486 lines
11 KiB
C
486 lines
11 KiB
C
#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/board/star.h"
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#include "game/board/window.h"
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#include "game/flag.h"
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#include "game/objsub.h"
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#include "game/process.h"
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#include "math.h"
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#define BLOCK_SPAWN 0
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#define BLOCK_HIT 2
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#define BLOCK_OPEN 3
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typedef struct {
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struct {
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u8 kill : 1;
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u8 state : 3;
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u8 unk00_field2 : 1;
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u8 contains_star : 1;
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u8 opened : 1;
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u8 unk00_field5 : 1;
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};
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s16 hit_y_velocity;
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s16 target_y_pos;
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} BlockWork;
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typedef struct {
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struct {
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u8 kill : 1;
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};
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u8 lifetime;
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s8 model_index;
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s16 model;
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} CoinWork;
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static void BlockProc(void);
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static void DestroyBlock(void);
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static void ExecBlockObj(omObjData *arg0);
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static void CreateBlockObj(s32 arg0);
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static void DestroyBlockObj(BlockWork *unused0, omObjData *unused1);
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static void SpawnBlock(BlockWork *arg0, omObjData *arg1);
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static void HitBlock(BlockWork *arg0, omObjData *arg1);
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static void OpenBlock(BlockWork *arg0, omObjData *arg1);
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static void SetBlockOpen(void);
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static void SetBlockStop(void);
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static void WaitBlockHit(void);
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static void CreateCoinMdl(void);
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static void KillCoinMdl(void);
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static void PopupCoin(void);
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static void PopupCoinExec(omObjData *arg0);
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extern s8 boardTutorialBlockF;
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extern s8 boardTutorialBlockItem;
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static s16 jumpMot = -1;
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static s16 starMdl = -1;
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static f32 rotMax;
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static f32 scaleAngle;
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static f32 rotY;
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static omObjData *blockObj;
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static Process *blockProc;
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static s16 coinMdl[10] = { -1, -1, -1, -1 };
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static s32 coinF[10];
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s32 BoardBlockExec(s32 arg0)
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{
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if (BoardPlayerSizeGet(arg0) == 2) {
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return 0;
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}
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blockProc = HuPrcChildCreate(BlockProc, 0x2003, 0x3800U, 0, boardMainProc);
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HuPrcDestructorSet2(blockProc, DestroyBlock);
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while (blockProc != NULL) {
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HuPrcVSleep();
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}
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return 0;
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}
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static void BlockProc(void)
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{
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s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
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DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
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DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
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Point3d sp8;
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s32 var_r28;
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s32 i;
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s32 player;
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BlockWork *work;
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s32 *temp_r4;
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s32 player_character;
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player = GWSystem.player_curr;
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player_character = GWPlayer[player].character;
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jumpMot = BoardPlayerMotionCreate(player, sp14[player_character]);
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BoardPlayerIdleSet(player);
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BoardPlayerMotBlendSet(player, 0, 0xF);
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omVibrate(player, 12, 12, 0);
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CreateBlockObj(player);
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work = OM_GET_WORK_PTR(blockObj, BlockWork);
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while (work->state != BLOCK_HIT) {
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HuPrcVSleep();
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}
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BoardCameraViewSet(3);
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BoardCameraMotionWait();
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BoardWinCreate(0, 0x10000, -1);
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BoardWinWait();
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BoardWinKill();
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BoardPlayerMotionShiftSet(player, 0xB, 0, 8.0, HU3D_MOTATTR_NONE);
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HuPrcSleep(9);
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while (BoardPlayerMotionTimeGet(player) < 30.0f) {
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HuPrcVSleep();
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}
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HuAudFXPlay(0x30C);
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SetBlockOpen();
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while (BoardPlayerMotionEndCheck(player) == 0) {
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HuPrcVSleep();
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}
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BoardPlayerIdleSet(player);
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if (work->contains_star != 0) {
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SetBlockStop();
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BoardModelPosGet(starMdl, &sp8);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
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BoardAudSeqPause(0, 1, 1000);
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}
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BoardStarGive(player, &sp8);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) == 0) {
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BoardAudSeqPause(0, 0, 1000);
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}
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}
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else {
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for (i = 0; i < 0x14; i++) {
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WaitBlockHit();
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BoardPlayerMotionStart(player, (s32)jumpMot, 0);
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BoardPlayerMotionSpeedSet(player, 2);
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while (BoardPlayerMotionTimeGet(player) < 4) {
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HuPrcVSleep();
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}
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SetBlockOpen();
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PopupCoin();
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while (BoardPlayerMotionEndCheck(player) == 0) {
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HuPrcVSleep();
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}
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BoardPlayerMotionStart(player, 1, 0);
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BoardPlayerCoinsAdd(player, 1);
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HuAudFXPlay(7);
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HuPrcVSleep();
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}
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SetBlockStop();
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}
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BoardWinCreate(0, work->contains_star != 0 ? MAKE_MESSID(1, 1) : MAKE_MESSID(1, 2), -1);
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BoardWinWait();
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BoardWinKill();
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KillCoinMdl();
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work->kill = 1;
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BoardPlayerIdleSet((s32)player);
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HuPrcVSleep();
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if ((_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) && work->contains_star == 0) {
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BoardTutorialHookExec(0x16, 0);
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}
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BoardCameraViewSet(2);
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BoardCameraMotionWait();
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HuPrcEnd();
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}
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static void DestroyBlock(void)
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{
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if (jumpMot != -1) {
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BoardPlayerMotionKill(GWSystem.player_curr, jumpMot);
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jumpMot = -1;
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}
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KillCoinMdl();
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blockProc = 0;
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}
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static void CreateBlockObj(s32 arg0)
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{
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Point3d player_pos;
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BlockWork *work;
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s8 contains_star;
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BoardPlayerPosGet(arg0, &player_pos);
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starMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 4), NULL, 0);
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BoardModelVisibilitySet(starMdl, 0);
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BoardModelMotionSpeedSet(starMdl, 0);
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BoardModelLayerSet(starMdl, 2U);
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blockObj = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, ExecBlockObj);
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work = OM_GET_WORK_PTR(blockObj, BlockWork);
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work->kill = 0;
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work->unk00_field2 = 0;
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work->opened = 0;
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work->unk00_field5 = 0;
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work->state = BLOCK_SPAWN;
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blockObj->trans.x = player_pos.x;
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blockObj->trans.y = 270 + player_pos.y;
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blockObj->trans.z = player_pos.z;
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blockObj->scale.x = blockObj->scale.y = blockObj->scale.z = 0.01;
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blockObj->rot.x = blockObj->rot.y = blockObj->rot.z = 0.0;
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scaleAngle = 0;
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rotY = 0;
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rotMax = 30;
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BoardModelVisibilitySet(starMdl, 1);
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if (BoardRandFloat() > 0.5f) {
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contains_star = 0;
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}
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else {
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contains_star = 1;
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}
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work->contains_star = contains_star;
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if (boardTutorialBlockF != 0) {
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work->contains_star = boardTutorialBlockItem;
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boardTutorialBlockF = 0;
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}
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HuAudFXPlay(0x302);
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if (work->contains_star == 0) {
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CreateCoinMdl();
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}
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}
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static void ExecBlockObj(omObjData *arg0)
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{
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BlockWork *work;
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work = OM_GET_WORK_PTR(arg0, BlockWork);
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if (work->kill != 0 || BoardIsKill() != 0) {
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DestroyBlockObj(work, arg0);
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blockObj = 0;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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switch (work->state) {
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case BLOCK_SPAWN:
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SpawnBlock(work, arg0);
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break;
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case BLOCK_HIT:
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HitBlock(work, arg0);
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break;
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case BLOCK_OPEN:
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OpenBlock(work, arg0);
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break;
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}
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if (work->unk00_field5 != 0) {
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BoardModelVisibilitySet(starMdl, 0);
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}
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BoardModelPosSet(starMdl, arg0->trans.x, arg0->trans.y, arg0->trans.z);
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BoardModelRotSet(starMdl, arg0->rot.x, arg0->rot.y, arg0->rot.z);
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BoardModelScaleSet(starMdl, arg0->scale.x, arg0->scale.y, arg0->scale.z);
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}
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static void DestroyBlockObj(BlockWork *unused0, omObjData *unused1)
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{
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if (starMdl != -1) {
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BoardModelKill(starMdl);
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starMdl = -1;
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}
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}
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static void SpawnBlock(BlockWork *arg0, omObjData *arg1)
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{
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if (scaleAngle < 90.0f) {
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scaleAngle += 3.75f;
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if (scaleAngle > 90.0f) {
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scaleAngle = 90.0f;
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}
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}
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else {
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rotMax *= 0.5f;
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if (rotMax < 0.8f) {
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rotY = 0.0f;
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rotMax = 0.0f;
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arg0->hit_y_velocity = 0;
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arg0->state = BLOCK_HIT;
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}
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}
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if (rotY < 360.0f) {
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rotY += rotMax;
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if (rotY > 360.0f) {
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rotY = 360.0f;
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}
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}
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arg1->rot.y = rotY;
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arg1->scale.x = arg1->scale.y = arg1->scale.z = sin(M_PI * scaleAngle / 180.0);
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}
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static void HitBlock(BlockWork *arg0, omObjData *arg1)
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{
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float var_f30;
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arg0->hit_y_velocity += 3;
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if (arg0->hit_y_velocity > 0x168) {
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arg0->hit_y_velocity -= 0x168;
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}
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OSs16tof32(&arg0->hit_y_velocity, &var_f30);
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arg1->trans.y += 0.2f * sin((M_PI * var_f30) / 180.0);
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}
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static void OpenBlock(BlockWork *arg0, omObjData *arg1)
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{
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f32 target_y_pos;
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if (arg0->opened == 0) {
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arg0->opened = 1;
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HuAudFXPlay(0x33B);
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BoardModelMotionStart(starMdl, 0, 0);
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}
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if (arg0->unk00_field2 == 0) {
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OSf32tos16(&arg1->trans.y, &arg0->target_y_pos);
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arg1->trans.y += 80.0f;
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arg0->unk00_field2 = 1;
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}
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else {
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OSs16tof32(&arg0->target_y_pos, &target_y_pos);
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arg1->trans.y += -8.0f;
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if (arg1->trans.y < target_y_pos) {
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arg1->trans.y = target_y_pos;
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arg0->state = BLOCK_HIT;
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}
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}
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}
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static void SetBlockOpen(void)
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{
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BlockWork *work;
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work = OM_GET_WORK_PTR(blockObj, BlockWork);
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work->state = BLOCK_OPEN;
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}
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static void SetBlockStop(void)
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{
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BlockWork *work;
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work = OM_GET_WORK_PTR(blockObj, BlockWork);
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work->unk00_field5 = 1;
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}
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static void WaitBlockHit(void)
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{
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BlockWork *work;
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work = OM_GET_WORK_PTR(blockObj, BlockWork);
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while (work->state != BLOCK_HIT) {
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HuPrcVSleep();
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}
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}
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static void CreateCoinMdl(void)
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{
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s32 i;
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for (i = 0; i < 10; i += 1) {
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coinMdl[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 10), NULL, 1);
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BoardModelVisibilitySet(coinMdl[i], 0);
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coinF[i] = 0;
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}
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}
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static void KillCoinMdl(void)
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{
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s32 i;
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for (i = 0; i < 0xA; i += 1) {
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if (coinMdl[i] != -1) {
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BoardModelKill(coinMdl[i]);
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coinMdl[i] = -1;
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}
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coinF[i] = 0;
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}
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}
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static inline s32 FindCoinModel(s16 *out_model)
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{
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s32 i;
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for (i = 0; i < 10; i++) {
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if (coinF[i] == 0) {
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*out_model = coinMdl[i];
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return i;
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}
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}
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return -1;
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}
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static void PopupCoin(void)
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{
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Point3d star_pos;
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omObjData *coinObj;
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s32 model_index;
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s16 model;
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CoinWork *work;
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do {
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HuPrcVSleep();
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model_index = FindCoinModel(&model);
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} while (model_index == -1);
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coinObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, PopupCoinExec);
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work = OM_GET_WORK_PTR(coinObj, CoinWork);
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work->kill = 0;
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work->lifetime = 10;
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work->model = model;
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work->model_index = model_index;
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coinObj->trans.x = 15.0f;
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coinObj->trans.y = 40.0f;
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BoardModelPosGet(starMdl, &star_pos);
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BoardModelPosSetV(work->model, &star_pos);
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BoardModelVisibilitySet(work->model, 1);
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}
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static void PopupCoinExec(omObjData *obj)
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{
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Point3d coin_pos;
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Point3d coin_rot;
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CoinWork *work;
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work = OM_GET_WORK_PTR(obj, CoinWork);
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if (work->kill != 0 || BoardIsKill() != 0) {
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BoardModelVisibilitySet(work->model, 0);
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coinF[work->model_index] = 0;
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omDelObjEx(HuPrcCurrentGet(), obj);
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return;
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}
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if (work->lifetime != 0) {
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work->lifetime -= 1;
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}
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else {
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work->kill = 1;
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return;
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}
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BoardModelPosGet(work->model, &coin_pos);
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coin_pos.y += obj->trans.y;
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BoardModelPosSetV(work->model, &coin_pos);
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BoardModelRotGet(work->model, &coin_rot);
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coin_rot.y += obj->trans.x;
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if (coin_rot.y > 360.0f) {
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coin_rot.y -= 360.0f;
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}
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BoardModelRotSetV(work->model, &coin_rot);
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}
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