common.h fully removed. common_structs.h incorporated into new game/gamework_data.h header along with parts of variables.h (Other parts were moved to more appropriate headers). functions.h split into unsplit.h and board_unsplit.h
35 lines
888 B
C
35 lines
888 B
C
#ifndef _GAME_SAVELOAD_H
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#define _GAME_SAVELOAD_H
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#include "dolphin.h"
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s32 SLFileOpen(char *arg0);
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s32 SLFileCreate(char *arg0, u32 arg1, void *arg2);
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s32 SLFileWrite(s32 arg0, void *arg1);
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s32 SLFileRead(s32 arg0, void *arg1);
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s32 SLFileClose(void);
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void SLCurSlotNoSet(s16 arg0);
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void SLCurBoxNoSet(s8 arg0);
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void SLSaveFlagSet(s32 arg0);
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s32 SLSaveFlagGet(void);
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void SLSaveDataMake(s32 arg0, OSTime *arg1);
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void SLSaveDataInfoSet(OSTime *arg0);
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void SLCommonSet(void);
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void SLSaveBoard(void);
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void SLSaveBoardBackup(void);
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s32 SLSave(void);
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s32 SLLoad(void);
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void SLLoadGameStat(void);
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void SLLoadBoard(void);
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void SLLoadBoardBackup(void);
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void SLSerialNoGet(void);
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BOOL SLSerialNoCheck(void);
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BOOL SLCheckSumCheck(void);
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u16 SLCheckSumGet(void);
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void SLCheckSumSet(void);
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s32 SLStatSet(s32 arg0);
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s32 SLCardMount(s16 arg0);
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s32 SLFormat(s16 arg0);
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s16 SLMessOut(s16 arg0);
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#endif
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