marioparty4/include/REL/w05Dll.h

60 lines
1.2 KiB
C

#include "dolphin/types.h"
#include "game/board/main.h"
#include "game/board/map_object.h"
// functions
void BoardCreate(void);
void BoardDestroy(void);
void fn_1_744(void);
void fn_1_788(void);
s32 fn_1_78C(void);
s32 fn_1_82C(void);
void fn_1_92C(void);
void fn_1_950(void);
void fn_1_954(void);
void fn_1_D4C(void);
void fn_1_D84(void);
void fn_1_E04(void);
void fn_1_E40(void);
s32 fn_1_1114(void);
s32 fn_1_1208(s16, f32, f32);
void fn_1_13D4(void);
void fn_1_14D0(void);
s16 fn_1_14FC(void);
void fn_1_155C(void);
void fn_1_1E44(void);
// structs
typedef struct bitcopy {
u32 unk_00;
s8 unk_04;
} bitcopy;
// data
extern BoardMapObject lbl_1_data_0[7];
extern s16 lbl_1_data_118;
extern s16 lbl_1_data_11A;
extern s16 lbl_1_data_11C;
extern s16 lbl_1_data_11E;
extern s16 lbl_1_data_120;
extern s32 lbl_1_data_124[8];
extern s32 lbl_1_data_144[2];
extern s32 lbl_1_data_14C;
extern s32 lbl_1_data_150[5];
extern s16 lbl_1_data_164;
extern u32 lbl_1_data_170[4];
extern s32 lbl_1_data_180;
extern s16 lbl_1_data_184;
extern s32 lbl_1_data_188[4];
extern s32 lbl_1_data_198[2];
// bss
extern s16 lbl_1_bss_28;
extern s16 lbl_1_bss_14[7];
extern s32* lbl_1_bss_10;
extern s16 lbl_1_bss_8[4];
extern Process* lbl_1_bss_4;
extern bitcopy* lbl_1_bss_0;