marioparty4/src/REL/w02Dll/mg_item.c

1000 lines
30 KiB
C

#include "REL/w02Dll.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/frand.h"
#include "game/hsfdraw.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "ext_math.h"
#include "game/minigame_seq.h"
s32 lbl_1_data_428[14] = {
DATA_MAKE_NUM(DATADIR_BOARD, 0x6D),
DATA_MAKE_NUM(DATADIR_BOARD, 0x6E),
DATA_MAKE_NUM(DATADIR_BOARD, 0x6F),
DATA_MAKE_NUM(DATADIR_BOARD, 0x70),
DATA_MAKE_NUM(DATADIR_BOARD, 0x71),
DATA_MAKE_NUM(DATADIR_BOARD, 0x72),
DATA_MAKE_NUM(DATADIR_BOARD, 0x73),
DATA_MAKE_NUM(DATADIR_BOARD, 0x74),
DATA_MAKE_NUM(DATADIR_BOARD, 0x76),
DATA_MAKE_NUM(DATADIR_BOARD, 0x77),
DATA_MAKE_NUM(DATADIR_BOARD, 0x78),
DATA_MAKE_NUM(DATADIR_BOARD, 0x79),
DATA_MAKE_NUM(DATADIR_BOARD, 0x7A),
DATA_MAKE_NUM(DATADIR_BOARD, 0x7B),
};
char *lbl_1_data_474[3] = { "item", "item1", "item2" };
s32 lbl_1_data_480[] = { DATA_MAKE_NUM(DATADIR_W02, 0x18), DATA_MAKE_NUM(DATADIR_W02, 0x19), DATA_MAKE_NUM(DATADIR_W02, 0x1A), -1 };
u16 lbl_1_bss_198;
s16 lbl_1_bss_196;
s16 lbl_1_bss_190[3];
s16 lbl_1_bss_18A[3];
s16 lbl_1_bss_184[3];
Vec lbl_1_bss_160[3];
Vec lbl_1_bss_13C[3];
Vec lbl_1_bss_118[3];
float lbl_1_bss_114;
float lbl_1_bss_110;
omObjData *lbl_1_bss_10C;
omObjData *lbl_1_bss_108;
omObjData *lbl_1_bss_104;
Process *lbl_1_bss_100;
Vec lbl_1_bss_DC[3];
s32 lbl_1_bss_D8;
s32 lbl_1_bss_CC[3];
AnimData *lbl_1_bss_C8;
void fn_1_5CF8(void)
{
BoardModelVisibilitySet(lbl_1_bss_30[10], 1);
}
typedef struct work_mgitem {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s16 unk8;
s16 unkA;
s16 unkC;
} WorkMGItem;
typedef struct work_mgitem_player {
Vec unk0[3];
s16 unk24[3];
s16 unk2A[3];
float unk30[2];
float unk38[2];
s16 unk40[2];
Vec unk44[3];
s16 unk68;
} WorkMGItemPlayer;
void fn_1_8570(void);
void fn_1_5F08(omObjData *object);
void fn_1_606C(omObjData *object);
void fn_1_5D28(void)
{
Vec spC;
WorkMGItem *sp8;
lbl_1_bss_196 = GWSystem.player_curr;
BoardPlayerPosGet(lbl_1_bss_196, &spC);
BoardPlayerPosLerpStart(lbl_1_bss_196, &spC, &lbl_1_bss_DC[1], 20);
while (GWPlayer[lbl_1_bss_196].moving) {
HuPrcVSleep();
}
BoardPlayerIdleSet(lbl_1_bss_196);
HuPrcSleep(120);
BoardAudSeqPause(0, 1, 1000);
HuAudFXPlay(781);
fn_1_8570();
HuPrcSleep(60);
lbl_1_bss_104 = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_5F08);
lbl_1_bss_108 = omAddObjEx(boardObjMan, 257, 0, 0, -1, fn_1_606C);
lbl_1_bss_10C = omAddObjEx(boardObjMan, 257, 0, 0, -1, NULL);
lbl_1_bss_108->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkMGItemPlayer), MEMORY_DEFAULT_NUM);
lbl_1_bss_10C->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(WorkMGItem), MEMORY_DEFAULT_NUM);
sp8 = lbl_1_bss_10C->data;
lbl_1_bss_198 = 0;
}
void fn_1_602C(void);
void fn_1_5F08(omObjData *object)
{
if (lbl_1_bss_198 && BoardMGDoneFlagGet() == 1) {
fn_1_602C();
omDelObjEx(boardObjMan, object);
}
}
void fn_1_5F60(void)
{
lbl_1_bss_198 = 1;
BoardMGExit();
}
void fn_1_5F90(void)
{
s32 i;
for (i = 0; i < 3; i++) {
BoardModelKill(lbl_1_bss_184[i]);
BoardModelKill(lbl_1_bss_18A[i]);
}
if (lbl_1_bss_C8) {
HuSprAnimKill(lbl_1_bss_C8);
lbl_1_bss_C8 = NULL;
}
}
void fn_1_602C(void)
{
omDelObjEx(boardObjMan, lbl_1_bss_10C);
BoardMGDoneFlagSet(0);
}
void fn_1_6248(omObjData *object);
void fn_1_606C(omObjData *object)
{
WorkMGItemPlayer *temp_r31 = object->data;
temp_r31->unk24[0] = lbl_1_bss_18A[0];
temp_r31->unk24[1] = lbl_1_bss_18A[1];
temp_r31->unk24[2] = lbl_1_bss_18A[2];
BoardModelPosGet(lbl_1_bss_18A[1], &temp_r31->unk44[0]);
temp_r31->unk44[0].x -= lbl_1_bss_110;
BoardModelPosGet(lbl_1_bss_18A[1], &temp_r31->unk44[1]);
temp_r31->unk44[1].x += lbl_1_bss_110;
BoardModelPosGet(lbl_1_bss_18A[1], &temp_r31->unk44[2]);
BoardMusStart(1, 19, 127, 0);
object->work[0] = 300;
object->work[1] = 0;
object->func = fn_1_6248;
}
void fn_1_616C(s16 arg0, s16 arg1)
{
s32 temp;
temp = lbl_1_bss_190[arg0];
lbl_1_bss_190[arg0] = lbl_1_bss_190[arg1];
lbl_1_bss_190[arg1] = temp;
temp = lbl_1_bss_184[arg0];
lbl_1_bss_184[arg0] = lbl_1_bss_184[arg1];
lbl_1_bss_184[arg1] = temp;
}
void fn_1_6AB0(omObjData *object);
void fn_1_6248(omObjData *object)
{
float temp_f31;
float temp_f30;
Vec sp34;
Vec sp28;
Vec sp1C;
Vec sp10;
u8 sp8[8] = { 0, 1, 1, 2, 0, 1, 0, 2 };
WorkMGItemPlayer *temp_r31 = object->data;
s32 temp_r30;
s32 temp_r28;
if (object->work[0]) {
object->work[0]--;
}
if (object->work[1] == 0) {
if (object->work[0] == 0) {
object->func = fn_1_6AB0;
}
temp_r28 = sp8[frand() & 0x7];
switch (temp_r28) {
case 0:
temp_r31->unk2A[0] = temp_r31->unk24[0];
temp_r31->unk2A[1] = temp_r31->unk24[1];
sp28 = lbl_1_bss_160[0];
sp34 = lbl_1_bss_160[1];
temp_f31 = 15;
break;
case 1:
temp_r31->unk2A[0] = temp_r31->unk24[1];
temp_r31->unk2A[1] = temp_r31->unk24[2];
sp28 = lbl_1_bss_160[1];
sp34 = lbl_1_bss_160[2];
temp_f31 = 15;
break;
case 2:
temp_r31->unk2A[0] = temp_r31->unk24[0];
temp_r31->unk2A[1] = temp_r31->unk24[2];
temp_f31 = 22.5f;
break;
}
temp_r31->unk68 = temp_r28;
temp_r31->unk30[0] = 180;
temp_r31->unk30[1] = 0;
if (temp_r28 != 2) {
temp_r31->unk40[0] = frandmod(3);
temp_r31->unk40[1] = frandmod(3);
while (temp_r31->unk40[1] == temp_r31->unk40[0]) {
temp_r31->unk40[1] = frandmod(3);
}
VECSubtract(&sp34, &sp28, &temp_r31->unk0[0]);
VECScale(&temp_r31->unk0[0], &temp_r31->unk0[0], 1.0f / temp_f31);
VECSubtract(&sp28, &sp34, &temp_r31->unk0[1]);
VECScale(&temp_r31->unk0[1], &temp_r31->unk0[1], 1.0f / temp_f31);
}
else {
temp_r31->unk40[0] = frandmod(2);
temp_r31->unk40[1] = temp_r31->unk40[0] ^ 1;
}
for (temp_r30 = 0; temp_r30 < 2; temp_r30++) {
if (temp_r31->unk40[temp_r30] == 0) {
temp_r31->unk38[temp_r30] = 180.0f / temp_f31;
}
else {
temp_r31->unk38[temp_r30] = -180.0f / temp_f31;
}
if (temp_r30 == 1) {
temp_r31->unk38[temp_r30] = -temp_r31->unk38[temp_r30];
}
}
object->work[2] = temp_f31;
object->work[1] = 1;
BoardModelMotionStart(temp_r31->unk2A[temp_r30], 2, 0x40000001);
BoardModelMotionSpeedSet(temp_r31->unk2A[temp_r30], 3.0f);
}
else {
for (temp_r30 = 0; temp_r30 < 2; temp_r30++) {
BoardModelPosGet(temp_r31->unk2A[temp_r30], &sp1C);
sp10 = sp1C;
if (temp_r31->unk68 != 2) {
temp_f30 = lbl_1_bss_110;
}
else {
temp_f30 = 2.0f * lbl_1_bss_110;
}
if (temp_r31->unk40[temp_r30] != 2) {
sp1C.x = temp_r31->unk44[temp_r31->unk68].x + (temp_f30 * cosd(temp_r31->unk30[temp_r30]));
sp1C.z = temp_r31->unk44[temp_r31->unk68].z + (temp_f30 * sind(temp_r31->unk30[temp_r30]));
temp_r31->unk30[temp_r30] += temp_r31->unk38[temp_r30];
}
else {
VECAdd(&sp1C, &temp_r31->unk0[temp_r30], &sp1C);
}
BoardModelPosSetV(temp_r31->unk2A[temp_r30], &sp1C);
VECSubtract(&sp1C, &sp10, &sp10);
BoardModelRotGet(temp_r31->unk2A[temp_r30], &sp1C);
sp1C.y = atan2d(sp10.x, sp10.z);
BoardModelRotSetV(temp_r31->unk2A[temp_r30], &sp1C);
}
if (--object->work[2] == 0) {
object->work[1] = 0;
BoardModelMotionStart(temp_r31->unk2A[temp_r30], 1, 0x40000001);
BoardModelMotionSpeedSet(temp_r31->unk2A[temp_r30], 1.0f);
for (temp_r30 = 0; temp_r30 < 2; temp_r30++) {
if (temp_r31->unk40[temp_r30] == 0) {
BoardModelRotGet(temp_r31->unk2A[temp_r30], &sp1C);
sp1C.y = 0;
BoardModelRotSetV(temp_r31->unk2A[temp_r30], &sp1C);
}
else if (temp_r31->unk40[temp_r30] == 1) {
BoardModelRotGet(temp_r31->unk2A[temp_r30], &sp1C);
sp1C.y = 180;
BoardModelRotSetV(temp_r31->unk2A[temp_r30], &sp1C);
}
}
switch (temp_r31->unk68) {
case 0:
temp_r31->unk24[0] = temp_r31->unk2A[1];
temp_r31->unk24[1] = temp_r31->unk2A[0];
fn_1_616C(0, 1);
break;
case 1:
temp_r31->unk24[1] = temp_r31->unk2A[1];
temp_r31->unk24[2] = temp_r31->unk2A[0];
fn_1_616C(1, 2);
break;
case 2:
temp_r31->unk24[0] = temp_r31->unk2A[1];
temp_r31->unk24[2] = temp_r31->unk2A[0];
fn_1_616C(0, 2);
break;
}
for (temp_r30 = 0; temp_r30 < 3; temp_r30++) {
BoardModelPosSetV(temp_r31->unk24[temp_r30], &lbl_1_bss_160[temp_r30]);
}
}
}
}
void fn_1_6CA4(omObjData *object);
void fn_1_6AB0(omObjData *object)
{
Vec sp8;
s32 temp_r31;
s32 temp_r30;
temp_r30 = 0;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
BoardModelRotGet(lbl_1_bss_18A[temp_r31], &sp8);
if (sp8.y < 0.0f) {
sp8.y += 360.0f;
}
if (0.0f == sp8.y) {
temp_r30++;
continue;
}
if (sp8.y < 180.0f) {
if (sp8.y < -10.0f) {
sp8.y = 0;
}
else {
sp8.y -= 10.0f;
}
}
else {
if (360.0f - sp8.y < 10.0f) {
sp8.y = 0;
}
else {
sp8.y += 10.0f;
}
}
BoardModelRotSetV(lbl_1_bss_18A[temp_r31], &sp8);
}
if (temp_r30 == 3) {
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
BoardModelPosSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_160[temp_r31]);
}
object->work[0] = MGSeqStartCreate();
object->func = fn_1_6CA4;
}
}
void fn_1_73C8(omObjData *object);
void fn_1_6CA4(omObjData *object)
{
if (!MGSeqStatGet(object->work[0])) {
lbl_1_bss_10C->func = fn_1_73C8;
object->func = NULL;
}
}
void fn_1_6E34(omObjData *object);
void fn_1_85FC(void);
void fn_1_8DAC(void);
void fn_1_6D04(omObjData *object)
{
Vec sp8;
BoardModelRotGet(lbl_1_bss_18A[object->work[0]], &sp8);
sp8.y += 8.0f;
if (sp8.y >= 360.0f) {
sp8.y = 0.0f;
HuAudFXPlay(784);
lbl_1_bss_100 = HuPrcCreate(fn_1_85FC, 8196, 8192, 0);
HuPrcDestructorSet2(lbl_1_bss_100, fn_1_8DAC);
*((u32 *)&lbl_1_bss_100->user_data) = (1 << object->work[0]) | 0x10000000;
lbl_1_bss_D8 = HuAudFXPlay(863);
object->func = fn_1_6E34;
}
BoardModelRotSetV(lbl_1_bss_18A[object->work[0]], &sp8);
}
void fn_1_6EA8(void);
void fn_1_6E34(omObjData *object)
{
Process *temp_r31;
if ((u32)lbl_1_bss_100->user_data & 0x40000000) {
temp_r31 = HuPrcCreate(fn_1_6EA8, 8196, 6144, 0);
temp_r31->user_data = object;
object->func = NULL;
}
}
void fn_1_72E4(omObjData *object);
void fn_1_6EA8(void)
{
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
float temp_f31;
float temp_f30;
float temp_f29;
s32 temp_r31;
s32 temp_r30;
s32 temp_r29;
s32 temp_r28;
temp_r31 = lbl_1_bss_108->work[0];
BoardWinCreate(2, MAKE_MESSID(19, 24), 4);
BoardWinInsertMesSet(MAKE_MESSID(8, lbl_1_bss_190[temp_r31]), 1);
BoardWinWait();
BoardWinKill();
BoardPlayerPosGet(lbl_1_bss_196, &sp20);
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp2C);
sp20.y = sp2C.y = 0;
VECSubtract(&sp20, &sp2C, &sp14);
temp_f30 = VECMag(&sp14);
VECScale(&sp14, &sp14, 1.0f / 60.0f);
for (temp_r30 = 0; temp_r30 < 60; temp_r30++) {
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp2C);
VECAdd(&sp2C, &sp14, &sp2C);
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp2C);
HuPrcVSleep();
}
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp2C);
sp2C.x = sp20.x;
sp2C.z = sp20.z;
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp2C);
BoardPlayerMotBlendSet(lbl_1_bss_196, 0, 15);
while (!BoardPlayerMotBlendCheck(lbl_1_bss_196)) {
HuPrcVSleep();
}
HuPrcKill(lbl_1_bss_100);
lbl_1_bss_100 = NULL;
HuPrcVSleep();
HuAudFXPlay(781);
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp2C);
BoardModelScaleGet(lbl_1_bss_184[temp_r31], &sp8);
temp_f31 = sp8.x;
temp_f29 = -0.04f;
temp_f30 = (sp20.y - sp2C.y) / 30.0f;
temp_r29 = 0;
HuAudFXFadeOut(lbl_1_bss_D8, 499);
while (!temp_r29) {
sp2C.y += temp_f30;
temp_f31 += temp_f29;
if (temp_f31 < 0.0f) {
temp_f31 = 0.0f;
temp_r29 = 1;
}
sp8.x = sp8.y = sp8.z = temp_f31;
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp2C);
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp8);
HuPrcVSleep();
}
HuAudFXStop(lbl_1_bss_D8);
BoardModelVisibilitySet(lbl_1_bss_184[temp_r31], 0);
BoardPlayerItemAdd(lbl_1_bss_196, lbl_1_bss_190[temp_r31]);
omVibrate(lbl_1_bss_196, 12, 6, 6);
temp_r28 = HuAudSStreamPlay(2);
BoardPlayerMotionShiftSet(lbl_1_bss_196, 7, 0, 5, 0);
while (!BoardPlayerMotionEndCheck(lbl_1_bss_196)) {
HuPrcVSleep();
}
HuPrcSleep(30);
while (HuAudSStreamStatGet(temp_r28)) {
HuPrcVSleep();
}
BoardAudSeqPause(0, 0, 1000);
HuAudFXPlay(68);
fn_1_121C(MAKE_MESSID(0x13, 0x19));
lbl_1_bss_108->func = fn_1_72E4;
HuPrcKill(NULL);
while (1) {
HuPrcVSleep();
}
}
void fn_1_72E4(omObjData *object)
{
fn_1_5F60();
omDelObjEx(boardObjMan, object);
}
void fn_1_732C(s32 arg0)
{
lbl_1_bss_108->work[0] = arg0;
lbl_1_bss_108->func = fn_1_6D04;
}
void fn_1_7358(WorkMGItem *arg0)
{
if (--arg0->unk2 == 0) {
arg0->unk2 = 60;
if (--arg0->unk0 >= 0) {
MGSeqParamSet(arg0->unk4, 1, arg0->unk0);
}
}
}
void fn_1_74E4(omObjData *object);
void fn_1_73C8(omObjData *object)
{
float sp8[2];
WorkMGItem *temp_r31;
temp_r31 = object->data;
temp_r31->unk0 = 5;
temp_r31->unk2 = 60;
temp_r31->unk4 = MGSeqTimerCreateXY(temp_r31->unk0, 288, 64);
HuWinMesMaxSizeGet(1, sp8, MAKE_MESSID(0x13, 0x1B));
temp_r31->unk6 = HuWinCreate(-10000, 368, sp8[0], sp8[1], 0);
HuWinMesSet(temp_r31->unk6, MAKE_MESSID(0x13, 0x1B));
HuWinBGTPLvlSet(temp_r31->unk6, 0);
HuWinMesSpeedSet(temp_r31->unk6, 0);
temp_r31->unk8 = 1;
temp_r31->unkA = frandmod(30) + 15;
temp_r31->unkC = 0;
object->func = fn_1_74E4;
}
void fn_1_7898(omObjData *arg0, s32 *arg1, s32 *arg2);
void fn_1_7750(omObjData *object);
void fn_1_7818(omObjData *object);
void fn_1_74E4(omObjData *object)
{
s32 spC;
s32 sp8;
WorkMGItem *temp_r31;
s32 temp_r29;
temp_r31 = object->data;
fn_1_7358(temp_r31);
temp_r29 = GWPlayer[lbl_1_bss_196].port;
if (GWPlayer[lbl_1_bss_196].com) {
fn_1_7898(object, &spC, &sp8);
}
else {
spC = HuPadDStkRep[temp_r29];
sp8 = HuPadBtnDown[temp_r29];
}
if ((sp8 & PAD_BUTTON_A) || temp_r31->unk0 < 0) {
MGSeqParamSet(temp_r31->unk4, 2, -1);
HuWinKill(temp_r31->unk6);
BoardPlayerMotBlendSet(lbl_1_bss_196, 180, 10);
BoardAudSeqFadeOut(1, 1000);
object->func = fn_1_7818;
}
else if (spC & PAD_BUTTON_LEFT) {
if (temp_r31->unk8 != 0) {
temp_r31->unk8--;
BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 + 1], &lbl_1_bss_DC[temp_r31->unk8], 12);
object->func = fn_1_7750;
}
}
else if (spC & PAD_BUTTON_RIGHT) {
if (temp_r31->unk8 != 2) {
temp_r31->unk8++;
BoardPlayerPosLerpStart(lbl_1_bss_196, &lbl_1_bss_DC[temp_r31->unk8 - 1], &lbl_1_bss_DC[temp_r31->unk8], 12);
object->func = fn_1_7750;
}
}
}
void fn_1_7750(omObjData *object)
{
WorkMGItem *temp_r31 = object->data;
fn_1_7358(temp_r31);
if (!GWPlayer[lbl_1_bss_196].moving) {
BoardPlayerIdleSet(lbl_1_bss_196);
object->func = fn_1_74E4;
}
}
void fn_1_7818(omObjData *object)
{
if (BoardPlayerMotBlendCheck(lbl_1_bss_196)) {
fn_1_732C(((WorkMGItem *)object->data)->unk8);
object->func = NULL;
}
}
void fn_1_7898(omObjData *arg0, s32 *arg1, s32 *arg2)
{
WorkMGItem *temp_r31;
s32 temp_r28;
temp_r31 = arg0->data;
*arg1 = *arg2 = 0;
if (temp_r31->unkA) {
temp_r31->unkA--;
}
else {
temp_r31->unkA = frandmod(30) + 15;
if (temp_r31->unkC == 4) {
*arg2 |= PAD_BUTTON_A;
}
else if ((s32)frandmod(10) < 4) {
*arg2 |= PAD_BUTTON_A;
}
else {
temp_r28 = frandBool();
if ((temp_r28 == 0 && temp_r31->unk8 != 2) || temp_r31->unk8 == 0) {
*arg1 |= PAD_BUTTON_RIGHT;
}
else if ((temp_r28 == 1 && temp_r31->unk8 != 0) || temp_r31->unk8 == 2) {
*arg1 |= PAD_BUTTON_LEFT;
}
temp_r31->unkC++;
}
}
}
static inline void WriteTrans(s32 index, float value)
{
Hu3DData[BoardModelIDGet(lbl_1_bss_184[index])].unk_F0[1][3] = value;
}
void fn_1_79BC(s16 *arg0)
{
float temp_f31;
float temp_f30;
float temp_f29;
float temp_f25;
Vec sp8;
s32 temp_r31;
s32 temp_r29;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
lbl_1_bss_190[temp_r31] = arg0[temp_r31];
lbl_1_bss_184[temp_r31] = BoardModelCreate(lbl_1_data_428[lbl_1_bss_190[temp_r31]], NULL, 0);
if (lbl_1_bss_190[temp_r31] == 5) {
WriteTrans(temp_r31, -50.0f);
}
if (arg0[temp_r31] == 4) {
BoardModelMotionSpeedSet(lbl_1_bss_184[temp_r31], 0);
}
BoardModelVisibilitySet(lbl_1_bss_184[temp_r31], 0);
if (arg0[temp_r31] == 11) {
BoardModelAttrSet(lbl_1_bss_184[temp_r31], 0x40000001);
}
}
if (lbl_1_bss_C8 == NULL) {
lbl_1_bss_C8 = HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_EFFECT, 0x00));
HuSprAnimLock(lbl_1_bss_C8);
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
lbl_1_bss_18A[temp_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W02, 0x17), lbl_1_data_480, 0);
lbl_1_bss_118[temp_r31].x = lbl_1_bss_118[temp_r31].z = 0.1f;
lbl_1_bss_118[temp_r31].y = 0.1f;
lbl_1_bss_13C[temp_r31].x = 0;
lbl_1_bss_13C[temp_r31].y = lbl_1_bss_13C[temp_r31].z = 0;
Hu3DModelObjPosGet(BoardModelIDGet(lbl_1_bss_30[10]), lbl_1_data_474[temp_r31], &lbl_1_bss_160[temp_r31]);
BoardModelPosSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_160[temp_r31]);
BoardModelRotSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_13C[temp_r31]);
BoardModelScaleSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_118[temp_r31]);
}
lbl_1_bss_114 = lbl_1_bss_160[0].y;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
BoardModelPosGet(lbl_1_bss_30[10], &lbl_1_bss_DC[temp_r31]);
lbl_1_bss_DC[temp_r31].x = lbl_1_bss_160[temp_r31].x;
lbl_1_bss_DC[temp_r31].z = lbl_1_bss_160[temp_r31].z + 200.0f;
BoardModelMotionStart(lbl_1_bss_18A[temp_r31], 3, 0);
}
lbl_1_bss_110 = fabs(lbl_1_bss_160[0].x - lbl_1_bss_160[1].x) / 2;
temp_f31 = 0;
temp_f29 = 20;
sp8.x = 0.04f;
sp8.y = 0.04f;
sp8.z = 0.04f;
for (temp_r29 = 0; temp_r29 < 3;) {
temp_f30 = temp_f29 - ((7.0f / 60.0f) * (0.25f * (temp_f31 * temp_f31)));
temp_f31++;
temp_r29 = 0;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
lbl_1_bss_160[temp_r31].y += temp_f30;
if (lbl_1_bss_160[temp_r31].y < lbl_1_bss_114) {
lbl_1_bss_160[temp_r31].y = lbl_1_bss_114;
temp_r29++;
}
BoardModelPosSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_160[temp_r31]);
VECAdd(&lbl_1_bss_118[temp_r31], &sp8, &lbl_1_bss_118[temp_r31]);
if (lbl_1_bss_118[temp_r31].x > 0.7f) {
lbl_1_bss_118[temp_r31].x = 0.7f;
}
if (lbl_1_bss_118[temp_r31].y > 0.7f) {
lbl_1_bss_118[temp_r31].y = 0.7f;
}
if (lbl_1_bss_118[temp_r31].z > 0.7f) {
lbl_1_bss_118[temp_r31].z = 0.7f;
}
BoardModelScaleSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_118[temp_r31]);
}
HuPrcVSleep();
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
lbl_1_bss_118[temp_r31].x = lbl_1_bss_118[temp_r31].y = lbl_1_bss_118[temp_r31].z = 0.7f;
BoardModelScaleSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_118[temp_r31]);
BoardModelMotionStart(lbl_1_bss_18A[temp_r31], 1, 0x40000001);
}
lbl_1_bss_100 = HuPrcCreate(fn_1_85FC, 8196, 8192, 0);
HuPrcDestructorSet2(lbl_1_bss_100, fn_1_8DAC);
*((u32 *)&lbl_1_bss_100->user_data) = 7;
HuAudFXPlay(866);
while (((u32)lbl_1_bss_100->user_data & 0x40000000) == 0) {
HuPrcVSleep();
}
}
void fn_1_8244(u16 arg0)
{
float temp_f31;
float temp_f30;
float temp_f29;
Vec spC;
s32 temp_r31;
s32 temp_r30;
if (arg0) {
fn_1_8570();
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
BoardModelMotionStart(lbl_1_bss_18A[temp_r31], 3, 0);
}
temp_f31 = 0;
temp_f29 = 20;
spC.x = -0.02f;
spC.y = -0.02f;
spC.z = -0.02f;
for (temp_r30 = 0; temp_r30 < 3;) {
temp_f30 = temp_f29 - ((7.0f / 60.0f) * (0.25f * (temp_f31 * temp_f31)));
temp_f31++;
temp_r30 = 0;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
lbl_1_bss_160[temp_r31].y += temp_f30;
BoardModelPosSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_160[temp_r31]);
if (temp_f30 < 0.0f) {
VECAdd(&lbl_1_bss_118[temp_r31], &spC, &lbl_1_bss_118[temp_r31]);
if (lbl_1_bss_118[temp_r31].x < 0.0f) {
lbl_1_bss_118[temp_r31].x = 0.0f;
}
if (lbl_1_bss_118[temp_r31].y < 0.0f) {
lbl_1_bss_118[temp_r31].y = 0.0f;
}
if (lbl_1_bss_118[temp_r31].z < 0.0f) {
lbl_1_bss_118[temp_r31].z = 0.0f;
}
BoardModelScaleSetV(lbl_1_bss_18A[temp_r31], &lbl_1_bss_118[temp_r31]);
if (lbl_1_bss_118[temp_r31].x == 0.0f) {
temp_r30++;
}
}
}
HuPrcVSleep();
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
BoardModelVisibilitySet(lbl_1_bss_18A[temp_r31], 0);
}
}
void fn_1_8570(void)
{
u32 temp_r31;
temp_r31 = (u32)lbl_1_bss_100->user_data;
temp_r31 |= 0x20000000;
*(u32 *)&lbl_1_bss_100->user_data = temp_r31;
while (((u32)lbl_1_bss_100->user_data & 0x80000000) == 0) {
HuPrcVSleep();
}
HuPrcKill(lbl_1_bss_100);
lbl_1_bss_100 = NULL;
}
void fn_1_8E38(ModelData *model, ParticleData *particle, Mtx matrix);
void fn_1_85FC(void)
{
float temp_f31;
float temp_f30;
float temp_f29;
float temp_f28;
Vec sp20[3];
Vec sp14;
float sp8[3];
s32 temp_r31;
u32 temp_r30;
u32 temp_r29;
s32 temp_r28;
ParticleData *temp_r27;
temp_r30 = (u32)HuPrcCurrentGet()->user_data;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
BoardModelPosGet(lbl_1_bss_18A[temp_r31], &sp20[temp_r31]);
sp20[temp_r31].y += 50.0f;
sp8[temp_r31] = 0.0f;
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp14.x = sp14.y = sp14.z = sp8[temp_r31];
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp14);
BoardModelVisibilitySet(lbl_1_bss_184[temp_r31], 1);
temp_f28 = 130.0f + sp20[temp_r31].y;
if (temp_r30 & 0x10000000) {
lbl_1_bss_CC[temp_r31] = Hu3DParticleCreate(lbl_1_bss_C8, 100);
temp_r27 = Hu3DData[lbl_1_bss_CC[temp_r31]].unk_120;
temp_r27->unk_02 = lbl_1_bss_184[temp_r31];
Hu3DParticleHookSet(lbl_1_bss_CC[temp_r31], fn_1_8E38);
Hu3DParticleColSet(lbl_1_bss_CC[temp_r31], 255, 255, 0);
Hu3DModelPosSet(lbl_1_bss_CC[temp_r31], 0, 0, 0);
Hu3DParticleBlendModeSet(lbl_1_bss_CC[temp_r31], 1);
Hu3DModelLayerSet(lbl_1_bss_CC[temp_r31], 2);
}
}
}
temp_f31 = 12;
temp_f29 = 0.05f;
while (1) {
temp_r28 = 0;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
temp_r28++;
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp20[temp_r31].y += temp_f31;
if (sp20[temp_r31].y >= temp_f28) {
sp20[temp_r31].y = temp_f28;
temp_r28--;
}
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp8[temp_r31] += temp_f29;
if (sp8[temp_r31] > 1.0f) {
sp8[temp_r31] = 1.0f;
}
sp14.x = sp14.y = sp14.z = sp8[temp_r31];
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp14);
}
}
temp_f31 *= 0.92f;
if (temp_r28 == 0) {
break;
}
HuPrcVSleep();
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
sp8[temp_r31] = 1.0f;
sp14.x = sp14.y = sp14.z = sp8[temp_r31];
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp14);
}
}
temp_r30 |= 0x40000000;
*((u32 *)&HuPrcCurrentGet()->user_data) = temp_r30;
temp_f30 = 0;
while (1) {
temp_r30 = (u32)HuPrcCurrentGet()->user_data;
if (temp_r30 & 0x20000000) {
break;
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp20[temp_r31].y += sind(temp_f30) * 0.25f;
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
}
}
temp_f30 += 5.0f;
if (temp_f30 >= 360.0f) {
temp_f30 -= 360.0f;
}
HuPrcVSleep();
}
temp_f31 = -12;
temp_f29 = -0.05f;
while (1) {
temp_r28 = 0;
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
temp_r28++;
BoardModelPosGet(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp20[temp_r31].y += temp_f31;
BoardModelPosSetV(lbl_1_bss_184[temp_r31], &sp20[temp_r31]);
sp8[temp_r31] += temp_f29;
if (sp8[temp_r31] < 0.0f) {
sp8[temp_r31] = 0.0f;
}
if (sp8[temp_r31] == 0.0f) {
temp_r28--;
}
sp14.x = sp14.y = sp14.z = sp8[temp_r31];
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp14);
}
}
temp_f31 *= 0.92f;
if (temp_r28 == 0) {
break;
}
HuPrcVSleep();
}
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
sp14.x = sp14.y = sp14.z = 1.0f;
BoardModelScaleSetV(lbl_1_bss_184[temp_r31], &sp14);
BoardModelVisibilitySet(lbl_1_bss_184[temp_r31], 0);
}
}
temp_r30 |= 0x80000000;
*((u32 *)&HuPrcCurrentGet()->user_data) = temp_r30;
while (1) {
HuPrcVSleep();
}
}
void fn_1_8DAC(void)
{
s32 temp_r31;
u32 temp_r30 = (u32)HuPrcCurrentGet()->user_data;
u32 temp_r29;
if (temp_r30 & 0x10000000) {
for (temp_r31 = 0; temp_r31 < 3; temp_r31++) {
temp_r29 = 1 << temp_r31;
if (temp_r30 & temp_r29) {
Hu3DModelKill(lbl_1_bss_CC[temp_r31]);
}
}
}
}
void fn_1_8E38(ModelData *model, ParticleData *particle, Mtx matrix)
{
Vec sp8;
f32 temp_f30;
f32 temp_f29;
f32 temp_f31;
HsfanimStruct01 *var_r31;
s32 i, j;
if (particle->unk_34 == 0) {
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
var_r31->unk40.a = 0;
var_r31->unk2C = 0.0f;
}
particle->unk_00 = 0;
}
BoardModelScaleGet(particle->unk_02, &sp8);
temp_f31 = sp8.x;
BoardModelPosGet(particle->unk_02, &sp8);
for (i = 0; i < 22; i++) {
var_r31 = particle->unk_48;
for (j = 0; j < particle->unk_30; j++, var_r31++) {
if (0.0f == var_r31->unk2C) {
break;
}
}
if (j != particle->unk_30) {
temp_f30 = 360.0f * ((1.0f / 255.0f) * frand8());
temp_f29 = temp_f31 * (20.0f + (60.0f * ((1.0f / 255.0f) * frand8())));
var_r31->unk34.x = (sp8.x + (temp_f29 * sind(temp_f30)));
var_r31->unk34.z = (sp8.z + (temp_f29 * cosd(temp_f30)));
var_r31->unk34.y = (sp8.y + (temp_f31 * (-30.0f + (40.0f * ((1.0f / 255.0f) * frand8())))));
var_r31->unk08.x = (0.5f + (3.0f * ((1.0f / 255.0f) * frand8())));
var_r31->unk08.y = (0.3f + (2.0f * ((1.0f / 255.0f) * frand8())));
var_r31->unk40.a = 180;
var_r31->unk2C = (15.0f * temp_f31);
}
}
var_r31 = particle->unk_48;
for (i = 0; i < particle->unk_30; i++, var_r31++) {
if (0.0f != var_r31->unk2C) {
var_r31->unk34.y = (var_r31->unk34.y - var_r31->unk08.x);
var_r31->unk2C = (var_r31->unk2C - var_r31->unk08.y);
if (var_r31->unk2C <= 0.0f) {
var_r31->unk2C = 0.0f;
}
}
}
}