marioparty4/include/dolphin/gx/GXTexture.h
2024-12-31 02:21:59 +01:00

44 lines
2.3 KiB
C

#ifndef _DOLPHIN_GXTEXTURE
#define _DOLPHIN_GXTEXTURE
#include <dolphin/gx/GXEnum.h>
#include <dolphin/gx/GXStruct.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef GXTexRegion *(*GXTexRegionCallback)(GXTexObj *t_obj, GXTexMapID id);
typedef GXTlutRegion *(*GXTlutRegionCallback)(u32 idx);
u32 GXGetTexBufferSize(u16 width, u16 height, u32 format, u8 mipmap, u8 max_lod);
void GXInitTexObj(GXTexObj *obj, void *image_ptr, u16 width, u16 height, GXTexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap);
void GXInitTexObjCI(GXTexObj *obj, void *image_ptr, u16 width, u16 height, GXCITexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap, u32 tlut_name);
void GXInitTexObjLOD(GXTexObj *obj, GXTexFilter min_filt, GXTexFilter mag_filt,
f32 min_lod, f32 max_lod, f32 lod_bias, GXBool bias_clamp,
GXBool do_edge_lod, GXAnisotropy max_aniso);
void GXInitTexObjData(GXTexObj *obj, void *image_ptr);
void GXInitTexObjWrapMode(GXTexObj *obj, GXTexWrapMode s, GXTexWrapMode t);
void GXInitTexObjTlut(GXTexObj *obj, u32 tlut_name);
void GXInitTexObjUserData(GXTexObj *obj, void *user_data);
void *GXGetTexObjUserData(const GXTexObj *obj);
void GXLoadTexObjPreLoaded(GXTexObj *obj, GXTexRegion *region, GXTexMapID id);
void GXLoadTexObj(GXTexObj *obj, GXTexMapID id);
void GXInitTlutObj(GXTlutObj *tlut_obj, void *lut, GXTlutFmt fmt, u16 n_entries);
void GXLoadTlut(GXTlutObj *tlut_obj, u32 tlut_name);
void GXInitTexCacheRegion(GXTexRegion *region, u8 is_32b_mipmap, u32 tmem_even, GXTexCacheSize size_even, u32 tmem_odd, GXTexCacheSize size_odd);
void GXInitTexPreLoadRegion(GXTexRegion *region, u32 tmem_even, u32 size_even, u32 tmem_odd, u32 size_odd);
void GXInitTlutRegion(GXTlutRegion *region, u32 tmem_addr, GXTlutSize tlut_size);
void GXInvalidateTexRegion(GXTexRegion *region);
void GXInvalidateTexAll(void);
GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback f);
GXTlutRegionCallback GXSetTlutRegionCallback(GXTlutRegionCallback f);
void GXPreLoadEntireTexture(GXTexObj *tex_obj, GXTexRegion *region);
void GXSetTexCoordScaleManually(GXTexCoordID coord, u8 enable, u16 ss, u16 ts);
void GXSetTexCoordCylWrap(GXTexCoordID coord, u8 s_enable, u8 t_enable);
void GXSetTexCoordBias(GXTexCoordID coord, u8 s_enable, u8 t_enable);
#ifdef __cplusplus
}
#endif
#endif // _DOLPHIN_GXTEXTURE