276 lines
No EOL
6.7 KiB
C
276 lines
No EOL
6.7 KiB
C
#include "REL/mgmodedll.h"
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#include "game/gamework_data.h"
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#include "game/gamework.h"
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#include "game/wipe.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "math.h"
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s16 lbl_1_bss_2C80[13];
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s16 lbl_1_bss_2C66[13];
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s16 lbl_1_bss_2C2C[29];
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s16 lbl_1_bss_2C24[4];
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s16 lbl_1_bss_2C1C[4];
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s16 lbl_1_bss_2C14[4];
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s16 lbl_1_bss_2BC4[4][10];
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s16 lbl_1_bss_264C[10][70];
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s16 lbl_1_bss_2638[10];
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s16 lbl_1_bss_20C0[10][70];
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s16 lbl_1_bss_20AC[10];
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s16 lbl_1_bss_20AA;
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s16 lbl_1_bss_20A8;
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s32 lbl_1_data_9C0[8] = {
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0x005F0000,
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0x001A0000,
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0x006D0000,
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0x008A0000,
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0x00850000,
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0x00110000,
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0x000D0000,
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0x00810000
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};
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s32 lbl_1_data_9E0[8] = {
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0x005E0000,
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0x00190000,
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0x006C0000,
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0x00890000,
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0x00840000,
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0x00100000,
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0x000C0000,
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0x00800000
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};
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s16 lbl_1_data_A00 = -1;
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void fn_1_26C54(s16 layer);
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void fn_1_26C28(void)
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{
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Hu3DLayerHookSet(2, fn_1_26C54);
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}
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void fn_1_26C54(s16 layer)
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{
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Mtx44 proj;
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Mtx modelview;
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Vec pos, target, up;
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GXColor color;
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CameraData *camera = &Hu3DCamera[0];
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MTXPerspective(proj, camera->fov, camera->aspect, camera->near, camera->far);
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GXSetProjection(proj, GX_PERSPECTIVE);
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GXSetViewport(0, 0, 640, 480, 0, 1);
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GXSetScissor(0, 0, 640, 480);
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GXClearVtxDesc();
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GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
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GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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color.a = 255;
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GXSetTevColor(GX_TEVREG0, color);
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GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
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GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0);
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GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
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GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
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GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
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GXSetNumTexGens(0);
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GXSetNumTevStages(01);
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GXSetCullMode(GX_CULL_NONE);
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GXSetAlphaCompare(GX_GEQUAL, 0, GX_AOP_AND, GX_GEQUAL, 0);
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GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE);
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pos.x = pos.y = pos.z = 0;
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target.x = target.y = 0;
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target.z = -100;
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up.x = up.z = 0;
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up.y = 1;
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MTXLookAt(modelview, &pos, &up, &target);
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GXLoadPosMtxImm(modelview, GX_PNMTX0);
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pos.x = (10000.0f*(-sin(camera->fov/2.0f)))*1.2f;
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pos.y = (10000.0f*(-sin(camera->fov/2.0f)))*(5.0f/6.0f);
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GXBegin(GX_QUADS, GX_VTXFMT0, 4);
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GXPosition3f32(-pos.x, -pos.y, -10000.0f);
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GXPosition3f32(pos.x, -pos.y, -10000.0f);
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GXPosition3f32(pos.x, pos.y, -10000.0f);
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GXPosition3f32(-pos.x, pos.y, -10000.0f);
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GXEnd();
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}
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void fn_1_27080(void)
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{
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s16 i;
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s32 status;
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CharModelDataClose(-1);
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CharKill(-1);
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for(i=0; i<4; i++) {
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status = HuDataDirReadAsync(lbl_1_data_9C0[GWPlayerCfg[i].character]);
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if(status != -1) {
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while(!HuDataGetAsyncStat(status)) {
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HuPrcVSleep();
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}
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}
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CharARAMOpen(GWPlayerCfg[i].character);
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}
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for(i=0; i<2; i++) {
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status = HuDataDirReadAsync(lbl_1_data_9E0[GWPlayerCfg[i].character]);
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if(status != -1) {
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while(!HuDataGetAsyncStat(status)) {
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HuPrcVSleep();
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}
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}
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}
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lbl_1_bss_20AA = 0;
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HuPrcEnd();
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while(1) {
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HuPrcVSleep();
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}
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}
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s16 fn_1_271B4(s16 mgNo, s16 x, s16 y)
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{
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s16 time;
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AnimData *anim;
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s16 sprite;
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s32 mgpic;
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if(mgNo == -1) {
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if(lbl_1_data_A00 == -1) {
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return;
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}
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for(time=0; time<=10; time++) {
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HuSprGrpTPLvlSet(lbl_1_data_A00, 1.0-(time/10.0));
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HuPrcVSleep();
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}
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HuSprGrpKill(lbl_1_data_A00);
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lbl_1_data_A00 = -1;
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return;
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}
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if(lbl_1_data_A00 != -1) {
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HuSprGrpKill(lbl_1_data_A00);
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}
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lbl_1_data_A00 = HuSprGrpCreate(1);
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mgpic = mgInfoTbl[mgNo].mg_pic[0];
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if(GWMGAvailGet(mgNo+401)) {
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anim = HuSprAnimReadFile(mgpic);
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} else {
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anim = HuSprAnimReadFile(0x62002C);
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}
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sprite = HuSprCreate(anim, 100, 0);
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HuSprGrpMemberSet(lbl_1_data_A00, 0, sprite);
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HuSprGrpPosSet(lbl_1_data_A00, x, y);
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HuSprGrpScaleSet(lbl_1_data_A00, 0.55f, 0.55f);
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HuSprGrpDrawNoSet(lbl_1_data_A00, 64);
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return lbl_1_data_A00;
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}
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void fn_1_27418(void)
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{
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s16 i;
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s16 j;
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for(i=0; i<4; i++) {
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lbl_1_bss_2C1C[i] = i;
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}
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for(i=0; i<4; i++) {
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for(j=0; j<3-i; j++) {
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if(GWPlayerCfg[lbl_1_bss_2C1C[j]].group > GWPlayerCfg[lbl_1_bss_2C1C[j+1]].group) {
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s16 temp = lbl_1_bss_2C1C[j];
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lbl_1_bss_2C1C[j] = lbl_1_bss_2C1C[j+1];
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lbl_1_bss_2C1C[j+1] = temp;
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}
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}
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}
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for(i=0; i<4; i++) {
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s16 charNo;
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lbl_1_bss_2C24[i] = charNo = GWPlayerCfg[lbl_1_bss_2C1C[i]].character;
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lbl_1_bss_2C14[i] = CharModelCreate(charNo, 2);
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lbl_1_bss_2BC4[i][0] = CharModelMotionCreate(charNo, 0x5F0000);
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lbl_1_bss_2BC4[i][1] = CharModelMotionCreate(charNo, 0x5F0002);
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lbl_1_bss_2BC4[i][2] = CharModelMotionCreate(charNo, 0x5F0003);
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lbl_1_bss_2BC4[i][3] = CharModelMotionCreate(charNo, 0x5F0048);
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lbl_1_bss_2BC4[i][4] = CharModelMotionCreate(charNo, 0x5F0049);
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lbl_1_bss_2BC4[i][5] = CharModelMotionCreate(charNo, 0x5F0017);
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lbl_1_bss_2BC4[i][6] = CharModelMotionCreate(charNo, 0x5F0018);
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CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][1], 0);
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CharModelVoiceEnableSet(GWPlayerCfg[lbl_1_bss_2C1C[i]].character, lbl_1_bss_2BC4[i][2], 0);
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Hu3DModelPosSet(lbl_1_bss_2C14[i], 600, 0, 800);
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Hu3DModelLayerSet(lbl_1_bss_2C14[i], 3);
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CharModelDataClose(charNo);
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Hu3DModelShadowSet(lbl_1_bss_2C14[i]);
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}
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}
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s32 fn_1_2783C(s16 evtno)
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{
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s16 i;
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omOvlHisData *his;
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for(i=0; i<4; i++) {
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GWPlayerCfg[i].character = lbl_1_bss_8.unk24[i].unk68;
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GWPlayerCfg[i].iscom = lbl_1_bss_8.unk24[i].unk60;
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GWPlayerCfg[i].pad_idx = lbl_1_bss_8.unk24[i].unk6C;
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GWPlayerCfg[i].diff = lbl_1_bss_8.unk24[i].unk64;
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}
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WipeColorSet(255, 255, 255);
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
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HuAudSeqAllFadeOut(1000);
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while(WipeStatGet()) {
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HuPrcVSleep();
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}
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CharKill(-1);
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for(i=0; i<4; i++) {
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CharARAMOpen(GWPlayerCfg[i].character);
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}
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HuAudVoiceInit(-1);
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his = omOvlHisGet(0);
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omOvlHisChg(0, OVL_MGMODE, evtno, his->stat);
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omOvlCallEx(OVL_INST, 1, 0, 0);
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while(1) {
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HuPrcVSleep();
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}
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}
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void fn_1_279FC(s32 coinSkipF)
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{
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s16 i;
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s16 mgNum;
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for(mgNum=0; mgInfoTbl[mgNum].ovl != 65535; mgNum++);
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for(i=0; i<9; i++) {
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lbl_1_bss_2638[i] = lbl_1_bss_20AC[i] = 0;
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}
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for(i=0; i<mgNum; i++) {
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s16 type = mgInfoTbl[i].type;
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if(type >= 0 && type < 9) {
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if(coinSkipF) {
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s16 ovl = mgInfoTbl[i].ovl;
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if(ovl == OVL_M408 || ovl == OVL_M422 || ovl == OVL_M430) {
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continue;
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}
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}
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lbl_1_bss_264C[type][lbl_1_bss_2638[type]] = i;
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lbl_1_bss_2638[type]++;
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if(GWMGAvailGet(i+401)) {
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lbl_1_bss_20C0[type][lbl_1_bss_20AC[type]] = i;
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lbl_1_bss_20AC[type]++;
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}
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}
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}
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}
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void fn_1_27C0C(s16 type)
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{
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s16 i;
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s16 j;
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for(i=0; i<256;) {
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for(j=0; j<lbl_1_bss_20AC[type]; j++, i++) {
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if(i > 256) {
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break;
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}
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mgIndexList[i] = lbl_1_bss_20C0[type][j];
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}
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}
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for(i=0; i<256; i++) {
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mgIndexList[i];
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}
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lbl_801D3E94 = 0;
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} |