* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
35 lines
947 B
C
35 lines
947 B
C
#include "dolphin.h"
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#include "game/object.h"
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typedef struct M427DllStruct {
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s32 unk0;
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s32 unk4;
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} M427DllStruct;
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s32 fn_1_1788(void);
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void fn_1_1798(s32 arg0, float arg8);
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s32 fn_1_1884(void);
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s32 fn_1_32EC(void);
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void fn_1_32F4(Process *arg0);
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void fn_1_3B20(s8 arg0, s16 arg1);
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void fn_1_3A88(void);
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void fn_1_91E0(s16 arg0, float arg8, float arg9, float argA, float argB);
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float fn_1_AE78(s16 arg0, float arg8, float arg9);
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void fn_1_E98C(Process *);
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void fn_1_EC54(void);
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s32 fn_1_10FE8(s32 arg0, s32 *arg1);
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void fn_1_110E8(s32, s32 *);
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void fn_1_111C0(s32, s32 *);
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void fn_1_11298(float);
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s32 fn_1_113F0(s32);
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float fn_1_168FC(float, float, float);
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s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
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s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);
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extern s32 lbl_1_bss_580;
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extern Vec *lbl_1_bss_558;
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extern Vec *lbl_1_bss_554;
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extern Vec *lbl_1_bss_550;
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extern M427DllStruct lbl_1_bss_0[8];
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