48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#ifndef MPEXDLL_H
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#define MPEXDLL_H
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#include "game/object.h"
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typedef void (*MpexDllUnkFunc)(void);
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typedef struct MpexDllUnkStruct {
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/* 0x00 */ MpexDllUnkFunc unk_00;
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/* 0x04 */ void *unk_04; // func, unknown args
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/* 0x08 */ Vec unk_08;
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/* 0x14 */ Vec unk_14;
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/* 0x20 */ Vec unk_20;
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/* 0x2C */ Vec unk_2C;
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/* 0x38 */ float unk_38;
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/* 0x3C */ float unk_3C;
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/* 0x40 */ s32 unk_40;
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} MpexDllUnkStruct; /* size = 0x44 */
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typedef struct MpexDllUnkStruct2 {
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/* 0x00 */ char unk00[0x40];
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/* 0x40 */ s16 *unk_40;
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/* 0x44 */ char unk44;
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/* 0x48 */ s16 *unk_48;
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/* 0x4C */ char unk_4C[0xC];
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/* 0x58 */ u32 unk_58;
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} MpexDllUnkStruct2; /* size = unknown */
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typedef struct MpexDllUnkStruct3 {
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/* 0x00 */ char unk00[0x30];
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/* 0x30 */ s16 unk_30;
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/* 0x32 */ s16 unk_32;
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/* 0x34 */ char unk34[6];
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/* 0x3A */ s16 unk_3A[0x10];
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/* 0x5A */ s16 unk_5A[0x10];
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} MpexDllUnkStruct3; /* size = unknown */
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s32 fn_1_3044(Process *arg0);
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// s32 fn_1_1B52C(float, float, float, float); seems implicit in main.c
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s32 fn_1_1B554(float, float, float);
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s32 fn_1_1B574(float, float, float, float);
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s32 fn_1_1B64C(float, float, float, float);
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s32 fn_1_1B7D0(s32 arg0);
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extern u8 lbl_1_bss_6AC;
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#endif
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