79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
#ifndef _GAME_AUDIO_H
|
|
#define _GAME_AUDIO_H
|
|
|
|
#include "dolphin.h"
|
|
|
|
typedef struct sndGrpTbl_s {
|
|
s16 ovl;
|
|
s16 grpSet;
|
|
s32 auxANo;
|
|
s32 auxBNo;
|
|
s8 auxAVol;
|
|
s8 auxBVol;
|
|
} SNDGRPTBL;
|
|
|
|
|
|
void HuAudInit(void);
|
|
s32 HuAudStreamPlay(char *name, BOOL flag);
|
|
void HuAudStreamVolSet(s16 vol);
|
|
void HuAudStreamPauseOn(void);
|
|
void HuAudStreamPauseOff(void);
|
|
void HuAudStreamFadeOut(s32 streamNo);
|
|
void HuAudAllStop(void);
|
|
void HuAudFadeOut(s32 speed);
|
|
int HuAudFXPlay(int seId);
|
|
int HuAudFXPlayVol(int seId, s16 vol);
|
|
int HuAudFXPlayVolPan(int seId, s16 vol, s16 pan);
|
|
void HuAudFXStop(int seNo);
|
|
void HuAudFXAllStop(void);
|
|
void HuAudFXFadeOut(int seNo, s32 speed);
|
|
void HuAudFXPanning(int seNo, s16 pan);
|
|
void HuAudFXListnerSet(Vec *pos, Vec *heading, float sndDist, float sndSpeed);
|
|
void HuAudFXListnerSetEX(Vec *pos, Vec *heading, float sndDist, float sndSpeed, float startDis, float frontSurDis, float backSurDis);
|
|
void HuAudFXListnerUpdate(Vec *arg0, Vec *arg1);
|
|
int HuAudFXEmiterPlay(int seId, Vec *pos);
|
|
void HuAudFXEmiterUpDate(int seNo, Vec *pos);
|
|
void HuAudFXListnerKill(void);
|
|
void HuAudFXPauseAll(s32 arg0);
|
|
s32 HuAudFXStatusGet(int seNo);
|
|
s32 HuAudFXPitchSet(int seNo, s16 pitch);
|
|
s32 HuAudFXVolSet(int seNo, s16 vol);
|
|
s32 HuAudSeqPlay(s16 arg0);
|
|
void HuAudSeqStop(s32 arg0);
|
|
void HuAudSeqFadeOut(s32 arg0, s32 arg1);
|
|
void HuAudSeqAllFadeOut(s32 arg0);
|
|
void HuAudSeqAllStop(void);
|
|
void HuAudSeqPauseAll(s32 arg0);
|
|
void HuAudSeqPause(s32 arg0, s32 arg1, s32 arg2);
|
|
s32 HuAudSeqMidiCtrlGet(s32 arg0, s8 arg1, s8 arg2);
|
|
s32 HuAudSStreamPlay(s16 arg0);
|
|
void HuAudSStreamStop(s32 arg0);
|
|
void HuAudSStreamFadeOut(s32 arg0, s32 arg1);
|
|
void HuAudSStreamAllFadeOut(s32 arg0);
|
|
void HuAudSStreamAllStop(void);
|
|
s32 HuAudSStreamStatGet(s32 arg0);
|
|
void HuAudDllSndGrpSet(u16 ovl);
|
|
void HuAudSndGrpSetSet(s16 arg0);
|
|
void HuAudSndGrpSet(s16 arg0);
|
|
void HuAudSndCommonGrpSet(s16 arg0, s32 arg1);
|
|
void HuAudAUXSet(s32 arg0, s32 arg1);
|
|
void HuAudAUXVolSet(s8 arg0, s8 arg1);
|
|
void HuAudVoiceInit(s16 ovl);
|
|
s32 HuAudPlayerVoicePlay(s16 arg0, s16 arg1);
|
|
s32 HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
|
|
void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1);
|
|
s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
|
|
s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
|
|
void HuAudCharVoicePlayEntry(s16 arg0, s16 arg1);
|
|
|
|
extern float Snd3DBackSurDisOffset;
|
|
extern float Snd3DFrontSurDisOffset;
|
|
extern float Snd3DStartDisOffset;
|
|
extern float Snd3DSpeedOffset;
|
|
extern float Snd3DDistOffset;
|
|
extern s32 musicOffF;
|
|
extern u8 fadeStat;
|
|
|
|
extern SNDGRPTBL sndGrpTable[];
|
|
|
|
#endif
|