262 lines
8.5 KiB
C
262 lines
8.5 KiB
C
#ifndef _GAME_HSFMAN_H
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#define _GAME_HSFMAN_H
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#include "common.h"
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#include "math.h"
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#include "game/memory.h"
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#include "game/hsfanim.h"
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#include "game/hsfformat.h"
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#include "game/sprite.h"
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#include "game/init.h"
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#include "game/data.h"
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#include "game/memory.h"
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#define Hu3DModelCreateFile(data_id) (Hu3DModelCreate(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
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typedef struct model_data {
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u8 unk_00;
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u8 unk_01;
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u8 unk_02;
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s8 unk_03;
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s8 unk_04;
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s8 unk_05;
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s16 layer;
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s16 unk_08;
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s16 unk_0A;
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s16 unk_0C;
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s16 unk_0E;
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s16 unk_10[4];
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s16 cluster_attr[4];
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s16 unk_20;
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u16 camera;
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s16 unk_24;
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s16 unk_26;
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char unk_28[0x10];
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s16 unk_38[8];
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HsfData *unk_48;
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HsfData *unk_4C;
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u32 attr;
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u32 motion_attr;
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Point3d unk_58;
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f32 unk_64;
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Point3d unk_68;
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f32 unk_74;
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char unk_78[0x1C];
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f32 unk_94;
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char unk_98[0x2C];
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HsfData *hsfData;
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HsfData *unk_C8;
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Vec pos;
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Vec rot;
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Vec scale;
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Mtx unk_F0;
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ParticleData *unk_120;
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} ModelData; // sizeof 0x124
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typedef struct camera_data {
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f32 fov;
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f32 near;
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f32 far;
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f32 aspect;
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f32 aspect_dupe;
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Vec pos;
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Vec up;
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Vec target;
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s16 scissor_x;
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s16 scissor_y;
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s16 scissor_w;
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s16 scissor_h;
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f32 viewport_x;
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f32 viewport_y;
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f32 viewport_w;
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f32 viewport_h;
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f32 near_z;
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f32 far_z;
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} CameraData; // sizeof 0x58
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typedef struct ThreeDProjectionStruct {
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u8 unk_00;
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char unk_01[0x3];
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void *unk_04;
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Vec unk_08;
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Point3d unk_14;
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Point3d unk_20;
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Vec unk_2C;
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Mtx unk_38;
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Mtx unk_68;
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} ThreeDProjectionStruct; // sizeof 0x98
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typedef struct shadow_data {
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char unk_00[0x2];
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u16 unk_02;
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void*unk_04;
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char unk_08[0x90];
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} ShadowData; // sizeof 0x98
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typedef struct motion_data {
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s16 unk_00;
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s16 unk_02;
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HsfData *unk_04;
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} MotionData;
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typedef struct light_data {
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s16 unk_00;
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s16 unk_02;
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f32 unk_04;
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f32 unk_08;
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char unk_0C[0x10];
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Vec unk_1C;
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Vec unk_28;
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Vec unk_34;
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GXColor color;
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} LightData;
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void ClusterMotionExec(ModelData*); /* extern */
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void ClusterProc(ModelData*); /* extern */
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void EnvelopeProc(HsfData*); /* extern */
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void GXWaitDrawDone(); /* extern */
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void Hu3DAnimExec(); /* extern */
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void Hu3DCameraMotionExec(s16); /* extern */
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void Hu3DDraw(ModelData*, f32*, f32*); /* extern */
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void Hu3DDrawPost(); /* extern */
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void Hu3DDrawPreInit(); /* extern */
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void Hu3DMotionNext(s16); /* extern */
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void Hu3DShadowExec(); /* extern */
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void Hu3DSubMotionExec(s16); /* extern */
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void HuPerfBegin(s32); /* extern */
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void HuPerfEnd(s32); /* extern */
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void HuSprBegin(void); /* extern */
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void HuSprDispInit(void); /* extern */
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void HuSprExec(s16); /* extern */
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void HuSprFinish(void); /* extern */
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void InitVtxParm(HsfData*); /* extern */
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void ShapeProc(HsfData*); /* extern */
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void mtxRot(Mtx, f32, f32, f32); /* extern */
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void mtxScaleCat(Mtx, f32, f32, f32); /* extern */
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void mtxTransCat(Mtx, f32, f32, f32);
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void Hu3DAnimInit(void);
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void Hu3DFogClear(void);
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void Hu3DMotionInit(void);
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void Hu3DParManInit(void);
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void Hu3DFogSet(f32, f32, u8, u8, u8); /* extern */
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void Hu3DMotionClusterSet(s16, s16); /* extern */
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void Hu3DMotionExec(s16, s16, f32, s32);
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f32 Hu3DMotionMaxTimeGet(s16); /* extern */
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s16 Hu3DMotionModelCreate(s16); /* extern */
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void Hu3DMotionShapeSet(s16, s16); /* extern */
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void MakeDisplayList(s16, HsfData*); /* extern */
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void ClusterAdjustObject(HsfData*, HsfData*); /* extern */
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HsfObject* Hu3DObjDuplicate(HsfData*, u32); /* extern */
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void Hu3DAnimModelKill(s16); /* extern */
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void Hu3DGLightKill(s16); /* extern */
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void Hu3DLLightKill(s16, s16); /* extern */
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s32 Hu3DMotionKill(s16);
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void Hu3DModelKill(s16);
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void Hu3DParManAllKill(void);
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f32 Hu3DMotionMotionMaxTimeGet(s16);
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void Hu3DMotionStartEndSet(s16, f32, f32);
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void Hu3DMotionTimeSet(s16, f32);
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void Hu3DInit(void);
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void Hu3DPreProc(void);
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void Hu3DExec(void);
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void Hu3DAllKill(void);
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void Hu3DBGColorSet(u8, u8, u8);
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void Hu3DLayerHookSet(s16, void (*)(s16));
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void Hu3DPauseSet(s32);
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void Hu3DNoSyncSet(s32);
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s16 Hu3DModelCreate(void *);
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s16 Hu3DModelLink(s16);
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s16 Hu3DHookFuncCreate(HsfData*);
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void Hu3DModelAllKill(void);
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void Hu3DModelPosSet(s16, f32, f32, f32);
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void Hu3DModelPosSetV(s16, Vec);
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void Hu3DModelRotSet(s16, f32, f32, f32);
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void Hu3DModelRotSetV(s16, Vec);
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void Hu3DModelScaleSet(s16, f32, f32, f32);
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void Hu3DModelScaleSetV(s16, Vec);
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void Hu3DModelAttrSet(s16, u32);
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void Hu3DModelAttrReset(s16, u32);
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u32 Hu3DModelAttrGet(s16);
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u32 Hu3DModelMotionAttrGet(s16);
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void Hu3DModelClusterAttrSet(s16, s16, s32);
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void Hu3DModelClusterAttrReset(s16, s16, s32);
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void Hu3DModelCameraSet(s16, u16);
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void Hu3DModelLayerSet(s16, s16);
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HsfObject* Hu3DModelObjPtrGet(s16, char *);
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void Hu3DModelTPLvlSet(s16, f32);
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void Hu3DModelHiliteMapSet(s16, AnimData*);
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void Hu3DModelShadowSet(s16);
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void Hu3DModelShadowReset(s16);
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void Hu3DModelShadowDispOn(s16);
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void Hu3DModelShadowDispOff(s16);
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void Hu3DModelShadowMapSet(s16);
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void Hu3DModelShadowMapObjSet(s16, char *);
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void Hu3DModelAmbSet(s16, f32, f32, f32);
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void Hu3DModelHookSet(s16, char *, s16);
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void Hu3DModelHookReset(s16);
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void Hu3DModelHookObjReset(s16, char *);
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void Hu3DModelProjectionSet(s16, s16);
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void Hu3DModelProjectionReset(s16, s16);
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void Hu3DModelHiliteTypeSet(s16, s16);
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void Hu3DModelReflectTypeSet(s16, s16);
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void Hu3DCameraCreate(s32);
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void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
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void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
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void Hu3DCameraScissorSet(s32, s32, s32, s32, s32);
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void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Hu3DCameraPosSetV(s32, Vec, Vec, Vec);
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void Hu3DCameraKill(s32);
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void Hu3DCameraAllKill(void);
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void Hu3DCameraSet(s32, Mtx);
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BOOL Hu3DModelCameraInfoSet(s16, u16);
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BOOL Hu3DModelLightInfoSet(s16, u16);
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s16 Hu3DModelCameraCreate(s16, u16);
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void Hu3DCameraMotionOn(s16, s8);
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void Hu3DCameraMotionStart(s16, u16);
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void Hu3DCameraMotionOff(s16);
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void Hu3DLighInit(void);
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s16 Hu3DGLightCreate(f32, f32, f32, f32, f32, f32, u8, u8, u8);
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s16 Hu3DGLightCreateV(Vec*, Vec*, GXColor*);
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s16 Hu3DLLightCreate(s16, f32, f32, f32, f32, f32, f32, u8, u8, u8);
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s16 Hu3DLLightCreateV(s16, Vec*, Vec*, GXColor*);
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void Hu3DGLightSpotSet(s16, u16, f32);
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void Hu3DLLightSpotSet(s16, s16, u16, f32);
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void Hu3DGLightInfinitytSet(s16);
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void Hu3DLLightInfinitytSet(s16, s16);
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void Hu3DGLightPointSet(s16, u16, f32, f32);
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void Hu3DLLightPointSet(s16, s16, u16, f32, f32);
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void Hu3DGLightKill(s16);
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void Hu3DLLightKill(s16, s16);
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void Hu3DLightAllKill(void);
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void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
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void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
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void Hu3DGLightPosSetV(s16, Vec*, Point3d*);
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void Hu3DLLightPosSetV(s16, s16, Vec*, Point3d*);
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void Hu3DGLightPosSet(s16, f32, f32, f32, f32, f32, f32);
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void Hu3DLLightPosSet(s16, s16, f32, f32, f32, f32, f32, f32);
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void Hu3DGLightPosAimSetV(s16, Point3d*, Point3d*);
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void Hu3DLLightPosAimSetV(s16, s16, Point3d*, Point3d*);
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void Hu3DGLightPosAimSet(s16, f32, f32, f32, f32, f32, f32);
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void Hu3DLLightPosAimSet(s16, s16, f32, f32, f32, f32, f32, f32);
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void Hu3DGLightStaticSet(s16, s32);
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void Hu3DLLightStaticSet(s16, s16, s32);
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//...
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s16 Hu3DLightSet(ModelData*, s32, s32, f32);
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void lightSet(LightData*, s16, s32, s32, f32);
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//...
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void Hu3DFogSet(f32, f32, u8, u8, u8);
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void Hu3DFogClear(void);
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//...
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void Hu3DShadowSizeSet(u16);
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void Hu3DProjectionKill(s16);
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void Hu3DProjectionPosSet(s16, Vec, Vec, Vec);
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void Hu3DProjectionTPLvlSet(s16, f32);
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void Hu3DMipMapSet(char*, s16, s32, f32);
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extern MotionData Hu3DMotion[0x100];
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extern f32 lbl_801D4AFC;
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extern GXColor lbl_801D6BE0;
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extern u32 totalMatCnt;
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extern u32 totalMatCnted;
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extern u32 totalPolyCnt;
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extern u32 totalTexCacheCnt;
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extern u32 totalTexCacheCnted;
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extern u32 totalTexCnt;
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extern u32 totalTexCnted;
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#endif
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