51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
#ifndef MENTDLL_H
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#define MENTDLL_H
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#include "game/object.h"
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extern s32 lbl_1_data_0[][4];
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//the prev and current struct member might be vice versa
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typedef struct MentDllUnkBss64Struct {
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/* 0x00 */ void (*func)(void);
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/* 0x04 */ void (*func2)(f32 arg9);
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/* 0x08 */ Vec center;
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/* 0x14 */ Vec prevCenter;
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/* 0x20 */ Vec rot;
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/* 0x2C */ Vec prevRot;
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/* 0x38 */ float zoom;
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/* 0x3C */ f32 prevZoom;
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/* 0x40 */ s32 unk_40;
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} MentDllUnkBss64Struct; /* size = 0x44 */
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extern MentDllUnkBss64Struct lbl_1_bss_64;
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float fn_1_20C(float arg8, float arg9, float argA, float argB);
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float fn_1_234(float arg8, float arg9, float argA);
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float fn_1_254(float arg8, float arg9, float argA, float argB);
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float fn_1_32C(float arg8, float arg9, float argA, float argB);
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float fn_1_3F4(float arg8, float arg9, float argA, float argB);
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void fn_1_4B0(s32 arg0);
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void fn_1_4D8(void);
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void fn_1_50C(void);
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void fn_1_5E8(s32 arg0);
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void fn_1_6D0(void);
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s32 fn_1_1434(s32 arg0, s32 arg1, s32 arg2);
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void fn_1_16AC(s32 arg0);
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void fn_1_1968(s32 arg0, s32 arg1, s32 arg2, s32 arg3);
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s32 fn_1_1A5C(s32 arg0, s32 arg1, s32 arg2);
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s32 fn_1_1DD8(s32 arg0, s32 arg1, s32 arg2);
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s32 fn_1_2154(s32 arg0);
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void fn_1_2318(s32 arg0);
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void fn_1_2808(void (*arg0)(void));
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void fn_1_2844(Process* arg0, void (*arg1)(void));
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void fn_1_29A0(MentDllUnkBss64Struct* arg0);
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void fn_1_4138(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
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void fn_1_5150(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
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void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void fn_1_5C08(omObjData *arg0);
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void fn_1_5CDC(omObjData *arg0, s32 arg1, s32 arg2);
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void fn_1_5D38(omObjData *arg0, s32 arg1, Vec arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4);
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void fn_1_6534(s32, s32, float, float);
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void fn_1_658C(Process *arg0);
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#endif
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