* Port some of hsfload.c * More byteswaps in hsfload.c * Finish hsfload besides cenv * hsfload fixes * Some x64 improvements * More x64 improvements * 64 bit improvements * Link in lots of files * Fix armem bug * Fix dll killing, load modeseldll * Fixes, clearing TODOs * Tons of warning/error fixes * Linux build fixes * Add -fPIC flag to fix build on x64 linux * GXSETARRAY sizes and misc fixes * More fixes * Build all RELs * Implement C_Quat functions * Fix PAL build
562 lines
14 KiB
C
562 lines
14 KiB
C
#include "game/process.h"
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#include "game/gamework_data.h"
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#include "game/board/item.h"
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#include "game/object.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/ui.h"
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#include "game/board/model.h"
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#include "game/objsub.h"
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#include "ext_math.h"
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#include "math.h"
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#include <game/audio.h>
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#include <game/board/tutorial.h>
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#include <game/board/window.h>
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#include <game/hsfex.h>
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SHARED_SYM extern s32 boardTutorialData[4];
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static void KillMushroom();
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static void MushroomMain();
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static void KillItemMdl(void);
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static void MarkKillBox(void);
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static void InitBox(s32 arg0);
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static const float boxOfs[2] = {-150.0f, 150.0f};
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static omObjData *boxObj[2] = {};
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static s16 itemMdl = -1;
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static s8 itemResult;
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static u8 pickerChoice;
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static omObjData* itemGiveObj;
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static Process* mushroomProc;
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void BoardMushroomExec(s32 arg0) {
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omVibrate(arg0, 0xC, 6, 6);
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mushroomProc = HuPrcChildCreate(MushroomMain, 0x2003U, 0x3800U, 0, boardMainProc);
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HuPrcDestructorSet2(mushroomProc, KillMushroom);
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while (mushroomProc != NULL) {
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HuPrcVSleep();
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}
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GWPlayer[arg0].color = 3;
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}
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 1;
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u8 unk00_field2 : 3;
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u8 unk00_field5 : 2;
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u8 unk00_field7 : 1;
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};
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char unk01[1];
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s16 unk_02;
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s16 unk_04;
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s16 unk_06;
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f32 unk_08;
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} boxObjWork;
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static void SetBoxHide(s32 arg0);
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static void SetBoxCenter(s32 arg0);
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static void SetBoxShow(s32 arg0);
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static void WaitBoxOpen(s32 arg0);
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static void WaitBoxCenter(s32 arg0);
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static s32 CheckBox(void);
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static void StartItemGive(s32 arg0);
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static void ShowItemMdl(void);
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static void WaitItemGive(void);
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static void MushroomMain(void) {
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Vec sp14[2];
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Vec sp8;
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s32 curPlayer;
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s8 var_r29;
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boxObjWork* box;
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s32 var_r27;
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s32 var_r26;
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s32 i;
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var_r29 = -1;
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curPlayer = GWSystem.player_curr;
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BoardCameraViewSet(3);
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HuAudFXPlay(0x34A);
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BoardPlayerMotBlendSet(curPlayer, 0, 15);
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while (BoardPlayerMotBlendCheck(curPlayer) == 0) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardPlayerIdleSet(curPlayer);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardTutorialHookExec(13, 0);
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boardTutorialData[0] = 0;
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}
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if ((GWSystem.max_turn - GWSystem.turn) == 0) {
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BoardWinCreate(0, MAKE_MESSID(5, 3), -1);
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BoardWinWait();
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BoardWinKill();
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} else if (BoardPlayerItemCount(curPlayer) == 3) {
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BoardWinCreate(0, MAKE_MESSID(5, 0), -1);
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BoardWinWait();
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BoardWinKill();
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} else {
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while (1) {
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InitBox(curPlayer);
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while (CheckBox() == 0) {
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HuPrcVSleep();
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}
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for (i = 0; i < 2; i++) {
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box = OM_GET_WORK_PTR(boxObj[i], boxObjWork);
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BoardModelPosGet(box->unk_02, &sp8);
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Hu3D3Dto2D(&sp8, 1, &sp14[i]);
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sp14[i].y += 32.0f;
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sp14[i].z = 0.0f;
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}
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if (GWPlayer[curPlayer].com != 0) {
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BoardRand();
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var_r26 = 0; //inline?
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var_r29 = var_r26;
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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var_r29 = 0;
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}
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}
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BoardPickerCreate(curPlayer, 2, &sp14[0], var_r29);
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BoardPickerBackFlagSet(0);
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while (BoardPickerDoneCheck() == 0) {
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HuPrcVSleep();
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}
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pickerChoice = BoardPickerChoiceGet();
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SetBoxShow(pickerChoice);
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SetBoxHide(pickerChoice ^ 1);
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WaitBoxCenter(pickerChoice);
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BoardPlayerMotionStart(curPlayer, 11, 0);
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while (BoardPlayerMotionTimeGet(curPlayer) < 27.0f) {
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HuPrcVSleep();
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}
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HuAudFXPlay(0x30C);
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StartItemGive(curPlayer);
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WaitBoxOpen(pickerChoice);
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ShowItemMdl();
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SetBoxCenter(pickerChoice);
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while (BoardPlayerMotionEndCheck(curPlayer) == 0) {
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HuPrcVSleep();
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}
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WaitItemGive();
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if (itemResult != 0) {
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var_r27 = MAKE_MESSID(5, 1);
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} else {
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var_r27 = MAKE_MESSID(5, 2);
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}
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BoardPlayerMotionShiftSet(curPlayer, 0xC, 0.0f, 4.0f, HU3D_MOTATTR_NONE);
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HuPrcSleep(4);
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BoardWinCreate(0, var_r27, -1);
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BoardWinWait();
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BoardWinKill();
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MarkKillBox();
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BoardPlayerMotionEndWait(curPlayer);
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BoardPlayerIdleSet(curPlayer);
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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BoardPlayerIdleSet(curPlayer);
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BoardTutorialHookExec(14, 0);
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if (++boardTutorialData[0] < 2) {
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KillItemMdl();
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continue;
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}
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}
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break;
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}
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}
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HuPrcEnd();
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}
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 1;
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u8 unk00_field2 : 3;
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u8 unk00_field5 : 2;
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u8 unk00_field7 : 1;
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};
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char unk01[1];
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s16 unk_02;
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s16 unk_04;
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s16 unk_06;
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f32 unk_08;
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} ItemGiveWork2;
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static void KillMushroom(void) {
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ItemGiveWork2* temp_r31;
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MarkKillBox();
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if (itemGiveObj) {
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temp_r31 = OM_GET_WORK_PTR(itemGiveObj, ItemGiveWork2);
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temp_r31->unk00_field0 = 1;
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}
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KillItemMdl();
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mushroomProc = NULL;
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}
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 2;
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u8 unk00_field2 : 5;
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};
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char unk01[1];
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s16 unk_02;
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f32 unk_04;
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f32 unk_08;
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} itemObjWork;
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static void CenterBox(ItemGiveWork2*, omObjData*);
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static void ExitBox(ItemGiveWork2* arg0, omObjData* arg1);
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static void HideBox(ItemGiveWork2*, omObjData*);
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static void ShowBox(ItemGiveWork2*, omObjData*);
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static void BoxMain(omObjData* arg0) {
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ItemGiveWork2* temp_r30;
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temp_r30 = OM_GET_WORK_PTR(arg0, ItemGiveWork2);
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if ((temp_r30->unk00_field0) || (BoardIsKill() != 0)) {
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BoardModelKill(temp_r30->unk_02);
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boxObj[temp_r30->unk00_field1] = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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switch (temp_r30->unk00_field2) {
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case 0:
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ShowBox(temp_r30, arg0);
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break;
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case 2:
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CenterBox(temp_r30, arg0);
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break;
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case 3:
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ExitBox(temp_r30, arg0);
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break;
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case 4:
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HideBox(temp_r30, arg0);
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break;
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}
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BoardModelPosSet(temp_r30->unk_02, arg0->trans.x, arg0->trans.y, arg0->trans.z);
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BoardModelRotSet(temp_r30->unk_02, arg0->rot.x, arg0->rot.y, arg0->rot.z);
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}
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static void ShowBox(ItemGiveWork2* arg0, omObjData* arg1) {
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Vec sp8;
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BoardPlayerPosGet(arg0->unk00_field5, &sp8);
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sp8.y += 300.0f;
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if (arg0->unk_08 >= 90.0f) {
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arg0->unk_08 = 90.0f;
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arg0->unk00_field7 = 1;
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arg0->unk00_field2 = 1;
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}
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OSs16tof32(&arg0->unk_06, &arg1->rot.y);
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arg1->trans.y = (sp8.y + (700.0f * cosd(arg0->unk_08)));
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arg0->unk_08 += 1.5f;
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arg0->unk_06 += 30;
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}
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static void ExitBox(ItemGiveWork2* arg0, omObjData* arg1) {
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Vec spC;
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s16 sp8;
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f32 temp;
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sp8 = (arg0->unk_06 % 360);
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OSs16tof32(&sp8, &temp);
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BoardPlayerPosGet(arg0->unk00_field5, &spC);
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spC.y += 300.0f;
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if (arg0->unk_08 <= 0.0f) {
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arg0->unk_08 = 0.0f;
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arg0->unk00_field2 = 1;
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}
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arg1->trans.y = spC.y + (700.0f * cosd(arg0->unk_08));
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arg1->rot.y = sind(temp);
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arg0->unk_08 -= 1.5f;
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arg0->unk_06 -= 30;
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}
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static void HideBox(ItemGiveWork2* arg0, omObjData* arg1) {
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arg0->unk_04 -= 4;
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if (arg0->unk_04 < 0) {
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arg0->unk00_field2 = 1;
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arg0->unk_04 = 0;
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}
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BoardModelAlphaSet(arg0->unk_02, arg0->unk_04);
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}
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static void CenterBox(ItemGiveWork2* arg0, omObjData* arg1) {
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Vec sp20;
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Vec sp14;
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Vec sp8;
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sp14.x = arg1->trans.x;
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sp14.y = arg1->trans.y;
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sp14.z = arg1->trans.z;
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BoardPlayerPosGet(arg0->unk00_field5, &sp20);
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VECSubtract(&sp20, &sp14, &sp8);
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VECScale(&sp8, &sp8, 0.2f);
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VECAdd(&sp8, &sp14, &sp14);
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if (BoardVecMaxDistXZCheck(&sp20, &sp14, 3.0f) != 0) {
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arg1->trans.x = sp20.x;
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arg1->trans.z = sp20.z;
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arg0->unk00_field2 = 1;
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}
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arg1->trans.x = sp14.x;
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arg1->trans.z = sp14.z;
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}
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static void InitBox(s32 arg0) {
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Vec sp10;
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s32 sp8[2] = {DATA_MAKE_NUM(DATADIR_BOARD, 0x6D), DATA_MAKE_NUM(DATADIR_BOARD, 0x6E)};
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s32 var_r29;
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s32 var_r28;
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s32 var_r27;
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s32 i;
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boxObjWork* temp_r31;
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BoardPlayerPosGet(arg0, &sp10);
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for (i = 0; i < 2; i++) {
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boxObj[i] = omAddObjEx(boardObjMan, 0x101, 0U, 0U, -1, BoxMain);
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temp_r31 = OM_GET_WORK_PTR(boxObj[i], boxObjWork);
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temp_r31->unk00_field0 = 0;
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temp_r31->unk00_field7 = 0;
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temp_r31->unk00_field5 = arg0;
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temp_r31->unk00_field1 = i;
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temp_r31->unk00_field2 = 0;
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temp_r31->unk_06 = 0;
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temp_r31->unk_08 = 0.0f;
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temp_r31->unk_04 = 0xFF;
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boxObj[i]->trans.x = sp10.x + boxOfs[i];
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boxObj[i]->trans.y = 700.0f + sp10.y;
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boxObj[i]->trans.z = sp10.z;
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boxObj[i]->rot.x = 0.0f;
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boxObj[i]->rot.y = 180.0f;
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boxObj[i]->rot.z = 0.0f;
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temp_r31->unk_02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 5), NULL, 0);
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BoardModelPosSet(temp_r31->unk_02, boxObj[i]->trans.x, boxObj[i]->trans.y, boxObj[i]->trans.z);
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BoardModelMotionSpeedSet(temp_r31->unk_02, 0.0f);
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BoardModelLayerSet(temp_r31->unk_02, 2U);
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}
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HuAudFXPlay(0x340);
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if (BoardRandFloat() < 0.5f) {
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var_r28 = 0;
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} else {
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var_r28 = 1;
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}
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itemResult = (s8) var_r28;
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if (BoardRandFloat() < 0.5f) {
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var_r27 = 0;
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} else {
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var_r27 = 1;
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}
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var_r29 = var_r27;
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if (GWBoardGet() == BOARD_ID_EXTRA2) {
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itemResult = 0;
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}
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if (_CheckFlag(FLAG_ID_MAKE(1, 11)) != 0) {
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itemResult = (boardTutorialData[0] ^ 1);
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var_r29 = 0;
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}
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itemMdl = BoardModelCreate(sp8[itemResult], NULL, 0);
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BoardModelVisibilitySet(itemMdl, 0);
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temp_r31 = OM_GET_WORK_PTR(boxObj[var_r29], boxObjWork);
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BoardModelScaleSet(temp_r31->unk_02, 1.5f, 1.5f, 1.5f);
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}
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static void MarkKillBox(void) {
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s32 i;
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boxObjWork* temp_r30;
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for (i = 0; i < 2; i++) {
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if (boxObj[i]) {
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temp_r30 = OM_GET_WORK_PTR(boxObj[i], boxObjWork);
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temp_r30->unk00_field0 = 1;
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}
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}
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}
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static void SetBoxHide(s32 arg0) {
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boxObjWork* temp_r31 = OM_GET_WORK_PTR(boxObj[arg0], boxObjWork);
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temp_r31->unk00_field2 = 3;
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}
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static void SetBoxCenter(s32 arg0) {
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boxObjWork* temp_r31 = OM_GET_WORK_PTR(boxObj[arg0], boxObjWork);
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temp_r31->unk00_field2 = 4;
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HuAudFXPlay(0x341);
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}
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static void SetBoxShow(s32 arg0) {
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boxObjWork* temp_r31 = OM_GET_WORK_PTR(boxObj[arg0], boxObjWork);
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temp_r31->unk00_field2 = 2;
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}
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static void WaitBoxOpen(s32 arg0) {
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boxObjWork* temp_r31 = OM_GET_WORK_PTR(boxObj[arg0], boxObjWork);
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BoardModelMotionSpeedSet(temp_r31->unk_02, 2.0f);
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do {
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HuPrcVSleep();
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} while (BoardModelMotionEndCheck(temp_r31->unk_02) == 0);
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}
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static void WaitBoxCenter(s32 arg0) {
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boxObjWork* temp_r31 = OM_GET_WORK_PTR(boxObj[arg0], boxObjWork);
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while (temp_r31->unk00_field2 != 1) {
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HuPrcVSleep();
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}
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}
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static s32 CheckBox(void) {
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s32 i;
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boxObjWork* box;
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for (i = 0; i < 2; i++) {
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box = OM_GET_WORK_PTR(boxObj[i], boxObjWork);
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if (box->unk00_field7 == 0) {
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return 0;
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}
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}
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return 1;
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}
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static void DoItemGive(omObjData* arg0) {
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Vec sp28;
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Vec sp1C;
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Vec sp10;
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s32 sp8[2] = {0, 1};
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itemObjWork* temp_r31;
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temp_r31 = OM_GET_WORK_PTR(arg0, itemObjWork);
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if ((temp_r31->unk00_field0 != 0) || (BoardIsKill() != 0)) {
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KillItemMdl();
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itemGiveObj = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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BoardModelPosGet(itemMdl, &sp28);
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BoardModelRotGet(itemMdl, &sp1C);
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BoardPlayerPosGet(temp_r31->unk00_field1, &sp10);
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sp10.y += 180.0f;
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switch (temp_r31->unk00_field2) {
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case 2:
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if (temp_r31->unk_02 < 12) {
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temp_r31->unk_04 += 1.47f;
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sp28.y += temp_r31->unk_04;
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} else if (temp_r31->unk_02 <= 24) {
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BoardModelRotSet(itemMdl, 30.0f * temp_r31->unk_02, 0.0f, 0.0f);
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} else if (temp_r31->unk_02 > 36) {
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temp_r31->unk00_field2 = 0;
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return;
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}
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temp_r31->unk_02++;
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break;
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case 0:
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temp_r31->unk_04 += -1.47f;
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|
if (temp_r31->unk_08 > 0.001f) {
|
|
temp_r31->unk_08 -= 0.005f;
|
|
}
|
|
|
|
sp28.y += temp_r31->unk_04;
|
|
|
|
if (sp10.y > sp28.y) {
|
|
BoardModelVisibilitySet(itemMdl, 0);
|
|
HuAudFXPlay(0x30D);
|
|
BoardPlayerItemAdd(temp_r31->unk00_field1, sp8[itemResult]);
|
|
temp_r31->unk00_field2 = 1;
|
|
}
|
|
/* fallthrough */
|
|
case 1:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
BoardModelPosSetV(itemMdl, &sp28);
|
|
BoardModelScaleSet(itemMdl, temp_r31->unk_08, temp_r31->unk_08, temp_r31->unk_08);
|
|
}
|
|
|
|
static void StartItemGive(s32 arg0) {
|
|
Vec spC;
|
|
itemObjWork* temp_r31;
|
|
boxObjWork* box;
|
|
|
|
itemGiveObj = omAddObjEx(boardObjMan, 0x102, 0U, 0U, -1, DoItemGive);
|
|
temp_r31 = OM_GET_WORK_PTR(itemGiveObj, itemObjWork);
|
|
|
|
temp_r31->unk00_field0 = 0;
|
|
temp_r31->unk00_field1 = arg0;
|
|
temp_r31->unk00_field2 = 1;
|
|
temp_r31->unk_02 = 0;
|
|
temp_r31->unk_04 = 0.0f;
|
|
temp_r31->unk_08 = 1.0f;
|
|
box = OM_GET_WORK_PTR(boxObj[pickerChoice], boxObjWork);
|
|
BoardModelPosGet(box->unk_02, &spC);
|
|
BoardModelPosSetV(itemMdl, &spC);
|
|
}
|
|
|
|
static void KillItemMdl(void) {
|
|
if (itemMdl != -1) {
|
|
BoardModelKill(itemMdl);
|
|
itemMdl = -1;
|
|
}
|
|
}
|
|
|
|
static void ShowItemMdl(void) {
|
|
itemObjWork* temp_r31 = OM_GET_WORK_PTR(itemGiveObj, itemObjWork);
|
|
temp_r31->unk00_field2 = 2;
|
|
|
|
BoardModelVisibilitySet(itemMdl, 1);
|
|
}
|
|
|
|
static void WaitItemGive(void) {
|
|
itemObjWork* temp_r31 = OM_GET_WORK_PTR(itemGiveObj, itemObjWork);
|
|
|
|
while (temp_r31->unk00_field2 != 1) {
|
|
HuPrcVSleep();
|
|
}
|
|
}
|