71 lines
2 KiB
C
71 lines
2 KiB
C
#ifndef _GAME_MSM_H
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#define _GAME_MSM_H
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#include "dolphin.h"
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typedef struct {
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s32 unk00;
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s32 unk04;
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char unk08[4];
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char *unk0C;
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char *unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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void *unk20;
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s32 unk24;
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} UnkMsmStruct_00; // Size 0x28
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typedef struct {
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/* 0x00 */ s32 unk00;
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/* 0x04 */ s8 unk04;
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/* 0x05 */ s8 unk05;
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/* 0x06 */ s16 unk06;
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/* 0x08 */ char unk08[1];
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/* 0x09 */ s8 unk09;
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/* 0x0A */ s8 unk0A;
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/* 0x0B */ char unk0B[5];
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/* 0x10 */ Vec unk10;
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} UnkMsmStruct_01; // Size 0x1C
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typedef struct {
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/* 0x00 */ s32 unk00;
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/* 0x04 */ float startDis;
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/* 0x08 */ float frontSurDis;
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/* 0x0C */ float backSurDis;
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} UnkMsmStruct_02; // Size (min: 0x10, max: 0x1C)
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void msmSysRegularProc(void);
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void msmSysSetOutputMode(s32 arg0);
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void msmSysSetAux(s32 arg0, s32 arg1);
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s32 msmSysGetSampSize(s32 arg0);
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s32 msmSysDelGroupAll(void);
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s32 msmSysDelGroupBase(s32 arg0);
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void msmSysLoadGroupBase(s32 arg0, void *arg1);
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s32 msmSysLoadGroupSet(s32 arg0, void *arg1);
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s32 msmSysInit(char **arg0, UnkMsmStruct_00 *arg1);
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s32 msmMusGetMidiCtrl(s32 arg0, s32 arg1, s32 arg2);
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s32 msmMusGetNumPlay(s32 arg0);
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s32 msmMusGetStatus(s32 arg0);
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void msmMusPauseAll(s32 arg0, s32 arg1);
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void msmMusPause(s32 arg0, s32 arg1, s32 arg2);
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void msmMusStopAll(s32 arg0, s32 arg1);
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void msmMusStop(s32 arg0, s32 arg1);
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s32 msmMusPlay(s32 arg0, s32 arg1);
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void msmSeDelListener(void);
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void msmSeUpdataListener(s32 arg0, s32 arg1);
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void msmSeSetListener(Vec* arg0, Vec* arg1, float arg2, float arg3, UnkMsmStruct_02 *arg4);
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s32 msmSeGetEntryID(s32 arg0, void *arg1);
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s32 msmSeGetNumPlay(s32 arg0);
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s32 msmSeGetStatus(s32 arg0);
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s32 msmSeSetParam(s32 arg0, UnkMsmStruct_01 *arg1);
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void msmSePauseAll(s32 arg0, s32 arg1);
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void msmSeStopAll(s32 arg0, s32 arg1);
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void msmSeStop(s32 arg0, s32 arg1);
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s32 msmSePlay(s32 arg0, UnkMsmStruct_01 *arg1);
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s32 msmStreamGetStatus(s32 arg0);
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void msmStreamPauseAll(s32 arg0);
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void msmStreamStop(s32 arg0, s32 arg1);
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s32 msmStreamPlay(s16 arg0, s32 *arg1);
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#endif
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