marioparty4/include/REL/m424Dll.h
2025-01-05 18:30:41 -05:00

51 lines
998 B
C

#include "dolphin.h"
#include "game/object.h"
typedef struct _M424DllMainStruct {
Vec rot;
Vec center;
f32 zoom;
} M424DllMainStruct; // sizeof 1C
typedef struct _M424DllBallStruct2 {
omObjData* unk0;
u8 unk4;
u8 unk5;
u8 unk6;
u16 unk8;
u16 unkA;
Mtx unkC;
Vec unk3C;
Vec unk48;
Vec unk54;
Vec unk60;
Vec unk6C;
Vec unk78;
Vec unk84;
u8 unk90;
u8 unk91;
} M424DllBallStruct2; // sizeof 0x94
extern M424DllBallStruct2 lbl_1_bss_60[9];
extern u8 lbl_1_bss_58;
extern s16 lbl_1_bss_24[4];
f32 fn_1_1358(f32, f32);
f32 fn_1_1470(f32, f32, f32);
omObjData* fn_1_1AB8(Process*);
void fn_1_1B8C(void);
f32 fn_1_213C(void);
void fn_1_252C(f32, s32);
void fn_1_2670(s32, s32);
void fn_1_2720(Process*);
void fn_1_2880(void);
Vec* fn_1_8A00(u8);
s32 fn_1_8A2C(void);
omObjData* fn_1_93F0(Process*);
void fn_1_94A4(void);
s32 fn_1_B804(void);
s32 fn_1_B888(void);
s32 fn_1_B8AC(void);
s32 fn_1_B924(void);
void fn_1_C2E0(s32);