec lbl_2_bss_60; Vec lbl_2_bss_54; float lbl_2_bss_50; Vec lbl_2_bss_44; Vec lbl_2_bss_38; Vec lbl_2_bss_2C; Vec lbl_2_bss_20; Process *lbl_2_bss_1C; s16 lbl_2_bss_1A; s16 lbl_2_bss_18; s32 lbl_2_bss_14; float lbl_2_bss_10; s16 lbl_2_bss_E; s16 lbl_2_bss_C; omObjData *lbl_2_bss_8; omObjData *lbl_2_bss_4; omObjData *lbl_2_bss_0; void fn_2_70C(omObjData *object); void fn_2_A10(omObjData *object); void fn_2_C1C(omObjData *object); void fn_2_11D0(omObjData *object); void fn_2_2FA4(omObjData *object); void fn_2_3B24(omObjData *object); void fn_2_48A0(omObjData *object); void fn_2_7CB4(omObjData *object); void fn_2_8E74(omObjData *object); void fn_2_95E4(omObjData *object); void fn_2_9D00(Process *objman); void fn_2_BD90(omObjData *object); void fn_2_C130(omObjData *object); void fn_2_C6DC(omObjData *object); void fn_2_D088(omObjData *object); void fn_2_DBCC(s32 arg0); void ModuleProlog(void) { s32 i; omObjData *object; CameraData *camera; LightData *light; OSReport("**** M401ObjectSetup ****\n"); HuMemHeapDump(HuMemHeapPtrGet(HEAP_SYSTEM), -1); HuMemHeapDump(HuMemHeapPtrGet(HEAP_DATA), -1); HuMemHeapDump(HuMemHeapPtrGet(HEAP_DVD), -1); lbl_2_bss_1C = omInitObjMan(60, 8192); omGameSysInit(lbl_2_bss_1C); lbl_2_bss_A8 = Hu3DGLightCreateV(&lbl_2_data_14, &lbl_2_data_20, &lbl_2_data_2C); Hu3DGLightInfinitytSet(lbl_2_bss_A8); light = &Hu3DGlobalLight[lbl_2_bss_A8]; light->unk_00 |= 0x8000; Hu3DCameraCreate(1); camera = &Hu3DCamera[0]; Hu3DCameraViewportSet(1, 0, 0, 640, 480, 0, 1); lbl_2_bss_114 = omAddObjEx(lbl_2_bss_1C, 1000, 3, 0, -1, fn_2_BD90); lbl_2_bss_114->work[0] = 0; lbl_2_bss_110 = omAddObjEx(lbl_2_bss_1C, 10, 0, 0, -1, fn_2_70C); omMakeGroupEx(lbl_2_bss_1C, 0, 4); lbl_2_bss_118 = omGetGroupMemberListEx(lbl_2_bss_1C, 0); omMakeGroupEx(lbl_2_bss_1C, 1, 28); for(i=0; i<4; i++) { object = omAddObjEx(lbl_2_bss_1C, 1200, 4, 10, 0, fn_2_3B24); object->work[0] = i; } lbl_2_bss_12C = 60; lbl_2_bss_128 = 50; lbl_2_bss_124 = 25000; Hu3DShadowCreate(30, 20, 5000); Hu3DShadowTPLvlSet(0.35f); lbl_2_data_30.y = lbl_2_bss_60.y + 1500.0f; lbl_2_data_30.z = lbl_2_bss_60.z + 500.0f; lbl_2_data_48.y = lbl_2_bss_60.y; lbl_2_data_48.z = lbl_2_bss_60.z + 500.0f; Hu3DShadowPosSet(&lbl_2_data_30, &lbl_2_data_3C, &lbl_2_data_48); lbl_2_bss_10C = omAddObjEx(lbl_2_bss_1C, 500, 12, 3, -1, fn_2_2FA4); lbl_2_bss_108 = omAddObjEx(lbl_2_bss_1C, 1100, 1, 1, -1, fn_2_7CB4); lbl_2_bss_100[0] = omAddObjEx(lbl_2_bss_1C, 1110, 1, 1, -1, fn_2_8E74); lbl_2_bss_100[1] = omAddObjEx(lbl_2_bss_1C, 1110, 1, 1, -1, fn_2_8E74); lbl_2_bss_FC = omAddObjEx(lbl_2_bss_1C, 1120, 1, 2, -1, fn_2_95E4); lbl_2_bss_C8 = omAddObjEx(lbl_2_bss_1C, 100, 0, 0, -1, fn_2_D088); lbl_2_bss_E0 = omAddObjEx(lbl_2_bss_1C, 1500, 0, 0, -1, fn_2_C1C); fn_2_DBCC(90); lbl_2_bss_F8 = omAddObjEx(lbl_2_bss_1C, 500, 9, 0, -1, fn_2_C6DC); fn_2_9D00(lbl_2_bss_1C); fn_2_1041C(); fn_2_1079C(); lbl_2_bss_F4 = fn_2_14640(lbl_2_bss_1C); lbl_2_bss_50 = 0; lbl_2_bss_54 = camera->pos; Hu3DReflectNoSet(0); lbl_2_bss_120 = 0; lbl_2_bss_BE = 0; lbl_2_bss_BA = 0; Hu3DFogSet(3000, 10000, 10, 60, 160); Hu3DBGColorSet(10, 60, 160); lbl_2_bss_88 = 3000; lbl_2_bss_84 = 142000; lbl_2_bss_11C = HuAudFXPlay(1290); } typedef struct work_70C { s16 unk0; u8 unk2[0x66]; s16 unk68; u8 unk6A[8]; s16 unk72; s16 unk74; } Work70C; void fn_2_70C(omObjData *object) { s32 temp_r31; Work70C *temp_r30; s16 temp_r29; switch(lbl_2_bss_120) { case 0: break; case 1: if(lbl_2_bss_BE == 1) { lbl_2_bss_120 = 2; lbl_2_bss_C0 = MGSeqFinishCreate(); HuAudSeqFadeOut(lbl_2_bss_A4, 100); } break; case 2: if(lbl_2_bss_114 == NULL) { lbl_2_bss_114 = omAddObjEx(HuPrcCurrentGet(), 1000, 0, 0, -1, fn_2_C130); lbl_2_bss_114->work[0] = 0; temp_r29 = 0; lbl_2_bss_BA = 0; for(temp_r31=0; temp_r31<4; temp_r31++) { temp_r30 = lbl_2_bss_118[temp_r31]->data; lbl_2_bss_118[temp_r31]->func = fn_2_48A0; temp_r30->unk0 = 5; temp_r30->unk68 = 0; if(temp_r30->unk72 > temp_r29) { temp_r29 = temp_r30->unk72; } lbl_2_bss_B2[temp_r31] = -1; lbl_2_bss_AA[temp_r31] = -1; } if(temp_r29 > 0) { for(temp_r31=0; temp_r31<4; temp_r31++) { temp_r30 = lbl_2_bss_118[temp_r31]->data; if(temp_r30->unk72 == temp_r29) { lbl_2_bss_AA[lbl_2_bss_BA] = GWPlayerCfg[temp_r31].character; lbl_2_bss_B2[lbl_2_bss_BA++] = temp_r31; temp_r30->unk68 = 1; } } } OSReport("winnercnt:%d\n", lbl_2_bss_BA); } break; } if(omSysExitReq) { WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60); HuAudSeqFadeOut(lbl_2_bss_A4, 100); HuAudFXStop(lbl_2_bss_11C); object->func = fn_2_A10; } } void fn_2_A10(omObjData *object) { s32 i; if(!WipeStatGet()) { fn_2_10710(); for(i=0; i<4; i++) { CharModelKill(lbl_2_data_4[GWPlayerCfg[i].character]); } HuAudFXListnerKill(); omOvlReturnEx(1, 1); } } void fn_2_A98(void) { Hu3DFogSet(3000, 10000, 10, 60, 160); Hu3DBGColorSet(10, 60, 160); } typedef struct work_AEC { s16 unk0[4]; s16 unk8[4][3]; u8 unk20[0x30]; s16 unk50[4][3]; s16 unk68[4][3]; s16 unk80[4]; s16 unk88[4]; float unk90[4]; float unkA0[4]; float unkB0[4]; float unkC0[4]; float unkD0[4]; float unkE0[4]; float unkF0[4]; float unk100[4]; float unk110[4]; float unk120[4]; s16 unk130[4]; s16 unk138[4]; s16 unk140[4]; } WorkAEC; void fn_2_AEC(s16 arg0) { WorkAEC *temp_r31; s32 i; s32 j; temp_r31 = lbl_2_bss_E0->data; if(arg0) { for(i=0; i<4; i++) { espDispOn(temp_r31->unk0[i]); espDispOn(temp_r31->unk80[i]); espDispOn(temp_r31->unk88[i]); for(j=0; j<2; j++) { espDispOn(temp_r31->unk8[i][j]); } } } else { for(i=0; i<4; i++) { espDispOff(temp_r31->unk0[i]); espDispOff(temp_r31->unk80[i]); espDispOff(temp_r31->unk88[i]); for(j=0; j<2; j++) { espDispOff(temp_r31->unk8[i][j]); } } } } s32 lbl_2_data_80[] = { 0x610000, 0x610001, 0x610002, 0x610003, 0x610004, 0x610005, 0x610006, 0x610007 }; #define PLAYER_POS_X(index, left, width) ((((index)&1)*width)+left) #define PLAYER_POS_Y(index, top, height) ((((index)>1)*height)+top) void fn_2_C1C(omObjData *object) { WorkAEC *temp_r31; s32 i; s32 j; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkAEC), MEMORY_DEFAULT_NUM); temp_r31 = object->data; for(i=0; i<4; i++) { temp_r31->unk0[i] = espEntry(lbl_2_data_80[GWPlayerCfg[i].character], 2, 0); espDispOff(temp_r31->unk0[i]); espDrawNoSet(temp_r31->unk0[i], 0); espPosSet(temp_r31->unk0[i], PLAYER_POS_X(i, 37, 438), PLAYER_POS_Y(i, 59, 358)); temp_r31->unk80[i] = espEntry(0x20002F, 3, 0); espDispOff(temp_r31->unk80[i]); espDrawNoSet(temp_r31->unk80[i], 0); espPosSet(temp_r31->unk80[i], PLAYER_POS_X(i, 73, 438), PLAYER_POS_Y(i, 61, 358)); temp_r31->unk88[i] = espEntry(0x200030, 4, 0); espDispOff(temp_r31->unk88[i]); espDrawNoSet(temp_r31->unk88[i], 0); espPosSet(temp_r31->unk88[i], PLAYER_POS_X(i, 73, 438), PLAYER_POS_Y(i, 61, 358)); espColorSet(temp_r31->unk88[i], 0, 0, 0); espTPLvlSet(temp_r31->unk88[i], 0.5f); for(j=0; j<2; j++) { temp_r31->unk8[i][j] = espEntry(0x20002E, 1, 0); espDispOff(temp_r31->unk8[i][j]); espDrawNoSet(temp_r31->unk8[i][j], 0); espPosSet(temp_r31->unk8[i][j], PLAYER_POS_X(i, 69+(j*20), 438), PLAYER_POS_Y(i, 63, 358)); espAttrSet(temp_r31->unk8[i][j], HUSPR_ATTR_NOANIM); } for(j=0; j<3; j++) { temp_r31->unk50[i][j] = espEntry(0x20002D, 0, 0); espDispOff(temp_r31->unk50[i][j]); espDrawNoSet(temp_r31->unk50[i][j], 0); espAttrSet(temp_r31->unk50[i][j], HUSPR_ATTR_NOANIM); temp_r31->unk68[i][j] = espEntry(0x20002D, 0, 0); espDispOff(temp_r31->unk68[i][j]); espDrawNoSet(temp_r31->unk68[i][j], 0); espAttrSet(temp_r31->unk68[i][j], HUSPR_ATTR_NOANIM); } espBankSet(temp_r31->unk50[i][0], 10); espBankSet(temp_r31->unk68[i][0], 11); temp_r31->unk90[i] = 1.0f; temp_r31->unkA0[i] = 1.0f; temp_r31->unk130[i] = 0; temp_r31->unk138[i] = 0; } object->func = fn_2_11D0; } void fn_2_15C4(s16 arg0); void fn_2_11D0(omObjData *object) { WorkAEC *temp_r31; s32 i; s32 j; omObjData *temp_r28; Vec sp18; Vec spC; Work70C *sp8; temp_r31 = object->data; for(i=0; i<4; i++) { sp8 = lbl_2_bss_118[i]->data; if(temp_r31->unk130[i]) { temp_r28 = lbl_2_bss_118[i]; sp18.x = temp_r28->trans.x; sp18.y = temp_r28->trans.y; sp18.z = temp_r28->trans.z; fn_2_10240(&sp18, &spC); for(j=0; j<3; j++) { espPosSet(temp_r31->unk50[i][j], (-20.0f+spC.x+temp_r31->unkF0[i])+(j*16), 20.0f+spC.y+temp_r31->unk100[i]); espTPLvlSet(temp_r31->unk50[i][j], temp_r31->unk90[i]); } temp_r31->unkC0[i] -= 0.5f; temp_r31->unk100[i] -= 1.0f; if(temp_r31->unk130[i] < 15) { temp_r31->unk90[i] -= 1.0f/15.0f; } if(--temp_r31->unk130[i] == 0) { espDispOff(temp_r31->unk50[i][0]); espDispOff(temp_r31->unk50[i][1]); } } if(temp_r31->unk138[i]) { temp_r28 = lbl_2_bss_118[i]; sp18.x = temp_r28->trans.x; sp18.y = temp_r28->trans.y; sp18.z = temp_r28->trans.z; fn_2_10240(&sp18, &spC); for(j=0; j<2; j++) { espPosSet(temp_r31->unk68[i][j], (-20.0f+spC.x+temp_r31->unk110[i])+(j*16), -20.0f+spC.y+temp_r31->unk120[i]); espTPLvlSet(temp_r31->unk68[i][j], temp_r31->unkA0[i]); } temp_r31->unkE0[i] += 0.5f; temp_r31->unk120[i] += 1.0f; if(temp_r31->unk138[i] < 15) { temp_r31->unkA0[i] -= 1.0f/15.0f; } if(--temp_r31->unk138[i] == 0) { espDispOff(temp_r31->unk68[i][0]); espDispOff(temp_r31->unk68[i][1]); } } fn_2_15C4(i); } } void fn_2_15C4(s16 arg0) { WorkAEC *temp_r31; s32 temp_r30; Work70C *temp_r29; temp_r31 = lbl_2_bss_E0->data; temp_r29 = lbl_2_bss_118[arg0]->data; temp_r30 = temp_r29->unk72; espBankSet(temp_r31->unk8[arg0][0], temp_r30/10); espBankSet(temp_r31->unk8[arg0][1], temp_r30%10); } void fn_2_169C(s16 arg0) { WorkAEC *temp_r31; s32 i; Work70C *temp_r28; temp_r31 = lbl_2_bss_E0->data; temp_r28 = lbl_2_bss_118[arg0]->data; for(i=0; i<2; i++ ){ espDispOn(temp_r31->unk50[arg0][i]); } temp_r31->unk90[arg0] = 1; temp_r31->unkC0[arg0] = PLAYER_POS_Y(arg0, 52, 398); temp_r31->unkB0[arg0] = PLAYER_POS_X(arg0, 41, 442); temp_r31->unk100[arg0] = 0; temp_r31->unkF0[arg0] = 0; espBankSet(temp_r31->unk50[arg0][1], temp_r28->unk74); temp_r31->unk130[arg0] = 45; } void fn_2_1858(s16 arg0, s16 arg1) { WorkAEC *temp_r31; Work70C *temp_r29; s32 i; temp_r31 = lbl_2_bss_E0->data; temp_r29 = lbl_2_bss_118[arg0]->data; for(i=0; i<2; i++ ){ espDispOn(temp_r31->unk68[arg0][i]); } temp_r31->unkA0[arg0] = 1; temp_r31->unkE0[arg0] = PLAYER_POS_Y(arg0, 20, 398); temp_r31->unkD0[arg0] = PLAYER_POS_X(arg0, 41, 442); temp_r31->unk120[arg0] = 0; temp_r31->unk110[arg0] = 0; espBankSet(temp_r31->unk68[arg0][1], arg1); temp_r31->unk138[arg0] = 45; temp_r31->unk140[arg0] = arg1; temp_r29->unk72 -= arg1; if(temp_r29->unk72 < 0) { temp_r29->unk72 = 0; } } float lbl_2_data_A0[] = { -500, -8500, -17500, -26500, -99000 }; float lbl_2_data_B4[] = { -9100, -18100, -27100, -36100, -45100, -100000 }; void fn_2_1A38(omObjData *object); void fn_2_1B80(omObjData *object); void fn_2_1CF0(omObjData *object); void fn_2_1DE8(omObjData *object); void fn_2_1DE8(omObjData *object); void fn_2_20B0(omObjData *object); void fn_2_2CBC(omObjData *object); void fn_2_2D64(omObjData *object); void fn_2_2DCC(omObjData *object); void fn_2_2E20(omObjData *object); void fn_2_2ED0(omObjData *object); omObjFunc lbl_2_data_CC[] = { fn_2_1A38, fn_2_2CBC, fn_2_1B80, fn_2_2D64, fn_2_1CF0, fn_2_2DCC, fn_2_1DE8, fn_2_2E20, fn_2_20B0, fn_2_2ED0 }; char *lbl_2_data_124[] = { "kaitei01", "kaitei02", "kaitei03", "kaitei04", "kaitei05" }; s32 lbl_2_data_138[] = { 0x5C0002, 0x5C0002, 0x5C0002, 0x5C0002, 0x5C0002, 0x5C0002, 0x5C0002, 0x5C0002, }; omObjData *fn_2_FC40(s16 arg0, Vec *arg1, Vec *arg2, Vec *arg3); void fn_2_E6BC(omObjData *object, float arg2, float arg3, float arg4, float arg5, float arg6); void fn_2_1A38(omObjData *object) { Vec sp20; Vec sp14; Vec sp8; HsfObject *temp_r31 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[0]); omObjData *temp_r30; temp_r31->type = 2; sp20.x = -2500; sp20.y = 150; sp20.z = -6800; sp14.x = 50; sp14.y = 50; sp14.z = 50; sp8.x = 1500; sp8.y = 150; sp8.z = -4800; temp_r30 = fn_2_FC40(18, &sp20, &sp14, &sp8); fn_2_E6BC((omObjData *)temp_r30->work[0], 5, 1.5, 0.2, 0.8, 3); } void fn_2_1B80(omObjData *object) { Vec sp14; Vec sp8; omObjData *temp_r31; HsfObject *temp_r30 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[1]); temp_r30->type = 2; sp14.x = -1000; sp14.y = 0; sp14.z = -9100; sp8.x = 150; sp8.y = 100; sp8.z = 100; temp_r31 = fn_2_FC40(14, &sp14, &sp8, &sp14); omSetRot(temp_r31, 3, 0, 0); omSetSca(temp_r31, 0, 0, 50); fn_2_E6BC((omObjData *)temp_r31->work[0], 4.5, 2.5, 0.08, 0.9, 1); } void fn_2_1CF0(omObjData *object) { Vec sp20; Vec sp14; Vec sp8; HsfObject *temp_r31 = Hu3DModelObjPtrGet(object->model[0], lbl_2_data_124[2]); temp_r31->type = 2; sp20.x = 500; sp20.y = 0; sp20.z = -24300; sp14.x = 200; sp14.y = 100; sp14.z = 100; sp8.x = 1000; sp8.y = 0; sp8.z = -16300; fn_2_FC40(40, &sp20, &sp14, &sp8); }