marioparty4/src/game/hsfman.c
2024-01-15 22:00:06 -08:00

2135 lines
62 KiB
C

#include "game/hsfman.h"
#include "game/data.h"
#include "game/EnvelopeExec.h"
#include "game/hsfdraw.h"
#include "game/hsfload.h"
#include "game/hsfmotion.h"
#include "game/init.h"
#include "game/memory.h"
#include "game/perf.h"
#include "game/sprite.h"
#include "dolphin/gx/GXVert.h"
#include "math.h"
ModelData Hu3DData[0x200];
CameraData Hu3DCamera[0x10];
static s16 layerNum[8];
static void (*layerHook[8])(s16);
AnimData *reflectAnim[5];
AnimData *hiliteAnim[4];
ThreeDProjectionStruct Hu3DProjection[4];
ShadowData Hu3DShadowData;
HsfScene FogData;
Mtx Hu3DCameraMtx;
Mtx Hu3DCameraMtxXPose;
LightData Hu3DGlobalLight[0x8];
LightData Hu3DLocalLight[0x20];
Mtx lbl_8018D39C;
GXColor BGColor;
s16 reflectMapNo;
AnimData *toonAnim;
s16 Hu3DShadowCamBit;
s32 Hu3DShadowF;
s32 shadowModelDrawF;
s16 Hu3DProjectionNum;
s16 Hu3DCameraNo;
s16 Hu3DCameraBit;
HsfData* Hu3DMallocNo;
s16 Hu3DPauseF;
u16 Hu3DCameraExistF;
static u16 NoSyncF;
s32 modelKillAllF;
#include "refMapData0.inc"
#include "refMapData1.inc"
#include "refMapData2.inc"
#include "refMapData3.inc"
#include "refMapData4.inc"
#include "toonMapData.inc"
#include "toonMapData2.inc"
#include "hiliteData.inc"
#include "hiliteData2.inc"
#include "hiliteData3.inc"
#include "hiliteData4.inc"
void Hu3DInit(void) {
ModelData* data;
CameraData* camera;
s16 i;
data = Hu3DData;
for (i = 0; i < 0x200; i++, data++) {
data->hsfData = NULL;
}
camera = Hu3DCamera;
for (i = 0; i < 0x10; i++, camera++) {
camera->fov = -1.0f;
}
Hu3DMotionInit();
Hu3DLighInit();
BGColor.r = BGColor.g = BGColor.b = 0;
BGColor.a = 0xFF;
for (i = 0; i < 8; i++) {
layerNum[i] = 0;
layerHook[i] = 0;
}
reflectAnim[0] = HuSprAnimRead(refMapData0);
reflectAnim[1] = HuSprAnimRead(refMapData1);
reflectAnim[2] = HuSprAnimRead(refMapData2);
reflectAnim[3] = HuSprAnimRead(refMapData3);
reflectAnim[4] = HuSprAnimRead(refMapData4);
reflectMapNo = 0;
toonAnim = HuSprAnimRead(toonMapData);
hiliteAnim[0] = HuSprAnimRead(hiliteData);
hiliteAnim[1] = HuSprAnimRead(hiliteData2);
hiliteAnim[2] = HuSprAnimRead(hiliteData3);
hiliteAnim[3] = HuSprAnimRead(hiliteData4);
Hu3DFogClear();
Hu3DAnimInit();
Hu3DParManInit();
for (i = 0; i < 4; i++) {
Hu3DProjection[i].unk_04 = NULL;
}
Hu3DShadowCamBit = 0;
Hu3DShadowData.unk_04 = 0;
Hu3DShadowF = 0;
Hu3DProjectionNum = 0;
Hu3DCameraExistF = 0;
modelKillAllF = 0;
Hu3DPauseF = 0;
NoSyncF = 0;
}
void Hu3DPreProc(void) {
ModelData *data;
s16 i;
GXSetCopyClear(BGColor, 0xFFFFFF);
data = &Hu3DData[0];
for (i = 0; i < 0x200; i++, data++) {
if (data->hsfData != 0) {
data->attr &= ~0x800;
}
}
totalPolyCnted = totalPolyCnt;
totalMatCnted = totalMatCnt;
totalTexCnted = totalTexCnt;
totalTexCacheCnted = totalTexCacheCnt;
totalPolyCnt = totalMatCnt = totalTexCnt = totalTexCacheCnt = 0;
}
void Hu3DExec(void) {
GXColor unusedColor = {0, 0, 0, 0};
CameraData* camera;
ModelData* data;
s16 temp_r22;
s16 var_r23;
s16 var_r25;
s16 var_r24;
s16 j;
s16 i;
void (* temp)(s16);
Mtx sp40;
Mtx sp10;
ThreeDProjectionStruct* var_r26;
HuPerfBegin(3);
GXSetCurrentMtx(0U);
camera = Hu3DCamera;
shadowModelDrawF = 0;
HuSprBegin();
var_r24 = 0;
for (Hu3DCameraNo = 0; Hu3DCameraNo < 0x10; Hu3DCameraNo++, camera++) {
if (-1.0f != camera->fov) {
GXInvalidateVtxCache();
temp_r22 = (s16) (1 << Hu3DCameraNo);
Hu3DCameraBit = temp_r22;
if (NoSyncF == 0) {
if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) {
Hu3DShadowExec();
var_r24 = 1;
GXSetDrawDone();
} else if (Hu3DCameraNo != 0) {
var_r24 = 1;
GXSetDrawDone();
}
} else if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) {
Hu3DShadowExec();
}
var_r26 = &Hu3DProjection[0];
for (i = 0; i < 4; i++, var_r26++) {
if (var_r26->unk_04 != 0) {
C_MTXLookAt(var_r26->unk_38, &var_r26->unk_14, &var_r26->unk_2C, &var_r26->unk_20);
}
}
if (Hu3DCameraNo == 0) {
HuSprDispInit();
HuSprExec(0x7F);
}
if (FogData.fogType != GX_FOG_NONE) {
GXSetFog(FogData.fogType, FogData.start, FogData.end, camera->near, camera->far, FogData.color);
}
for (j = 0; j < 8; j++) {
if (layerHook[j] != 0) {
Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
temp = layerHook[j];
temp(j);
}
if (layerNum[j] != 0) {
Hu3DDrawPreInit();
Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx);
PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose);
data = Hu3DData;
for (i = 0, var_r23 = i; i < 0x200; i++, data++) {
if (data->hsfData != 0) {
if ((data->attr & 0x10000) != 0) {
Hu3DCameraMotionExec(i);
} else {
if ((data->attr & 0x2001) == 0x2001 && data->unk_08 != -1) {
Hu3DMotionExec(i, data->unk_08, data->unk_64, 0);
}
if ((data->attr & 9) == 0 && (data->camera & temp_r22) != 0 && data->layer == j) {
if (((data->attr & 0x800) == 0 && (data->attr & 0x100) == 0) || ((data->attr & 0x100) != 0 && (data->unk_00 & 1) != 0)) {
var_r25 = 0;
data->motion_attr &= 0xBFFFFFFF;
if (data->unk_08 != -1) {
Hu3DMotionExec(i, data->unk_08, data->unk_64, 0);
}
if (data->unk_0C != -1) {
Hu3DSubMotionExec(i);
}
if (data->unk_0A != -1) {
Hu3DMotionExec(i, data->unk_0A, data->unk_74, 1);
}
if ((data->attr & 0x400) != 0) {
ClusterMotionExec(data);
var_r25 = 1;
}
if (data->unk_0E != -1) {
if (data->unk_08 == -1) {
Hu3DMotionExec(i, data->unk_0E, data->unk_94, 0);
} else {
Hu3DMotionExec(i, data->unk_0E, data->unk_94, 1);
}
var_r25 = 1;
}
if ((data->attr & 0x90) == 0 && (data->motion_attr & 0x40000002) == 0) {
var_r25 = 1;
InitVtxParm(data->hsfData);
if (data->unk_0E != -1) {
ShapeProc(data->hsfData);
}
if ((data->attr & 0x400) != 0) {
ClusterProc(data);
}
if (data->hsfData->cenvCnt != 0) {
EnvelopeProc(data->hsfData);
}
PPCSync();
}
if (var_r25 != 0) {
GXInvalidateVtxCache();
}
data->attr |= 0x800;
}
if (var_r24 != 0 && (data->attr & 0x10) != 0) {
GXWaitDrawDone();
var_r24 = 0;
}
if ((data->attr & 0x8000) == 0 && (0.0f != data->scale.x || 0.0f != data->scale.y || 0.0f != data->scale.z)) {
mtxRot(sp40, data->rot.x, data->rot.y, data->rot.z);
mtxScaleCat(sp40, data->scale.x, data->scale.y, data->scale.z);
mtxTransCat(sp40, data->pos.x, data->pos.y, data->pos.z);
PSMTXConcat(Hu3DCameraMtx, sp40, sp10);
PSMTXConcat(sp10, data->unk_F0, sp10);
Hu3DDraw(data, sp10, &data->scale);
}
data->unk_00++;
var_r23++;
if (var_r23 >= layerNum[j]) {
break;
}
}
}
}
}
Hu3DDrawPost();
}
}
}
}
HuSprDispInit();
HuSprExec(0);
data = Hu3DData;
for (i = 0; i < 0x200; i++, data++) {
if (data->hsfData != 0 && (data->unk_08 != -1 || (data->attr & 0x400) != 0 || data->unk_0E != -1) && (Hu3DPauseF == 0 || (data->attr & 0x200000) != 0)) {
Hu3DMotionNext(i);
}
}
HuSprFinish();
Hu3DAnimExec();
HuPerfEnd(3);
}
void Hu3DAllKill(void) {
s16 i;
Hu3DModelAllKill();
Hu3DMotionAllKill();
Hu3DCameraAllKill();
Hu3DLightAllKill();
Hu3DAnimAllKill();
if(reflectAnim[0] != (AnimData *)refMapData0) {
HuMemDirectFree(reflectAnim[0]);
}
reflectAnim[0] = HuSprAnimRead(refMapData0);
if(Hu3DShadowData.unk_04) {
HuMemDirectFree(Hu3DShadowData.unk_04);
Hu3DShadowCamBit = 0;
Hu3DShadowData.unk_04 = NULL;
Hu3DShadowF = 0;
}
Hu3DFogClear();
for(i=0; i<8; i++) {
layerNum[i] = 0;
layerHook[i] = NULL;
}
for(i=0; i<4; i++) {
if(Hu3DProjection[i].unk_04) {
Hu3DProjectionKill(i);
}
Hu3DProjection[i].unk_04 = NULL;
}
NoSyncF = 0;
}
void Hu3DBGColorSet(u8 arg0, u8 arg1, u8 arg2) {
BGColor.r = arg0;
BGColor.g = arg1;
BGColor.b = arg2;
}
void Hu3DLayerHookSet(s16 layer, void (*func)(s16)) {
layerHook[layer] = func;
}
void Hu3DPauseSet(s32 arg0) {
Hu3DPauseF = arg0;
}
void Hu3DNoSyncSet(s32 arg0) {
NoSyncF = arg0;
}
s16 Hu3DModelCreate(void *arg0) {
HsfData* temp_r0;
ModelData* var_r31;
s16 i;
s16 var_r30;
var_r31 = Hu3DData;
for (var_r30 = 0; var_r30 < 0x200; var_r30++, var_r31++) {
if (var_r31->hsfData == 0x0) {
break;
}
}
if (var_r30 == 0x200) {
OSReport("Error: Create Model Over!\n");
return -1;
}
var_r31->hsfData = LoadHSF(arg0);
var_r31->unk_48 = Hu3DMallocNo = var_r31->hsfData;
var_r31->attr = 0;
var_r31->motion_attr = 0;
var_r31->unk_02 = 0;
MakeDisplayList(var_r30, (HsfData* ) var_r31->unk_48);
var_r31->unk_68.x = 1.0f;
for (i = 0; i < 4; i++) {
var_r31->unk_10[i] = -1;
}
var_r31->unk_0A = -1;
var_r31->unk_0C = -1;
var_r31->unk_0E = -1;
var_r31->unk_64 = 0.0f;
if (var_r31->hsfData->motionCnt != 0) {
var_r31->unk_08 = var_r31->unk_20 = Hu3DMotionModelCreate(var_r30);
if (var_r31->hsfData->cenvCnt != 0) {
Hu3DMotionExec(var_r30, var_r31->unk_08, 0.0f, 0);
EnvelopeProc(var_r31->hsfData);
PPCSync();
}
if (var_r31->hsfData->clusterCnt != 0) {
Hu3DMotionClusterSet(var_r30, var_r31->unk_08);
}
if (var_r31->hsfData->shapeCnt != 0) {
Hu3DMotionShapeSet(var_r30, var_r31->unk_08);
}
var_r31->unk_68.y = 0.0f;
var_r31->unk_68.z = Hu3DMotionMaxTimeGet(var_r30);
} else {
var_r31->unk_20 = var_r31->unk_08 = -1;
}
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f;
var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f;
var_r31->camera = -1;
var_r31->layer = 0;
var_r31->unk_120 = 0;
var_r31->unk_26 = 0;
var_r31->unk_03 = 0;
var_r31->unk_58.x = var_r31->unk_58.z = var_r31->unk_58.y = 1.0f;
var_r31->unk_04 = -1;
var_r31->unk_24 = -1;
for (i = 0; i < 8; i++) {
var_r31->unk_38[i] = -1;
}
var_r31->unk_01 = 0;
var_r31->unk_00 = (u8) var_r30;
PSMTXIdentity(var_r31->unk_F0);
layerNum[0] += 1;
HuMemDCFlush(HEAP_DATA);
if ((var_r31->hsfData->sceneCnt != 0) && ((var_r31->hsfData->scene->start) || (var_r31->hsfData->scene->end))) {
Hu3DFogSet(var_r31->hsfData->scene->start, var_r31->hsfData->scene->end, var_r31->hsfData->scene->color.r, var_r31->hsfData->scene->color.g, var_r31->hsfData->scene->color.b);
}
return var_r30;
}
s16 Hu3DModelLink(s16 arg0) {
HsfObject* temp_r3_2;
ModelData* temp_r30;
ModelData* var_r31;
s16 var_r28;
s16 i;
s32 temp_r0;
s32 temp_r3;
s32 temp_r5;
s32 var_ctr;
HsfData* var_r4;
HsfData* var_r5;
temp_r30 = &Hu3DData[arg0];
var_r31 = Hu3DData;
for (var_r28 = 0; var_r28 < 0x200; var_r28++, var_r31++) {
if (var_r31->hsfData == 0x0) {
break;
}
}
if (var_r28 == 0x200) {
return -1;
}
var_r31->unk_C8 = temp_r30->hsfData;
var_r31->hsfData = HuMemDirectMallocNum(HEAP_DATA, 0x80, (u32)var_r31->unk_4C);
var_r31->unk_4C = var_r31->hsfData;
*var_r31->hsfData = *temp_r30->hsfData;
temp_r3_2 = Hu3DObjDuplicate(var_r31->hsfData, (u32)var_r31->unk_4C);
var_r31->hsfData->root = (HsfObject*)((u32)temp_r3_2 + ((u32)var_r31->hsfData->root - (u32)var_r31->hsfData->object));
var_r31->hsfData->object = temp_r3_2;
var_r31->unk_48 = temp_r30->unk_48;
var_r31->attr = temp_r30->attr;
temp_r30->attr |= 0x100000;
var_r31->motion_attr = temp_r30->motion_attr;
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f;
var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f;
var_r31->unk_08 = temp_r30->unk_08;
if (var_r31->unk_08 != -1) {
var_r31->unk_68.y = 0.0f;
var_r31->unk_68.z = Hu3DMotionMaxTimeGet(var_r28);
}
var_r31->unk_0C = var_r31->unk_0A = var_r31->unk_0E = -1;
for (i = 0; i < 4; i++) {
var_r31->unk_10[i] = temp_r30->unk_10[i];
if (var_r31->unk_10[i] != -1) {
ClusterAdjustObject(var_r31->hsfData, Hu3DMotion[var_r31->unk_10[i]].unk_04);
var_r31->attr |= 0x400;
}
}
var_r31->unk_64 = temp_r30->unk_64;
var_r31->unk_68.x = temp_r30->unk_68.x;
var_r31->unk_20 = temp_r30->unk_20;
var_r31->camera = -1;
var_r31->layer = 0;
var_r31->unk_120 = 0;
var_r31->unk_26 = 0;
var_r31->unk_03 = 0;
var_r31->unk_02 = 0;
var_r31->unk_58.x = var_r31->unk_58.z = var_r31->unk_58.y = 1.0f;
var_r31->unk_04 = -1;
var_r31->unk_24 = arg0;
for (i = 0; i < 8; i++) {
var_r31->unk_38[i] = -1;
}
var_r31->unk_01 = 0;
PSMTXIdentity(var_r31->unk_F0);
layerNum[0] += 1;
return var_r28;
}
s16 Hu3DHookFuncCreate(ModelHookFunc hook) {
HsfData* sp8;
ModelData* var_r31;
s16 var_r29;
s16 i;
var_r31 = Hu3DData;
for (var_r29 = 0; var_r29 < 0x200; var_r29++, var_r31++) {
if (var_r31->hsfData == 0) {
break;
}
}
if (var_r29 == 0x200) {
return -1;
}
var_r31->hook = hook;
var_r31->unk_48 = (HsfData *)(var_r29 + 10000);
var_r31->attr = 0x10;
var_r31->motion_attr = 0;
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f;
var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f;
var_r31->unk_08 = var_r31->unk_0C = var_r31->unk_0A = var_r31->unk_0E = -1;
for (i = 0; i < 4; i++) {
var_r31->unk_10[i] = -1;
}
var_r31->unk_64 = 0.0f;
var_r31->unk_68.x = 1.0f;
var_r31->unk_20 = -1;
var_r31->camera = -1;
var_r31->layer = 0;
var_r31->unk_120 = 0;
var_r31->unk_26 = 0;
var_r31->unk_03 = 0;
var_r31->unk_24 = -1;
var_r31->unk_02 = 0;
var_r31->unk_04 = -1;
for (i = 0; i < 8; i++) {
var_r31->unk_38[i] = -1;
}
var_r31->unk_01 = 0;
PSMTXIdentity(var_r31->unk_F0);
layerNum[0] += 1;
return var_r29;
}
void Hu3DModelKill(s16 arg0) {
HsfData* var_r28;
ModelData* temp_r31;
ModelData* var_r30;
ParticleData *copy;
s16 var_r27;
s16 i;
temp_r31 = &Hu3DData[arg0];
var_r28 = temp_r31->hsfData;
if (var_r28 != 0) {
if ((temp_r31->attr & 4) != 0) {
Hu3DShadowCamBit -= 1;
}
layerNum[temp_r31->layer] -= 1;
if ((temp_r31->attr & 0x10) != 0) {
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
if ((temp_r31->attr & 0x20) != 0) {
copy = temp_r31->unk_120;
HuSprAnimKill(copy->unk_44);
}
temp_r31->hsfData = NULL;
if (modelKillAllF == 0) {
HuMemDCFlush(HEAP_DATA);
}
return;
}
if ((temp_r31->attr & 0x10000) != 0) {
if (temp_r31->unk_08 != -1) {
Hu3DMotionKill(temp_r31->unk_08);
}
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
temp_r31->hsfData = NULL;
return;
}
Hu3DAnimModelKill(arg0);
if (temp_r31->unk_24 != -1) {
HuMemDirectFree(temp_r31->hsfData);
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_4C);
var_r28 = temp_r31->unk_C8;
temp_r31->hsfData = var_r28;
}
var_r30 = Hu3DData;
for (var_r27 = i = 0; i < 0x200; i++, var_r30++) {
if ((var_r30->hsfData != 0) && (var_r30->hsfData == var_r28 || (var_r30->unk_24 != -1 && var_r30->unk_C8 == var_r28))) {
var_r27++;
}
}
if (var_r27 > 1) {
temp_r31->hsfData = NULL;
var_r30 = Hu3DData;
if (temp_r31->unk_20 != -1) {
for (i = 0; i < 0x200; i++, var_r30++) {
if (var_r30->hsfData != 0 && var_r30->unk_24 != -1 && var_r30->unk_C8 == var_r28) {
Hu3DMotion[temp_r31->unk_20].unk_02 = i;
break;
}
}
}
if (modelKillAllF == 0) {
HuMemDCFlush(HEAP_DATA);
}
return;
}
if (temp_r31->unk_20 != -1 && Hu3DMotionKill(temp_r31->unk_20) == 0) {
Hu3DMotion[temp_r31->unk_20].unk_02 = -1;
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
temp_r31->hsfData = NULL;
if (modelKillAllF == 0) {
HuMemDCFlush(HEAP_DATA);
}
return;
}
HuMemDirectFree(temp_r31->hsfData);
HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48);
for (i = 0; i < temp_r31->unk_26; i++) {
Hu3DGLightKill(temp_r31->unk_28[i]);
}
for (i = 0; i < 8; i++) {
if (temp_r31->unk_38[i] != -1) {
Hu3DLLightKill(arg0, i);
}
}
temp_r31->hsfData = NULL;
if (modelKillAllF == 0) {
HuMemDCFlush(HEAP_DATA);
}
}
}
void Hu3DModelAllKill(void) {
ModelData* var_r30;
s16 i;
modelKillAllF = 1;
var_r30 = Hu3DData;
for (i = 0; i < 0x200; i++, var_r30++) {
if (var_r30->hsfData != 0) {
Hu3DModelKill(i);
}
}
modelKillAllF = 0;
for (i = 0; i < 8; i++) {
layerNum[i] = 0;
layerHook[i] = NULL;
}
Hu3DParManAllKill();
HuMemDCFlush(HEAP_DATA);
}
void Hu3DModelPosSet(s16 index, f32 x, f32 y, f32 z) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[index];
temp_r31->pos.x = x;
temp_r31->pos.y = y;
temp_r31->pos.z = z;
}
void Hu3DModelPosSetV(s16 arg0, Vec arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->pos = arg1;
}
void Hu3DModelRotSet(s16 index, f32 x, f32 y, f32 z) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[index];
temp_r31->rot.x = x;
temp_r31->rot.y = y;
temp_r31->rot.z = z;
}
void Hu3DModelRotSetV(s16 arg0, Vec arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->rot = arg1;
}
void Hu3DModelScaleSet(s16 index, f32 x, f32 y, f32 z) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[index];
temp_r31->scale.x = x;
temp_r31->scale.y = y;
temp_r31->scale.z = z;
}
void Hu3DModelScaleSetV(s16 arg0, Vec arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->scale = arg1;
}
void Hu3DModelAttrSet(s16 arg0, u32 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
if ((arg1 & (1 << 30)) != 0) {
temp_r31->motion_attr |= arg1 & 0xBFFFFFFF;
} else {
temp_r31->attr |= arg1;
}
}
void Hu3DModelAttrReset(s16 arg0, u32 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
if ((arg1 & (1 << 30)) != 0) {
temp_r31->motion_attr &= ~arg1;
} else {
temp_r31->attr &= ~arg1;
}
}
u32 Hu3DModelAttrGet(s16 arg0) {
ModelData *copy = &Hu3DData[arg0];
return copy->attr;
}
u32 Hu3DModelMotionAttrGet(s16 arg0) {
ModelData *copy = &Hu3DData[arg0];
return copy->motion_attr;
}
void Hu3DModelClusterAttrSet(s16 arg0, s16 arg1, s32 arg2) {
ModelData* temp_r31;
s32 temp_r6;
temp_r31 = &Hu3DData[arg0];
temp_r31->cluster_attr[arg1] |= arg2;
}
void Hu3DModelClusterAttrReset(s16 arg0, s16 arg1, s32 arg2) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->cluster_attr[arg1] &= ~arg2;
}
void Hu3DModelCameraSet(s16 arg0, u16 arg1) {
ModelData* copy = &Hu3DData[arg0];
copy->camera = arg1;
}
void Hu3DModelLayerSet(s16 arg0, s16 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
layerNum[temp_r31->layer] -= 1;
temp_r31->layer = arg1;
layerNum[arg1] += 1;
}
HsfObject* Hu3DModelObjPtrGet(s16 arg0, char *arg1) {
char name[0x100];
s32 spC;
s16 sp8;
HsfData* temp_r31;
s16 var_r30;
HsfObject* var_r29;
HsfObject* var_r28;
u32 var_r4;
temp_r31 = Hu3DData[arg0].hsfData;
var_r29 = temp_r31->object;
strcpy(&name, MakeObjectName(arg1));
for (var_r30 = 0; var_r30 < temp_r31->objectCnt; var_r29++, var_r30++) {
var_r28 = var_r29;
if (strcmp(&name, var_r28->name) == 0) {
return var_r29;
}
}
if (var_r30 == temp_r31->objectCnt) {
OSReport("Error: OBJPtr Error!\n");
}
return NULL;
}
static inline void inlineFunc(HsfObject* var_r26, u32 a) {
HsfConstData* temp_r25;
HsfObject* copy = var_r26;
if (copy->type == HSF_OBJ_MESH) {
temp_r25 = copy->constData;
temp_r25->flags |= a;
}
}
void Hu3DModelTPLvlSet(s16 arg0, f32 arg8) {
HsfMaterial* var_r31;
HsfData* temp_r30;
s16 i;
ModelData* temp_r28;
HsfObject* var_r27;
HsfObject* var_r26;
HsfConstData* temp_r25;
temp_r28 = &Hu3DData[arg0];
temp_r30 = temp_r28->hsfData;
var_r31 = temp_r30->material;
for (i = 0; i < temp_r30->materialCnt; i++, var_r31++) {
var_r31->invAlpha = 1.0f - arg8;
if (1.0f != arg8) {
var_r31->pass = (var_r31->pass & 0xF0) | 1;
} else {
var_r31->pass &= 0xF0;
}
}
var_r26 = temp_r30->object;
for (i = 0; i < temp_r30->objectCnt; var_r26++, i++) {
var_r27 = var_r26;
if (var_r27->type == 2) {
temp_r25 = var_r27->constData;
temp_r25->flags |= 1;
}
}
temp_r28->attr |= 0x40000;
}
void Hu3DModelHiliteMapSet(s16 arg0, AnimData *arg1) {
HsfObject* copy;
ModelData* temp_r30;
HsfData* temp_r29;
s16 i;
HsfObject* var_r27;
HsfConstData* temp_r25;
temp_r30 = &Hu3DData[arg0];
temp_r29 = temp_r30->hsfData;
var_r27 = temp_r29->object;
for (i = 0; i < temp_r29->objectCnt; var_r27++, i++) {
copy = var_r27;
if (copy->type == HSF_OBJ_MESH) {
copy->flags |= 0x100;
temp_r25 = copy->constData;
temp_r25->flags |= 0x8000;
temp_r25->hilite_map = arg1;
}
}
}
static inline void constDataFlagSet(HsfObject* var_r26, u32 a) {
HsfConstData* temp_r25;
HsfObject* copy = var_r26;
if (copy->constData != 0) {
temp_r25 = copy->constData;
temp_r25->flags |= a;
}
}
static inline void constDataFlagReset(HsfObject* var_r26, u32 a) {
HsfConstData* temp_r25;
HsfObject* copy = var_r26;
if (copy->constData != 0) {
temp_r25 = copy->constData;
temp_r25->flags &= ~a;
}
}
void Hu3DModelShadowSet(s16 arg0) {
HsfConstData* temp_r26;
HsfData* temp_r30;
HsfConstData* temp_r25;
HsfObject* copy;
s16 var_r28;
HsfObject* var_r27;
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r30 = temp_r31->hsfData;
if ((temp_r31->attr & 4) == 0) {
Hu3DShadowCamBit++;
}
temp_r31->attr |= 4;
var_r27 = temp_r30->object;
for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) {
constDataFlagSet(var_r27, 0x400);
}
}
void Hu3DModelShadowReset(s16 arg0) {
s16 var_r28;
HsfObject* var_r27;
HsfConstData* temp_r26;
ModelData* temp_r31;
HsfData* temp_r30;
HsfObject* copy;
temp_r31 = &Hu3DData[(s16) arg0];
temp_r30 = temp_r31->hsfData;
temp_r31->attr &= ~4;
Hu3DShadowCamBit -= 1;
var_r27 = temp_r30->object;
for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) {
constDataFlagReset(var_r27, 0x400);
}
}
void Hu3DModelShadowDispOn(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr |= 4;
}
void Hu3DModelShadowDispOff(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr &= ~4;
}
void Hu3DModelShadowMapSet(s16 arg0) {
HsfConstData* temp_r27;
HsfData* temp_r31;
s16 i;
HsfObject* var_r28;
HsfObject* copy;
temp_r31 = Hu3DData[arg0].hsfData;
var_r28 = temp_r31->object;
for (i = 0; i < temp_r31->objectCnt; i++, var_r28++) {
constDataFlagSet(var_r28, 8);
}
}
void Hu3DModelShadowMapObjSet(s16 arg0, char *arg1) {
char name[0x100];
HsfData* temp_r30;
s16 i;
HsfObject* var_r28;
HsfObject* copy;
HsfConstData* temp_r27;
temp_r30 = Hu3DData[arg0].hsfData;
var_r28 = temp_r30->object;
strcpy(&name, MakeObjectName(arg1));
for (i = 0; i < temp_r30->objectCnt; i++, var_r28++) {
copy = var_r28;
if (copy->constData != 0x0 && strcmp(&name, copy->name) == 0) {
temp_r27 = copy->constData;
temp_r27->flags |= 8;
break;
}
}
}
void Hu3DModelAmbSet(s16 arg0, f32 arg8, f32 arg9, f32 argA) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->unk_58.x = arg8;
temp_r31->unk_58.z = arg9;
temp_r31->unk_58.y = argA;
}
void Hu3DModelHookSet(s16 arg0, char *arg1, s16 arg2) {
char name[0x100];
ModelData* data;
HsfData* temp_r30;
s16 i;
HsfConstData *constData;
HsfObject* copy;
HsfObject* var_r27;
temp_r30 = Hu3DData[arg0].hsfData;
var_r27 = temp_r30->object;
strcpy(&name, MakeObjectName(arg1));
for (i = 0; i < temp_r30->objectCnt; i++, var_r27++) {
copy = var_r27;
if (copy->constData != 0) {
if (strcmp(&name, copy->name) == 0) {
constData = copy->constData;
constData->hook = arg2;
data = &Hu3DData[arg2];
data->attr |= 0x8000;
(void)data;
return;
}
}
}
OSReport("Error: Not Found %s for HookSet\n", arg1);
}
void Hu3DModelHookReset(s16 arg0) {
HsfConstData* temp_r31;
HsfData* temp_r30;
HsfObject* copy;
ModelData* temp_r28;
s16 var_r27;
HsfObject* var_r26;
s16 temp_r0;
temp_r30 = Hu3DData[arg0].hsfData;
var_r26 = temp_r30->object;
for (var_r27 = 0; var_r27 < temp_r30->objectCnt; var_r27++, var_r26++) {
copy = var_r26;
if (copy->constData != 0) {
temp_r31 = copy->constData;
if (temp_r31->hook != -1) {
temp_r0 = temp_r31->hook;
temp_r28 = &Hu3DData[temp_r0];
temp_r28->attr &= ~0x8000;
temp_r31->hook = -1;
(void)temp_r28;
}
}
}
}
void Hu3DModelHookObjReset(s16 arg0, char *arg1) {
char name[0x100];
ModelData* temp_r28;
HsfData* temp_r30;
HsfObject* copy;
HsfConstData* temp_r29;
s16 i;
HsfObject* var_r26;
s16 temp_r0;
temp_r30 = Hu3DData[arg0].hsfData;
var_r26 = temp_r30->object;
strcpy(&name, MakeObjectName(arg1));
for (i = 0; i < temp_r30->objectCnt; i++, var_r26++) {
copy = var_r26;
if (copy->constData != 0) {
if (strcmp(&name, copy->name) == 0) {
temp_r29 = copy->constData;
temp_r0 = temp_r29->hook;
temp_r28 = &Hu3DData[temp_r0];
temp_r28->attr &= ~0x8000;
temp_r29->hook = -1;
(void)temp_r28;
return;
}
}
}
OSReport("Error: Not Found %s for HookReset\n", arg1);
}
void Hu3DModelProjectionSet(s16 arg0, s16 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->unk_02 = temp_r31->unk_02 | (1 << arg1);
}
void Hu3DModelProjectionReset(s16 arg0, s16 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->unk_02 &= ~(1 << arg1);
}
void Hu3DModelHiliteTypeSet(s16 arg0, s16 arg1) {
HsfData* temp_r30;
HsfMaterial* var_r31;
ModelData* temp_r29;
ModelData* temp_r5;
s16 i;
s32 temp;
temp_r5 = &Hu3DData[arg0];
temp_r30 = temp_r5->hsfData;
var_r31 = temp_r30->material;
arg1 = ((s16) arg1) * 0x10;
arg1 &= 0xF0;
for (i = 0; i < temp_r30->materialCnt; i++, var_r31++) {
var_r31->pass = var_r31->pass & 0xF | arg1;
var_r31->flags |= 0x100;
}
temp_r29 = &Hu3DData[arg0];
temp_r29->attr |= 0x20000;
(void)temp_r29;
}
void Hu3DModelReflectTypeSet(s16 arg0, s16 arg1) {
ModelData *copy = &Hu3DData[arg0];
copy->unk_04 = arg1;
}
CameraData defCamera = {
45.0f,
20.0f,
5000.0f,
0.0f,
1.2f,
{0.0f, 0.0f, 100.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f},
0, 0, 640, 480,
0.0f, 0.0f, 640.0f, 480.0f,
0.0f, 1.0f
};
void Hu3DCameraCreate(s32 cam) {
s16 mask;
s16 i;
CameraData* cam_ptr;
defCamera.viewport_w = RenderMode->fbWidth;
defCamera.viewport_h = RenderMode->efbHeight;
defCamera.scissor_w = RenderMode->fbWidth;
defCamera.scissor_h = RenderMode->efbHeight;
Hu3DCameraExistF |= cam;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
*cam_ptr = defCamera;
}
}
}
void Hu3DCameraPerspectiveSet(s32 cam, f32 fov, f32 near, f32 far, f32 aspect) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->fov = fov;
cam_ptr->near = near;
cam_ptr->far = far;
cam_ptr->aspect = aspect;
}
}
}
void Hu3DCameraViewportSet(s32 cam, f32 vx, f32 vy, f32 vw, f32 vh, f32 nz, f32 fz) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->viewport_x = vx;
cam_ptr->viewport_y = vy;
cam_ptr->viewport_w = vw;
cam_ptr->viewport_h = vh;
cam_ptr->near_z = nz;
cam_ptr->far_z = fz;
}
}
}
void Hu3DCameraScissorSet(s32 cam, u32 x, u32 y, u32 w, u32 h) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->scissor_x = x;
cam_ptr->scissor_y = y;
cam_ptr->scissor_w = w;
cam_ptr->scissor_h = h;
}
}
}
void Hu3DCameraPosSet(s32 cam, f32 x, f32 y, f32 z, f32 ux, f32 uy, f32 uz, f32 tx, f32 ty, f32 tz) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->pos.x = x;
cam_ptr->pos.y = y;
cam_ptr->pos.z = z;
cam_ptr->up.x = ux;
cam_ptr->up.y = uy;
cam_ptr->up.z = uz;
cam_ptr->target.x = tx;
cam_ptr->target.y = ty;
cam_ptr->target.z = tz;
}
}
}
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->pos = *pos;
cam_ptr->up = *up;
cam_ptr->target = *target;
}
}
}
void Hu3DCameraKill(s32 cam) {
s16 mask;
s16 i;
CameraData* cam_ptr;
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) {
if ((cam & mask) != 0) {
cam_ptr = &Hu3DCamera[i];
cam_ptr->fov = -1.0f;
}
}
}
void Hu3DCameraAllKill(void) {
CameraData* cam_ptr;
CameraData* cam_ptr2;
s16 i;
s16 mask;
s16 j;
s16 mask2;
cam_ptr = &Hu3DCamera[0];
for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1, cam_ptr++) {
if (-1.0f != cam_ptr->fov) {
for (j = 0, mask2 = 1; j < 0x10; j++, mask2 <<= 1) {
if ((mask & mask2) != 0) {
cam_ptr2 = &Hu3DCamera[j];
cam_ptr2->fov = -1.0f;
}
}
}
}
Hu3DCameraExistF = 0;
}
void Hu3DCameraSet(s32 arg0, Mtx arg1) {
Mtx44 sp10;
Mtx44 spC;
CameraData* temp_r31;
temp_r31 = &Hu3DCamera[arg0];
C_MTXPerspective(sp10, temp_r31->fov, temp_r31->aspect, temp_r31->near, temp_r31->far);
GXSetProjection(sp10, GX_PERSPECTIVE);
if (RenderMode->field_rendering != 0) {
GXSetViewportJitter(temp_r31->viewport_x, temp_r31->viewport_y, temp_r31->viewport_w, temp_r31->viewport_h, temp_r31->near_z, temp_r31->far_z, VIGetNextField());
} else {
GXSetViewport(temp_r31->viewport_x, temp_r31->viewport_y, temp_r31->viewport_w, temp_r31->viewport_h, temp_r31->near_z, temp_r31->far_z);
}
GXSetScissor(temp_r31->scissor_x, temp_r31->scissor_y, temp_r31->scissor_w, temp_r31->scissor_h);
C_MTXLookAt(arg1, &temp_r31->pos, &temp_r31->up, &temp_r31->target);
}
BOOL Hu3DModelCameraInfoSet(s16 arg0, u16 arg1) {
CameraData* cam;
CameraData* temp_r30;
CameraData* temp_r29;
HsfObject* obj_copy;
ModelData* temp_r24;
ModelData* temp_r28;
HsfObject* var_r23;
HsfData* temp_r27;
Point3d sp14;
Point3d sp8;
f32 temp_f31;
s16 i;
s16 var_r25;
s16 var_r26;
s16 var_r21;
s16 var_r20;
temp_r28 = &Hu3DData[arg0];
temp_r27 = temp_r28->hsfData;
cam = &Hu3DCamera[arg1];
var_r23 = temp_r27->object;
for (i = 0; i < temp_r27->objectCnt; i++, var_r23++) {
obj_copy = var_r23;
if (obj_copy->type == 7) {
temp_f31 = obj_copy->data.base.rot.x;
cam->aspect_dupe = temp_f31;
PSVECSubtract((Point3d* ) &obj_copy->camera.target, (Point3d* ) &obj_copy->camera.pos, &sp8);
sp14.x = ((sp8.x * sp8.y * (1.0 - cos((M_PI * temp_f31) / 180.0))) - (sp8.z * sin((M_PI * temp_f31) / 180.0)));
sp14.y = ((sp8.y * sp8.y) + (1.0f - (sp8.y * sp8.y)) * cos((M_PI * temp_f31) / 180.0));
sp14.z = (((sp8.y * sp8.z) * (1.0 - cos((M_PI * (f64) temp_f31) / 180.0))) + (sp8.x * sin((M_PI * temp_f31) / 180.0)));
PSVECNormalize(&sp14, &sp8);
Hu3DCameraPosSet(arg1, obj_copy->camera.target.x, obj_copy->camera.target.y, obj_copy->camera.target.z,
sp8.x, sp8.y, sp8.z,
obj_copy->camera.pos.x, obj_copy->camera.pos.y, obj_copy->camera.pos.z);
Hu3DCameraPerspectiveSet(arg1, obj_copy->camera.fov, obj_copy->camera.near, obj_copy->camera.far, 1.2f);
temp_r28->unk_01 = arg1;
temp_r24 = &Hu3DData[arg0];
temp_r24->attr |= 0x2000;
(void)temp_r24;
return 1;
}
}
return 0;
}
s16 Hu3DModelCameraCreate(s16 arg0, u16 arg1) {
ModelData* temp_r31;
s16 temp_r3;
temp_r3 = Hu3DHookFuncCreate((ModelHookFunc)-1);
temp_r31 = &Hu3DData[(s16) temp_r3];
temp_r31->attr &= ~0x10;
temp_r31->attr |= 0x10000 | 0x2000;
temp_r31->unk_08 = arg0;
temp_r31->unk_01 = arg1;
return temp_r3;
}
void Hu3DCameraMotionOn(s16 arg0, s8 arg1) {
ModelData* copy;
ModelData* copy2;
copy2 = &Hu3DData[arg0];
copy2->unk_01 = arg1;
copy = &Hu3DData[arg0];
copy->attr |= 0x2000;
}
void Hu3DCameraMotionStart(s16 arg0, u16 arg1) {
ModelData* temp_r30;
ModelData* temp_r29;
ModelData* temp_r28;
ModelData* temp_r27;
temp_r28 = &Hu3DData[arg0];
temp_r27 = &Hu3DData[arg0];
temp_r27->unk_01 = arg1;
temp_r29 = &Hu3DData[arg0];
temp_r29->attr |= 0x2000;
temp_r30 = &Hu3DData[arg0];
temp_r30->motion_attr &= ~0x40000002;
Hu3DMotionStartEndSet(arg0, 0.0f, Hu3DMotionMotionMaxTimeGet(temp_r28->unk_08));
Hu3DMotionTimeSet(arg0, 0.0f);
}
void Hu3DCameraMotionOff(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr &= ~0x2000;
}
void Hu3DLighInit(void) {
LightData* var_r31;
s16 var_r30;
var_r31 = Hu3DGlobalLight;
for (var_r30 = 0; var_r30 < 8; var_r30++, var_r31++) {
var_r31->unk_00 = -1;
}
var_r31 = Hu3DLocalLight;
for (var_r30 = 0; var_r30 < 0x20; var_r30++, var_r31++) {
var_r31->unk_00 = -1;
}
}
s16 Hu3DGLightCreate(f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg0, u8 arg1, u8 arg2) {
Vec vec1;
Vec vec2;
GXColor color;
vec1.x = arg8;
vec1.y = arg9;
vec1.z = argA;
vec2.x = argB;
vec2.y = argC;
vec2.z = argD;
color.r = arg0;
color.g = arg1;
color.b = arg2;
color.a = 0xFF;
return Hu3DGLightCreateV(&vec1, &vec2, &color);
}
inline s16 Hu3DLightCreateV(LightData *light, Vec *arg0, Vec *arg1, GXColor *arg2) {
light->unk_00 = 0;
light->unk_1C = *arg0;
light->unk_28 = *arg1;
light->unk_34.x = light->unk_34.y = light->unk_34.z = 0.0f;
light->unk_04 = 30.0f;
light->unk_02 = 2;
PSVECNormalize(&light->unk_28, &light->unk_28);
light->color = *arg2;
}
s16 Hu3DGLightCreateV(Vec* arg0, Vec* arg1, GXColor* arg2) {
s16 var_r30;
LightData* var_r31;
var_r31 = Hu3DGlobalLight;
for (var_r30 = 0; var_r30 < 8; var_r30++, var_r31++) {
if (var_r31->unk_00 == -1) {
break;
}
}
if (var_r30 == 8) {
return -1;
}
Hu3DLightCreateV(var_r31, arg0, arg1, arg2);
return var_r30;
}
s16 Hu3DLLightCreate(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg1, u8 arg2, u8 arg3) {
Vec vec1;
Vec vec2;
GXColor color;
vec1.x = arg8;
vec1.y = arg9;
vec1.z = argA;
vec2.x = argB;
vec2.y = argC;
vec2.z = argD;
color.r = arg1;
color.g = arg2;
color.b = arg3;
color.a = 0xFF;
return Hu3DLLightCreateV(arg0, &vec1, &vec2, &color);
}
s16 Hu3DLLightCreateV(s16 arg0, Vec* arg1, Vec* arg2, GXColor* arg3) {
ModelData* temp_r29;
s16 var_r28;
s16 var_r30;
LightData* var_r31;
temp_r29 = &Hu3DData[arg0];
var_r31 = Hu3DLocalLight;
for (var_r28 = 0; var_r28 < 0x20; var_r28++, var_r31++) {
if (var_r31->unk_00 == -1) {
break;
}
}
if (var_r28 == 0x20) {
return -1;
}
Hu3DLightCreateV(var_r31, arg1, arg2, arg3);
for (var_r30 = 0; var_r30 < 8; var_r30++) {
if (temp_r29->unk_38[var_r30] == -1) {
break;
}
}
if (var_r30 == 8) {
return -1;
}
temp_r29->unk_38[var_r30] = var_r28;
temp_r29->attr |= 0x1000;
return var_r30;
}
inline void Hu3DLightSpotSet(LightData *light, u16 arg1, f32 arg8) {
light->unk_00 &= 0xFF00;
light->unk_04 = arg8;
light->unk_02 = arg1;
}
void Hu3DGLightSpotSet(s16 arg0, u16 arg1, f32 arg8) {
LightData *light = &Hu3DGlobalLight[arg0];
Hu3DLightSpotSet(light, arg1, arg8);
}
void Hu3DLLightSpotSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8) {
ModelData* data;
LightData* light;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
Hu3DLightSpotSet(light, arg2, arg8);
}
inline void Hu3DLightInfinitytSet(LightData *light) {
light->unk_00 &= 0xFF00;
light->unk_00 |= 1;
}
void Hu3DGLightInfinitytSet(s16 lightIndex) {
LightData* light = &Hu3DGlobalLight[lightIndex];
Hu3DLightInfinitytSet(light);
}
void Hu3DLLightInfinitytSet(s16 dataIndex, s16 lightIndex) {
ModelData* data;
LightData* light;
data = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
Hu3DLightInfinitytSet(light);
}
inline void Hu3DLightPointSet(LightData *light, u16 arg1, f32 arg8, f32 arg9) {
light->unk_00 &= 0xFF00;
light->unk_00 |= 2;
light->unk_04 = arg8;
light->unk_08 = arg9;
light->unk_02 = arg1;
}
void Hu3DGLightPointSet(s16 arg0, u16 arg1, f32 arg8, f32 arg9) {
LightData* light = &Hu3DGlobalLight[arg0];
Hu3DLightPointSet(light, arg1, arg8, arg9);
}
void Hu3DLLightPointSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8, f32 arg9) {
ModelData* data;
LightData* light;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
Hu3DLightPointSet(light, arg2, arg8, arg9);
}
void Hu3DGLightKill(s16 index) {
Hu3DGlobalLight[index].unk_00 = -1;
}
void Hu3DLLightKill(s16 dataIndex, s16 lightIndex) {
ModelData* temp_r31;
LightData* light;
s16 var_r30;
temp_r31 = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[temp_r31->unk_38[lightIndex]];
light->unk_00 = -1;
temp_r31->unk_38[lightIndex] = -1;
for (var_r30 = 0; var_r30 < 8; var_r30++) {
if (temp_r31->unk_38[var_r30] == -1) {
break;
}
}
if (var_r30 == 8) {
temp_r31->attr &= ~0x1000;
}
}
void Hu3DLightAllKill(void) {
s16 i;
LightData* light;
light = Hu3DGlobalLight;
for (i = 0; i < 8; i++, light++) {
if (light->unk_00 != -1) {
Hu3DGlobalLight[i].unk_00 = -1;
}
}
}
inline void Hu3DLightColorSet(LightData *light, u8 r, u8 g, u8 b, u8 a) {
light->color.r = r;
light->color.g = g;
light->color.b = b;
light->color.a = a;
}
void Hu3DGLightColorSet(s16 index, u8 r, u8 g, u8 b, u8 a) {
LightData* light = &Hu3DGlobalLight[index];
Hu3DLightColorSet(light, r, g, b, a);
}
void Hu3DLLightColorSet(s16 dataIndex, s16 lightIndex, u8 r, u8 g, u8 b, u8 a) {
ModelData* data;
LightData* light;
data = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
Hu3DLightColorSet(light, r, g, b, a);
}
inline void Hu3DLightPosSetV(LightData *light, Vec* pos, Vec* aim) {
light->unk_1C = *pos;
PSVECNormalize(aim, &light->unk_28);
}
void Hu3DGLightPosSetV(s16 index, Vec* pos, Vec* aim) {
LightData* light = &Hu3DGlobalLight[index];
Hu3DLightPosSetV(light, pos, aim);
}
void Hu3DLLightPosSetV(s16 dataIndex, s16 lightIndex, Vec* pos, Vec* aim) {
ModelData* data;
LightData* light;
data = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
Hu3DLightPosSetV(light, pos, aim);
}
inline void Hu3DLightPosSet(LightData *light, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
light->unk_1C.x = arg8;
light->unk_1C.y = arg9;
light->unk_1C.z = argA;
light->unk_28.x = argB;
light->unk_28.y = argC;
light->unk_28.z = argD;
PSVECNormalize(&light->unk_28, &light->unk_28);
}
void Hu3DGLightPosSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
LightData* light;
light = &Hu3DGlobalLight[arg0];
Hu3DLightPosSet(light, arg8, arg9, argA, argB, argC, argD);
}
void Hu3DLLightPosSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
ModelData* data;
LightData* light;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
Hu3DLightPosSet(light, arg8, arg9, argA, argB, argC, argD);
}
inline void Hu3DLightPosAimSetV(LightData *light, Vec* pos, Vec* aim) {
light->unk_1C = *pos;
PSVECSubtract(aim, pos, &light->unk_28);
PSVECNormalize(&light->unk_28, &light->unk_28);
}
void Hu3DGLightPosAimSetV(s16 index, Vec* pos, Vec* aim) {
LightData* light = &Hu3DGlobalLight[index];
Hu3DLightPosAimSetV(light, pos, aim);
}
void Hu3DLLightPosAimSetV(s16 dataIndex, s16 lightIndex, Vec* pos, Vec* aim) {
ModelData* data;
LightData* light;
data = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
Hu3DLightPosAimSetV(light, pos, aim);
}
void Hu3DGLightPosAimSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
Vec pos;
Vec aim;
LightData *light;
LightData *light2;
pos.x = arg8;
pos.y = arg9;
pos.z = argA;
aim.x = argB;
aim.y = argC;
aim.z = argD;
light = &Hu3DGlobalLight[arg0];
light2 = light;
Hu3DLightPosAimSetV(light2, &pos, &aim);
}
void Hu3DLLightPosAimSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) {
Vec pos;
Vec aim;
ModelData* data;
LightData* light;
LightData* light2;
pos.x = arg8;
pos.y = arg9;
pos.z = argA;
aim.x = argB;
aim.y = argC;
aim.z = argD;
data = &Hu3DData[arg0];
light = &Hu3DLocalLight[data->unk_38[arg1]];
light2 = light;
Hu3DLightPosAimSetV(light2, &pos, &aim);
}
inline void Hu3DLightStaticSet(LightData *light, s32 arg1) {
if (arg1 != 0) {
light->unk_00 |= 0x8000;
} else {
light->unk_00 &= ~0x8000;
}
}
void Hu3DGLightStaticSet(s16 index, s32 arg1) {
LightData* light = &Hu3DGlobalLight[index];
Hu3DLightStaticSet(light, arg1);
}
void Hu3DLLightStaticSet(s16 dataIndex, s16 lightIndex, s32 arg2) {
ModelData* data;
LightData* light;
data = &Hu3DData[dataIndex];
light = &Hu3DLocalLight[data->unk_38[lightIndex]];
Hu3DLightStaticSet(light, arg2);
}
s32 Hu3DModelLightInfoSet(s16 arg0, s16 arg1) {
Vec sp48;
Vec sp3C;
Vec sp30;
LightData* sp1C;
s16 sp12;
u8 spE;
u8 spD;
u8 spC;
HsfData* temp_r21;
HsfObject* var_r18;
HsfObject* var_r31;
ModelData* temp_r28;
s16 var_r17;
s16 var_r25;
temp_r28 = &Hu3DData[arg0];
temp_r21 = temp_r28->hsfData;
if (temp_r28->unk_26 != 0) {
return temp_r28->unk_26;
}
var_r31 = temp_r21->object;
for (var_r17 = var_r25 = 0; var_r17 < temp_r21->objectCnt; var_r17++, var_r31++) {
var_r18 = var_r31;
if (var_r18->type != 8) {
continue;
}
sp48.x = var_r18->light.target.x - var_r18->light.pos.x;
sp48.y = var_r18->light.target.y - var_r18->light.pos.y;
sp48.z = var_r18->light.target.z - var_r18->light.pos.z;
spC = var_r18->light.b;
spD = var_r18->light.g;
spE = var_r18->light.r;
sp12 = Hu3DGLightCreate(var_r18->light.pos.x, var_r18->light.pos.y, var_r18->light.pos.z,
sp48.x, sp48.y, sp48.z, spE, spD, spC);
temp_r28->unk_28[var_r25] = sp12;
sp1C = &Hu3DGlobalLight[sp12];
Hu3DGLightStaticSet(sp12, arg1);
switch (var_r18->light.type) {
case 0:
Hu3DGLightSpotSet(sp12, 2, var_r18->light.cutoff);
break;
case 1:
Hu3DGLightPointSet(sp12, 2, var_r18->data.base.scale.x - var_r18->data.base.rot.z, 1.0f);
Hu3DGLightPosSet(sp12, var_r18->light.pos.x, var_r18->light.pos.y, var_r18->light.pos.z, var_r18->light.target.x, var_r18->light.target.y, var_r18->light.target.z);
break;
case 2:
Hu3DGLightInfinitytSet(sp12);
break;
}
var_r25++;
if (var_r25 >= 8) {
break;
}
}
temp_r28->unk_26 = var_r25;
return var_r25;
}
s16 Hu3DLightSet(ModelData* arg0, Mtx *arg1, Mtx *arg2, f32 arg8) {
s16 var_r30;
LightData* var_r29;
s16 var_r28;
s16 i;
var_r28 = 0;
var_r30 = 1;
var_r29 = Hu3DGlobalLight;
for (i = 0; i < 8; i++, var_r29++) {
if (var_r29->unk_00 != -1) {
lightSet(var_r29, var_r30, arg2, arg1, arg8);
var_r28 |= var_r30;
var_r30 <<= 1;
}
}
if ((arg0->attr & 0x1000) != 0) {
for (i = 0; i < 8; i++) {
if (arg0->unk_38[i] != -1) {
var_r29 = &Hu3DLocalLight[arg0->unk_38[i]];
lightSet(var_r29, var_r30, arg2, arg1, arg8);
var_r28 |= var_r30;
var_r30 <<= 1;
}
}
}
return var_r28;
}
void lightSet(LightData* arg0, s16 arg1, Mtx *arg2, Mtx *arg3, f32 arg8) {
GXLightObj sp30;
Point3d sp24;
Point3d sp18;
switch ((u8)arg0->unk_00) {
case 0:
GXInitLightAttn(&sp30, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);
GXInitLightSpot(&sp30, arg0->unk_04, arg0->unk_02);
break;
case 1:
GXInitLightAttn(&sp30, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f);
GXInitLightSpot(&sp30, 20.0f, GX_SP_COS);
GXInitLightAttnK(&sp30, 1.0f, 0.0f, 0.0f);
PSVECScale(&arg0->unk_28, &arg0->unk_1C, -1000000.0f);
break;
case 2:
GXInitLightAttn(&sp30, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
GXInitLightDistAttn(&sp30, arg0->unk_04, arg0->unk_08, arg0->unk_02);
break;
}
if ((arg0->unk_00 & 0x8000) != 0) {
PSMTXMultVec(*arg2, &arg0->unk_28, &sp24);
PSMTXMultVec(*arg3, &arg0->unk_1C, &sp18);
GXInitLightPos(&sp30, sp18.x, sp18.y, sp18.z);
} else {
GXInitLightPos(&sp30, arg0->unk_1C.x, arg0->unk_1C.y, arg0->unk_1C.z);
sp24 = arg0->unk_28;
}
if (0.0f == arg8) {
GXInitLightDir(&sp30, sp24.x, sp24.y, sp24.z);
} else {
GXInitSpecularDir(&sp30, sp24.x, sp24.y, sp24.z);
GXInitLightAttn(&sp30, 0.0f, 0.0f, 1.0f, arg8 / 2, 0.0f, 1.0f - (arg8 / 2));
}
GXInitLightColor(&sp30, arg0->color);
GXLoadLightObjImm(&sp30, arg1);
}
void Hu3DReflectMapSet(AnimData* arg0) {
if (reflectAnim[0] != (AnimData*) refMapData0) {
HuMemDirectFree(reflectAnim[0]);
}
reflectAnim[0] = HuSprAnimRead(arg0);
reflectMapNo = 0;
}
void Hu3DReflectNoSet(s16 arg0) {
reflectMapNo = arg0;
}
void Hu3DFogSet(f32 arg0, f32 arg1, u8 arg2, u8 arg3, u8 arg4) {
FogData.fogType = 4;
FogData.start = arg0;
FogData.end = arg1;
FogData.color.r = arg2;
FogData.color.g = arg3;
FogData.color.b = arg4;
FogData.color.a = 0xFF;
}
void Hu3DFogClear(void) {
FogData.fogType = 0;
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, BGColor);
}
void Hu3DShadowCreate(f32 arg8, f32 arg9, f32 argA) {
Hu3DShadowData.unk_02 = 0xC0;
if (Hu3DShadowData.unk_04 == 0) {
Hu3DShadowData.unk_04 = HuMemDirectMalloc(HEAP_DATA, 0x9000);
}
Hu3DShadowData.unk_08.x = arg8;
Hu3DShadowData.unk_08.y = arg9;
Hu3DShadowData.unk_08.z = argA;
Hu3DShadowData.unk_14.x = 300.0f;
Hu3DShadowData.unk_14.y = 300.0f;
Hu3DShadowData.unk_14.z = 0.0f;
Hu3DShadowData.unk_20.x = Hu3DShadowData.unk_20.y = Hu3DShadowData.unk_20.z = 0.0f;
Hu3DShadowData.unk_2C.x = -1.0f;
Hu3DShadowData.unk_2C.y = 1.0f;
Hu3DShadowData.unk_2C.z = 0.0f;
C_MTXLightPerspective(Hu3DShadowData.unk_68, arg8, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);
PSVECNormalize(&Hu3DShadowData.unk_2C, &Hu3DShadowData.unk_2C);
Hu3DShadowData.unk_00 = 0x80;
Hu3DShadowF = 1;
}
void Hu3DShadowPosSet(Vec* arg0, Vec* arg1, Vec* arg2) {
Hu3DShadowData.unk_14 = *arg0;
Hu3DShadowData.unk_20 = *arg2;
Hu3DShadowData.unk_2C = *arg1;
}
void Hu3DShadowTPLvlSet(f32 arg8) {
Hu3DShadowData.unk_00 = 255.0f * arg8;
}
void Hu3DShadowSizeSet(u16 arg0) {
Hu3DShadowData.unk_02 = arg0;
if (Hu3DShadowData.unk_04 != 0) {
HuMemDirectFree(Hu3DShadowData.unk_04);
}
Hu3DShadowData.unk_04 = HuMemDirectMalloc(HEAP_DATA, arg0 * arg0);
}
void Hu3DShadowExec(void) {
ModelData* var_r31;
s16 var_r30;
Mtx spB8;
Mtx sp88;
Mtx sp58;
Mtx44 sp18;
GXColor sp14 = {0, 0, 0, 0};
s32 test;
s32 test2;
Hu3DDrawPreInit();
GXSetCopyClear(sp14, 0xFFFFFF);
C_MTXPerspective(sp18, Hu3DShadowData.unk_08.x, 1.2f, Hu3DShadowData.unk_08.y, Hu3DShadowData.unk_08.z);
GXSetProjection(sp18, GX_PERSPECTIVE);
if (Hu3DShadowData.unk_02 <= 0xF0) {
GXSetScissor(2, 2, Hu3DShadowData.unk_02 * 2 - 4, Hu3DShadowData.unk_02 * 2 - 4);
GXSetViewport(0.0f, 0.0f, Hu3DShadowData.unk_02 * 2, Hu3DShadowData.unk_02 * 2, 0.0f, 1.0f);
test = (Hu3DShadowData.unk_02 / 2) * (Hu3DShadowData.unk_02 / 2);
} else {
GXSetScissor(1, 1, Hu3DShadowData.unk_02 - 2, Hu3DShadowData.unk_02 - 2);
GXSetViewport(0.0f, 0.0f, Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, 0.0f, 1.0f);
test = Hu3DShadowData.unk_02 * Hu3DShadowData.unk_02;
}
C_MTXLookAt(Hu3DCameraMtx, &Hu3DShadowData.unk_14, &Hu3DShadowData.unk_2C, &Hu3DShadowData.unk_20);
PSMTXCopy(Hu3DCameraMtx, Hu3DShadowData.unk_38);
var_r31 = Hu3DData;
shadowModelDrawF = 1;
GXInvalidateTexAll();
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, BGColor);
for (var_r30 = 0; var_r30 < 0x200; var_r30++, var_r31++) {
if (var_r31->hsfData != 0 && (var_r31->attr & 4) != 0 && (var_r31->attr & 1) == 0 && (var_r31->attr & 0x8000) == 0) {
if ((var_r31->attr & 8) != 0) {
test2 = 0;
if (var_r31->unk_08 != -1) {
Hu3DMotionExec(var_r30, var_r31->unk_08, var_r31->unk_64, 0);
}
if (var_r31->unk_0C != -1) {
Hu3DSubMotionExec(var_r30);
}
if (var_r31->unk_0A != -1) {
Hu3DMotionExec(var_r30, var_r31->unk_0A, var_r31->unk_74, 1);
}
if ((var_r31->attr & 0x400) != 0) {
ClusterMotionExec(var_r31);
test2 = 1;
}
if (var_r31->unk_0E != -1) {
if (var_r31->unk_08 == -1) {
Hu3DMotionExec(var_r30, var_r31->unk_0E, var_r31->unk_94, 0);
} else {
Hu3DMotionExec(var_r30, var_r31->unk_0E, var_r31->unk_94, 1);
}
}
if ((var_r31->attr & 0x90) == 0 || (var_r31->motion_attr & 0x40000002) == 0) {
test2 = 1;
InitVtxParm(var_r31->hsfData);
if (var_r31->unk_0E != -1) {
ShapeProc(var_r31->hsfData);
}
if ((var_r31->attr & 0x400) != 0) {
ClusterProc(var_r31);
}
if (var_r31->hsfData->cenvCnt != 0) {
EnvelopeProc(var_r31->hsfData);
}
PPCSync();
}
var_r31->attr |= 0x800;
}
mtxRot(sp58, var_r31->rot.x, var_r31->rot.y, var_r31->rot.z);
PSMTXScale(spB8, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z);
PSMTXConcat(sp58, spB8, spB8);
mtxTransCat(spB8, var_r31->pos.x, var_r31->pos.y, var_r31->pos.z);
PSMTXConcat(Hu3DCameraMtx, spB8, sp88);
PSMTXConcat(sp88, var_r31->unk_F0, sp88);
Hu3DDraw(var_r31, sp88, &var_r31->scale);
}
}
Hu3DDrawPost();
shadowModelDrawF = 0;
if (Hu3DShadowData.unk_02 <= 0xF0) {
GXSetTexCopySrc(0, 0, Hu3DShadowData.unk_02 * 2, Hu3DShadowData.unk_02 * 2);
GXSetTexCopyDst(Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, GX_CTF_R8, 1);
} else {
GXSetTexCopySrc(0, 0, Hu3DShadowData.unk_02, Hu3DShadowData.unk_02);
GXSetTexCopyDst(Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, GX_CTF_R8, 0);
}
GXCopyTex(Hu3DShadowData.unk_04, 1);
GXSetViewport(0.0f, 0.0f, RenderMode->fbWidth, RenderMode->xfbHeight, 0.0f, 1.0f);
GXSetScissor(0, 0, RenderMode->fbWidth, RenderMode->efbHeight);
C_MTXOrtho(sp18, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
GXSetProjection(sp18, GX_ORTHOGRAPHIC);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_U8, 0);
GXSetTevColor(GX_TEVREG0, BGColor);
GXSetNumTexGens(0);
GXSetNumTevStages(1);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1U, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1U, GX_TEVPREV);
GXSetNumChans(0);
PSMTXIdentity(sp88);
GXLoadPosMtxImm(sp88, 0);
GXSetZMode(0, GX_ALWAYS, 1);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, 0, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_CLAMP, GX_AF_NONE);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXColor3u8(0, 0, 0);
GXColor3u8(1, 0, 0);
GXColor3u8(1, 1, 0);
GXColor3u8(0, 1, 0);
}
s16 Hu3DProjectionCreate(void *arg0, f32 arg8, f32 arg9, f32 argA) {
s16 var_r30;
ThreeDProjectionStruct* var_r31;
var_r31 = Hu3DProjection;
for (var_r30 = 0; var_r30 < 4; var_r30++, var_r31++) {
if (var_r31->unk_04 == 0U) {
break;
}
}
if ((s16) var_r30 == 4) {
return -1;
}
var_r31->unk_04 = arg0;
var_r31->unk_08.x = arg8;
var_r31->unk_08.y = arg9;
var_r31->unk_08.z = argA;
var_r31->unk_14.x = 1000.0f;
var_r31->unk_14.y = 1000.0f;
var_r31->unk_14.z = 0.0f;
var_r31->unk_20.x = var_r31->unk_20.y = var_r31->unk_20.z = 0.0f;
var_r31->unk_2C.x = -1.0f;
var_r31->unk_2C.y = 1.0f;
var_r31->unk_2C.z = 0.0f;
C_MTXLightPerspective(var_r31->unk_68, arg8, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f);
PSVECNormalize(&var_r31->unk_2C, &var_r31->unk_2C);
var_r31->unk_00 = 0x80;
Hu3DProjectionNum++;
return var_r30;
}
void Hu3DProjectionKill(s16 arg0) {
HuSprAnimKill(Hu3DProjection[arg0].unk_04);
Hu3DProjection[arg0].unk_04 = NULL;
}
void Hu3DProjectionPosSet(s16 arg0, Vec arg1, Vec arg2, Vec arg3) {
Hu3DProjection[arg0].unk_14 = arg1;
Hu3DProjection[arg0].unk_20 = arg3;
Hu3DProjection[arg0].unk_2C = arg2;
}
void Hu3DProjectionTPLvlSet(s16 arg0, f32 arg8) {
Hu3DProjection[arg0].unk_00 = 255.0f * arg8;
}
void Hu3DMipMapSet(char* arg0, s16 arg1, s32 arg2, f32 arg8) {
HsfBitmap* temp_r31;
AnimBmpData* var_r30;
s16 i;
HsfData* temp_r27;
HsfAttribute* var_r26;
ModelData* temp_r25;
s32 var_r24;
void *var_r23;
void* temp_r22;
AnimData* temp_r3;
temp_r25 = &Hu3DData[arg1];
temp_r27 = temp_r25->hsfData;
var_r26 = temp_r27->attribute;
for (i = 0; i < temp_r27->attributeCnt; i++, var_r26++) {
if (strcmp(arg2, var_r26->bitmap->name) == 0) {
break;
}
}
if (i == temp_r27->attributeCnt) {
OSReport("Error: Not Found %s for MipMapSet\n", arg2);
return;
}
temp_r31 = var_r26->bitmap;
temp_r3 = HuSprAnimRead(arg0);
var_r30 = temp_r3->bmp;
for ( i = 0, var_r24 = i; i < temp_r3->bmpNum; i++, var_r30++) {
var_r24 += var_r30->dataSize;
}
var_r23 = HuMemDirectMallocNum(HEAP_DATA, var_r24, (u32)temp_r25->unk_48);
temp_r22 = var_r23;
var_r30 = temp_r3->bmp;
temp_r31->data = temp_r22;
temp_r31->sizeX = var_r30->sizeX;
temp_r31->sizeY = var_r30->sizeY;
temp_r31->palSize = var_r30->palNum;
temp_r31->palData = var_r30->palData;
temp_r31->maxLod = temp_r3->bmpNum;
switch (var_r30->dataFmt) { /* irregular */
case 0:
temp_r31->dataFmt = 6;
break;
case 2:
temp_r31->dataFmt = 5;
break;
case 3:
temp_r31->dataFmt = 0xA;
temp_r31->pixSize = 8;
break;
case 4:
temp_r31->dataFmt = 0xA;
temp_r31->pixSize = 4;
break;
}
for (i = 0; i < temp_r3->bmpNum; i++, var_r30++) {
memcpy(var_r23, var_r30->data, var_r30->dataSize);
var_r23 = (void*) ((int) var_r23 + var_r30->dataSize);
}
DCFlushRange(temp_r22, var_r24);
}