39 lines
1.3 KiB
C
Executable file
39 lines
1.3 KiB
C
Executable file
#ifndef _BOARD_UI_H
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#define _BOARD_UI_H
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#include "game/sprite.h"
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s32 BoardItemModelGet(s32 arg0);
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s32 BoardItemNameGet(s32 arg0);
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BOOL BoardStatusStopCheck(s32 arg0);
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s32 BoardStatusVisibleGet(s32 arg0);
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void BoardStatusShowSetAll(s32 arg0);
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void BoardStatusItemSet(s32 arg0);
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void BoardStatusShowSetForce(s32 arg0);
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void BoardStatusGraySet(s32 arg0, s32 arg1);
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void BoardStatusShowSet(s32 arg0, s32 arg1);
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void BoardStatusItemHideSet(s32 arg0, s32 arg1);
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void BoardStatusTargetPosSet(s32 arg0, Vec *arg1);
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void BoardStatusPosGet(s32 arg0, Vec *arg1);
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void BoardStatusPosSet(s32 arg0, Vec *arg1);
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void BoardStatusHammerCreate(s32 arg0);
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void BoardStatusHammerShowSet(s32 arg0, s32 arg1);
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void BoardStatusHammerKill(s32 arg0);
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void BoardStatusKill(void);
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void BoardStatusCreate(void);
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void BoardSpriteCreate(s32 file, s32 prio, AnimData **anim, s16 *sprite);
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void BoardSpriteDigitUpdate(s16 arg0, s16 arg1, s32 arg2);
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void BoardPickerCreate(s32 arg0, s8 arg1, void *arg2, s8 arg3);
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void BoardPickerBackFlagSet(s32 arg0);
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BOOL BoardPickerDoneCheck(void);
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s32 BoardPickerPosGet(Vec *arg0);
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s32 BoardPickerChoiceGet(void);
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void BoardYourTurnExec(s32 arg0);
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s32 BoardItemUseExec(s32 arg0);
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void BoardMakeRandomItem(void);
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void BoardItemGetDestPos(s32 arg0, Vec *arg1);
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void BoardItemStatusKill(s32 arg0);
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extern s8 boardItemUser;
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#endif
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