28 lines
1.2 KiB
C
Executable file
28 lines
1.2 KiB
C
Executable file
#ifndef _GAME_HSFDRAW_H
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#define _GAME_HSFDRAW_H
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#include "game/hsfman.h"
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#include "dolphin.h"
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void Hu3DDrawPreInit(void);
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void Hu3DDraw(ModelData *arg0, Mtx arg1, Vec *arg2);
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s32 ObjCullCheck(HsfData *arg0, HsfObject *arg1, Mtx arg2);
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void Hu3DDrawPost(void);
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void MakeDisplayList(s16 arg0, HsfData *arg1);
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HsfConstData *ObjConstantMake(HsfObject *arg0, u32 arg1);
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void mtxTransCat(Mtx arg0, float arg1, float arg2, float arg3);
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void mtxRotCat(Mtx arg0, float arg1, float arg2, float arg3);
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void mtxRot(Mtx arg0, float arg1, float arg2, float arg3);
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void mtxScaleCat(Mtx arg0, float arg1, float arg2, float arg3);
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s16 HmfInverseMtxF3X3(Mtx arg0, Mtx arg1);
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void SetDefLight(Vec arg0, Vec arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5, u8 arg6, u8 arg7, u8 arg8, u8 arg9, u8 argA);
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void Hu3DModelObjPosGet(s16 arg0, char *arg1, Vec *arg2);
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void Hu3DModelObjMtxGet(s16 arg0, char *arg1, Mtx arg2);
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void PGObjCall(ModelData *arg0, HsfObject *arg1);
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void PGObjCalc(ModelData *arg0, HsfObject *arg1);
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void PGObjReplica(ModelData *arg0, HsfObject *arg1);
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HsfObject *Hu3DObjDuplicate(HsfData *arg0, u32 arg1);
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void Hu3DModelObjDrawInit(void);
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void Hu3DModelObjDraw(s16 arg0, char *arg1, Mtx arg2);
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#endif
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