marioparty4/config/GMPP01_00/rels/safDll/symbols.txt
Liam Coleman d0a5c85d3e
Add support for PAL version (#464)
* Initial setup for PAL version

* Add hashes to config.yml
Set REL/empty.c to matching for every version
Turn off quick-analysis for PAL

* Set nisDll matching only for the US version

* More config.yml fixes and reran auto-analysis

* Split PAL to sprput

* Add more symbols

* Split a lot more code in PAL

* Split more

Also introduce version.h header

* Split to board stuff

* Port early board TUs to PAL

* More board PAL ports

* Split rest of board code

* Board RELs porting to PAL

* Match w06Dll/fire.c in PAL

* Match w04 big boo for PAL

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Co-authored-by: dbalatoni13 <stubiflex.junior@gmail.com>
2024-11-16 12:35:24 -06:00

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Text

fn_1_0 = .text:0x00000000; // type:function size:0x4
fn_1_4 = .text:0x00000004; // type:function size:0x284
fn_1_288 = .text:0x00000288; // type:function size:0x124
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
lbl_1_rodata_18 = .rodata:0x00000018; // type:object size:0x8 data:double
lbl_1_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
lbl_1_data_4 = .data:0x00000004; // type:object size:0xE data:string
lbl_1_data_12 = .data:0x00000012; // type:object size:0xB data:string
lbl_1_data_1D = .data:0x0000001D; // type:object size:0xE data:string
lbl_1_data_2B = .data:0x0000002B; // type:object size:0xE data:string