64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
#ifndef _GAME_SAVELOAD_H
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#define _GAME_SAVELOAD_H
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#include "dolphin.h"
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#include "game/gamework_data.h"
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#define SAVE_BUF_SIZE 16384
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typedef struct save_buf_data {
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u8 comment[CARD_COMMENT_SIZE];
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u8 banner[CARD_BANNER_WIDTH*CARD_BANNER_HEIGHT];
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u8 bannerTlut[512];
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u8 icon[CARD_ICON_WIDTH*CARD_ICON_HEIGHT*4];
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u8 iconTlut[512];
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GameStat stat;
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SystemState system;
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PlayerState player[4];
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SystemState systemStory;
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PlayerState playerStory[4];
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} SaveBufData;
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typedef union save_buf_all {
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SaveBufData data;
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u8 ATTRIBUTE_ALIGN(32) buf[SAVE_BUF_SIZE];
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} SaveBufAll;
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extern char *SaveFileNameTbl[];
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extern CARDFileInfo curFileInfo;
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extern SaveBufAll saveBuf;
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extern u64 SLSerialNo;
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extern s32 saveExecF;
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extern u8 curBoxNo;
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extern s16 curSlotNo;
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s32 SLFileOpen(char *fileName);
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s32 SLFileCreate(char *fileName, u32 size, void *addr);
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s32 SLFileWrite(s32 length, void *addr);
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s32 SLFileRead(s32 length, void *addr);
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s32 SLFileClose(void);
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void SLCurSlotNoSet(s16 slotno);
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void SLCurBoxNoSet(s16 boxno);
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void SLSaveFlagSet(s32 flag);
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s32 SLSaveFlagGet(void);
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void SLSaveDataMake(s32 erase, OSTime *time);
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void SLSaveDataInfoSet(OSTime *time);
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void SLCommonSet(void);
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void SLSaveBoard(void);
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void SLSaveBoardStory(void);
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s32 SLSave(void);
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s32 SLLoad(void);
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void SLLoadGameStat(void);
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void SLLoadBoard(void);
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void SLLoadBoardStory(void);
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void SLSerialNoGet(void);
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BOOL SLSerialNoCheck(void);
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BOOL SLCheckSumCheck(void);
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u16 SLCheckSumGet(void);
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void SLCheckSumSet(void);
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s32 SLStatSet(s32 reportF);
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s32 SLCardMount(s16 slotNo);
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s32 SLFormat(s16 slotNo);
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s16 SLMessOut(s16 mess);
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#endif
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