51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
#ifndef M443DLL_H
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#define M443DLL_H
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#include "game/object.h"
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typedef struct M443DllCameraStruct {
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s32 unk_00;
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s32 unk_04;
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s32 unk_08;
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u32 unk_0C;
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float unk_10;
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float unk_14;
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float unk_18;
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Vec unk_1C;
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Vec unk_28;
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float unk_34;
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s32 unk_38;
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s32 unk_3C;
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float unk_40;
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float unk_44;
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float unk_48;
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float unk_4C;
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float unk_50;
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char unk54[0x24];
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float unk_78;
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float unk_7C;
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float unk_80;
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char unk84[0x1C];
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u32 unk_A0;
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} M443DllCameraStruct; /* size = 0xA4 */
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void fn_1_3FE8(u32 arg0);
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u32 fn_1_3FFC(void);
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M443DllCameraStruct *fn_1_40AC(s32 arg0);
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M443DllCameraStruct *fn_1_4148(u32 arg0);
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M443DllCameraStruct *fn_1_41B0(u32 arg0);
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void fn_1_421C(s32 arg0, s32 arg1);
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s32 fn_1_42CC(void);
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u32 fn_1_42E4(void);
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s32 fn_1_42FC(void);
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void fn_1_4314(s32 arg0, float arg8);
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s32 fn_1_4368(s32 arg0);
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void fn_1_43AC(s32 arg0);
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void fn_1_43DC(s32 arg0);
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float fn_1_488C(float arg8, float arg9, float argA);
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void fn_1_4A5C(Process *arg0);
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void fn_1_4AB0(void);
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void fn_1_5444(Process *arg0);
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void fn_1_565C(void);
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#endif
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