marioparty4/src/game/board/mg_setup.c

1327 lines
40 KiB
C

#include "game/board/mg_setup.h"
#include "game/audio.h"
#include "game/objsub.h"
#include "game/wipe.h"
#include "game/flag.h"
#include "game/window.h"
#include "game/board/main.h"
#include "game/board/audio.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/ui.h"
#include "game/board/tutorial.h"
#include "game/board/window.h"
#include "ext_math.h"
// structs
typedef struct structActiveMG {
s16 unk_00;
s8 unk_02;
s8 unk_03;
s32 unk_04;
} structActiveMG;
typedef struct unkSubstructR31 {
s16 unk_00[4];
char unk_08[0x14];
Vec unk_1C[13][13];
} unkSubstructR31;
typedef struct bitcopy {
struct {
u8 field00_bit0 : 1;
u8 field00_bit1 : 3;
u8 field00_bit4 : 2;
u8 field00_bit6 : 1;
u8 field00_bit7 : 1;
};
struct {
u8 field01_bit0 : 4;
};
u8 unk_02;
s8 unk_03;
s16 unk_04;
u8 unk_06;
u8 unk_07;
f32 unk_08;
unkSubstructR31* unk_0C;
} bitcopy;
// bss
static structActiveMG activeMG[4];
static s16 mgListAll[0x20];
static s16 mgPlay4P[8];
// data
static s32 mgSetupSprTbl[13] = {
DATA_MAKE_NUM(DATADIR_BOARD, 0x4B), DATA_MAKE_NUM(DATADIR_BOARD, 0x4C), DATA_MAKE_NUM(DATADIR_BOARD, 0x4D), DATA_MAKE_NUM(DATADIR_BOARD, 0x4E),
DATA_MAKE_NUM(DATADIR_BOARD, 0x4F), DATA_MAKE_NUM(DATADIR_BOARD, 0x52), DATA_MAKE_NUM(DATADIR_BOARD, 0x50), DATA_MAKE_NUM(DATADIR_BOARD, 0x51),
DATA_MAKE_NUM(DATADIR_BOARD, 0x53), DATA_MAKE_NUM(DATADIR_BOARD, 0x54), DATA_MAKE_NUM(DATADIR_BOARD, 0x55), DATA_MAKE_NUM(DATADIR_BOARD, 0x68),
DATA_MAKE_NUM(DATADIR_BOARD, 0x56)
};
static Vec statusLayout4P[4] = {
{ 170.0f, 244.0f, 0.0f },
{ 406.0f, 244.0f, 0.0f },
{ 170.0f, 364.0f, 0.0f },
{ 406.0f, 364.0f, 0.0f },
};
static Vec statusLayout1Vs3[4] = {
{ 170.0f, 304.0f, 0.0f },
{ 406.0f, 224.0f, 0.0f },
{ 406.0f, 304.0f, 0.0f },
{ 406.0f, 384.0f, 0.0f },
};
static Vec statusLayout2Vs2[4] = {
{ 170.0f, 260.0f, 0.0f },
{ 170.0f, 348.0f, 0.0f },
{ 406.0f, 260.0f, 0.0f },
{ 406.0f, 348.0f, 0.0f },
};
static s32 luckyMessTbl[9] = {
MAKE_MESSID(0x14, 0x00), MAKE_MESSID(0x14, 0x05), MAKE_MESSID(0x14, 0x0A), MAKE_MESSID(0x14, 0x0F),
MAKE_MESSID(0x14, 0x14), MAKE_MESSID(0x14, 0x19), MAKE_MESSID(0x14, 0x00), MAKE_MESSID(0x14, 0x00),
MAKE_MESSID(0x14, 0x00)
};
// sbss
static u8 mgType;
static s32 luckyF;
static f32 hilitePos;
static s16 mgNext;
static u8 mgPlay4PLen;
static u8 mgPlay1Vs3Len;
static u8 mgPlay2Vs2Len;
static u8 mgPlayBattleLen;
static s16 mgPlay1Vs3[3];
static s16 mgPlay2Vs2[3];
static s16 mgPlayBattle[2];
static u8 hiliteTimer;
static u8 hiliteBlinkLen;
static u8 hiliteShowF;
static omObjData* mgSetupObj;
static Process* mgSetupProc;
// sdata
static u8 luckyValue = 0xFF;
static s8 cursorPos = 0xFF;
// determined functions
static void DestroyMGSetup(void);
static void ExecMGSetup(void);
static void DetermineMGList(bitcopy*);
static void SetupStatusLayout(void);
static s32 GetMGType(void);
static s32 GetMGTypeTeam(void);
static void CreateMGSetup(void);
static void UpdateMGSetup(omObjData*);
static void CenterStatus(bitcopy*, omObjData*);
static void SeparateStatus(bitcopy*, omObjData*);
static void PopupVS(bitcopy*, omObjData*);
static void FallMGType(bitcopy*, omObjData*);
static void LuckyMGFall(bitcopy*, omObjData*);
static void HideLuckyValue(void);
static void UpdateLuckyValue(bitcopy*, omObjData*);
static void UpdateMGList(bitcopy*, omObjData*);
// FUNCTIONS //
void BoardMGSetupExec(void) {
mgSetupProc = HuPrcChildCreate(&ExecMGSetup, 0x2006, 0x3800, 0, boardMainProc);
HuPrcDestructorSet2(mgSetupProc, &DestroyMGSetup);
while (mgSetupProc != 0) {
HuPrcVSleep();
}
}
static void DestroyMGSetup(void) {
GWSystem.player_curr = 0;
mgSetupProc = NULL;
}
static inline s32 setupObjGet(void) {
bitcopy* work = (bitcopy*) mgSetupObj->work;
return work->field00_bit1;
}
static void ExecMGSetup(void) {
s32 sp60[9] = {
DATADIR_W01, DATADIR_W02, DATADIR_W03,
DATADIR_W04, DATADIR_W05, DATADIR_W06,
DATADIR_W10, DATADIR_W20, DATADIR_W21
};
Vec sp54;
u16 var_r24;
s32 var_r22;
s32 var_r23;
s32 var_r31;
u32 var_r30;
bitcopy* temp_r29;
bitcopy* temp_r28;
bitcopy* temp_r27;
bitcopy* temp_r26;
bitcopy* temp_r25;
luckyF = 0;
mgNext = 0;
GWSystem.player_curr = -1;
GWLuckyValueSet(1);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
activeMG[var_r31].unk_00 = -1;
activeMG[var_r31].unk_04 = 0;
}
BoardPlayerMoveAwayStartCurr(GWPlayer[GWSystem.player_curr].space_curr, 1);
BoardCameraMoveSet(0);
BoardCameraTargetSpaceSet(BoardSpaceStarGetCurr());
sp54.x = 0.0f;
sp54.y = 150.0f;
sp54.z = 0.0f;
BoardCameraMotionStartEx(-1, NULL, &sp54, 1300.0f, -1.0f, 21);
BoardCameraMotionWait();
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
BoardFilterFadeInit(0x1E, 0xA0U);
CreateMGSetup();
while (setupObjGet() != 7) {
HuPrcVSleep();
}
if (BoardRandMod(0x64U) < 5U) {
HuPrcSleep(0x1E);
luckyF = 1;
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 4;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
HuAudFXPlay(0x35C);
while (setupObjGet() != 7) {
HuPrcVSleep();
}
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit1 = 1;
temp_r28->unk_02 = 0;
temp_r28->unk_03 = 0;
temp_r28->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
var_r30 = luckyMessTbl[GWBoardGet()];
BoardWinCreate(2, var_r30, BoardWinPortraitGetStar());
BoardWinWait();
BoardWinKill();
temp_r27 = (bitcopy*) mgSetupObj->work;
temp_r27->field00_bit1 = 5;
temp_r27->unk_02 = 0;
temp_r27->unk_03 = 0;
temp_r27->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
switch (GWLuckyValueGet()) {
case 1:
var_r30 = luckyMessTbl[GWBoardGet()] + 1;
break;
case 2:
var_r30 = luckyMessTbl[GWBoardGet()] + 2;
break;
case 3:
var_r30 = luckyMessTbl[GWBoardGet()] + 3;
break;
}
BoardWinCreate(2, var_r30, BoardWinPortraitGetStar());
BoardWinWait();
var_r30 = luckyMessTbl[GWBoardGet()] + 4;
BoardWinCreate(2, var_r30, BoardWinPortraitGetStar());
BoardWinWait();
BoardWinKill();
HideLuckyValue();
} else {
temp_r26 = (bitcopy*) mgSetupObj->work;
temp_r26->field00_bit1 = 1;
temp_r26->unk_02 = 0;
temp_r26->unk_03 = 0;
temp_r26->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
}
temp_r25 = (bitcopy*) mgSetupObj->work;
temp_r25->field00_bit1 = 6;
temp_r25->unk_02 = 0;
temp_r25->unk_03 = 0;
temp_r25->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
HuDataDirClose(DATADIR_BOARD);
HuDataDirClose(DATADIR_BGUEST);
HuDataDirClose(sp60[GWBoardGet()]);
HuPrcSleep(2);
if (_CheckFlag(FLAG_ID_MAKE(0, 11)) != 0) {
var_r23 = 0x140000;
} else {
var_r23 = mgInfoTbl[mgNext].data_dir;
}
var_r22 = BoardDataDirReadAsync(var_r23);
BoardAudSeqFadeOut(0, 1000);
_SetFlag(FLAG_ID_MAKE(1, 14));
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
while (WipeStatGet() != 0) {
HuPrcVSleep();
}
HuAudFXAllStop();
_SetFlag(FLAG_ID_MAKE(1, 28));
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardStatusItemHideSet(var_r31, 1);
}
((bitcopy*) (mgSetupObj->work))->field00_bit0 = 1;
BoardDataAsyncWait(var_r22);
var_r24 = mgNext + 0x191;
BoardMGSetupPlayPush(mgType, var_r24);
GWMGTypeSet(-1);
GWMGAvailSet(var_r24);
GWSystem.mg_next = var_r24 - 0x191;
_SetFlag(0x10002U);
if (GWSystem.turn == GWSystem.max_turn) {
_SetFlag(0xAU);
}
BoardNextOvlSet(3);
HuPrcEnd();
}
static void DetermineMGList(bitcopy* arg0) {
MgInfo* var_r31;
s32 temp_r23;
s32 var_r30;
s16* var_r28;
s32 var_r22;
s32 var_r21;
s32 var_r24;
s32 var_r27;
u32 temp_r20;
s32 var_r29;
u32 var_r19;
s32 temp_r18;
u32* temp_r26;
s16* temp_r25;
var_r24 = 0;
var_r31 = mgInfoTbl;
for (var_r27 = 0; var_r31->ovl != 0xFFFF; var_r31++, var_r27++) {
if ((var_r31->flag & 1) == 0) {
mgListAll[var_r24] = (var_r31 - mgInfoTbl) + 0x191;
var_r24++;
}
}
mgListAll[var_r24] = -1;
temp_r26 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r27 * 4, MEMORY_DEFAULT_NUM);
temp_r25 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r27 * 2, MEMORY_DEFAULT_NUM);
var_r31 = mgInfoTbl;
for (var_r29 = var_r30 = 0; var_r30 < var_r27; var_r30++, var_r31++) {
if ((mgType == var_r31->type) && (var_r31->ovl != 0x29)) {
if ((GWMGListGet() != 2) || (GWMGCustomGet(var_r30 + 0x191) != 0)) {
if (GWMGListGet() == 1) {
var_r21 = 0;
var_r28 = &mgListAll[0];
while (*var_r28 != -1) {
if (var_r30 + 0x191 == *var_r28) {
var_r21 = 1;
break;
}
var_r28++;
}
if (var_r21 != 0) continue;
}
temp_r26[var_r29] = var_r31->name_mess;
temp_r25[var_r29] = var_r30;
var_r29++;
}
}
}
var_r19 = var_r29;
var_r30 = 0;
while (var_r30 < arg0->field01_bit0) {
var_r29 = BoardRandMod(var_r19);
temp_r20 = temp_r26[var_r29];
temp_r23 = temp_r25[var_r29];
temp_r18 = temp_r23 + 0x191;
if (GWMGListGet() == 2 || BoardMGSetupPlaySearch(mgType, temp_r18) == 0) {
var_r22 = 0;
for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
if (temp_r20 == activeMG[var_r29].unk_04) {
var_r22 = 1;
break;
}
}
if (var_r22 == 0) {
if (GWMGAvailGet(temp_r23 + 0x191) == 0) {
activeMG[var_r30].unk_03 = 0;
} else {
activeMG[var_r30].unk_03 = 1;
}
activeMG[var_r30].unk_04 = temp_r20;
activeMG[var_r30].unk_02 = temp_r23;
var_r30++;
}
}
}
HuMemDirectFree(temp_r26);
HuMemDirectFree(temp_r25);
}
static void SetupStatusLayout(void) {
s32 var_r27;
s32 var_r26;
s32 var_r28;
s32 var_r30;
s32 var_r29;
s32 var_r31;
if (mgType != 0) {
if (mgType == 1) {
for (var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r27 = var_r31;
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
var_r28++;
} else {
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
var_r26 = var_r31;
}
}
if (var_r28 == 1) {
BoardStatusTargetPosSet(var_r27, statusLayout1Vs3);
var_r30 = 1;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 != var_r27) {
BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r30++]);
}
}
return;
}
BoardStatusTargetPosSet(var_r26, statusLayout1Vs3);
var_r29 = 1;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 == var_r26) {
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r29++]);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
return;
}
var_r30 = 2;
for (var_r29 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r29++]);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r30++]);
GWPlayer[var_r31].team_backup = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
}
}
static s32 GetMGType(void) {
s32 var_r27;
s32 var_r28;
s32 var_r30;
s32 var_r31;
s32 var_r25;
s32 var_r26;
s8 var_r29;
for (var_r28 = var_r30 = var_r27 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r30++;
} else if (GWPlayer[var_r31].color == 1) {
var_r28++;
} else {
var_r27++;
}
}
if ((var_r30 != 2) || (var_r28 != 2)) {
if (var_r27 == 4) {
var_r31 = BoardRandMod(4);
GWPlayer[var_r31].color = 1;
var_r27 = 3;
var_r28 = 1;
var_r30 = 0;
}
var_r26 = var_r25 = -1;
if (var_r30 == 3) {
var_r26 = 2;
var_r25 = 1;
} else if (var_r28 == 3) {
var_r26 = 1;
var_r25 = 2;
}
if (((var_r27 >= 3) || ((var_r27 == 2) && (var_r28 == 1) && (var_r30 == 1))) && (BoardRandMod(0x64U) > 0x28U)) {
if (var_r30 == 1) {
var_r29 = 2;
} else {
var_r29 = 1;
}
do {
var_r31 = BoardRandMod(4);
} while (GWPlayer[var_r31].color != 3);
GWPlayer[var_r31].color = var_r29;
if (var_r29 == 1) {
var_r29 = 2;
} else {
var_r29 = 1;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 3) {
GWPlayer[var_r31].color = var_r29;
}
}
} else {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if ((GWPlayer[var_r31].color == 3) || (GWPlayer[var_r31].color == 0)) {
if (var_r26 == -1) {
if (BoardRandMod(0x64) < 0x32) {
var_r29 = 2;
} else {
var_r29 = 1;
}
} else if (BoardRandMod(0x64) < 0x5A) {
var_r29 = var_r26;
} else {
var_r29 = var_r25;
}
GWPlayer[var_r31].color = var_r29;
}
}
}
}
for (var_r30 = var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r30++;
} else if (GWPlayer[var_r31].color == 1) {
var_r28++;
}
}
if (var_r30 == 1 || var_r30 == 3) {
return 1;
} else if (var_r30 == 2) {
return 2;
} else {
return 0;
}
}
static void UnusedFloat(void)
{
(void)288.0f;
(void)-98.0f;
(void)674.0f;
}
static s32 GetMGTypeTeam(void) {
s8 sp12[4];
s8 spE[4];
s8 spA[4];
s8 sp8[2] = { 2, 1 };
s32 var_r30;
s32 var_r31;
s32 temp_r25;
s8 var_r27;
s8 var_r26;
s8 var_r28;
s8* var_r29;
spA[0] = spA[1] = spA[2] = spA[3] = -1;
spE[0] = spE[1] = spE[2] = spE[3] = -1;
sp12[0] = sp12[1] = sp12[2] = sp12[3] = -1;
for (var_r28 = var_r27 = var_r26 = var_r31 = 0; var_r31 < 4; var_r31++) {
switch (GWPlayer[var_r31].color) {
case 2:
sp12[var_r28] = var_r31;
var_r28++;
break;
case 1:
spE[var_r26] = var_r31;
var_r26++;
break;
default:
spA[var_r27] = var_r31;
var_r27++;
break;
}
}
if (var_r27 != 0) {
for (var_r31 = 0; var_r31 < var_r27; var_r31++) {
GWPlayer[spA[var_r31]].color = sp8[BoardRandMod(2)];
}
return GetMGTypeTeam();
}
if ((var_r28 == 4) || (var_r26 == 4)) {
return 0;
}
if ((var_r28 == 1) || (var_r26 == 1)) {
if (var_r28 == 1) {
var_r29 = sp12;
} else {
var_r29 = spE;
}
if (BoardRandMod(0x64U) < 0x46U) {
var_r30 = BoardPlayerSameTeamFind(*var_r29);
GWPlayer[*var_r29].color = GWPlayer[var_r30].color;
return 0;
}
var_r30 = BoardPlayerSameTeamFind(*var_r29);
GWPlayer[var_r30].color = GWPlayer[*var_r29].color;
return 2;
}
var_r30 = BoardPlayerSameTeamFind(sp12[0]);
if (GWPlayer[sp12[0]].color != GWPlayer[var_r30].color) {
temp_r25 = GWPlayer[var_r30].color;
GWPlayer[var_r30].color = GWPlayer[sp12[0]].color;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if ((var_r31 != sp12[0]) && (var_r31 != var_r30)) {
break;
}
}
GWPlayer[var_r31].color = temp_r25;
var_r30 = BoardPlayerSameTeamFind(var_r31);
GWPlayer[var_r30].color = temp_r25;
}
return 2;
}
static void CreateMGSetup(void) {
s32 var_r30;
unkSubstructR31* temp_r31;
bitcopy* temp_r28;
bitcopy* temp_r29;
mgSetupObj = omAddObjEx(boardObjMan, 0x200, 0U, 0U, -1, UpdateMGSetup);
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit0 = 0;
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 0;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
temp_r28->unk_0C = HuMemDirectMallocNum(HEAP_SYSTEM, 0x154, MEMORY_DEFAULT_NUM);
temp_r31 = temp_r28->unk_0C;
temp_r31->unk_00[0] = HuSprGrpCreate(0xD);
for (var_r30 = 0; var_r30 < 13; var_r30++) {
BoardSpriteCreate(mgSetupSprTbl[var_r30], 0x5DC, NULL, &temp_r31->unk_00[var_r30] + 1);
HuSprGrpMemberSet(*temp_r31->unk_00, var_r30, *(&temp_r31->unk_00[var_r30] + 1));
HuSprAttrSet(*temp_r31->unk_00, var_r30, 4);
temp_r31->unk_1C[0][var_r30].x = temp_r31->unk_1C[0][var_r30].y = temp_r31->unk_1C[0][var_r30].z = 0.0f;
temp_r31->unk_1C[1][var_r30].x = temp_r31->unk_1C[1][var_r30].y = temp_r31->unk_1C[1][var_r30].z = 0.0f;
}
HuSprGrpPosSet(temp_r31->unk_00[0], 288.0f, 240.0f);
}
static void UpdateMGSetup(omObjData* arg0) {
bitcopy* var_r31;
s32 var_r29;
var_r31 = (bitcopy*) arg0->work;
if (var_r31->field00_bit0 != 0 || BoardIsKill() != 0) {
for (var_r29 = 0; var_r29 < 4; var_r29++) {
if (activeMG[var_r29].unk_00 != -1) {
HuWinKill(activeMG[var_r29].unk_00);
activeMG[var_r29].unk_00 = -1;
}
}
HuSprGrpKill(var_r31->unk_0C->unk_00[0]);
HuMemDirectFree(var_r31->unk_0C);
mgSetupObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
} else if (var_r31->unk_06 != 0) {
var_r31->unk_06--;
} else {
switch (var_r31->field00_bit1) {
case 0:
CenterStatus(var_r31, arg0);
break;
case 1:
SeparateStatus(var_r31, arg0);
break;
case 2:
PopupVS(var_r31, arg0);
break;
case 3:
FallMGType(var_r31, arg0);
break;
case 4:
LuckyMGFall(var_r31, arg0);
break;
case 5:
UpdateLuckyValue(var_r31, arg0);
break;
case 6:
UpdateMGList(var_r31, arg0);
break;
case 7:
break;
}
}
}
static void CenterStatus(bitcopy* arg0, omObjData* arg1) {
s32 var_r31;
bitcopy* temp_r30;
if (arg0->unk_02 == 0) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardStatusItemHideSet(var_r31, 0);
BoardStatusTargetPosSet(var_r31, &statusLayout4P[var_r31]);
}
arg0->unk_02 = 1;
HuAudFXPlay(0x354);
return;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (!BoardStatusStopCheck(var_r31)) {
return;
}
}
if ((s32) GWSystem.team != 0) {
mgType = GetMGTypeTeam();
} else {
mgType = GetMGType();
}
if (mgType == 0) {
arg0->field01_bit0 = 4;
} else {
arg0->field01_bit0 = 3;
}
SetupStatusLayout();
DetermineMGList(arg0);
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
BoardTutorialHookExec(0x1A, 0);
}
temp_r30 = (bitcopy*) mgSetupObj->work;
temp_r30->field00_bit1 = 2;
temp_r30->unk_02 = 0;
temp_r30->unk_03 = 0;
temp_r30->unk_04 = 0;
}
static void SeparateStatus(bitcopy* arg0, omObjData* arg1) {
Vec sp8;
f32 temp_f30;
f32 temp_f29;
s32 var_r28;
bitcopy* temp_r29;
unkSubstructR31* temp_r27;
temp_r27 = arg0->unk_0C;
switch (arg0->unk_02) {
case 0:
for (var_r28 = 0; var_r28 < 4; var_r28++) {
BoardStatusPosGet(var_r28, &sp8);
if (sp8.x < 288.0f) {
sp8.x = -98.0f;
} else {
sp8.x = 674.0f;
}
BoardStatusTargetPosSet(var_r28, &sp8);
}
arg0->unk_02 = 1;
arg0->unk_03 = 0;
return;
case 1:
if ((s8) arg0->unk_03 >= 0x5A) {
arg0->unk_03 = 0;
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 7;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
return;
}
OSu8tof32((u8*)&arg0->unk_03, &temp_f29);
temp_f30 = sind(temp_f29) * 4.0 + 1.0;
arg0->unk_03 += 6;
if (arg0->unk_03 > 0x5A) {
arg0->unk_03 = 0x5A;
}
HuSprScaleSet(temp_r27->unk_00[0], 0, temp_f30, temp_f30);
if (arg0->unk_03 > 0x3C) {
HuSprTPLvlSet(temp_r27->unk_00[0], 0, (90.0f - arg0->unk_03) / 30.0f);
}
}
}
static void PopupVS(bitcopy* arg0, omObjData* arg1) {
f32 var_f30;
f32 temp_f31;
bitcopy* temp_r28;
unkSubstructR31* temp_r29;
temp_r29 = arg0->unk_0C;
if (arg0->unk_02 == 0) {
HuSprAttrReset(temp_r29->unk_00[0], 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(temp_r29->unk_00[0], 0, 8);
HuSprScaleSet(temp_r29->unk_00[0], 0, 0.001f, 0.001f);
HuSprPosSet(temp_r29->unk_00[0], 0, 0.0f, 64.0f);
arg0->unk_02 = 1;
HuAudFXPlay(0x355);
return;
}
OSs16tof32(&arg0->unk_04, &temp_f31);
if (arg0->unk_04 < 0x5A) {
var_f30 = 2.0 * sind(temp_f31);
} else {
var_f30 = 1.0 + sind(temp_f31);
if (arg0->unk_04 >= 0xB4) {
var_f30 = 1.0f;
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit1 = 3;
temp_r28->unk_02 = 0;
temp_r28->unk_03 = 0;
temp_r28->unk_04 = 0;
arg0->unk_06 = 0x3C;
}
}
HuSprScaleSet(temp_r29->unk_00[0], 0, var_f30, var_f30);
arg0->unk_04 += 9;
if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && arg0->field00_bit1 == 3) {
BoardTutorialHookExec(0x1B, 0);
if (*boardTutorialData == 1) {
arg0->field00_bit1 = 0;
}
}
}
static void FallMGType(bitcopy* arg0, omObjData* arg1) {
Vec sp10;
s16 sp8[3] = { 3, 1, 2 };
Vec* temp_r4;
Vec* temp_r5;
s16 temp_r30;
bitcopy* temp_r29;
unkSubstructR31* temp_r31;
temp_r31 = arg0->unk_0C;
temp_r30 = sp8[mgType];
if (arg0->unk_02 == 0) {
HuSprAttrReset(temp_r31->unk_00[0], temp_r30, HUSPR_ATTR_DISPOFF);
temp_r31->unk_1C[0][temp_r30].y = -284.0f;
temp_r31->unk_1C[1][temp_r30].y = -128.0f;
arg0->unk_02 = 1;
}
VECSubtract(&temp_r31->unk_1C[1][temp_r30], &temp_r31->unk_1C[0][temp_r30], &sp10);
if (VECMag(&sp10) <= 1.0f) {
temp_r31->unk_1C[0][temp_r30] = temp_r31->unk_1C[1][temp_r30];
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 7;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
} else {
VECScale(&sp10, &sp10, 0.1f);
VECAdd(&sp10, &temp_r31->unk_1C[0][temp_r30], &temp_r31->unk_1C[0][temp_r30]);
}
HuSprPosSet(temp_r31->unk_00[0], temp_r30, temp_r31->unk_1C[0][temp_r30].x, temp_r31->unk_1C[0][temp_r30].y);
}
static void LuckyMGFall(bitcopy* arg0, omObjData* arg1) {
u16 spC;
u16 spA;
s16 sp8[3] = { 3, 1, 2 };
Vec* temp_r25;
Vec* temp_r27;
Vec* temp_r28;
s16 temp_r24;
bitcopy* temp_r26;
u8 temp_r0;
unkSubstructR31* temp_r29;
f32 var_f30;
temp_r29 = arg0->unk_0C;
temp_r24 = sp8[mgType];
temp_r28 = &temp_r29->unk_1C[0][4];
temp_r25 = &temp_r29->unk_1C[1][4];
temp_r27 = &temp_r29->unk_1C[0][temp_r24];
switch (arg0->unk_02) {
case 0:
HuSprAttrReset(temp_r29->unk_00[0], 4, HUSPR_ATTR_DISPOFF);
temp_r28->y = -284.0f;
temp_r25->y = -128.0f;
arg0->unk_02 = 1;
break;
case 1:
temp_r28->y += 10.0f;
if (temp_r25->y < temp_r28->y) {
arg0->unk_02 = 2;
arg0->unk_03 = 0;
temp_r28->y = temp_r25->y;
HuAudFXPlay(0x35D);
}
break;
case 2:
temp_r27->y += 10.0f;
if (328.0f < temp_r27->y) {
HuSprAttrReset(temp_r29->unk_00[0], temp_r24, HUSPR_ATTR_DISPOFF);
temp_r26 = (bitcopy*) mgSetupObj->work;
temp_r26->field00_bit1 = 7;
temp_r26->unk_02 = 0;
temp_r26->unk_03 = 0;
temp_r26->unk_04 = 0;
} else if (arg0->unk_03 < 0x1E) {
OSs8tof32(&arg0->unk_03, &var_f30);
HuSprZRotSet(temp_r29->unk_00[0], temp_r24, var_f30);
arg0->unk_03++;
}
break;
}
HuSprPosSet(temp_r29->unk_00[0], 4, temp_r28->x, temp_r28->y);
HuSprPosSet(temp_r29->unk_00[0], temp_r24, temp_r27->x, temp_r27->y);
}
static void HideLuckyValue(void) {
f32 var_f31;
bitcopy* temp;
unkSubstructR31* temp_r31;
temp = (bitcopy*) mgSetupObj->work;
temp_r31 = temp->unk_0C;
for (var_f31 = 1.0f; var_f31 > 0.1f; var_f31 -= 0.1f) {
HuSprTPLvlSet(temp_r31->unk_00[0], 8, var_f31);
HuSprTPLvlSet(temp_r31->unk_00[0], 9, var_f31);
HuPrcVSleep();
}
HuSprAttrSet(temp_r31->unk_00[0], 8, 4);
HuSprAttrSet(temp_r31->unk_00[0], 9, 4);
}
static void UpdateLuckyValue(bitcopy* arg0, omObjData* arg1) {
s32 var_r23;
f32 temp_f29;
s32 temp_r3;
bitcopy* temp_r26;
unkSubstructR31* temp_r27;
f32 temp_f28;
u8 spC;
temp_r27 = arg0->unk_0C;
switch (arg0->unk_02) {
case 0:
HuSprAttrReset(temp_r27->unk_00[0], 8, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(temp_r27->unk_00[0], 9, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(temp_r27->unk_00[0], 8, 8);
HuSprAttrSet(temp_r27->unk_00[0], 9, 8);
HuSprPosSet(temp_r27->unk_00[0], 8, 0.0f, 0.0f);
HuSprPosSet(temp_r27->unk_00[0], 9, 0.0f, 0.0f);
HuSprScaleSet(temp_r27->unk_00[0], 8, 0.001f, 0.001f);
HuSprScaleSet(temp_r27->unk_00[0], 9, 0.001f, 0.001f);
HuSprBankSet(temp_r27->unk_00[0], 9, 1);
arg0->unk_04 = 0;
arg0->unk_02 = 1;
arg0->unk_03 = 0;
temp_r3 = BoardRandMod(0x64U);
if (temp_r3 < 0x55) {
GWLuckyValueSet(2);
return;
}
if (temp_r3 >= 0x5F) return;
GWLuckyValueSet(3);
return;
case 1:
if (arg0->unk_03 < 0x5A) {
OSu8tof32((u8*) &arg0->unk_03, &temp_f28);
temp_f29 = sind(temp_f28);
HuSprScaleSet(temp_r27->unk_00[0], 8, temp_f29, temp_f29);
HuSprScaleSet(temp_r27->unk_00[0], 9, temp_f29, temp_f29);
arg0->unk_03 += 2;
return;
}
arg0->unk_02 = 2;
arg0->unk_06 = BoardRandMod(0xCU) + 0x12;
arg0->unk_03 = 0;
arg0->unk_08 = 0.8f;
return;
case 2:
arg0->unk_08 *= 0.97f;
hilitePos += arg0->unk_08;
if (hilitePos >= 3.0f) {
hilitePos = 0.0f;
}
OSf32tos8(&hilitePos, (s8*)&spC);
if (spC != luckyValue) {
HuAudFXPlay(0x304);
luckyValue = spC;
}
HuSprBankSet(temp_r27->unk_00[0], 9, luckyValue);
if (arg0->unk_08 < 0.05f) {
if (luckyValue != GWLuckyValueGet() - 1) {
arg0->unk_08 *= 1.0309278f;
return;
}
HuAudFXPlay(0x305);
HuAudFXPlay(0x357);
HuAudFXPlay(0x358);
arg0->unk_02 = 3;
arg0->unk_03 = 0;
arg0->unk_04 = 0;
return;
}
break;
case 3:
arg0->unk_04 += 8;
if (arg0->unk_04 >= 0x438) {
temp_r26 = (bitcopy*) mgSetupObj->work;
temp_r26->field00_bit1 = 7;
temp_r26->unk_02 = 0;
temp_r26->unk_03 = 0;
temp_r26->unk_04 = 0;
return;
}
temp_f28 = (arg0->unk_04 % 360);
temp_f29 = (1.0 + (0.5 * sind(temp_f28)));
HuSprScaleSet(temp_r27->unk_00[0], 8, temp_f29, temp_f29);
HuSprScaleSet(temp_r27->unk_00[0], 9, temp_f29, temp_f29);
break;
}
}
static f32 cursorYTbl[4] = {
64.0f, 88.0f, 112.0f, 136.0f
};
static f32 hiliteYTbl[4] = {
60.0f, 84.0f, 108.0f, 132.0f
};
static GXColor hiliteColTbl[3] = {
{ 0xF8, 0xF2, 0x13, 0x00 },
{ 0xF8, 0xF2, 0x13, 0x00 },
{ 0xF8, 0xF2, 0x13, 0x00 }
};
static void UpdateMGList(bitcopy* arg0, omObjData* arg1) {
f32 sp18[2];
s32 sp14;
f32 var_f26;
f32 var_f25;
f32 var_f24;
f32 temp_f27;
s32 temp_r22;
s16 temp_r3;
s8 var_r17;
GXColor* temp_r18;
s32 var_r23;
bitcopy* temp_r21;
unkSubstructR31* temp_r24;
temp_r24 = arg0->unk_0C;
temp_r22 = mgType + 5;
switch (arg0->unk_02) {
case 0:
HuSprAttrSet(temp_r24->unk_00[0], temp_r22, 8);
HuSprAttrReset(temp_r24->unk_00[0], temp_r22, HUSPR_ATTR_DISPOFF);
HuSprPosSet(temp_r24->unk_00[0], temp_r22, 0.0f, 32.0f);
HuSprScaleSet(temp_r24->unk_00[0], temp_r22, 0.001f, 0.001f);
arg0->unk_04 = 0;
arg0->unk_02 = 1;
arg0->unk_03 = 0;
hilitePos = 0.0f;
for (var_r23 = 0; var_r23 < arg0->field01_bit0; var_r23++) {
HuWinMesSizeCancelCRSet(1);
HuWinMesMaxSizeGet(1, &sp18[0], activeMG[var_r23].unk_04);
var_f25 = 152.0f;
var_f24 = 280.0f + (var_r23 * 0x18);
temp_r3 = HuWinCreate(var_f25, var_f24, sp18[0], sp18[1], 0);
HuWinBGTPLvlSet(temp_r3, 0.0f);
HuWinMesSpeedSet(temp_r3, 0);
HuWinDispOff(temp_r3);
HuWinAttrSet(temp_r3, 0x100);
if (activeMG[var_r23].unk_03 != 0) {
sp14 = activeMG[var_r23].unk_04;
} else {
sp14 = MAKE_MESSID(9, 1);
}
HuWinMesSet(temp_r3, sp14);
activeMG[var_r23].unk_00 = temp_r3;
}
return;
case 1:
if (arg0->unk_03 < 0x5A) {
OSu8tof32((u8*) &arg0->unk_03, &var_f26);
temp_f27 = sind(var_f26);
arg0->unk_03 += 3;
HuSprScaleSet(temp_r24->unk_00[0], temp_r22, temp_f27, temp_f27);
return;
}
for (var_r23 = 0; var_r23 < arg0->field01_bit0; var_r23++) {
HuWinDispOn(activeMG[var_r23].unk_00);
}
HuSprAttrReset(temp_r24->unk_00[0], 0xA, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(temp_r24->unk_00[0], 0xA, 8);
HuSprPosSet(temp_r24->unk_00[0], 0xA, -148.0f, cursorYTbl[0]);
temp_r18 = &hiliteColTbl[mgType];
HuSprAttrReset(temp_r24->unk_00[0], 0xC, HUSPR_ATTR_DISPOFF);
HuSprPosSet(temp_r24->unk_00[0], 0xC, 0.0f, hiliteYTbl[0]);
HuSprTPLvlSet(temp_r24->unk_00[0], 0xC, 0.7f);
HuSprScaleSet(temp_r24->unk_00[0], 0xC, 32.0f, 3.5f);
HuSprColorSet(temp_r24->unk_00[0], 0xC, temp_r18->r, temp_r18->g, temp_r18->b);
arg0->unk_02 = 2;
arg0->unk_03 = 0;
arg0->unk_08 = 0.7f;
arg0->unk_07 = 0x23 - BoardRandMod(0x1EU);
return;
case 2:
hilitePos += arg0->unk_08;
if (hilitePos >= arg0->field01_bit0) {
hilitePos = 0.0f;
}
OSf32tos8(&hilitePos, &var_r17);
if (var_r17 != cursorPos) {
HuAudFXPlay(0x304);
cursorPos = var_r17;
}
HuSprPosSet(temp_r24->unk_00[0], 0xA, -148.0f, cursorYTbl[cursorPos]);
HuSprPosSet(temp_r24->unk_00[0], 0xC, 0.0f, hiliteYTbl[cursorPos]);
if (arg0->unk_07 != 0) {
arg0->unk_07--;
return;
}
arg0->unk_02 = 3;
return;
case 3:
arg0->unk_08 *= 0.97f;
hilitePos += arg0->unk_08;
if (hilitePos >= arg0->field01_bit0) {
hilitePos = 0.0f;
}
OSf32tos8(&hilitePos, &var_r17);
if (var_r17 != cursorPos) {
HuAudFXPlay(0x304);
cursorPos = var_r17;
}
HuSprPosSet(temp_r24->unk_00[0], 0xA, -148.0f, cursorYTbl[cursorPos]);
HuSprPosSet(temp_r24->unk_00[0], 0xC, 0.0f, hiliteYTbl[cursorPos]);
if (!(arg0->unk_08 < (0.02f + (0.02f * BoardRandFloat())))) return; // weird hacky garbage
HuAudFXPlay(0x305);
arg0->unk_02 = 4;
arg0->unk_03 = 0;
hiliteTimer = 0;
hiliteShowF = 1;
hiliteBlinkLen = 5;
mgNext = activeMG[cursorPos].unk_02;
HuWinMesSet(activeMG[cursorPos].unk_00, activeMG[cursorPos].unk_04);
return;
case 4:
if (arg0->unk_03++ > 0x78U) {
HuSprAttrSet(temp_r24->unk_00[0], 0xA, 4);
HuSprAttrSet(temp_r24->unk_00[0], 0xC, 4);
for (var_r23 = 0; var_r23 < arg0->field01_bit0; var_r23++) {
HuWinDispOff(activeMG[var_r23].unk_00);
}
arg0->unk_02 = 5;
arg0->unk_03 = 0;
return;
}
if (hiliteTimer < hiliteBlinkLen) {
hiliteTimer++;
} else {
hiliteShowF ^= 1;
hiliteTimer = 0;
}
if (hiliteShowF != 0) {
HuSprAttrReset(temp_r24->unk_00[0], 0xC, HUSPR_ATTR_DISPOFF);
return;
}
HuSprAttrSet(temp_r24->unk_00[0], 0xC, HUSPR_ATTR_DISPOFF);
return;
case 5:
if (arg0->unk_03 < 0x5A) {
OSu8tof32((u8*) &arg0->unk_03, &var_f26);
temp_f27 = (1.0 + (2.0 * sind(var_f26)));
arg0->unk_03 += 4;
if (arg0->unk_03 > 0x5A) {
arg0->unk_03 = 0x5A;
}
HuSprScaleSet(temp_r24->unk_00[0], temp_r22, temp_f27, temp_f27);
if (arg0->unk_03 > 0x3C) {
HuSprTPLvlSet(temp_r24->unk_00[0], temp_r22, (90.0f - arg0->unk_03) / 30.0f);
return;
}
} else {
HuSprAttrSet(temp_r24->unk_00[0], temp_r22, 4);
for (var_r23 = 0; var_r23 < arg0->field01_bit0; var_r23++) {
HuWinDispOff(activeMG[var_r23].unk_00);
}
arg0->unk_03 = 0;
arg0->unk_02 = 6;
temp_r21 = (bitcopy*) mgSetupObj->work;
temp_r21->field00_bit1 = 7;
temp_r21->unk_02 = 0;
temp_r21->unk_03 = 0;
temp_r21->unk_04 = 0;
}
break;
}
}
void BoardMGSetupPlayClear(void) {
mgPlay4PLen = mgPlay1Vs3Len = mgPlay2Vs2Len = mgPlayBattleLen = 0;
memset(mgPlay4P, 0, 0x10);
memset(mgPlay1Vs3, 0, 6);
memset(mgPlay2Vs2, 0, 6);
memset(mgPlayBattle, 0, 4);
}
s32 BoardMGSetupPlaySearch(s32 arg0, s16 arg1) {
s16* var_r31;
s16 var_r30;
s16 var_r29;
switch (arg0) {
case 0:
var_r29 = 8;
var_r31 = mgPlay4P;
break;
case 1:
var_r29 = 3;
var_r31 = mgPlay1Vs3;
break;
case 2:
var_r29 = 3;
var_r31 = mgPlay2Vs2;
break;
case 4:
var_r29 = 2;
var_r31 = mgPlayBattle;
break;
default:
return 0;
}
var_r30 = 0;
while (var_r30 < var_r29) {
if (arg1 == var_r31[var_r30]) {
return 1;
}
var_r30++;
}
return 0;
}
void BoardMGSetupPlayPush(s32 arg0, s16 arg1) {
s16 var_r29;
s16 temp_r28;
u8* var_r31;
s16* var_r30;
switch (arg0) { /* irregular */
case 0:
var_r31 = &mgPlay4PLen;
var_r29 = 8;
var_r30 = mgPlay4P;
break;
case 1:
var_r31 = &mgPlay1Vs3Len;
var_r29 = 3;
var_r30 = mgPlay1Vs3;
break;
case 2:
var_r31 = &mgPlay2Vs2Len;
var_r29 = 3;
var_r30 = mgPlay2Vs2;
break;
case 4:
var_r31 = &mgPlayBattleLen;
var_r29 = 2;
var_r30 = mgPlayBattle;
break;
default:
return;
}
temp_r28 = *var_r31;
var_r30[temp_r28] = arg1;
*var_r31 = temp_r28 + 1;
if (*var_r31 >= var_r29) {
*var_r31 = 0;
}
return;
}
void BoardMGSetupTutorialExec(void) {
s32 spC;
s32 sp8;
s16 var_r30;
s16* temp_r31;
s32 temp_r0;
s32 var_r26;
bitcopy* temp_r24;
bitcopy* temp_r25;
bitcopy* temp_r27;
bitcopy* temp_r29;
bitcopy* temp_r28;
*boardTutorialData = 1;
BoardFilterFadeInit(0x1E, 0xA0U);
for (var_r26 = 0; var_r26 < 4; var_r26++) {
activeMG[var_r26].unk_00 = -1;
activeMG[var_r26].unk_04 = 0;
}
CreateMGSetup();
while (setupObjGet() != 7) {
HuPrcVSleep();
}
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 1;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit1 = 6;
temp_r28->unk_02 = 0;
temp_r28->unk_03 = 0;
temp_r28->unk_04 = 0;
while (setupObjGet() != 7) {
HuPrcVSleep();
}
temp_r24 = (bitcopy*) mgSetupObj->work;
temp_r24->field00_bit0 = 1;
BoardFilterFadeOut(0x1E);
HuPrcSleep(0x1E);
}