marioparty4/src/REL/w04Dll/mg_item.c
2024-08-26 13:51:03 -07:00

656 lines
20 KiB
C
Executable file

#include "REL/w04Dll.h"
#include "game/audio.h"
#include "game/data.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "game/hsfanim.h"
#include "game/hsfdraw.h"
#include "game/hsfman.h"
#include "game/minigame_seq.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "game/sprite.h"
#include "game/window.h"
#include "game/board/audio.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/window.h"
#include "dolphin.h"
#include "ext_math.h"
static void fn_1_A71C(void);
static void fn_1_A7E8(void);
static void fn_1_C388(ModelData *model, ParticleData *particle, Mtx matrix);
static s16 lbl_1_bss_2AC;
static s16 lbl_1_bss_2A6[3];
static s16 lbl_1_bss_29E[4];
static s16 lbl_1_bss_298[3];
static float lbl_1_bss_294;
static s32 lbl_1_bss_290_pad;
static s32 lbl_1_bss_28C;
static AnimData *lbl_1_bss_288;
static char *lbl_1_data_51C[] = {
"item1", "item2", "item3",
"switch1", "switch2", "switch3"
};
static s32 lbl_1_data_534[] = {
0x00000466,
0x00000467,
0x00000468
};
static s32 lbl_1_data_540[] = {
DATA_MAKE_NUM(DATADIR_BOARD, 109),
DATA_MAKE_NUM(DATADIR_BOARD, 110),
DATA_MAKE_NUM(DATADIR_BOARD, 111),
DATA_MAKE_NUM(DATADIR_BOARD, 112),
DATA_MAKE_NUM(DATADIR_BOARD, 113),
DATA_MAKE_NUM(DATADIR_BOARD, 114),
DATA_MAKE_NUM(DATADIR_BOARD, 115),
DATA_MAKE_NUM(DATADIR_BOARD, 116),
DATA_MAKE_NUM(DATADIR_BOARD, 118),
DATA_MAKE_NUM(DATADIR_BOARD, 119),
DATA_MAKE_NUM(DATADIR_BOARD, 120),
DATA_MAKE_NUM(DATADIR_BOARD, 121),
DATA_MAKE_NUM(DATADIR_BOARD, 122),
DATA_MAKE_NUM(DATADIR_BOARD, 123),
DATA_MAKE_NUM(DATADIR_W02, 24),
DATA_MAKE_NUM(DATADIR_W02, 25),
DATA_MAKE_NUM(DATADIR_W02, 26),
-1
};
void fn_1_A0F8(void) {
Vec sp8;
s32 i;
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
for (i = 0; i < 3; i++) {
lbl_1_bss_29E[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 13), NULL, 1);
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
BoardModelAttrSet(lbl_1_bss_29E[i], 0x40000002);
}
BoardModelPosGet(lbl_1_bss_14[6], &sp8);
lbl_1_bss_294 = sp8.y;
}
void fn_1_A1F0(void) {
Vec sp38[3];
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
float var_f31;
s16 temp_r29;
s32 var_r30;
s32 i;
lbl_1_bss_2AC = GWSystem.player_curr;
temp_r29 = BoardModelMotionCreate(lbl_1_bss_14[10], DATA_MAKE_NUM(DATADIR_BGUEST, 25));
HuPrcSleep(60);
var_f31 = 0.0f;
for (i = 0; i < 30; i++) {
var_f31 += 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardModelMotionStart(lbl_1_bss_14[10], temp_r29, 0);
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i], &sp38[i]);
}
while (TRUE) {
var_r30 = 0;
for (i = 0; i < 3; i++) {
BoardModelPosGet(lbl_1_bss_298[i], &sp2C);
sp2C.y += 2.0f;
if (sp2C.y >= sp38[i].y) {
sp2C.y = sp38[i].y;
var_r30++;
}
BoardModelPosSetV(lbl_1_bss_298[i], &sp2C);
}
if (var_r30 == 3) {
break;
}
HuPrcVSleep();
}
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i], lbl_1_bss_298[i]);
}
while (BoardModelMotionTimeGet(lbl_1_bss_14[10]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[10])) {
HuPrcVSleep();
}
BoardModelMotionShiftSet(lbl_1_bss_14[10], 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
BoardAudSeqPause(0, 1, 1000);
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
HuPrcSleep(20);
HuAudFXPlay(0x469);
HuPrcSleep(50);
BoardMusStart(1, 0x1E, 0x7F, 0);
HuAudFXPlay(0x46C);
while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < 202.0f) {
HuPrcVSleep();
}
BoardModelMotionTimeSet(lbl_1_bss_14[6], 202.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
BoardModelMotionKill(lbl_1_bss_14[10], temp_r29);
sp14.x = -35.0f;
sp14.y = sp14.z = 0.0f;
sp8.x = 0.0f;
sp8.y = 0.0f;
sp8.z = -150.0f;
BoardCameraMotionStartEx(lbl_1_bss_14[6], &sp14, &sp8, 1500.0f, 25.0f, 21);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp2C);
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[4], &sp20);
sp20.z = sp2C.z - 50.0f;
sp20.y = sp2C.y;
BoardPlayerPosLerpStart(lbl_1_bss_2AC, &sp2C, &sp20, 0x3C);
while (GWPlayer[lbl_1_bss_2AC].moving) {
HuPrcVSleep();
}
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0xB4, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
BoardCameraMotionWait();
fn_1_A7E8();
BoardMGExit();
while (TRUE) {
if (BoardMGDoneFlagGet() == 1) {
BoardMGDoneFlagSet(0);
fn_1_BA7C();
break;
}
HuPrcVSleep();
}
HuPrcEnd();
}
static void fn_1_A71C(void) {
Vec sp8;
float var_f31;
s16 temp_r31;
var_f31 = 0.0f;
temp_r31 = (s16) HuPrcCurrentGet()->user_data;
while (TRUE) {
BoardModelPosGet(temp_r31, &sp8);
sp8.y += 0.25 * sind(var_f31);
var_f31 += 5.0f;
if (var_f31 >= 360.0f) {
var_f31 -= 360.0f;
}
BoardModelPosSetV(temp_r31, &sp8);
HuPrcVSleep();
}
}
static void fn_1_A7E8(void) {
Vec sp54[3];
Vec sp48;
Vec sp3C;
Vec sp30;
Vec sp24;
Vec sp18;
float sp10[2];
float var_f29;
float var_f30;
float var_f31;
Process *var_r20;
s16 var_r30;
s16 var_r28;
s16 var_r27;
s16 var_r26;
s16 var_r25;
s16 var_r24;
u16 temp_r29;
u16 var_r23;
s16 var_r22;
s16 var_r21;
s16 var_r19;
u16 temp_r18;
u16 var_r17;
ParticleData *spC;
s32 sp8;
s32 i;
var_r28 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W04, 14), NULL, 0);
BoardModelAttrSet(var_r28, 0x40000001);
BoardModelVisibilitySet(var_r28, 0);
var_r30 = 1;
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i + 3], &sp54[i]);
sp54[i].y += 50.0f;
}
var_r25 = MGSeqCreate(3, 0);
while (MGSeqStatGet(var_r25) != 0) {
HuPrcVSleep();
}
var_r24 = 5;
var_r21 = 60;
var_r25 = MGSeqCreate(1, var_r24, 0x120, 0x40);
HuWinMesMaxSizeGet(1, sp10, MAKE_MESSID(32, 22));
var_r27 = HuWinCreate(-10000.0f, 368.0f, sp10[0], sp10[1], 0);
HuWinMesSet(var_r27, MAKE_MESSID(32, 22));
HuWinBGTPLvlSet(var_r27, 0.0f);
HuWinMesSpeedSet(var_r27, 0);
BoardModelVisibilitySet(var_r28, 1);
BoardModelPosSetV(var_r28, &sp54[var_r30]);
var_r22 = 30;
var_r19 = 0;
temp_r18 = GWPlayer[lbl_1_bss_2AC].port;
while (TRUE) {
var_r21--;
if (var_r21 == 0) {
var_r21 = 60;
if (--var_r24 < 0) {
break;
}
MGSeqParamSet(var_r25, 1, var_r24);
}
if (GWPlayer[lbl_1_bss_2AC].com) {
if (var_r22 != 0) {
var_r22--;
} else {
var_r22 = frandmod(30) + 15;
if (frandBool() || var_r19 == 3) {
var_r17 = 0x100;
} else {
if (frandBool()) {
var_r23 = 1;
} else {
var_r23 = 2;
}
var_r19++;
}
}
} else {
var_r17 = HuPadBtnDown[temp_r18];
var_r23 = HuPadDStkRep[temp_r18];
}
if (var_r17 & 0x100) {
break;
}
if ((var_r23 & 1) && var_r30 != 0) {
HuAudFXPlay(0);
var_r30--;
}
if ((var_r23 & 2) && var_r30 != 2) {
HuAudFXPlay(0);
var_r30++;
}
BoardModelPosSetV(var_r28, &sp54[var_r30]);
HuPrcVSleep();
}
HuAudFXPlay(2);
MGSeqParamSet(var_r25, 2, -1);
HuWinKill(var_r27);
for (i = 0; i < 360; i += 12) {
sp48.x = sp48.y = sp48.z = 1.0 + 0.8f * sind(i % 180);
BoardModelScaleSetV(var_r28, &sp48);
HuPrcVSleep();
}
BoardModelVisibilitySet(var_r28, 0);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp18);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
var_f30 = 0.0f;
var_f29 = 12.0f;
sp3C = sp54[var_r30];
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
VECSubtract(&sp3C, &sp30, &sp3C);
VECScale(&sp3C, &sp3C, 0.05f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp3C.y = var_f29 - var_f30 * var_f30 * 0.25f * 0.075f;
var_f30 += 1.0f;
VECAdd(&sp3C, &sp30, &sp30);
if (sp30.y <= sp54[var_r30].y - 40.0f && sp3C.y < 0.0f) {
sp30.y = sp54[var_r30].y - 40.0f;
break;
}
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
sp48 = sp54[var_r30];
sp48.y = sp30.y = 0.0f;
VECSubtract(&sp48, &sp30, &sp30);
var_f31 = VECMag(&sp30);
if (var_f31 <= 1.0f) {
sp3C.x = sp3C.z = 0.0f;
}
HuPrcVSleep();
}
BoardAudSeqFadeOut(1, 100);
HuAudFXPlay(lbl_1_data_534[var_r30]);
BoardModelMotionTimeSet(lbl_1_bss_29E[var_r30], 0.0f);
BoardModelAttrReset(lbl_1_bss_29E[var_r30], 0x40000002);
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
while (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) < BoardModelMotionMaxTimeGet(lbl_1_bss_29E[var_r30])) {
if (BoardModelMotionTimeGet(lbl_1_bss_29E[var_r30]) >= 13.0f) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp30.y += 1.0f;
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
}
HuPrcVSleep();
}
temp_r29 = frandmod(3);
BoardModelHookReset(lbl_1_bss_14[6]);
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
if (i != temp_r29) {
BoardModelVisibilitySet(lbl_1_bss_298[i], 0);
}
}
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[1], lbl_1_bss_298[temp_r29]);
BoardModelAttrReset(lbl_1_bss_14[6], 0x40000002);
HuPrcSleep(30);
HuAudFXPlay(0x310);
while (BoardModelMotionTimeGet(lbl_1_bss_14[6]) < BoardModelMotionMaxTimeGet(lbl_1_bss_14[6])) {
HuPrcVSleep();
}
BoardModelHookReset(lbl_1_bss_14[6]);
for (i = 0; i < 3; i++) {
BoardModelHookSet(lbl_1_bss_14[6], lbl_1_data_51C[i + 3], lbl_1_bss_29E[i]);
}
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[1], &sp24);
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
var_r20 = HuPrcChildCreate(fn_1_A71C, 0x2002, 0x800, 0, boardMainProc);
var_r20->user_data = (void*) lbl_1_bss_298[temp_r29];
var_r26 = Hu3DParticleCreate(lbl_1_bss_288, 100);
spC = Hu3DData[var_r26].unk_120;
spC->unk_02 = lbl_1_bss_298[temp_r29];
Hu3DParticleHookSet(var_r26, fn_1_C388);
Hu3DParticleColSet(var_r26, 0xFF, 0xFF, 0);
Hu3DModelPosSet(var_r26, 0.0f, 0.0f, 0.0f);
Hu3DParticleBlendModeSet(var_r26, 1);
Hu3DModelLayerSet(var_r26, 2);
lbl_1_bss_28C = HuAudFXPlay(0x35F);
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 4, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
var_f30 = 0.0f;
var_f29 = 12.0f;
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
VECSubtract(&sp18, &sp30, &sp3C);
VECScale(&sp3C, &sp3C, 0.05f);
while (TRUE) {
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp3C.y = var_f29 - var_f30 * var_f30 * 0.25f * 0.075f;
var_f30 += 1.0f;
VECAdd(&sp3C, &sp30, &sp30);
if (sp30.y < sp18.y) {
sp30.y = sp18.y;
break;
}
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
sp48 = sp18;
sp48.y = sp30.y = 0.0f;
VECSubtract(&sp48, &sp30, &sp30);
var_f31 = VECMag(&sp30);
if (var_f31 <= 1.0f) {
sp3C.x = sp3C.z = 0.0f;
}
HuPrcVSleep();
}
omVibrate(lbl_1_bss_2AC, 12, 6, 6);
BoardPlayerPosSetV(lbl_1_bss_2AC, &sp30);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 1, 0.0f, 5.0f, HU3D_MOTATTR_LOOP);
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
sp3C = sp24;
sp3C.z += 100.0f;
VECSubtract(&sp3C, &sp24, &sp3C);
VECScale(&sp3C, &sp3C, 0.033333335f);
for (i = 0; i < 30; i++) {
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
VECAdd(&sp24, &sp3C, &sp24);
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
HuPrcVSleep();
}
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
sp24.y = sp30.y;
BoardPlayerPosLerpStart(lbl_1_bss_2AC, &sp30, &sp24, 0x3C);
while (GWPlayer[lbl_1_bss_2AC].moving) {
HuPrcVSleep();
}
BoardPlayerMotBlendSet(lbl_1_bss_2AC, 0, 0xF);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
var_f31 = 90.0f;
for (i = 0; i < 15; i++) {
var_f31 -= 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardWinCreate(2, MAKE_MESSID(32, 15), 3);
BoardWinInsertMesSet(MAKE_MESSID(8, lbl_1_bss_2A6[temp_r29]), 0);
BoardWinWait();
BoardWinKill();
HuAudFXPlay(0x30D);
HuPrcKill(var_r20);
BoardPlayerPosGet(lbl_1_bss_2AC, &sp30);
BoardModelPosGet(lbl_1_bss_298[temp_r29], &sp24);
var_f29 = 1.0f;
var_f31 = (sp30.y - sp24.y) / 30.0f;
var_f30 = -0.04f;
var_r27 = 0;
HuAudFXFadeOut(lbl_1_bss_28C, 0x1F3);
while (var_r27 == 0) {
sp24.y += var_f31;
var_f29 += var_f30;
if (var_f29 < 0.0f) {
var_f29 = 0.0f;
var_r27 = 1;
}
sp48.x = sp48.y = sp48.z = var_f29;
BoardModelPosSetV(lbl_1_bss_298[temp_r29], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[temp_r29], &sp48);
HuPrcVSleep();
}
HuAudFXStop(lbl_1_bss_28C);
BoardModelVisibilitySet(lbl_1_bss_298[temp_r29], 0);
BoardPlayerItemAdd(lbl_1_bss_2AC, lbl_1_bss_2A6[temp_r29]);
omVibrate(lbl_1_bss_2AC, 12, 6, 6);
sp8 = HuAudSStreamPlay(2);
BoardPlayerMotionShiftSet(lbl_1_bss_2AC, 7, 0.0f, 5.0f, HU3D_MOTATTR_NONE);
while (!BoardPlayerMotionEndCheck(lbl_1_bss_2AC)) {
HuPrcVSleep();
}
var_f31 = 45.0f;
for (i = 0; i < 15; i++) {
var_f31 -= 3.0f;
BoardModelRotYSet(lbl_1_bss_14[10], var_f31);
HuPrcVSleep();
}
BoardModelRotYSet(lbl_1_bss_14[10], 0.0f);
HuPrcSleep(30);
while (HuAudSStreamStatGet(sp8) != 0) {
HuPrcVSleep();
}
BoardAudSeqPause(0, 0, 1000);
BoardWinCreate(2, MAKE_MESSID(32, 16), 3);
BoardWinWait();
BoardWinKill();
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
Hu3DModelKill(var_r26);
BoardModelKill(var_r28);
}
void fn_1_BA7C(void) {
s32 i;
for (i = 0; i < 3; i++) {
BoardModelKill(lbl_1_bss_298[i]);
}
if (lbl_1_bss_288) {
HuSprAnimKill(lbl_1_bss_288);
lbl_1_bss_288 = NULL;
}
}
void fn_1_BB00(s16 *arg0) {
Vec sp54[3];
Vec sp30[3];
Vec sp24;
Vec sp18;
float spC[3];
float temp_f28;
float var_f27;
float var_f29;
s32 var_r30;
s32 i;
for (i = 0; i < 3; i++) {
lbl_1_bss_2A6[i] = arg0[i];
lbl_1_bss_298[i] = BoardModelCreate(lbl_1_data_540[lbl_1_bss_2A6[i]], NULL, 0);
BoardModelVisibilitySet(lbl_1_bss_298[i], 0);
if (lbl_1_bss_2A6[i] == 11) {
BoardModelAttrSet(lbl_1_bss_298[i], 0x40000001);
}
if (lbl_1_bss_2A6[i] == 5) {
Hu3DData[BoardModelIDGet(lbl_1_bss_298[i])].unk_F0[1][3] = -50.0f;
}
if (lbl_1_bss_2A6[i] == 4) {
BoardModelMotionSpeedSet(lbl_1_bss_298[i], 0.0f);
}
}
if (lbl_1_bss_288 == NULL) {
lbl_1_bss_288 = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_EFFECT, 0));
HuSprAnimLock(lbl_1_bss_288);
}
BoardModelMotionTimeSet(lbl_1_bss_14[6], 0.0f);
BoardModelAttrSet(lbl_1_bss_14[6], 0x40000002);
sp18.x = sp18.y = sp18.z = 0.0f;
for (i = 0; i < 3; i++) {
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_14[6]), lbl_1_data_51C[i], &sp54[i]);
sp54[i].y += -50.0f;
BoardModelVisibilitySet(lbl_1_bss_298[i], 1);
BoardModelPosSetV(lbl_1_bss_298[i], &sp54[i]);
BoardModelPosGet(lbl_1_bss_14[10], &sp24);
BoardModelPosSetV(lbl_1_bss_298[i], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[i], &sp18);
VECSubtract(&sp54[i], &sp24, &sp30[i]);
VECNormalize(&sp30[i], &sp30[i]);
spC[i] = 0.0f;
}
sp30[0].y = 16.0f;
sp30[1].y = 13.0f;
sp30[2].y = 10.0f;
HuAudFXPlay(0x362);
var_f29 = 0.0f;
while (TRUE) {
var_r30 = 0;
var_f29 += 0.05f;
if (var_f29 > 1.0f) {
var_f29 = 1.0f;
}
sp18.x = sp18.y = sp18.z = var_f29;
for (i = 0; i < 3; i++) {
BoardModelPosGet(lbl_1_bss_298[i], &sp24);
temp_f28 = sp30[i].y - spC[i] * spC[i] * 0.25f * 0.075f;
sp24.x += 6.55f * sp30[i].x;
sp24.z += 6.55f * sp30[i].z;
sp24.y += temp_f28;
var_f27 = VECDistanceXZ(&sp54[i], &sp24);
if (var_f27 < 3.0f) {
sp30[i].x = sp30[i].z = 0.0f;
sp24.x = sp54[i].x;
sp24.z = sp54[i].z;
}
if (sp24.y <= sp54[i].y && temp_f28 < 0.0f) {
sp24.y = sp54[i].y;
var_r30++;
}
BoardModelPosSetV(lbl_1_bss_298[i], &sp24);
BoardModelScaleSetV(lbl_1_bss_298[i], &sp18);
spC[i] += 1.0f;
}
if (var_r30 == 3) {
break;
}
HuPrcVSleep();
}
for (i = 0; i < 3; i++) {
BoardModelPosSetV(lbl_1_bss_298[i], &sp54[i]);
}
}
void fn_1_C2BC(void) {
Vec sp8;
float var_f31;
s32 i;
s32 j;
var_f31 = 1.0f;
for (i = 0; i < 20; i++) {
var_f31 -= 0.05f;
if (var_f31 < 0.0f) {
var_f31 = 0.0f;
}
sp8.x = sp8.y = sp8.z = var_f31;
for (j = 0; j < 3; j++) {
BoardModelScaleSetV(lbl_1_bss_298[j], &sp8);
}
HuPrcVSleep();
}
}
static void fn_1_C388(ModelData *model, ParticleData *particle, Mtx matrix) {
Vec sp8;
HsfanimStruct01 *var_r31;
float var_f31;
float temp_f30;
float temp_f29;
s32 var_r28;
s32 i;
if (particle->unk_34 == 0) {
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
var_r31->unk40.a = 0;
var_r31->unk2C = 0.0f;
}
particle->unk_00 = 0;
}
BoardModelScaleGet(particle->unk_02, &sp8);
var_f31 = sp8.x;
BoardModelPosGet(particle->unk_02, &sp8);
for (i = 0; i < 22; i++) {
var_r31 = particle->unk_48;
for (var_r28 = 0; var_r28 < particle->unk_30; var_r28++, var_r31++) {
if (var_r31->unk2C == 0.0f) {
break;
}
}
if (var_r28 != particle->unk_30) {
temp_f30 = 0.003921569f * frand8() * 360.0f;
temp_f29 = var_f31 * (20.0f + 0.003921569f * frand8() * 60.0f);
var_r31->unk34.x = sp8.x + temp_f29 * sind(temp_f30);
var_r31->unk34.z = sp8.z + temp_f29 * cosd(temp_f30);
var_r31->unk34.y = sp8.y + var_f31 * (-30.0f + 0.003921569f * frand8() * 40.0f);
var_r31->unk08.x = 0.5f + 0.003921569f * frand8() * 3.0f;
var_r31->unk08.y = 0.3f + 0.003921569f * frand8() * 2.0f;
var_r31->unk40.a = 0xB4;
var_r31->unk2C = var_f31 * 15.0f;
}
}
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
if (var_r31->unk2C != 0.0f) {
var_r31->unk34.y -= var_r31->unk08.x;
var_r31->unk2C -= var_r31->unk08.y;
if (var_r31->unk2C <= 0.0f) {
var_r31->unk2C = 0.0f;
}
}
}
}