380 lines
No EOL
12 KiB
C
380 lines
No EOL
12 KiB
C
#include "game/hsfformat.h"
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GXColor rgba[100];
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HsfHeader head;
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HsfData Model;
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static BOOL MotionOnly;
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static HsfData *MotionModel;
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static void *VertexDataTop;
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static void *NormalDataTop;
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void *fileptr;
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char *StringTable;
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char *DicStringTable;
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void **NSymIndex;
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HsfObject *objtop;
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HsfVertexBuf *vtxtop;
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HsfCluster *ClusterTop;
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HsfAttribute *AttributeTop;
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HsfMaterial *MaterialTop;
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static void FileLoad(void *data);
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static HsfData *SetHsfModel(void);
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static void MaterialLoad(void);
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static void AttributeLoad(void);
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static void SceneLoad(void);
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static void ColorLoad(void);
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static void VertexLoad(void);
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static void NormalLoad(void);
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static void STLoad(void);
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static void FaceLoad(void);
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static void ObjectLoad(void);
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static void CenvLoad(void);
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static void SkeletonLoad(void);
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static void PartLoad(void);
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static void ClusterLoad(void);
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static void ShapeLoad(void);
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static void MapAttrLoad(void);
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static void PaletteLoad(void);
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static void BitmapLoad(void);
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static void MotionLoad(void);
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static void MatrixLoad(void);
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static HsfBitmap *SearchBitmapPtr(s32 id);
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static char *GetString(u32 *str_ofs);
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HsfData *LoadHSF(void *data)
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{
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HsfData *hsf;
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Model.root = NULL;
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objtop = NULL;
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FileLoad(data);
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SceneLoad();
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ColorLoad();
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PaletteLoad();
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BitmapLoad();
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MaterialLoad();
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AttributeLoad();
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VertexLoad();
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NormalLoad();
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STLoad();
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FaceLoad();
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ObjectLoad();
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CenvLoad();
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SkeletonLoad();
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PartLoad();
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ClusterLoad();
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ShapeLoad();
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MapAttrLoad();
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MotionLoad();
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MatrixLoad();
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hsf = SetHsfModel();
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InitEnvelope(hsf);
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objtop = NULL;
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return hsf;
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}
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static void FileLoad(void *data)
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{
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fileptr = data;
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memcpy(&head, fileptr, sizeof(HsfHeader));
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memset(&Model, 0, sizeof(HsfData));
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NSymIndex = (void **)((u32)fileptr+head.symbol.ofs);
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StringTable = (char *)((u32)fileptr+head.string.ofs);
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ClusterTop = (HsfCluster *)((u32)fileptr+head.cluster.ofs);
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AttributeTop = (HsfAttribute *)((u32)fileptr+head.attribute.ofs);
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MaterialTop = (HsfMaterial *)((u32)fileptr+head.material.ofs);
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}
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static HsfData *SetHsfModel(void)
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{
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HsfData *data = fileptr;
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data->scene = Model.scene;
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data->sceneCnt = Model.sceneCnt;
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data->attribute = Model.attribute;
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data->attributeCnt = Model.attributeCnt;
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data->bitmap = Model.bitmap;
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data->bitmapCnt = Model.bitmapCnt;
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data->cenv = Model.cenv;
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data->cenvCnt = Model.cenvCnt;
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data->skeleton = Model.skeleton;
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data->skeletonCnt = Model.skeletonCnt;
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data->face = Model.face;
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data->faceCnt = Model.faceCnt;
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data->material = Model.material;
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data->materialCnt = Model.materialCnt;
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data->motion = Model.motion;
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data->motionCnt = Model.motionCnt;
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data->normal = Model.normal;
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data->normalCnt = Model.normalCnt;
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data->root = Model.root;
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data->objectCnt = Model.objectCnt;
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data->object = objtop;
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data->matrix = Model.matrix;
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data->matrixCnt = Model.matrixCnt;
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data->palette = Model.palette;
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data->paletteCnt = Model.paletteCnt;
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data->st = Model.st;
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data->stCnt = Model.stCnt;
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data->vertex = Model.vertex;
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data->vertexCnt = Model.vertexCnt;
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data->cenv = Model.cenv;
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data->cenvCnt = Model.cenvCnt;
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data->cluster = Model.cluster;
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data->clusterCnt = Model.clusterCnt;
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data->part = Model.part;
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data->partCnt = Model.partCnt;
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data->shape = Model.shape;
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data->shapeCnt = Model.shapeCnt;
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data->mapAttr = Model.mapAttr;
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data->mapAttrCnt = Model.mapAttrCnt;
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return data;
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}
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char *SetName(u32 *str_ofs)
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{
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char *ret = GetString(str_ofs);
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return ret;
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}
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static void MaterialLoad(void)
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{
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s32 i;
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s32 j;
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if(head.material.count) {
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HsfMaterial *file_mat = (HsfMaterial *)((u32)fileptr+head.material.ofs);
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HsfMaterial *curr_mat;
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HsfMaterial *new_mat;
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for(i=0; i<head.material.count; i++) {
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curr_mat = &file_mat[i];
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}
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new_mat = file_mat;
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Model.material = new_mat;
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Model.materialCnt = head.material.count;
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file_mat = (HsfMaterial *)((u32)fileptr+head.material.ofs);
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for(i=0; i<head.material.count; i++, new_mat++) {
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curr_mat = &file_mat[i];
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new_mat->name = SetName((u32 *)&curr_mat->name);
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new_mat->pass = curr_mat->pass;
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new_mat->vtxMode = curr_mat->vtxMode;
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new_mat->litColor[0] = curr_mat->litColor[0];
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new_mat->litColor[1] = curr_mat->litColor[1];
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new_mat->litColor[2] = curr_mat->litColor[2];
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new_mat->color[0] = curr_mat->color[0];
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new_mat->color[1] = curr_mat->color[1];
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new_mat->color[2] = curr_mat->color[2];
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new_mat->shadowColor[0] = curr_mat->shadowColor[0];
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new_mat->shadowColor[1] = curr_mat->shadowColor[1];
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new_mat->shadowColor[2] = curr_mat->shadowColor[2];
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new_mat->hilite_scale = curr_mat->hilite_scale;
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new_mat->unk18 = curr_mat->unk18;
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new_mat->invAlpha = curr_mat->invAlpha;
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new_mat->unk20[0] = curr_mat->unk20[0];
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new_mat->unk20[1] = curr_mat->unk20[1];
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new_mat->refAlpha = curr_mat->refAlpha;
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new_mat->unk2C = curr_mat->unk2C;
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new_mat->numAttrs = curr_mat->numAttrs;
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new_mat->attrs = (HsfAttribute **)(NSymIndex+((u32)curr_mat->attrs));
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rgba[i].r = new_mat->litColor[0];
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rgba[i].g = new_mat->litColor[1];
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rgba[i].b = new_mat->litColor[2];
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rgba[i].a = 255;
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for(j=0; j<new_mat->numAttrs; j++) {
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new_mat->attrs[j] = new_mat->attrs[j];
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}
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}
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}
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}
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static void AttributeLoad(void)
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{
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HsfAttribute *file_attr;
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HsfAttribute *new_attr;
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HsfAttribute *temp_attr;
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s32 i;
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if(head.attribute.count) {
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temp_attr = file_attr = (HsfAttribute *)((u32)fileptr+head.attribute.ofs);
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new_attr = temp_attr;
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Model.attribute = new_attr;
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Model.attributeCnt = head.attribute.count;
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for(i=0; i<head.attribute.count; i++, new_attr++) {
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if((u32)file_attr[i].name != -1) {
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new_attr->name = SetName((u32 *)&file_attr[i].name);
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} else {
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new_attr->name = NULL;
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}
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new_attr->bitmap = SearchBitmapPtr((s32)file_attr[i].bitmap);
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}
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}
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}
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static void SceneLoad(void)
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{
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HsfScene *file_scene;
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HsfScene *new_scene;
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if(head.scene.count) {
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file_scene = (HsfScene *)((u32)fileptr+head.scene.ofs);
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new_scene = file_scene;
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new_scene->unk8 = file_scene->unk8;
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new_scene->unk4 = file_scene->unk4;
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Model.scene = new_scene;
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Model.sceneCnt = head.scene.count;
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}
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}
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static void ColorLoad(void)
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{
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s32 i;
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HsfVertexBuf *file_color;
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HsfVertexBuf *new_color;
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void *data;
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void *color_data;
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HsfVertexBuf *temp_color;
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if(head.color.count) {
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temp_color = file_color = (HsfVertexBuf *)((u32)fileptr+head.color.ofs);
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data = &file_color[head.color.count];
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for(i=0; i<head.color.count; i++, file_color++);
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new_color = temp_color;
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Model.color = new_color;
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Model.colorCnt = head.color.count;
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file_color = (HsfVertexBuf *)((u32)fileptr+head.color.ofs);
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data = &file_color[head.color.count];
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for(i=0; i<head.color.count; i++, new_color++, file_color++) {
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color_data = file_color->data;
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new_color->name = SetName((u32 *)&file_color->name);
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new_color->data = (void *)((u32)data+(u32)color_data);
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}
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}
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}
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static void VertexLoad(void)
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{
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s32 i, j;
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HsfVertexBuf *file_vertex;
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HsfVertexBuf *new_vertex;
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void *data;
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HsfVector3f *data_elem;
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void *temp_data;
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if(head.vertex.count) {
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vtxtop = file_vertex = (HsfVertexBuf *)((u32)fileptr+head.vertex.ofs);
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data = (void *)&file_vertex[head.vertex.count];
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for(i=0; i<head.vertex.count; i++, file_vertex++) {
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for(j=0; j<(u32)file_vertex->count; j++) {
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data_elem = (HsfVector3f *)(((u32)data)+((u32)file_vertex->data)+(j*sizeof(HsfVector3f)));
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}
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}
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new_vertex = vtxtop;
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Model.vertex = new_vertex;
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Model.vertexCnt = head.vertex.count;
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file_vertex = (HsfVertexBuf *)((u32)fileptr+head.vertex.ofs);
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VertexDataTop = data = (void *)&file_vertex[head.vertex.count];
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for(i=0; i<head.vertex.count; i++, new_vertex++, file_vertex++) {
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temp_data = file_vertex->data;
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new_vertex->count = file_vertex->count;
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new_vertex->name = SetName((u32 *)&file_vertex->name);
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new_vertex->data = (void *)((u32)data+(u32)temp_data);
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for(j=0; j<new_vertex->count; j++) {
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data_elem = (HsfVector3f *)(((u32)data)+((u32)temp_data)+(j*sizeof(HsfVector3f)));
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((HsfVector3f *)new_vertex->data)[j].x = data_elem->x;
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((HsfVector3f *)new_vertex->data)[j].y = data_elem->y;
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((HsfVector3f *)new_vertex->data)[j].z = data_elem->z;
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}
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}
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}
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}
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static void NormalLoad(void)
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{
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s32 i, j;
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void *temp_data;
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HsfVertexBuf *file_normal;
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HsfVertexBuf *new_normal;
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HsfVertexBuf *temp_normal;
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void *data;
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if(head.normal.count) {
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s32 cenv_count = head.cenv.count;
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temp_normal = file_normal = (HsfVertexBuf *)((u32)fileptr+head.normal.ofs);
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data = (void *)&file_normal[head.normal.count];
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new_normal = temp_normal;
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Model.normal = new_normal;
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Model.normalCnt = head.normal.count;
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file_normal = (HsfVertexBuf *)((u32)fileptr+head.normal.ofs);
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NormalDataTop = data = (void *)&file_normal[head.normal.count];
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for(i=0; i<head.normal.count; i++, new_normal++, file_normal++) {
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temp_data = file_normal->data;
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new_normal->count = file_normal->count;
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new_normal->name = SetName((u32 *)&file_normal->name);
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new_normal->data = (void *)((u32)data+(u32)temp_data);
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}
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}
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}
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static void STLoad(void)
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{
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s32 i, j;
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HsfVertexBuf *file_st;
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HsfVertexBuf *temp_st;
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HsfVertexBuf *new_st;
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void *data;
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HsfVector2f *data_elem;
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void *temp_data;
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if(head.st.count) {
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temp_st = file_st = (HsfVertexBuf *)((u32)fileptr+head.st.ofs);
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data = (void *)&file_st[head.st.count];
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for(i=0; i<head.st.count; i++, file_st++) {
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for(j=0; j<(u32)file_st->count; j++) {
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data_elem = (HsfVector2f *)(((u32)data)+((u32)file_st->data)+(j*sizeof(HsfVector2f)));
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}
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}
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new_st = temp_st;
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Model.st = new_st;
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Model.stCnt = head.st.count;
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file_st = (HsfVertexBuf *)((u32)fileptr+head.st.ofs);
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data = (void *)&file_st[head.st.count];
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for(i=0; i<head.st.count; i++, new_st++, file_st++) {
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temp_data = file_st->data;
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new_st->count = file_st->count;
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new_st->name = SetName((u32 *)&file_st->name);
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new_st->data = (void *)((u32)data+(u32)temp_data);
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for(j=0; j<new_st->count; j++) {
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data_elem = (HsfVector2f *)(((u32)data)+((u32)temp_data)+(j*sizeof(HsfVector2f)));
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((HsfVector2f *)new_st->data)[j].x = data_elem->x;
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((HsfVector2f *)new_st->data)[j].y = data_elem->y;
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}
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}
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}
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}
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static void FaceLoad(void)
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{
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}
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static HsfBitmap *SearchBitmapPtr(s32 id)
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{
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HsfBitmap *bitmap;
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if(id == -1) {
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return NULL;
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}
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bitmap = (HsfBitmap *)((u32)fileptr+head.bitmap.ofs);
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bitmap += id;
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return bitmap;
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}
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static char *GetString(u32 *str_ofs)
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{
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char *ret = &StringTable[*str_ofs];
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return ret;
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}
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static char *GetMotionString(u16 *str_ofs)
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{
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char *ret = &StringTable[*str_ofs];
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return ret;
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} |