marioparty4/include/REL/m444dll.h
2024-08-04 18:45:36 +02:00

74 lines
1.4 KiB
C

#ifndef M444DLL_H
#define M444DLL_H
#include "game/data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/sprite.h"
typedef struct datalist_model {
s32 datanum;
u32 attr;
s16 type;
s16 link;
s16 mot_link;
Vec pos;
Vec rot;
Vec scale;
} DataListModel;
typedef struct datalist_sprite {
u32 datanum;
s16 attr;
s16 prio;
float x;
float y;
GXColor color;
} DataListSprite;
void fn_1_8180(s16 view);
void fn_1_8424(void);
void fn_1_861C(s16 arg0);
s16 fn_1_8DD0(s16 arg0);
void fn_1_9418(s16 arg0);
void fn_1_9CAC(s16 arg0, s16 arg1);
void fn_1_A060(void);
void fn_1_C214(void);
void fn_1_D1E0(s16 model);
void fn_1_D558(DataListModel *model_list);
void fn_1_D588(DataListModel *model_list);
void fn_1_D818(DataListSprite *sprite_list);
void fn_1_D950(void);
void fn_1_D9C8(void);
extern s16 lbl_1_bss_199C2[90];
extern s16 lbl_1_bss_1990E[90];
extern s16 lbl_1_bss_1990A[2];
extern s16 lbl_1_bss_19908;
extern Vec lbl_1_bss_34C[3];
extern Vec lbl_1_bss_328[3];
extern s16 lbl_1_bss_320[4];
extern Vec lbl_1_bss_2F0;
extern Vec lbl_1_bss_2E4;
extern float lbl_1_bss_2E0;
extern s16 lbl_1_bss_2DC;
extern s16 lbl_1_bss_2DA;
extern s16 lbl_1_bss_2D8;
extern s16 lbl_1_bss_2D6;
extern s16 lbl_1_bss_2D4;
extern s16 lbl_1_bss_2D2;
extern s16 lbl_1_bss_2D0;
extern s16 lbl_1_bss_2C0[8];
extern Vec lbl_1_bss_2A8[2];
extern Vec lbl_1_bss_290[2];
extern float lbl_1_bss_288[2];
extern DataListModel lbl_1_data_470[];
#endif