marioparty4/src/game/board/block.c
2024-08-26 13:51:03 -07:00

486 lines
11 KiB
C

#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/star.h"
#include "game/board/window.h"
#include "game/flag.h"
#include "game/objsub.h"
#include "game/process.h"
#include "math.h"
#define BLOCK_SPAWN 0
#define BLOCK_HIT 2
#define BLOCK_OPEN 3
typedef struct {
struct {
u8 kill : 1;
u8 state : 3;
u8 unk00_field2 : 1;
u8 contains_star : 1;
u8 opened : 1;
u8 unk00_field5 : 1;
};
s16 hit_y_velocity;
s16 target_y_pos;
} BlockWork;
typedef struct {
struct {
u8 kill : 1;
};
u8 lifetime;
s8 model_index;
s16 model;
} CoinWork;
static void BlockProc(void);
static void DestroyBlock(void);
static void ExecBlockObj(omObjData *arg0);
static void CreateBlockObj(s32 arg0);
static void DestroyBlockObj(BlockWork *unused0, omObjData *unused1);
static void SpawnBlock(BlockWork *arg0, omObjData *arg1);
static void HitBlock(BlockWork *arg0, omObjData *arg1);
static void OpenBlock(BlockWork *arg0, omObjData *arg1);
static void SetBlockOpen(void);
static void SetBlockStop(void);
static void WaitBlockHit(void);
static void CreateCoinMdl(void);
static void KillCoinMdl(void);
static void PopupCoin(void);
static void PopupCoinExec(omObjData *arg0);
extern s8 boardTutorialBlockF;
extern s8 boardTutorialBlockItem;
static s16 jumpMot = -1;
static s16 starMdl = -1;
static f32 rotMax;
static f32 scaleAngle;
static f32 rotY;
static omObjData *blockObj;
static Process *blockProc;
static s16 coinMdl[10] = { -1, -1, -1, -1 };
static s32 coinF[10];
s32 BoardBlockExec(s32 arg0)
{
if (BoardPlayerSizeGet(arg0) == 2) {
return 0;
}
blockProc = HuPrcChildCreate(BlockProc, 0x2003, 0x3800U, 0, boardMainProc);
HuPrcDestructorSet2(blockProc, DestroyBlock);
while (blockProc != NULL) {
HuPrcVSleep();
}
return 0;
}
static void BlockProc(void)
{
s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
Point3d sp8;
s32 var_r28;
s32 i;
s32 player;
BlockWork *work;
s32 *temp_r4;
s32 player_character;
player = GWSystem.player_curr;
player_character = GWPlayer[player].character;
jumpMot = BoardPlayerMotionCreate(player, sp14[player_character]);
BoardPlayerIdleSet(player);
BoardPlayerMotBlendSet(player, 0, 0xF);
omVibrate(player, 12, 12, 0);
CreateBlockObj(player);
work = OM_GET_WORK_PTR(blockObj, BlockWork);
while (work->state != BLOCK_HIT) {
HuPrcVSleep();
}
BoardCameraViewSet(3);
BoardCameraMotionWait();
BoardWinCreate(0, 0x10000, -1);
BoardWinWait();
BoardWinKill();
BoardPlayerMotionShiftSet(player, 0xB, 0, 8.0, HU3D_MOTATTR_NONE);
HuPrcSleep(9);
while (BoardPlayerMotionTimeGet(player) < 30.0f) {
HuPrcVSleep();
}
HuAudFXPlay(0x30C);
SetBlockOpen();
while (BoardPlayerMotionEndCheck(player) == 0) {
HuPrcVSleep();
}
BoardPlayerIdleSet(player);
if (work->contains_star != 0) {
SetBlockStop();
BoardModelPosGet(starMdl, &sp8);
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
BoardAudSeqPause(0, 1, 1000);
}
BoardStarGive(player, &sp8);
if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
BoardAudSeqPause(0, 0, 1000);
}
}
else {
for (i = 0; i < 0x14; i++) {
WaitBlockHit();
BoardPlayerMotionStart(player, (s32)jumpMot, 0);
BoardPlayerMotionSpeedSet(player, 2);
while (BoardPlayerMotionTimeGet(player) < 4) {
HuPrcVSleep();
}
SetBlockOpen();
PopupCoin();
while (BoardPlayerMotionEndCheck(player) == 0) {
HuPrcVSleep();
}
BoardPlayerMotionStart(player, 1, 0);
BoardPlayerCoinsAdd(player, 1);
HuAudFXPlay(7);
HuPrcVSleep();
}
SetBlockStop();
}
BoardWinCreate(0, work->contains_star != 0 ? MAKE_MESSID(1, 1) : MAKE_MESSID(1, 2), -1);
BoardWinWait();
BoardWinKill();
KillCoinMdl();
work->kill = 1;
BoardPlayerIdleSet((s32)player);
HuPrcVSleep();
if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && work->contains_star == 0) {
BoardTutorialHookExec(0x16, 0);
}
BoardCameraViewSet(2);
BoardCameraMotionWait();
HuPrcEnd();
}
static void DestroyBlock(void)
{
if (jumpMot != -1) {
BoardPlayerMotionKill(GWSystem.player_curr, jumpMot);
jumpMot = -1;
}
KillCoinMdl();
blockProc = 0;
}
static void CreateBlockObj(s32 arg0)
{
Point3d player_pos;
BlockWork *work;
s8 contains_star;
BoardPlayerPosGet(arg0, &player_pos);
starMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 4), NULL, 0);
BoardModelVisibilitySet(starMdl, 0);
BoardModelMotionSpeedSet(starMdl, 0);
BoardModelLayerSet(starMdl, 2U);
blockObj = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, ExecBlockObj);
work = OM_GET_WORK_PTR(blockObj, BlockWork);
work->kill = 0;
work->unk00_field2 = 0;
work->opened = 0;
work->unk00_field5 = 0;
work->state = BLOCK_SPAWN;
blockObj->trans.x = player_pos.x;
blockObj->trans.y = 270 + player_pos.y;
blockObj->trans.z = player_pos.z;
blockObj->scale.x = blockObj->scale.y = blockObj->scale.z = 0.01;
blockObj->rot.x = blockObj->rot.y = blockObj->rot.z = 0.0;
scaleAngle = 0;
rotY = 0;
rotMax = 30;
BoardModelVisibilitySet(starMdl, 1);
if (BoardRandFloat() > 0.5f) {
contains_star = 0;
}
else {
contains_star = 1;
}
work->contains_star = contains_star;
if (boardTutorialBlockF != 0) {
work->contains_star = boardTutorialBlockItem;
boardTutorialBlockF = 0;
}
HuAudFXPlay(0x302);
if (work->contains_star == 0) {
CreateCoinMdl();
}
}
static void ExecBlockObj(omObjData *arg0)
{
BlockWork *work;
work = OM_GET_WORK_PTR(arg0, BlockWork);
if (work->kill != 0 || BoardIsKill() != 0) {
DestroyBlockObj(work, arg0);
blockObj = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
switch (work->state) {
case BLOCK_SPAWN:
SpawnBlock(work, arg0);
break;
case BLOCK_HIT:
HitBlock(work, arg0);
break;
case BLOCK_OPEN:
OpenBlock(work, arg0);
break;
}
if (work->unk00_field5 != 0) {
BoardModelVisibilitySet(starMdl, 0);
}
BoardModelPosSet(starMdl, arg0->trans.x, arg0->trans.y, arg0->trans.z);
BoardModelRotSet(starMdl, arg0->rot.x, arg0->rot.y, arg0->rot.z);
BoardModelScaleSet(starMdl, arg0->scale.x, arg0->scale.y, arg0->scale.z);
}
static void DestroyBlockObj(BlockWork *unused0, omObjData *unused1)
{
if (starMdl != -1) {
BoardModelKill(starMdl);
starMdl = -1;
}
}
static void SpawnBlock(BlockWork *arg0, omObjData *arg1)
{
if (scaleAngle < 90.0f) {
scaleAngle += 3.75f;
if (scaleAngle > 90.0f) {
scaleAngle = 90.0f;
}
}
else {
rotMax *= 0.5f;
if (rotMax < 0.8f) {
rotY = 0.0f;
rotMax = 0.0f;
arg0->hit_y_velocity = 0;
arg0->state = BLOCK_HIT;
}
}
if (rotY < 360.0f) {
rotY += rotMax;
if (rotY > 360.0f) {
rotY = 360.0f;
}
}
arg1->rot.y = rotY;
arg1->scale.x = arg1->scale.y = arg1->scale.z = sin(M_PI * scaleAngle / 180.0);
}
static void HitBlock(BlockWork *arg0, omObjData *arg1)
{
float var_f30;
arg0->hit_y_velocity += 3;
if (arg0->hit_y_velocity > 0x168) {
arg0->hit_y_velocity -= 0x168;
}
OSs16tof32(&arg0->hit_y_velocity, &var_f30);
arg1->trans.y += 0.2f * sin((M_PI * var_f30) / 180.0);
}
static void OpenBlock(BlockWork *arg0, omObjData *arg1)
{
f32 target_y_pos;
if (arg0->opened == 0) {
arg0->opened = 1;
HuAudFXPlay(0x33B);
BoardModelMotionStart(starMdl, 0, 0);
}
if (arg0->unk00_field2 == 0) {
OSf32tos16(&arg1->trans.y, &arg0->target_y_pos);
arg1->trans.y += 80.0f;
arg0->unk00_field2 = 1;
}
else {
OSs16tof32(&arg0->target_y_pos, &target_y_pos);
arg1->trans.y += -8.0f;
if (arg1->trans.y < target_y_pos) {
arg1->trans.y = target_y_pos;
arg0->state = BLOCK_HIT;
}
}
}
static void SetBlockOpen(void)
{
BlockWork *work;
work = OM_GET_WORK_PTR(blockObj, BlockWork);
work->state = BLOCK_OPEN;
}
static void SetBlockStop(void)
{
BlockWork *work;
work = OM_GET_WORK_PTR(blockObj, BlockWork);
work->unk00_field5 = 1;
}
static void WaitBlockHit(void)
{
BlockWork *work;
work = OM_GET_WORK_PTR(blockObj, BlockWork);
while (work->state != BLOCK_HIT) {
HuPrcVSleep();
}
}
static void CreateCoinMdl(void)
{
s32 i;
for (i = 0; i < 10; i += 1) {
coinMdl[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
BoardModelVisibilitySet(coinMdl[i], 0);
coinF[i] = 0;
}
}
static void KillCoinMdl(void)
{
s32 i;
for (i = 0; i < 0xA; i += 1) {
if (coinMdl[i] != -1) {
BoardModelKill(coinMdl[i]);
coinMdl[i] = -1;
}
coinF[i] = 0;
}
}
static inline s32 FindCoinModel(s16 *out_model)
{
s32 i;
for (i = 0; i < 10; i++) {
if (coinF[i] == 0) {
*out_model = coinMdl[i];
return i;
}
}
return -1;
}
static void PopupCoin(void)
{
Point3d star_pos;
omObjData *coinObj;
s32 model_index;
s16 model;
CoinWork *work;
do {
HuPrcVSleep();
model_index = FindCoinModel(&model);
} while (model_index == -1);
coinObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, PopupCoinExec);
work = OM_GET_WORK_PTR(coinObj, CoinWork);
work->kill = 0;
work->lifetime = 10;
work->model = model;
work->model_index = model_index;
coinObj->trans.x = 15.0f;
coinObj->trans.y = 40.0f;
BoardModelPosGet(starMdl, &star_pos);
BoardModelPosSetV(work->model, &star_pos);
BoardModelVisibilitySet(work->model, 1);
}
static void PopupCoinExec(omObjData *obj)
{
Point3d coin_pos;
Point3d coin_rot;
CoinWork *work;
work = OM_GET_WORK_PTR(obj, CoinWork);
if (work->kill != 0 || BoardIsKill() != 0) {
BoardModelVisibilitySet(work->model, 0);
coinF[work->model_index] = 0;
omDelObjEx(HuPrcCurrentGet(), obj);
return;
}
if (work->lifetime != 0) {
work->lifetime -= 1;
}
else {
work->kill = 1;
return;
}
BoardModelPosGet(work->model, &coin_pos);
coin_pos.y += obj->trans.y;
BoardModelPosSetV(work->model, &coin_pos);
BoardModelRotGet(work->model, &coin_rot);
coin_rot.y += obj->trans.x;
if (coin_rot.y > 360.0f) {
coin_rot.y -= 360.0f;
}
BoardModelRotSetV(work->model, &coin_rot);
}