501 lines
12 KiB
C
501 lines
12 KiB
C
#include "ext_math.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/hsfdraw.h"
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#include "game/minigame_seq.h"
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#include "game/objsub.h"
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#include "game/wipe.h"
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#include "REL/m417Dll.h"
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typedef struct UnkM417Struct {
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/* 0x00 */ u32 unk_00;
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/* 0x04 */ u32 unk_04;
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/* 0x08 */ s32 unk_08;
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/* 0x0C */ s32 unk_0C;
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/* 0x10 */ s32 unk_10;
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ s32 unk_18;
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/* 0x1C */ u32 unk_1C;
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/* 0x20 */ u32 unk_20;
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/* 0x24 */ s32 unk_24;
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/* 0x28 */ s32 unk_28;
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/* 0x2C */ s32 unk_2C[4];
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/* 0x3C */ s32 unk_3C[4];
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/* 0x4C */ s32 unk_4C[4];
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/* 0x5C */ u32 unk_5C;
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/* 0x60 */ u32 unk_60;
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/* 0x64 */ s32 unk_64;
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} UnkM417Struct; /* size = 0x68 */
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void fn_1_4D8(omObjData *object);
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void fn_1_990(omObjData *object);
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void fn_1_EA8(omObjData *object);
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void fn_1_13DC(omObjData *object);
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void fn_1_17C0(omObjData *object);
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void fn_1_1CA8(omObjData *object);
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void fn_1_2158(omObjData *object);
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s32 fn_1_27D0(void);
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Vec lbl_1_data_0 = { 100.0f, 800.0f, -100.0f };
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Vec lbl_1_data_C = { 0.3f, -0.8f, 0.3f };
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Vec lbl_1_data_18 = { 10.0f, 45.0f, 1000.0f };
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GXColor lbl_1_data_24 = { 255, 255, 255, 255 };
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Vec lbl_1_data_28 = { 50.0f, 150000.0f, 50.0f };
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Vec lbl_1_data_34 = { 0.0f, 1.0f, 0.0f };
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Vec lbl_1_data_40 = { 0.0f, 0.0f, 0.0f };
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Process *lbl_1_bss_20;
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omObjData *lbl_1_bss_1C;
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omObjData *lbl_1_bss_18;
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s16 lbl_1_bss_14;
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s16 lbl_1_bss_12;
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s16 lbl_1_bss_10;
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s16 lbl_1_bss_8[4];
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s32 lbl_1_bss_4;
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s32 lbl_1_bss_0;
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void ObjectSetup(void)
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{
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Mtx sp38;
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Vec sp2C = { 0.0f, 0.0f, 0.0f };
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Vec sp20 = { 0.0f, 0.0f, -1.0f };
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Vec sp14;
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Vec sp8;
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Process *var_r31;
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LightData *var_r30;
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HuAudSndGrpSet(42);
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HuAudFXListnerSetEX(&sp2C, &sp20, 10000.0f, 1000.0f, 0.0f, 300.0f, 300.0f);
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lbl_1_bss_4 = lbl_1_bss_0 = -1;
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lbl_1_bss_14 = -1;
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lbl_1_bss_8[0] = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24);
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Hu3DGLightInfinitytSet(lbl_1_bss_8[0]);
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var_r30 = &Hu3DGlobalLight[lbl_1_bss_8[0]];
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var_r30->unk_00 |= 32768;
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lbl_1_data_18.x = 20.0f;
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lbl_1_data_18.y = 45.0f;
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lbl_1_data_18.z = 1000.0f;
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sp14.x = sp14.y = sp14.z = 0.0f;
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sp8.x = sp8.z = 0.0f;
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sp8.y = lbl_1_data_18.z;
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mtxRot(sp38, lbl_1_data_18.x, lbl_1_data_18.y, 0.0f);
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MTXMultVec(sp38, &sp8, &sp8);
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Hu3DGLightPosAimSetV(lbl_1_bss_8[0], &sp8, &sp14);
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lbl_1_data_28.x = 200.0f;
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lbl_1_data_28.y = 3000.0f;
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lbl_1_data_28.z = 100.0f;
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lbl_1_data_34.x = 0.0f;
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lbl_1_data_34.y = 1.0f;
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lbl_1_data_34.z = 0.0f;
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lbl_1_data_40.x = 0.0f;
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lbl_1_data_40.y = 0.0f;
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lbl_1_data_40.z = 0.0f;
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Hu3DShadowCreate(30.0f, 20.0f, 25000.0f);
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Hu3DShadowTPLvlSet(0.625f);
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Hu3DShadowPosSet(&lbl_1_data_28, &lbl_1_data_34, &lbl_1_data_40);
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var_r31 = omInitObjMan(50, 8192);
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lbl_1_bss_20 = var_r31;
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omGameSysInit(var_r31);
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lbl_1_bss_12 = lbl_1_bss_10 = -1;
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Hu3DCameraCreate(1);
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Hu3DCameraPerspectiveSet(1, -1.0f, 5.0f, 5000.0f, 1.2f);
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lbl_1_bss_18 = omAddObjEx(var_r31, 32730, 0, 0, -1, omOutView);
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lbl_1_bss_1C = omAddObjEx(var_r31, 10, 0, 0, -1, fn_1_4D8);
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fn_1_3274(var_r31);
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fn_1_7A34(var_r31);
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}
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void fn_1_4D8(omObjData *object)
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{
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UnkM417Struct *var_r31;
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object->data = HuMemDirectMallocNum(HEAP_SYSTEM, 0x68, 268435456);
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var_r31 = object->data;
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memset(var_r31, 0, 0x68);
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var_r31->unk_00 = 0;
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var_r31->unk_04 = 0;
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var_r31->unk_0C = 0;
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var_r31->unk_10 = 0;
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var_r31->unk_14 = 0;
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var_r31->unk_18 = 0;
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var_r31->unk_24 = 0;
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var_r31->unk_28 = 0;
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var_r31->unk_08 = 0;
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var_r31->unk_5C = 3;
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var_r31->unk_4C[0] = var_r31->unk_4C[1] = var_r31->unk_4C[2] = var_r31->unk_4C[3] = -1;
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var_r31->unk_60 = 0;
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var_r31->unk_64 = 0;
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object->func = fn_1_990;
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}
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void fn_1_5B0(omObjData *object)
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{
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Vec sp14;
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Vec sp8;
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UnkM417Struct *var_r31;
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var_r31 = object->data;
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var_r31->unk_04++;
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var_r31->unk_10++;
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var_r31->unk_18++;
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var_r31->unk_28++;
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sp8.x = -(sind(CRot.y) * cosd(CRot.x));
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sp8.y = -(-sind(CRot.x));
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sp8.z = -(cosd(CRot.y) * cosd(CRot.x));
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sp14.x = Center.x - (sp8.x * CZoom);
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sp14.y = Center.y - (sp8.y * CZoom);
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sp14.z = Center.z - (sp8.z * CZoom);
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HuAudFXListnerUpdate(&sp14, &sp8);
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if (omSysExitReq && (var_r31->unk_00 != 5)) {
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var_r31->unk_00 = 4;
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fn_1_800(object);
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}
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}
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void fn_1_800(omObjData *object)
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{
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UnkM417Struct *var_r31;
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var_r31 = object->data;
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if (var_r31->unk_08) {
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return;
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}
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switch (var_r31->unk_00) {
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case 0:
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 60);
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Hu3DCameraPerspectiveSet(1, 35.0f, 5.0f, 5000.0f, 1.2f);
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var_r31->unk_00 = 1;
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var_r31->unk_10 = 0;
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object->func = fn_1_BCAC(lbl_1_bss_20);
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break;
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case 1:
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var_r31->unk_00 = 2;
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var_r31->unk_18 = 0;
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object->func = fn_1_17C0;
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break;
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case 2:
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if (lbl_1_bss_0 < 0) {
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lbl_1_bss_0 = HuAudSStreamPlay(1);
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}
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var_r31->unk_00 = 3;
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var_r31->unk_28 = 0;
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object->func = fn_1_C658(lbl_1_bss_20, object);
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break;
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case 3:
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case 4:
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var_r31->unk_08 = 1;
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var_r31->unk_00 = 5;
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object->func = fn_1_EA8;
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break;
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case 5:
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default:
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var_r31->unk_00 = 5;
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object->func = fn_1_13DC;
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break;
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}
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var_r31->unk_04 = 0;
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}
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void fn_1_990(omObjData *object)
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{
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fn_1_5B0(object);
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fn_1_800(object);
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}
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void fn_1_EA8(omObjData *object)
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{
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UnkM417Struct *var_r27;
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var_r27 = object->data;
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fn_1_5B0(object);
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if (!WipeStatGet()) {
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 60);
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var_r27->unk_08 = 0;
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fn_1_800(object);
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}
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}
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void fn_1_13DC(omObjData *object)
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{
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fn_1_5B0(object);
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if (!WipeStatGet()) {
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fn_1_33B4();
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CharModelKill(-1);
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MGSeqKillAll();
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HuAudFadeOut(1);
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omOvlReturnEx(1, 1);
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}
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}
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void fn_1_17C0(omObjData *object)
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{
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s16 sp8; // ! - uninitialized
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UnkM417Struct *var_r30;
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var_r30 = object->data;
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fn_1_5B0(object);
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switch (var_r30->unk_14) {
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case 0:
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var_r30->unk_1C = 30;
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var_r30->unk_20 = 60;
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lbl_1_bss_12 = MGSeqCreate(3, 0);
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MGSeqPosSet(sp8, 320.0f, 240.0f);
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var_r30->unk_14 = 1;
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var_r30->unk_18 = 0;
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break;
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case 1:
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if (lbl_1_bss_4 < 0 && MGSeqStatGet(lbl_1_bss_12) & 16) {
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lbl_1_bss_4 = HuAudSeqPlay(72);
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}
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if (!MGSeqStatGet(lbl_1_bss_12) && !var_r30->unk_08) {
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lbl_1_bss_14 = MGSeqCreate(1, var_r30->unk_1C, -1, -1);
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var_r30->unk_14 = 2;
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var_r30->unk_18 = 0;
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object->func = fn_1_1CA8;
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}
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break;
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default:
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break;
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}
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}
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void fn_1_1CA8(omObjData *object)
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{
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UnkM417Struct *var_r30;
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s32 var_r27;
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var_r30 = object->data;
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var_r27 = 0;
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fn_1_5B0(object);
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if (--var_r30->unk_20 == 0) {
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var_r30->unk_20 = 60;
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var_r30->unk_1C--;
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if (var_r30->unk_1C == 0) {
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var_r27 = 1;
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}
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}
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if (var_r30->unk_5C != 3) {
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var_r27 = 1;
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}
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if (var_r27) {
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if (var_r30->unk_5C == 3) {
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var_r30->unk_5C = 1;
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}
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lbl_1_bss_10 = MGSeqCreate(3, 1);
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MGSeqPosSet(lbl_1_bss_10, 320.0f, 240.0f);
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HuAudSeqFadeOut(lbl_1_bss_4, 100);
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var_r30->unk_14 = 3;
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var_r30->unk_18 = 0;
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if (var_r30->unk_08 == 0) {
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object->func = fn_1_2158;
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}
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}
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MGSeqParamSet(lbl_1_bss_14, 1, var_r30->unk_1C);
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}
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void fn_1_2158(omObjData *object)
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{
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UnkM417Struct *var_r27;
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var_r27 = object->data;
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if (lbl_1_bss_14 >= 0) {
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MGSeqParamSet(lbl_1_bss_14, 2, -1);
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lbl_1_bss_14 = -1;
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}
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fn_1_5B0(object);
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if (fn_1_27D0() && var_r27->unk_60 == 4369) {
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var_r27->unk_14 = 4;
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var_r27->unk_18 = 0;
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fn_1_800(object);
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}
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}
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u32 fn_1_26C8(void)
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{
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return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_00;
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}
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s32 fn_1_26E0(void)
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{
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return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_0C;
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}
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u32 fn_1_26F8(void)
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{
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return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_14;
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}
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u32 fn_1_2710(void)
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{
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return ((UnkM417Struct *)lbl_1_bss_1C->data)->unk_24;
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}
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void fn_1_2728(u32 arg0)
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{
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((UnkM417Struct *)lbl_1_bss_1C->data)->unk_5C = arg0;
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}
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s32 fn_1_2740(s32 arg0)
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{
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UnkM417Struct *var_r31;
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var_r31 = lbl_1_bss_1C->data;
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return var_r31->unk_4C[arg0];
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}
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void fn_1_2770(s32 arg0)
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{
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((UnkM417Struct *)lbl_1_bss_1C->data)->unk_60 |= (1 << ((arg0 & 3) * 4));
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}
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void fn_1_27A0(s32 arg0)
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{
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((UnkM417Struct *)lbl_1_bss_1C->data)->unk_64 |= (1 << ((arg0 & 3) * 4));
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}
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s32 fn_1_27D0(void)
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{
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return !MGSeqStatGet(lbl_1_bss_10);
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}
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void fn_1_2808(s32 arg0, s32 arg1, s32 arg2)
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{
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UnkM417Struct *var_r31;
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var_r31 = lbl_1_bss_1C->data;
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arg0 &= 3;
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var_r31->unk_2C[arg0] = arg1;
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var_r31->unk_3C[arg0] = arg2;
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}
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void fn_1_2848(Vec *arg0, Vec *arg1)
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{
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Vec sp10;
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float var_f29;
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float var_f28;
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sp10.x = arg1->x - arg0->x;
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sp10.y = arg1->y - arg0->y;
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sp10.z = arg1->z - arg0->z;
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Center.x = arg1->x;
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Center.y = arg1->y;
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Center.z = arg1->z;
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var_f29 = (sp10.x * sp10.x) + (sp10.z * sp10.z);
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CRot.x = atan2d(sp10.y, sqrtf(var_f29));
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CRot.y = atan2d(-sp10.x, -sp10.z);
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CRot.z = 0.0f;
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var_f28 = (sp10.z * sp10.z) + ((sp10.x * sp10.x) + (sp10.y * sp10.y));
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CZoom = sqrtf(var_f28);
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}
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void fn_1_2B90(float arg8, float arg9, float argA, float argB, float argC, float argD)
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{
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Vec sp40;
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Vec sp34;
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Vec sp28;
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float var_f29;
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float var_f28;
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sp40.x = arg8;
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sp40.y = arg9;
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sp40.z = argA;
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sp34.x = argB;
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sp34.y = argC;
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sp34.z = argD;
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sp28.x = sp34.x - sp40.x;
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sp28.y = sp34.y - sp40.y;
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sp28.z = sp34.z - sp40.z;
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Center.x = sp34.x;
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Center.y = sp34.y;
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Center.z = sp34.z;
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var_f29 = (sp28.x * sp28.x) + (sp28.z * sp28.z);
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CRot.x = atan2d(sp28.y, sqrtf(var_f29));
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CRot.y = atan2d(-sp28.x, -sp28.z);
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CRot.z = 0.0f;
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var_f28 = (sp28.z * sp28.z) + ((sp28.x * sp28.x) + (sp28.y * sp28.y));
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CZoom = sqrtf(var_f28);
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}
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float fn_1_2F08(float arg8, float arg9, float argA)
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{
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float var_f31;
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float var_f30;
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float var_f29;
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var_f30 = fmod(arg9 - arg8, 360.0);
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var_f31 = var_f30;
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if (var_f31 < 0.0f) {
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var_f31 += 360.0f;
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}
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if (var_f31 > 180.0f) {
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var_f31 -= 360.0f;
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}
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var_f29 = fmod(arg8 + (argA * var_f31), 360.0);
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var_f31 = var_f29;
|
|
if (var_f31 < 0.0f) {
|
|
var_f31 += 360.0f;
|
|
}
|
|
return var_f31;
|
|
}
|
|
|
|
float fn_1_3024(float arg8, float arg9)
|
|
{
|
|
float var_f31;
|
|
float var_f30;
|
|
|
|
var_f30 = fmod(arg9 - arg8, 360.0);
|
|
var_f31 = var_f30;
|
|
if (var_f31 < 0.0f) {
|
|
var_f31 += 360.0f;
|
|
}
|
|
if (var_f31 > 180.0f) {
|
|
var_f31 -= 360.0f;
|
|
}
|
|
return var_f31;
|
|
}
|
|
|
|
void fn_1_30D8(float *arg1, float *arg2, float *arg3, float *arg4)
|
|
{
|
|
*arg2 = *arg3 = *arg4 = 0.0f;
|
|
*arg2 = *arg3 = *arg4 = 0.0f;
|
|
}
|
|
|
|
void fn_1_310C(float arg8, float arg9, float argA, float *arg0, float *arg1, float *arg2)
|
|
{
|
|
Mtx sp38;
|
|
Mtx sp8;
|
|
|
|
if (arg8 != 0.0f) {
|
|
MTXRotRad(sp38, 88, 0.017453292f * arg8);
|
|
}
|
|
else {
|
|
MTXIdentity(sp38);
|
|
}
|
|
if (arg9 != 0.0f) {
|
|
MTXRotRad(sp8, 89, 0.017453292f * arg9);
|
|
MTXConcat(sp38, sp8, sp38);
|
|
}
|
|
if (argA != 0.0f) {
|
|
MTXRotRad(sp8, 90, 0.017453292f * argA);
|
|
MTXConcat(sp38, sp8, sp38);
|
|
}
|
|
fn_1_30D8(NULL, arg0, arg1, arg2);
|
|
}
|