51 lines
998 B
C
51 lines
998 B
C
#include "dolphin.h"
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#include "game/object.h"
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typedef struct _M424DllMainStruct {
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Vec rot;
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Vec center;
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f32 zoom;
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} M424DllMainStruct; // sizeof 1C
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typedef struct _M424DllBallStruct2 {
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omObjData* unk0;
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u8 unk4;
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u8 unk5;
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u8 unk6;
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u16 unk8;
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u16 unkA;
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Mtx unkC;
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Vec unk3C;
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Vec unk48;
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Vec unk54;
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Vec unk60;
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Vec unk6C;
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Vec unk78;
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Vec unk84;
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u8 unk90;
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u8 unk91;
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} M424DllBallStruct2; // sizeof 0x94
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extern M424DllBallStruct2 lbl_1_bss_60[9];
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extern u8 lbl_1_bss_58;
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extern s16 lbl_1_bss_24[4];
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f32 fn_1_1358(f32, f32);
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f32 fn_1_1470(f32, f32, f32);
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omObjData* fn_1_1AB8(Process*);
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void fn_1_1B8C(void);
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f32 fn_1_213C(void);
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void fn_1_252C(f32, s32);
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void fn_1_2670(s32, s32);
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void fn_1_2720(Process*);
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void fn_1_2880(void);
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Vec* fn_1_8A00(u8);
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s32 fn_1_8A2C(void);
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omObjData* fn_1_93F0(Process*);
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void fn_1_94A4(void);
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s32 fn_1_B804(void);
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s32 fn_1_B888(void);
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s32 fn_1_B8AC(void);
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s32 fn_1_B924(void);
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void fn_1_C2E0(s32);
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