* Fix REL includes till mgmodedll * hsfload fixes * update aurora, fixups * Minor tweaks * update aurora * Mess byteswapping and comment out 3D render code
39 lines
962 B
C
39 lines
962 B
C
#ifndef M434DLL_H
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#define M434DLL_H
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#include "game/object.h"
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void fn_1_1C44(s32 arg0, s32 arg1);
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s32 fn_1_1C88(s32 arg0);
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s32 fn_1_1CB8(void);
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#ifndef __MWERKS__
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s16 fn_1_1D44(void);
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#endif
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s32 fn_1_1D54(void);
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void fn_1_1D64(s32 arg0);
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s32 fn_1_1D74(s32 arg0);
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s32 fn_1_1D8C(void);
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void fn_1_1D9C(void);
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void fn_1_1DB0(Process *objman);
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void fn_1_1E44(void);
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void fn_1_43AC(Vec *arg0);
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void fn_1_47EC(Vec *arg0);
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void fn_1_4854(Process *objman);
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void fn_1_4964(void);
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float fn_1_6690(float arg0, float arg1, float arg2);
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float fn_1_67AC(float arg0, float arg1);
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void fn_1_6860(Process *objman);
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void fn_1_6A84(void);
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s32 fn_1_8884(Vec *arg0, float arg1, float arg2, float arg3, float arg4, float arg5, s32 arg6, s32 arg7);
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void fn_1_8AEC(s16 arg0, Vec *arg1);
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void fn_1_8B58(s16 arg0);
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void fn_1_8C14(s32 arg0, Vec *arg1, float arg2);
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s32 fn_1_8D78(Vec *arg0);
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s32 fn_1_8E2C(s32 arg0, Vec *arg1);
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s32 fn_1_8F3C(s32 arg0);
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s32 fn_1_8FA0(Vec *arg0);
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#endif
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