marioparty4/src/game/board/main.c
2024-11-15 22:36:13 -06:00

2206 lines
No EOL
48 KiB
C

#include "game/gamework_data.h"
#include "math.h"
#include "game/object.h"
#include "game/flag.h"
#include "game/data.h"
#include "game/wipe.h"
#include "string.h"
#include "game/hsfman.h"
#include "game/hsfdraw.h"
#include "game/board/battle.h"
#include "game/board/lottery.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/pause.h"
#include "game/board/player.h"
#include "game/board/shop.h"
#include "game/board/space.h"
#include "game/board/start.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/pad.h"
#include "game/disp.h"
#include "game/msm.h"
typedef struct camera_view {
s16 x_rot;
s16 zoom;
s16 fov;
} CameraView;
omObjData *boardMainObj;
u32 boardRandSeed;
static omObjData *last5GfxObj;
static omObjData *confettiObj;
static omObjData *filterObj;
BoardTurnStartHook boardTurnStartFunc;
BoardBowserHook boardBowserHook;
void (*boardStarShowNextHook)(void);
void (*boardStarGiveHook)(void);
BoardFunc boardTurnFunc;
BoardLightHook boardLightResetHook;
BoardLightHook boardLightSetHook;
static BoardFunc destroyFunc;
static BoardFunc createFunc;
static s32 cameraUseBackup;
static omObjData *tauntObj;
static omObjData *cameraObj;
Process *boardObjMan;
Process *boardMainProc;
BoardCameraData boardCamera;
static BoardCameraData cameraBackup;
static OverlayID nextOvl = OVL_INVALID;
static CameraView camViewTbl[] = {
{ 0, 0, 25 },
{ -33, 3200, 25 },
{ -33, 2100, 25 },
{ -33, 1800, 25 },
{ -33, 12640, 25 },
{ -33, 3200, 25 },
};
extern void BoardMGSetupPlayClear(void);
static void InitBoardFunc(omObjData *object);
static void ExecBoardFunc(omObjData *object);
static void KillBoardFunc(omObjData *object);
static void UpdateCamera(omObjData *object);
static void CalcCameraTarget(BoardCameraData *camera);
static void CalcCameraPos(BoardCameraData *camera);
static void MainFunc(void);
static void DestroyMainFunc(void);
static s32 ExecTurnStart(void);
static void CreateBoard(void);
static void DestroyBoard(void);
void BoardObjectSetup(BoardFunc create, BoardFunc destroy)
{
omSysPauseEnable(FALSE);
if(!_CheckFlag(FLAG_ID_MAKE(1, 0))) {
_SetFlag(FLAG_ID_MAKE(1, 0));
_ClearFlag(FLAG_ID_MAKE(2, 1));
_ClearFlag(FLAG_ID_MAKE(2, 3));
_ClearFlag(FLAG_ID_MAKE(2, 0));
_ClearFlag(FLAG_ID_MAKE(2, 2));
_ClearFlag(FLAG_ID_MAKE(2, 4));
_ClearFlag(FLAG_ID_MAKE(2, 5));
_ClearFlag(FLAG_ID_MAKE(1, 6));
_ClearFlag(FLAG_ID_MAKE(1, 9));
_ClearFlag(FLAG_ID_MAKE(0, 8));
_ClearFlag(FLAG_ID_MAKE(0, 10));
BoardMGSetupPlayClear();
}
nextOvl = OVL_INVALID;
_SetFlag(FLAG_ID_MAKE(1, 28));
_SetFlag(FLAG_ID_MAKE(1, 14));
_ClearFlag(FLAG_ID_MAKE(1, 16));
_ClearFlag(FLAG_ID_MAKE(1, 17));
_ClearFlag(FLAG_ID_MAKE(1, 18));
_ClearFlag(FLAG_ID_MAKE(1, 19));
_ClearFlag(FLAG_ID_MAKE(1, 20));
_ClearFlag(FLAG_ID_MAKE(1, 21));
_ClearFlag(FLAG_ID_MAKE(1, 23));
_ClearFlag(FLAG_ID_MAKE(1, 24));
_ClearFlag(FLAG_ID_MAKE(1, 25));
_ClearFlag(FLAG_ID_MAKE(1, 27));
createFunc = create;
destroyFunc = destroy;
boardTurnFunc = NULL;
boardStarShowNextHook = NULL;
boardBowserHook = NULL;
boardStarGiveHook = NULL;
boardTurnStartFunc = NULL;
boardObjMan = omInitObjMan(64, 8192);
omSystemKeyCheckSetup(boardObjMan);
boardMainObj = omAddObjEx(boardObjMan, 0, 0, 0, -1, InitBoardFunc);
switch(omcurovl) {
case OVL_W01:
GWSystem.board = BOARD_ID_MAIN1;
break;
case OVL_W02:
GWSystem.board = BOARD_ID_MAIN2;
break;
case OVL_W03:
GWSystem.board = BOARD_ID_MAIN3;
break;
case OVL_W04:
GWSystem.board = BOARD_ID_MAIN4;
break;
case OVL_W05:
GWSystem.board = BOARD_ID_MAIN5;
break;
case OVL_W06:
GWSystem.board = BOARD_ID_MAIN6;
break;
case OVL_W10:
GWSystem.board = BOARD_ID_TUTORIAL;
break;
case OVL_W20:
GWSystem.board = BOARD_ID_EXTRA1;
break;
case OVL_W21:
GWSystem.board = BOARD_ID_EXTRA2;
break;
}
}
static void InitBoardFunc(omObjData *object)
{
boardMainProc = HuPrcChildCreate(MainFunc, 8194, 0x6000, 0, boardObjMan);
HuPrcDestructorSet2(boardMainProc, DestroyMainFunc);
object->func = ExecBoardFunc;
}
static void ExecBoardFunc(omObjData *object)
{
if(!_CheckFlag(FLAG_ID_MAKE(1, 16))) {
return;
}
if(!_CheckFlag(FLAG_ID_MAKE(1, 17))) {
if(omSysExitReq) {
BoardKill();
} else {
if(BoardPauseReqCheck()) {
BoardPauseStart();
} else {
return;
}
}
} else {
if(boardMainProc) {
HuPrcKill(boardMainProc);
}
object->func = KillBoardFunc;
}
}
static void KillBoardFunc(omObjData *object)
{
if(boardMainProc) {
return;
}
if(WipeStatGet()) {
return;
return_alt:
return;
} else {
if(HuARDMACheck()) {
goto return_alt;
}
if(nextOvl != OVL_INVALID) {
omOvlCallEx(nextOvl, 1, 0, 0);
} else {
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialKill();
BoardTutorialWorkRestore();
}
_ClearFlag(FLAG_ID_MAKE(1, 0));
HuARDirFree(DATADIR_BOARD);
if(_CheckFlag(FLAG_ID_MAKE(1, 27))) {
omOvlReturnEx(2, 1);
} else {
omOvlReturnEx(1, 1);
}
}
}
}
void BoardKill(void)
{
_SetFlag(FLAG_ID_MAKE(1, 28));
_SetFlag(FLAG_ID_MAKE(1, 14));
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialHookExec(29, 0);
}
HuAudFXAllStop();
if(!BoardStartCheck()) {
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
boardTutorialF = 1;
while(WipeStatGet()) {
HuPrcVSleep();
}
}
_SetFlag(FLAG_ID_MAKE(1, 17));
HuPrcKill(boardMainProc);
DestroyBoard();
}
s32 BoardIsKill(void)
{
return (_CheckFlag(FLAG_ID_MAKE(1, 17))) ? 1 : 0;
}
void BoardPauseDisableSet(s32 value)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
_SetFlag(FLAG_ID_MAKE(1, 25));
omSysPauseEnable(FALSE);
} else {
if(value) {
_SetFlag(FLAG_ID_MAKE(1, 25));
} else {
_ClearFlag(FLAG_ID_MAKE(1, 25));
}
}
}
s32 BoardPauseDisableGet()
{
return (_CheckFlag(FLAG_ID_MAKE(1, 25))) ? 1 : 0;
}
void BoardSaveInit(s32 board)
{
s32 i;
GWSystem.board = board;
_ClearFlag(FLAG_ID_MAKE(1, 0));
_ClearFlag(FLAG_ID_MAKE(1, 1));
_ClearFlag(FLAG_ID_MAKE(1, 5));
_ClearFlag(FLAG_ID_MAKE(1, 4));
_ClearFlag(FLAG_ID_MAKE(1, 6));
_ClearFlag(FLAG_ID_MAKE(1, 2));
_ClearFlag(FLAG_ID_MAKE(1, 9));
_ClearFlag(FLAG_ID_MAKE(1, 7));
_ClearFlag(FLAG_ID_MAKE(1, 8));
_ClearFlag(FLAG_ID_MAKE(0, 8));
_ClearFlag(FLAG_ID_MAKE(1, 12));
_ClearFlag(FLAG_ID_MAKE(1, 3));
GWSystem.turn = 1;
GWSystem.star_flag = 0;
GWSystem.star_pos = 0;
GWSystem.star_total = 1;
GWSystem.last5_effect = 0;
GWSystem.player_curr = -1;
GWSystem.bowser_loss = 0;
GWSystem.bowser_event = 0;
GWSystem.lucky_value = 1;
GWSystem.mg_next = 0;
GWMGTypeSet(0);
GWSystem.unk_38 = 0;
GWSystem.block_pos = 0;
memset(GWSystem.board_data, 0, sizeof(GWSystem.board_data));
for(i=0; i<4; i++) {
s32 party_flag;
BoardPlayerAutoSizeSet(i, 0);
GWPlayer[i].draw_ticket = 0;
GWPlayer[i].color = 0;
GWPlayer[i].bowser_suit = 0;
GWPlayer[i].jump = 0;
GWPlayer[i].space_shock = 0;
GWPlayer[i].spark = 0;
GWPlayer[i].show_next = 1;
BoardPlayerCoinsSet(i, 0);
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
GWSystem.team = 0;
}
GWPlayer[i].blue_count = 0;
GWPlayer[i].red_count = 0;
GWPlayer[i].question_count = 0;
GWPlayer[i].fortune_count = 0;
GWPlayer[i].bowser_count = 0;
GWPlayer[i].battle_count = 0;
GWPlayer[i].mushroom_count = 0;
GWPlayer[i].warp_count = 0;
GWPlayer[i].coins_mg = 0;
GWPlayer[i].coins_total = 0;
GWPlayer[i].coins_max = 0;
GWPlayer[i].stars_max = 0;
GWPlayer[i].coins_battle = 0;
GWPlayer[i].coin_collect = 0;
GWPlayer[i].coin_win = 0;
GWPlayer[i].items[0] = -1;
GWPlayer[i].items[1] = -1;
GWPlayer[i].items[2] = -1;
if(GWPartyGet() == 0 || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
GWStarsSet(i, 0);
} else {
GWStarsSet(i, BoardPlayerHandicapGet(i));
}
}
}
void BoardStoryConfigSet(s32 mg_list, s32 diff_story)
{
GWSystem.party = 0;
GWSystem.team = 0;
GWSystem.diff_story = diff_story;
GWSystem.bonus_star = 0;
GWMGListSet(mg_list);
GWPlayer[0].handicap = 0;
GWPlayer[1].handicap = 0;
GWPlayer[2].handicap = 0;
GWPlayer[3].handicap = 0;
GWSystem.max_turn = 15;
memset(GWPlayer, 0, 4*sizeof(PlayerState));
_ClearFlag(FLAG_ID_MAKE(0, 2));
_ClearFlag(FLAG_ID_MAKE(0, 3));
_ClearFlag(FLAG_ID_MAKE(0, 4));
_ClearFlag(FLAG_ID_MAKE(0, 5));
_ClearFlag(FLAG_ID_MAKE(0, 6));
_ClearFlag(FLAG_ID_MAKE(0, 7));
_ClearFlag(FLAG_ID_MAKE(1, 11));
_SetFlag(FLAG_ID_MAKE(0, 11));
_SetFlag(FLAG_ID_MAKE(1, 10));
}
void BoardPartyConfigSet(s32 team, s32 bonus_star, s32 mg_list, s32 max_turn, s32 p1_handicap, s32 p2_handicap, s32 p3_handicap, s32 p4_handicap)
{
GWSystem.party = 1;
GWSystem.team = team;
GWSystem.diff_story = 0;
GWSystem.bonus_star = bonus_star;
GWMGListSet(mg_list);
GWSystem.max_turn = max_turn;
memset(GWPlayer, 0, 4*sizeof(PlayerState));
GWPlayer[0].handicap = p1_handicap;
GWPlayer[1].handicap = p2_handicap;
GWPlayer[2].handicap = p3_handicap;
GWPlayer[3].handicap = p4_handicap;
_ClearFlag(FLAG_ID_MAKE(1, 11));
_SetFlag(FLAG_ID_MAKE(0, 11));
_SetFlag(FLAG_ID_MAKE(1, 10));
}
static void DestroyMainFunc(void)
{
boardMainProc = NULL;
}
#define CHECK_LAST5_TURN() ((s32)(GWSystem.max_turn-GWSystem.turn) < 5)
static void MainFunc(void)
{
s32 i;
s32 fade_enable, turn_cont, fade_type;
fade_enable = 0;
turn_cont = 0;
BoardPauseDisableSet(1);
if(_CheckFlag(FLAG_ID_MAKE(0, 10))) {
_ClearFlag(FLAG_ID_MAKE(0, 10));
_SetFlag(FLAG_ID_MAKE(1, 16));
BoardKill();
HuPrcSleep(-1);
}
_ClearFlag(FLAG_ID_MAKE(0, 10));
BoardTutorialInit();
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialWorkSave();
BoardTutorialPlayerInit();
#if VERSION_PAL
GWMessSpeedSet(3);
#else
GWMessSpeedSet(1);
#endif
}
CreateBoard();
if(!_CheckFlag(FLAG_ID_MAKE(1, 1))) {
GWSystem.player_curr = -1;
BoardStartExec();
GWSystem.player_curr = 0;
fade_enable = 1;
_SetFlag(FLAG_ID_MAKE(1, 1));
} else {
fade_enable = 0;
}
if(ExecTurnStart()) {
turn_cont = 1;
}
if(CHECK_LAST5_TURN() && GWSystem.player_curr == 0 && !turn_cont) {
if(!_CheckFlag(FLAG_ID_MAKE(0, 8))) {
BoardLast5Exec();
_SetFlag(FLAG_ID_MAKE(0, 8));
} else {
BoardLast5GfxInit();
}
}
if(!turn_cont) {
fade_type = 1;
} else {
fade_type = 0;
}
_ClearFlag(FLAG_ID_MAKE(1, 28));
do {
BoardStatusShowSetAll(1);
if(GWBoardGet() == BOARD_ID_MAIN6 && GWSystem.player_curr == 0 && !turn_cont && boardTurnFunc) {
GWSystem.player_curr = -1;
boardTurnFunc();
GWSystem.player_curr = 0;
}
BoardMusStartBoard();
for(i=GWSystem.player_curr; i<4; i++) {
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
if(CHECK_LAST5_TURN() && i == 0 && !turn_cont) {
BoardLast5GfxInit();
_SetFlag(FLAG_ID_MAKE(0, 8));
}
}
if(_CheckFlag(FLAG_ID_MAKE(1, 6))) {
BoardPlayerTurnExec(i);
} else {
if(!turn_cont) {
BoardCameraMoveSet(0);
GWSystem.player_curr = i;
BoardCameraTargetPlayerSet(i);
BoardCameraMotionWait();
{
Vec pos;
BoardSpacePosGet(0, GWPlayer[i].space_curr, &pos);
BoardPlayerPosSetV(i, &pos);
}
while(WipeStatGet()) {
HuPrcVSleep();
}
if(!fade_enable) {
if(!fade_type) {
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_CROSS, 30);
while(WipeStatGet()) {
HuPrcVSleep();
}
} else {
fade_type = 0;
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 21);
while(WipeStatGet()) {
HuPrcVSleep();
}
}
} else {
fade_enable = 0;
}
BoardPlayerTurnExec(i);
}
}
turn_cont = 0;
if(_CheckFlag(FLAG_ID_MAKE(1, 11))) {
BoardTutorialHookExec(9, 0);
}
if(i != 3 || _CheckFlag(FLAG_ID_MAKE(1, 11))) {
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
while(WipeStatGet()) {
HuPrcVSleep();
}
BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1);
fade_type = 0;
} else {
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
if(GWSystem.turn != GWSystem.max_turn) {
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_CROSS, 1);
while(WipeStatGet()) {
HuPrcVSleep();
}
BoardPlayerMoveAwayStartCurr(GWPlayer[i].space_curr, 1);
fade_type = 0;
}
} else {
WipeColorSet(0, 0, 0);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 21);
while(WipeStatGet()) {
HuPrcVSleep();
}
}
}
BoardPlayerPostTurnHookExec(i);
}
if(GWBoardGet() == BOARD_ID_EXTRA1 || GWBoardGet() == BOARD_ID_EXTRA2) {
GWSystem.player_curr = 0;
if(BoardTurnNext()) {
BoardAudSeqFadeOut(0, 500);
BoardKill();
HuPrcEnd();
HuPrcSleep(-1);
}
} else {
_SetFlag(FLAG_ID_MAKE(1, 28));
_SetFlag(FLAG_ID_MAKE(1, 14));
BoardPauseDisableSet(1);
_ClearFlag(FLAG_ID_MAKE(1, 9));
if(_CheckFlag(FLAG_ID_MAKE(2, 0)) || _CheckFlag(FLAG_ID_MAKE(1, 11)) ) {
for(i=0; i<4; i++) {
GWPlayer[i].color = 0;
}
GWSystem.player_curr = (GWSystem.player_curr+1)&3;
} else {
BoardMGSetupExec();
HuPrcSleep(-1);
}
}
} while(1);
}
s32 BoardTurnNext(void)
{
s32 i;
for(i=0; i<4; i++) {
GWPlayer[i].color = 0;
}
GWSystem.turn++;
if(GWSystem.turn > GWSystem.max_turn) {
return 1;
} else {
return 0;
}
}
static s32 ExecTurnStart(void)
{
s32 player;
s32 space;
if(!BoardStartCheck()) {
return 0;
}
player = GWSystem.player_curr;
space = GWPlayer[player].space_curr;
if(_CheckFlag(FLAG_ID_MAKE(1, 5))) {
BoardFortuneExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 5));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 4))) {
BoardMusStartBoard();
BoardBattleExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 4));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 3))) {
BoardBowserExec(player, space);
_ClearFlag(FLAG_ID_MAKE(1, 3));
} else if(_CheckFlag(FLAG_ID_MAKE(1, 2))) {
s32 turn_end = 0;
BoardCameraMoveSet(0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
turn_end = BoardTurnNext();
if(turn_end) {
BoardKill();
HuPrcEnd();
}
_ClearFlag(FLAG_ID_MAKE(1, 2));
return 0;
} else if(_CheckFlag(FLAG_ID_MAKE(1, 6))) {
boardTurnStartFunc(player, space);
return 1;
}
BoardPlayerZoomRestore(player);
return 1;
}
void BoardNextOvlSet(OverlayID overlay)
{
nextOvl = overlay;
BoardAudSeqFadeOut(0, 1000);
BoardKill();
}
s32 BoardStartCheck(void)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 2)) || _CheckFlag(FLAG_ID_MAKE(1, 3)) || _CheckFlag(FLAG_ID_MAKE(1, 4)) || _CheckFlag(FLAG_ID_MAKE(1, 5)) || _CheckFlag(FLAG_ID_MAKE(1, 6))) {
return 1;
} else {
return 0;
}
}
static void CreateBoard(void)
{
s32 guest_status;
GWSystem.mg_next = -1;
if(!GWGameStat.field10E_bit5 && GWMGListGet() == 2) {
GWMGListSet(0);
}
GWMessSpeedSet(GWMessSpeedGet());
if(GWMGExplainGet()) {
_SetFlag(FLAG_ID_MAKE(0, 11));
} else {
_ClearFlag(FLAG_ID_MAKE(0, 11));
}
if(!BoardStartCheck()) {
_ClearFlag(FLAG_ID_MAKE(1, 2));
_ClearFlag(FLAG_ID_MAKE(1, 3));
_ClearFlag(FLAG_ID_MAKE(1, 4));
_ClearFlag(FLAG_ID_MAKE(1, 5));
_ClearFlag(FLAG_ID_MAKE(1, 6));
}
_ClearFlag(FLAG_ID_MAKE(1, 8));
if(!BoardStartCheck()) {
GWSystem.lucky_value = 1;
}
guest_status = BoardDataDirReadAsync(DATADIR_BGUEST);
if(guest_status != -1) {
BoardDataAsyncWait(guest_status);
}
BoardAudSeqClear();
BoardModelInit();
BoardRandInit();
BoardWinInit();
BoardPlayerModelInit();
createFunc();
BoardLightSetExec();
BoardLotteryInit();
BoardShopInit();
BoardBooHouseCreate();
BoardCameraInit();
BoardStatusCreate();
CharModelDataClose(-1);
BoardPlayerInit();
if(GWSystem.last5_effect == 2) {
BoardSpaceTypeForce(2, 3);
}
if(GWSystem.last5_effect == 3) {
BoardSpaceTypeForce(2, 7);
}
BoardCameraMoveSet(0);
BoardCameraTargetPlayerSet(0);
BoardCameraViewSet(2);
BoardCameraMotionWait();
BoardTauntInit();
_SetFlag(FLAG_ID_MAKE(1, 14));
HuDataDirClose(DATADIR_BKOOPASUIT);
HuDataDirClose(DATADIR_BBATTLE);
HuDataDirClose(DATADIR_BKOOPA);
HuDataDirClose(DATADIR_BKUJIYA);
HuDataDirClose(DATADIR_BYOKODORI);
HuDataDirClose(DATADIR_BPAUSE);
HuDataDirClose(DATADIR_BLAST5);
HuDataDirClose(DATADIR_EFFECT);
_SetFlag(FLAG_ID_MAKE(1, 16));
}
static void DestroyBoard(void)
{
s32 dir_table[] = {
DATADIR_W01,
DATADIR_W02,
DATADIR_W03,
DATADIR_W04,
DATADIR_W05,
DATADIR_W06,
DATADIR_W10,
DATADIR_W20,
DATADIR_W21
};
BoardTauntKill();
BoardAudSeqFadeOutAll();
HuAudAllStop();
BoardRollKill();
BoardStatusKill();
BoardBooHouseKill();
BoardShopKill();
BoardLotteryKill();
BoardSpaceDestroy();
BoardPlayerModelKill();
if(destroyFunc) {
destroyFunc();
}
BoardModelKillAll();
BoardWinKillAll();
HuDataDirClose(dir_table[GWBoardGet()]);
HuDataDirClose(DATADIR_EFFECT);
HuDataDirClose(DATADIR_BGUEST);
HuDataDirClose(DATADIR_BKOOPASUIT);
HuDataDirClose(DATADIR_BBATTLE);
HuDataDirClose(DATADIR_BKOOPA);
HuDataDirClose(DATADIR_BKUJIYA);
HuDataDirClose(DATADIR_BYOKODORI);
HuDataDirClose(DATADIR_BOARD);
createFunc = destroyFunc = NULL;
}
void BoardLightHookSet(BoardLightHook set, BoardLightHook reset)
{
boardLightSetHook = set;
boardLightResetHook = reset;
}
void BoardLightSetExec(void)
{
Hu3DBGColorSet(0, 0, 0);
if(boardLightSetHook) {
boardLightSetHook();
}
}
void BoardLightResetExec(void)
{
if(boardLightResetHook) {
boardLightResetHook();
}
Hu3DBGColorSet(0, 0, 0);
Hu3DFogClear();
Hu3DReflectNoSet(0);
}
//Fixes order of boardCamera and cameraBackup
static BoardCameraData *BoardCameraGet(void)
{
return &boardCamera;
}
void BoardCameraBackup(void)
{
cameraUseBackup = TRUE;
memcpy(&cameraBackup, &boardCamera, sizeof(BoardCameraData));
}
void BoardCameraRestore(void)
{
if(cameraUseBackup) {
memcpy(&boardCamera, &cameraBackup, sizeof(BoardCameraData));
cameraUseBackup = FALSE;
}
}
void BoardCameraScissorSet(s32 x, s32 y, s32 w, s32 h)
{
BoardCameraData *camera = &boardCamera;
Hu3DCameraScissorSet(camera->mask, x, y, w, h);
}
void BoardCameraViewSet(s32 type)
{
BoardCameraData *camera = &boardCamera;
BoardFocusData *focus;
float size;
if(!cameraObj) {
return;
}
focus = &camera->focus;
if(type == 0) {
focus->view_type = 0;
return;
}
OSs16tof32(&camViewTbl[type].fov, &focus->fov_end);
focus->fov_start = camera->fov;
OSs16tof32(&camViewTbl[type].zoom, &focus->zoom_end);
focus->zoom_start = camera->zoom;
OSs16tof32(&camViewTbl[type].x_rot, &focus->rot_end.x);
focus->rot_end.y = 0;
focus->rot_end.z = 0;
focus->rot_start = camera->rot;
focus->target_start = camera->target;
if(BoardPlayerSizeGet(GWSystem.player_curr) == 2 || GWPlayer[GWSystem.player_curr].bowser_suit) {
focus->zoom_end += 400.0f;
size = 2.5f;
} else {
size = 1.0f;
}
BoardCameraTargetModelSet(BoardPlayerModelGet(GWSystem.player_curr));
BoardPlayerPosGet(GWSystem.player_curr, &focus->target_end);
BoardCameraOffsetSet(0.0f, 100.0f*size, 0.0f);
focus->target_end.y += 100.0f*size;
_SetFlag(FLAG_ID_MAKE(1, 21));
focus->view_type = type;
focus->time = 0;
if(camera->moving) {
focus->max_time = 21;
} else {
focus->max_time = 1;
}
}
s32 BoardCameraPosGet(Vec *dst)
{
BoardCameraData *camera;
if(!dst) {
return -1;
}
camera = &boardCamera;
*dst = camera->pos;
return 0;
}
s32 BoardCameraTargetGet(Vec *dst)
{
BoardCameraData *camera;
if(!dst) {
return -1;
}
camera = &boardCamera;
*dst = camera->target;
return 0;
}
s32 BoardCameraRotGet(Vec *dst)
{
BoardCameraData *camera;
if(!dst) {
return -1;
}
camera = &boardCamera;
*dst = camera->rot;
return 0;
}
float BoardCameraZoomGet()
{
BoardCameraData *camera;
camera = &boardCamera;
return camera->zoom;
}
s32 BoardCameraDirGet(Vec *dst)
{
BoardCameraData *camera;
if(!dst) {
return -1;
}
camera = &boardCamera;
if(!camera) {
return -1;
}
VECSubtract(&camera->target, &camera->pos, dst);
if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
VECNormalize(dst, dst);
}
return 0;
}
s32 BoardCameraPointDirGet(Vec *point, Vec *dst)
{
BoardCameraData *camera;
if(!dst || !point) {
return -1;
}
camera = &boardCamera;
if(!camera) {
return -1;
}
VECSubtract(point, &camera->pos, dst);
if(dst->x != 0 || dst->y != 0 || dst->z != 0) {
VECNormalize(dst, dst);
}
return 0;
}
void BoardCameraMaskSet(u16 mask)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->mask = mask;
}
void BoardCameraMoveSet(s32 move)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
if(!move) {
camera->moving = 0;
} else {
camera->moving = 1;
}
}
void BoardCameraOffsetSet(float x, float y, float z)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->offset.x = x;
camera->offset.y = y;
camera->offset.z = z;
}
void BoardCameraTargetPlayerSet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
if(!player_ptr) {
BoardCameraTargetModelSet(-1);
return;
}
BoardCameraTargetModelSet(BoardPlayerModelGet(player));
BoardCameraOffsetSet(0, 100, 0);
}
void BoardCameraTargetModelSet(s16 model)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->target_mdl = model;
camera->target_space = -1;
camera->offset.x = camera->offset.y = camera->offset.z = 0;
}
void BoardCameraTargetSpaceSet(s32 space)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->target_mdl = -1;
camera->target_space = space;
camera->offset.x = camera->offset.y = camera->offset.z = 0;
}
void BoardCameraPosCalcFuncSet(BoardCameraPosCalcFunc func)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->pos_calc = func;
}
void BoardCameraQuakeSet(s32 duration, float strength)
{
BoardCameraData *camera = &boardCamera;
if(!camera) {
return;
}
camera->quaking = 1;
camera->quake_strength = strength;
camera->quake_timer = duration;
}
void BoardCameraQuakeReset()
{
BoardCameraData *camera = &boardCamera;
camera->quaking = 0;
camera->quake_strength = 0;
camera->quake_timer = 0;
}
void BoardCameraTargetSet(float x, float y, float z)
{
BoardCameraData *camera = &boardCamera;
camera->target.x = x;
camera->target.y = y;
camera->target.z = z;
}
void BoardCameraPosSet(float x, float y, float z)
{
BoardCameraData *camera = &boardCamera;
camera->pos.x = x;
camera->pos.y = y;
camera->pos.z = z;
}
void BoardCameraXRotZoomSet(float zoom, float x_rot)
{
BoardCameraData *camera = &boardCamera;
camera->zoom = zoom;
camera->rot.x = x_rot;
}
void BoardCameraZoomSet(float zoom)
{
BoardCameraData *camera = &boardCamera;
camera->zoom = zoom;
}
void BoardCameraRotSet(float x, float y)
{
BoardCameraData *camera = &boardCamera;
camera->rot.x = x;
camera->rot.y = y;
}
void BoardCameraNearFarSet(float near, float far)
{
BoardCameraData *camera = &boardCamera;
camera->near = near;
camera->far = far;
}
void BoardCameraNearFarGet(float *near, float *far)
{
BoardCameraData *camera = &boardCamera;
if(near) {
*near = camera->near;
}
if(far) {
*far = camera->far;
}
}
void BoardCameraMotionStart(s16 model_target, Vec *rot_target, float zoom_target, float fov_target)
{
BoardCameraMotionStartEx(model_target, rot_target, NULL, zoom_target, fov_target, 21);
}
void BoardCameraMotionStartEx(s16 model_target, Vec *rot_target, Vec *offset_end, float zoom_target, float fov_target, s16 max_time)
{
BoardCameraData *camera = &boardCamera;
BoardFocusData *focus;
if(!cameraObj) {
return;
}
focus = &camera->focus;
focus->fov_start = camera->fov;
focus->zoom_start = camera->zoom;
focus->rot_start = camera->rot;
focus->target_start = camera->target;
if(fov_target == -1) {
focus->fov_end = focus->fov_start;
} else {
focus->fov_end = fov_target;
}
if(zoom_target == -1) {
focus->zoom_end = focus->zoom_start;
} else {
focus->zoom_end = zoom_target;
}
if(!rot_target) {
focus->rot_end = focus->rot_start;
} else {
focus->rot_end = *rot_target;
}
if(model_target == -1) {
focus->target_end = focus->target_start;
} else {
BoardCameraTargetModelSet(model_target);
BoardModelPosGet(model_target, &focus->target_end);
}
if(offset_end) {
BoardCameraOffsetSet(offset_end->x, offset_end->y, offset_end->z);
VECAdd(offset_end, &focus->target_end, &focus->target_end);
}
_SetFlag(FLAG_ID_MAKE(1, 21));
focus->view_type = 5;
focus->time = 0;
if(max_time < 0) {
max_time = 1;
}
focus->max_time = max_time;
}
void BoardCameraFovSet(float fov)
{
BoardCameraData *camera = &boardCamera;
camera->fov = fov;
}
s32 BoardCameraCullCheck(Vec *point, float radius)
{
Vec dir;
Vec pos;
float dist;
float dot;
BoardCameraData *camera = &boardCamera;
if(!camera->hide_all) {
return 0;
}
BoardCameraDirGet(&dir);
VECSubtract(point, &camera->pos, &pos);
dist = sqrtf((pos.x*pos.x)+(pos.y*pos.y)+(pos.z*pos.z));
if(25000 < dist-(radius*2.0f)) {
return 0;
}
BoardCameraPointDirGet(point, &pos);
dot = VECDotProduct(&dir, &pos);
if(BOARD_FABS(dot) < cos((camera->fov*M_PI)/180)) {
return 0;
} else {
return 1;
}
}
s32 BoardCameraMotionIsDone(void)
{
return (_CheckFlag(FLAG_ID_MAKE(1, 21))) ? 0 : 1;
}
void BoardCameraMotionWait(void)
{
while(!BoardCameraMotionIsDone()) {
HuPrcVSleep();
}
HuPrcVSleep();
}
void BoardCameraInit(void)
{
BoardCameraData *camera;
cameraUseBackup = FALSE;
memset(&cameraBackup, 0, sizeof(BoardCameraData));
memset(&boardCamera, 0, sizeof(BoardCameraData));
camera = &boardCamera;
camera->fov = 25;
camera->near = 100;
camera->far = 13000;
camera->aspect = HU_DISP_ASPECT;
camera->viewport_x = 0;
camera->viewport_y = 0;
camera->viewport_h = 480;
camera->viewport_w = 640;
camera->viewport_near = 0;
camera->viewport_far = 1;
camera->up.y = 1;
camera->moving = 0;
camera->quaking = 0;
camera->quake_timer = 0;
camera->pos.x = 0;
camera->pos.y = 5000;
camera->pos.z = 5000;
camera->offset.x = 0;
camera->offset.y = 0;
camera->offset.z = 0;
camera->pos_calc = NULL;
BoardSpaceFlagPosGet(0, 0x80000000, &camera->target);
camera->rot.x = camViewTbl[1].x_rot;
camera->zoom = camViewTbl[1].zoom;
camera->hide_all = 1;
camera->mask = 1;
Hu3DCameraCreate(1);
Hu3DCameraScissorSet(1, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h);
Hu3DCameraScissorSet(2, 0, 0, 0, 0);
Hu3DCameraPerspectiveSet(2, -1, 100, 13000, 1.2);
cameraObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, UpdateCamera);
}
static inline void CalcCameraView(void)
{
BoardCameraData *camera = &boardCamera;
CalcCameraTarget(camera);
CalcCameraPos(camera);
}
static void UpdateCamera(omObjData *object)
{
BoardCameraData *camera;
Vec *target;
float x, y, z;
if(BoardIsKill()) {
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
CalcCameraView();
camera = &boardCamera;
Hu3DCameraPerspectiveSet(camera->mask, camera->fov, camera->near, camera->far, camera->aspect);
Hu3DCameraViewportSet(camera->mask, camera->viewport_x, camera->viewport_y, camera->viewport_w, camera->viewport_h, camera->viewport_near, camera->viewport_far);
target = &camera->target;
if(camera->pos_calc) {
camera->pos_calc(camera);
} else {
x = camera->rot.x;
y = camera->rot.y;
camera->pos.x = target->x+(sin((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
camera->pos.y = target->y+(-sin((x*M_PI)/180.0)*camera->zoom);
camera->pos.z = target->z+(cos((y*M_PI)/180.0)*cos((x*M_PI)/180.0)*camera->zoom);
camera->up.x = sin((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
camera->up.y = cos((x*M_PI)/180.0);
camera->up.z = cos((y*M_PI)/180.0)*sin((x*M_PI)/180.0);
if(camera->quaking) {
x = BoardRandFloat();
y = BoardRandFloat();
z = BoardRandFloat();
camera->pos.x += (x-0.5f)*camera->quake_strength;
camera->pos.y += (y-0.5f)*camera->quake_strength;
camera->pos.z += (z-0.5f)*camera->quake_strength;
if(--camera->quake_timer <= 0) {
camera->quaking = 0;
camera->quake_timer = 0;
camera->quake_strength = 0;
}
}
}
Hu3DCameraPosSetV(camera->mask, &camera->pos, &camera->up, target);
}
static void CalcCameraTarget(BoardCameraData *camera)
{
Vec offset;
Vec pos = { 0, 0, 0 };
BoardFocusData *focus = &camera->focus;
if(camera->target_mdl != -1) {
BoardModelPosGet(camera->target_mdl, &pos);
} else {
if(camera->target_space != -1) {
BoardSpacePosGet(0, camera->target_space, &pos);
} else {
return;
}
}
VECAdd(&camera->offset, &pos, &pos);
VECSubtract(&pos, &camera->target, &offset);
if(camera->moving) {
VECScale(&offset, &offset, 0.15f);
}
VECAdd(&offset, &camera->target, &camera->target);
}
#define CAM_LERP(t, x1, x2, out) \
{ \
float result; \
float offset; \
float unit_scale; \
float lerp_t; \
lerp_x2 = x2; \
lerp_x1 = x1; \
lerp_t = t; \
if(lerp_t2 == lerp_t1) { \
result = lerp_x2; \
} else { \
unit_scale = (lerp_x1-lerp_x2)/((float)lerp_t1-(float)lerp_t2); \
offset = lerp_x2-(unit_scale*lerp_t2); \
result = offset+(unit_scale*lerp_t); \
} \
out = result; \
}
#define CAM_LERP_VEC(t, x1, x2, out) \
CAM_LERP(t, (x1).x, (x2).x, (out).x) \
CAM_LERP(t, (x1).y, (x2).y, (out).y) \
CAM_LERP(t, (x1).z, (x2).z, (out).z)
static void CalcCameraPos(BoardCameraData *camera)
{
//These variables must be volatile to match
volatile u32 lerp_t1, lerp_t2;
volatile float lerp_x1, lerp_x2;
float time;
BoardFocusData *focus = &camera->focus;
if(focus->time > focus->max_time) {
focus->view_type = 0;
_ClearFlag(FLAG_ID_MAKE(1, 21));
return;
}
OSs16tof32(&focus->time, &time);
focus->time++;
lerp_t2 = focus->max_time;
lerp_t1 = 0;
CAM_LERP(time, focus->zoom_start, focus->zoom_end, camera->zoom)
CAM_LERP_VEC(time, focus->rot_start, focus->rot_end, camera->rot)
CAM_LERP(time, focus->fov_start, focus->fov_end, camera->fov)
CAM_LERP_VEC(time, focus->target_start, focus->target_end, camera->target)
}
void BoardMGDoneFlagSet(s32 flag)
{
if(flag) {
_SetFlag(FLAG_ID_MAKE(1, 20));
} else {
_ClearFlag(FLAG_ID_MAKE(1, 20));
}
}
s32 BoardMGDoneFlagGet()
{
return (_CheckFlag(FLAG_ID_MAKE(1, 20))) ? 1 : 0;
}
void BoardMGExit(void)
{
s32 player = GWSystem.player_curr;
BoardPlayerMoveToAsync(player, GWPlayer[GWSystem.player_curr].space_curr);
BoardCameraTargetPlayerSet(player);
BoardCameraMoveSet(1);
BoardCameraViewSet(1);
_ClearFlag(FLAG_ID_MAKE(1, 19));
}
static void KillBoardMG(omObjData *object)
{
if(!BoardMGDoneFlagGet()) {
BoardEventFlagReset();
omDelObjEx(HuPrcCurrentGet(), object);
}
}
static void ExecBoardMG(omObjData *object)
{
if(_CheckFlag(FLAG_ID_MAKE(1, 19))) {
return;
}
if(GWPlayer[GWSystem.player_curr].moving == 0) {
BoardPlayerMotionShiftSet(GWSystem.player_curr, 1, 0.0f, 10.0f, HU3D_MOTATTR_LOOP);
if(!_CheckFlag(FLAG_ID_MAKE(1, 21))) {
_SetFlag(FLAG_ID_MAKE(1, 20));
object->func = KillBoardMG;
}
}
}
void BoardMGCreate(s32 arg0)
{
_SetFlag(FLAG_ID_MAKE(1, 19));
_ClearFlag(FLAG_ID_MAKE(1, 20));
GWSystem.unk_38 = arg0;
omAddObjEx(boardObjMan, 0x201, 0, 0, -1, ExecBoardMG);
BoardEventFlagSet();
BoardSpaceWalkMiniEventExec();
}
void BoardEventFlagSet(void)
{
_SetFlag(FLAG_ID_MAKE(1, 18));
}
void BoardEventFlagReset(void)
{
_ClearFlag(FLAG_ID_MAKE(1, 18));
}
s32 BoardEventFlagGet(void)
{
return _CheckFlag(FLAG_ID_MAKE(1, 18)) ? 1 : 0;
}
void BoardMTXCalcLookAt(Mtx dest, Vec *eye, Vec *up, Vec *target)
{
Vec f, u, s;
f.x = eye->x-target->x;
f.y = eye->y-target->y;
f.z = eye->z-target->z;
VECNormalize(&f, &f);
VECCrossProduct(up, &f, &u);
VECNormalize(&u, &u);
VECCrossProduct(&f, &u, &s);
dest[0][0] = u.x;
dest[0][1] = u.y;
dest[0][2] = u.z;
dest[0][3] = 0;
dest[1][0] = s.x;
dest[1][1] = s.y;
dest[1][2] = s.z;
dest[1][3] = 0;
dest[2][0] = f.x;
dest[2][1] = f.y;
dest[2][2] = f.z;
dest[2][3] = 0;
}
float BoardArcSin(float value)
{
float result;
s32 sign;
if(value < 0) {
sign = 1;
value = BOARD_FABS(value);
} else {
sign = 0;
}
if(value > 1.0f) {
return 0;
}
if(value <= (float)(M_PI/2)) {
result = atanf(value/sqrtf(1-(value*value)));
} else {
result = (float)(M_PI/2)-atanf(sqrtf(1-(value*value))/value);
}
if(sign) {
result = BOARD_FABS(result);
}
return result;
}
float BoardArcCos(float value)
{
if(BOARD_FABS(value) > 1) {
return 0;
}
return (float)(M_PI/2)-BoardArcSin(value);
}
void BoardRandInit(void)
{
boardRandSeed = OSGetTime();
}
u32 BoardRand(void)
{
boardRandSeed = (boardRandSeed*0x19660D)+(0x3C6EF35F);
return boardRandSeed;
}
u32 BoardRandMod(u32 value)
{
return (BoardRand() & 0x7FFFFFFF)%value;
}
float BoardRandFloat(void)
{
float value;
*((u32 *)&value) = (BoardRand() & 0x7FFFFF)|0x3F800000; //Generate float from 1.0f to 2.0f
return value-1.0f;
}
float BoardVecDistXZCalc(Vec *vec1, Vec *vec2)
{
float dx = vec1->x-vec2->x;
float dz = vec1->z-vec2->z;
return sqrtf((dx*dx)+(dz*dz));
}
s32 BoardVecMaxDistXZCheck(Vec *vec1, Vec *vec2, float max_dist)
{
float dz = vec1->z-vec2->z;
float dx = vec1->x-vec2->x;
float dist = sqrtf((dx*dx)+(dz*dz));
if(dist <= max_dist) {
return 1;
} else {
return 0;
}
}
void BoardDAngleCalcVec(Vec *vec1)
{
s32 i;
float *data = &vec1->x;
for(i=0; i<3; i++) {
while(*data > 180.0f) {
*data -= 360.0f;
}
while(*data < -180.0f) {
*data += 360.0f;
}
data++;
}
}
float BoardDAngleCalc(float value)
{
while(value > 180.0f) {
value -= 360.0f;
}
while(value < -180.0f) {
value += 360.0f;
}
return value;
}
s32 BoardDAngleCalcRange(float *value, float min, float range)
{
float diff = min-(*value);
if(diff >= 180.0f) {
min -= 360.0f;
}
if(diff <= -180.0f) {
min += 360.0f;
}
if(min > *value) {
*value += range;
if(*value >= min) {
*value = BoardDAngleCalc(min);
return 1;
}
} else {
*value -= range;
if(*value <= min) {
*value = BoardDAngleCalc(min);
return 1;
}
}
*value = BoardDAngleCalc(*value);
return 0;
}
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist)
{
Vec temp;
VECSubtract(vec1, vec2, &temp);
if(VECSquareMag(&temp) >= (min_dist*min_dist)) {
return 0;
} else {
return 1;
}
}
typedef struct filter_work {
struct {
u8 kill : 1;
u8 paused : 1;
};
u8 max_alpha;
s16 time;
s16 len;
s16 model;
GXColor color;
float speed;
} FilterWork;
static void UpdateFilter(omObjData *object);
static void DrawFilter(ModelData *model, Mtx matrix);
void BoardFilterFadeOut(s16 len)
{
FilterWork *work;
float speed;
if(!filterObj) {
return;
}
if(len <= 0) {
len = 1;
}
work = OM_GET_WORK_PTR(filterObj, FilterWork);
work->len = len;
OSs16tof32(&len, &speed);
work->speed = -(work->color.a)/speed;
work->paused = 0;
work->time = work->len;
}
void BoardFilterFadeInit(s16 len, u8 max_alpha)
{
FilterWork *work;
if(filterObj) {
work = OM_GET_WORK_PTR(filterObj, FilterWork);
work->kill = 1;
while(filterObj) {
HuPrcVSleep();
}
}
filterObj = omAddObjEx(boardObjMan, 32000, 0, 0, -1, UpdateFilter);
omSetStatBit(filterObj, OM_STAT_NOPAUSE|0x80);
if(len <= 0) {
len = 1;
}
work = OM_GET_WORK_PTR(filterObj, FilterWork);
work->kill = 0;
work->paused = 0;
work->color.r = 0;
work->color.g = 0;
work->color.b = 0;
work->color.a = 0;
work->max_alpha = max_alpha;
work->speed = (float)(max_alpha-work->color.a)/(float)len;
work->time = len;
work->len = len;
work->model = Hu3DHookFuncCreate(DrawFilter);
Hu3DModelLayerSet(work->model, 1);
}
s32 BoardFilterFadePauseCheck(void)
{
FilterWork *work;
if(!filterObj) {
return 1;
}
work = OM_GET_WORK_PTR(filterObj, FilterWork);
return (work->paused) ? 1 : 0;
}
s32 BoardFilterFadeCheck(void)
{
return (filterObj != NULL) ? 0 : 1;
}
static void UpdateFilter(omObjData *object)
{
float alpha;
FilterWork *work = OM_GET_WORK_PTR(object, FilterWork);
if(work->kill || BoardIsKill()) {
if(work->model != -1) {
Hu3DModelKill(work->model);
}
filterObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->paused) {
return;
}
OSu8tof32(&work->color.a, &alpha);
alpha += work->speed;
OSf32tou8(&alpha, &work->color.a);
if(work->time > 0) {
work->time--;
return;
}
if(work->speed > 0) {
work->paused = 1;
work->color.a = work->max_alpha;
} else {
work->kill = 1;
}
}
static void DrawFilter(ModelData *model, Mtx matrix)
{
static GXColor colorN = { 0xFF, 0xFF, 0xFF, 0xFF };
Mtx44 proj;
Mtx modelview;
float x1, x2, y1, y2;
FilterWork *work;
if(!filterObj) {
return;
}
work = OM_GET_WORK_PTR(filterObj, FilterWork);
x1 = 0.0f;
x2 = HU_FB_WIDTH;
y1 = 0.0f;
y2 = HU_FB_HEIGHT;
MTXOrtho(proj, y1, y2, x1, x2, 0, 10);
GXSetProjection(proj, GX_ORTHOGRAPHIC);
MTXIdentity(modelview);
GXLoadPosMtxImm(modelview, GX_PNMTX0);
GXSetCurrentMtx(GX_PNMTX0);
GXSetViewport(0, 0, x2, 1.0f+y2, 0, 1);
GXSetScissor(0, 0, x2, 1.0f+y2);
GXClearVtxDesc();
GXSetChanMatColor(GX_COLOR0A0, work->color);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetChanCtrl(GX_COLOR1A1, GX_FALSE, GX_SRC_REG, GX_SRC_REG, 0, GX_DF_NONE, GX_AF_NONE);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
GXSetNumTexGens(0);
GXSetNumTevStages(1);
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_U16, 0);
GXSetZMode(GX_TRUE, GX_ALWAYS, GX_FALSE);
GXSetAlphaUpdate(GX_FALSE);
GXSetColorUpdate(GX_TRUE);
GXSetAlphaCompare(GX_GEQUAL, 1, GX_AOP_AND, GX_GEQUAL, 1);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition2u16(x1, y1);
GXPosition2u16(x2, y1);
GXPosition2u16(x2, y2);
GXPosition2u16(x1, y2);
GXEnd();
GXSetChanMatColor(GX_COLOR0A0, colorN);
}
typedef struct confetti_particle {
s16 time;
u8 alpha;
u8 light_col;
Vec pos;
Vec rot;
Vec pos_vel;
Vec rot_vel;
} ConfettiParticle;
typedef struct confetti_work {
struct {
u8 kill : 1;
u8 paused : 1;
};
s8 spawn_speed;
s8 time;
s8 delay;
s16 count;
s16 gfx_mdl;
s16 draw_mdl;
ConfettiParticle *data;
} ConfettiWork;
static void UpdateConfetti(omObjData *object);
static void SpawnConfetti(omObjData *object);
static void MoveConfetti(omObjData *object);
static void DrawConfetti(ModelData *model, Mtx matrix);
void BoardConfettiCreate(Vec *pos, s16 count, float range)
{
omObjData *object;
ConfettiWork *work;
if(confettiObj) {
BoardConfettiStop();
HuPrcSleep(17);
}
object = omAddObjEx(boardObjMan, 257, 0, 0, -1, UpdateConfetti);
confettiObj = object;
work = OM_GET_WORK_PTR(object, ConfettiWork);
work->kill = 0;
work->paused = 0;
work->count = count;
work->spawn_speed = 1;
work->time = 0;
work->delay = 10;
work->draw_mdl = Hu3DHookFuncCreate(DrawConfetti);
work->data = HuMemDirectMallocNum(HEAP_SYSTEM, work->count*sizeof(ConfettiParticle), MEMORY_DEFAULT_NUM);
object->trans.x = pos->x;
object->trans.y = pos->y;
object->trans.z = pos->z;
object->rot.x = range;
work->gfx_mdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 7), NULL, 0);
BoardModelLayerSet(work->gfx_mdl, 2);
BoardModelVisibilitySet(work->gfx_mdl, 0);
{
ConfettiParticle *particle;
s32 i;
particle = work->data;
for(i=0; i<work->count; i++, particle++) {
particle->time = -1;
}
}
HuAudFXPlay(774);
}
void BoardConfettiKill(void)
{
if(confettiObj) {
OM_GET_WORK_PTR(confettiObj, ConfettiWork)->kill = 1;
}
}
void BoardConfettiStop(void)
{
if(confettiObj) {
s32 i;
ConfettiParticle *particle;
ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork);
work->paused = 1;
particle = work->data;
for(i=0; i<work->count; i++, particle++) {
if(particle->time != -1) {
if(particle->time > 16) {
particle->time = 16;
}
}
}
}
}
static void UpdateConfetti(omObjData *object)
{
ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork);
if(work->kill || BoardIsKill()) {
BoardModelKill(work->gfx_mdl);
Hu3DModelKill(work->draw_mdl);
HuMemDirectFree(work->data);
confettiObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
} else {
SpawnConfetti(object);
MoveConfetti(object);
}
}
static void SpawnConfetti(omObjData *object)
{
ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork);
s32 i;
if(work->paused) {
return;
}
if(work->spawn_speed < 5) {
if(work->time++ > work->delay) {
work->time = 0;
work->spawn_speed++;
}
}
for(i=0; i<work->spawn_speed; i++) {
ConfettiParticle *particle;
float angle;
s32 j;
particle = work->data;
for(j=0; j<work->count; j++, particle++) {
if(particle->time == -1) {
break;
}
}
if(j == work->count) {
break;
}
particle->time = BoardRandMod(60)+120;
angle = BoardRandFloat()*360.0f;
particle->pos.x = (sin((angle*M_PI)/180.0)*object->rot.x)+object->trans.x;
particle->pos.y = object->trans.y;
particle->pos.z = (cos((angle*M_PI)/180.0)*object->rot.x)+object->trans.z;
particle->pos_vel.x = 2.0f*(BoardRandFloat()-0.5f);
particle->pos_vel.y = (-98.00001f/15.0f)*BoardRandFloat();
particle->pos_vel.z = 2.0f*(BoardRandFloat()-0.5f);
particle->rot_vel.x = 8.0f+((BoardRandFloat()-0.5f)*20.0f);
particle->rot_vel.y = 8.0f+((BoardRandFloat()-0.5f)*20.0f);
particle->rot_vel.z = 8.0f+((BoardRandFloat()-0.5f)*20.0f);
particle->rot.x = 0;
particle->rot.y = 0;
particle->rot.z = 0;
particle->alpha = 255;
particle->light_col = BoardRandMod(6);
}
}
static void MoveConfetti(omObjData *object)
{
ConfettiWork *work = OM_GET_WORK_PTR(object, ConfettiWork);
s32 i;
s32 existF;
ConfettiParticle *particle;
existF = 0;
particle = work->data;
for(i=0; i<work->count; i++, particle++) {
if(particle->time == -1) {
continue;
}
if(particle->time <= 0) {
particle->time = -1;
continue;
}
particle->time--;
particle->pos.x += particle->pos_vel.x;
particle->pos.y += particle->pos_vel.y;
particle->pos.z += particle->pos_vel.z;
particle->rot.x += particle->rot_vel.x;
particle->rot.y += particle->rot_vel.y;
particle->rot.z += particle->rot_vel.z;
if(particle->time < 16) {
if(particle->alpha >= 15) {
particle->alpha -= 15;
} else {
particle->alpha = 0;
}
}
if(!existF) {
existF = 1;
}
}
if(existF == 0 && work->paused) {
work->kill = 1;
}
}
static Vec confettiLightTbl[6] = {
{ 0.1, 0.4, 1 },
{ 0.2, 1, 0.1 },
{ 0.3, 1, 1 },
{ 1, 0.2, 0.1 },
{ 1, 0.2, 0.8 },
{ 1, 8, 0.3 }
};
static void DrawConfetti(ModelData *model, Mtx matrix)
{
if(!confettiObj || BoardIsKill()) {
return;
} else {
ConfettiWork *work = OM_GET_WORK_PTR(confettiObj, ConfettiWork);
ModelData *model = &Hu3DData[work->gfx_mdl];
ConfettiParticle *particle;
s32 i;
if(!model->hsfData) {
return;
}
particle = work->data;
for(i=0; i<work->count; i++, particle++) {
Mtx result, temp;
float r, g, b, a;
if(particle->time == -1) {
continue;
}
MTXRotDeg(temp, 'z', particle->rot.z);
MTXRotDeg(result, 'x', particle->rot.x);
MTXConcat(temp, result, result);
MTXRotDeg(temp, 'y', particle->rot.y);
MTXConcat(temp, result, result);
MTXTrans(temp, particle->pos.x, particle->pos.y, particle->pos.z);
MTXConcat(temp, result, result);
MTXConcat(matrix, result, result);
r = confettiLightTbl[particle->light_col].x;
g = confettiLightTbl[particle->light_col].y;
b = confettiLightTbl[particle->light_col].z;
OSu8tof32(&particle->alpha, &a);
a = a*(1.0f/255.0f);
Hu3DModelTPLvlSet(BoardModelIDGet(work->gfx_mdl), a);
Hu3DModelAmbSet(BoardModelIDGet(work->gfx_mdl), r, g, b);
Hu3DModelObjDraw(BoardModelIDGet(work->gfx_mdl), "grid2", result);
}
}
}
typedef struct last5_gfx_work {
struct {
u8 kill : 1;
u8 state : 3;
u8 is_last : 1;
u8 : 4;
};
u8 stop_time;
s16 time;
s16 group;
s16 sprites[3];
} Last5GfxWork;
static s32 last5GfxSprTbl[3] = {
DATA_MAKE_NUM(DATADIR_BOARD, 95),
DATA_MAKE_NUM(DATADIR_BOARD, 97),
DATA_MAKE_NUM(DATADIR_BOARD, 96),
};
static float last5GfxPosTbl[2][3][2] = {
{
{ -80, 0 },
{ 0, 0 },
{ 80, 0 }
},
{
{ -52, 0 },
{ 0, 0 },
{ 52, 0 }
}
};
static void UpdateLast5Gfx(omObjData *object);
void BoardLast5GfxInit(void)
{
Last5GfxWork *work;
omObjData *object;
s32 turn_remain;
s32 lastF;
turn_remain = GWSystem.max_turn-GWSystem.turn;
if(turn_remain > 4 || turn_remain < 0) {
return;
} else {
s32 i;
turn_remain = 4-turn_remain;
object = omAddObjEx(boardObjMan, 0, 0, 0, -1, UpdateLast5Gfx);
last5GfxObj = object;
work = OM_GET_WORK_PTR(object, Last5GfxWork);
work->kill = 0;
work->stop_time = 0;
work->time = 0;
work->group = HuSprGrpCreate(3);
if((s32)(GWSystem.max_turn-GWSystem.turn) == 0) {
work->is_last = 1;
lastF = 1;
} else {
work->is_last = 0;
lastF = 0;
}
for(i=0; i<3; i++) {
s32 prio;
s32 spr_file;
if(i == 1) {
prio = 1000;
} else {
prio = 1400;
}
spr_file = last5GfxSprTbl[i];
if(i == 2 && work->is_last && GWLanguageGet() != 0) {
spr_file = DATA_MAKE_NUM(DATADIR_BOARD, 98);
}
BoardSpriteCreate(spr_file, prio, NULL, &work->sprites[i]);
HuSprGrpMemberSet(work->group, i, work->sprites[i]);
HuSprAttrSet(work->group, i, HUSPR_ATTR_LINEAR);
HuSprPosSet(work->group, i, last5GfxPosTbl[lastF][i][0], last5GfxPosTbl[lastF][i][1]);
}
if(!work->is_last) {
HuSprite *sprite = &HuSprData[HuSprGrpData[work->group].members[1]];
HuSprBankSet(work->group, 1, 0);
sprite->frame = turn_remain;
} else {
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
}
HuSprAttrSet(work->group, 1, HUSPR_ATTR_NOANIM);
object->trans.x = 0.0f;
HuSprGrpTPLvlSet(work->group, object->trans.x);
HuSprGrpPosSet(work->group, HU_DISP_CENTERX, 72);
HuAudFXPlay(838);
work->time = 0;
}
}
static void UpdateLast5Gfx(omObjData *object)
{
Last5GfxWork *work = OM_GET_WORK_PTR(object, Last5GfxWork);
if(work->kill || BoardIsKill()) {
HuSprGrpKill(work->group);
last5GfxObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->stop_time != 0) {
work->stop_time--;
return;
}
switch(work->state) {
case 0:
object->trans.x += 1.0f/30.0f;
if(object->trans.x > 1.0f) {
object->trans.x = 1.0f;
work->state = 1;
}
HuSprGrpTPLvlSet(work->group, object->trans.x);
break;
case 1:
if(work->time >= 720) {
work->state = 2;
work->stop_time = 90;
if(work->is_last) {
HuSprGrpScaleSet(work->group, 1.0f, 1.0f);
} else {
HuSprScaleSet(work->group, 1, 1.0f, 1.0f);
}
} else {
s16 angle;
angle = work->time%180;
OSs16tof32(&angle, &object->trans.y);
object->trans.y = sin((object->trans.y*M_PI)/180.0)+0.5;
if(work->is_last) {
HuSprGrpScaleSet(work->group, object->trans.y, object->trans.y);
} else {
HuSprScaleSet(work->group, 1, object->trans.y, object->trans.y);
}
work->time += 9;
}
break;
case 2:
object->trans.x -= 1.0f/30.0f;
if(object->trans.x < 0.0f) {
object->trans.x = 0.0f;
work->kill = 1;
}
HuSprGrpTPLvlSet(work->group, object->trans.x);
break;
}
}
void BoardLast5GfxShowSet(s32 show)
{
s32 i;
Last5GfxWork *work;
if(!last5GfxObj) {
return;
}
work = OM_GET_WORK_PTR(last5GfxObj, Last5GfxWork);
for(i=0; i<3; i++) {
if(show) {
HuSprAttrReset(work->group, i, HUSPR_ATTR_DISPOFF);
} else {
HuSprAttrSet(work->group, i, HUSPR_ATTR_DISPOFF);
}
if(work->is_last) {
HuSprAttrSet(work->group, 1, HUSPR_ATTR_DISPOFF);
}
}
}
static s32 tauntActiveFXTbl[4] = { -1, -1, -1, -1 };
static s32 tauntFXTbl[8] = {
294,
358,
422,
486,
550,
614,
678,
742
};
typedef struct taunt_work {
u8 kill : 1;
} TauntWork;
static void TauntUpdate(omObjData *object);
void BoardTauntInit(void)
{
s32 i;
tauntObj = omAddObjEx(boardObjMan, 32258, 0, 0, -1, TauntUpdate);
for(i=0; i<4; i++) {
tauntActiveFXTbl[i] = -1;
}
_SetFlag(FLAG_ID_MAKE(1, 14));
}
void BoardTauntKill(void)
{
TauntWork *work;
if(!tauntObj) {
return;
}
work = OM_GET_WORK_PTR(tauntObj, TauntWork);
work->kill = 1;
_SetFlag(FLAG_ID_MAKE(1, 14));
}
static void TauntUpdate(omObjData *object)
{
s32 i;
s32 port;
s32 character;
TauntWork *work;
work = OM_GET_WORK_PTR(object, TauntWork);
if(work->kill || BoardIsKill()) {
for(i=0; i<4; i++) {
if(tauntActiveFXTbl[i] >= 0) {
HuAudFXStop(tauntActiveFXTbl[i]);
tauntActiveFXTbl[i] = -1;
}
}
tauntObj = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
for(i=0; i<4; i++) {
if(tauntActiveFXTbl[i] >= 0 && HuAudFXStatusGet(tauntActiveFXTbl[i]) == 0) {
tauntActiveFXTbl[i] = -1;
}
}
if(BoardPauseActiveCheck()) {
return;
}
if(_CheckFlag(FLAG_ID_MAKE(1, 14))) {
return;
}
if(WipeStatGet()) {
return;
}
if(GWSystem.player_curr == -1) {
return;
}
for(i=0; i<4; i++) {
if(i == GWSystem.player_curr || GWPlayer[i].com) {
continue;
}
port = GWPlayer[i].port & 0x3;
character = GWPlayer[i].character & 0x7;
if(tauntActiveFXTbl[port] >= 0) {
MSM_SEPARAM param;
float vol, pan;
vol = (64.0f*(HuPadSubStkX[port]/59.0f))+64.0f;
pan = 8191.0f*(HuPadSubStkY[port]/59.0f);
memset(&param, 0, sizeof(MSM_SEPARAM));
param.flag = MSM_SEPARAM_PITCH|MSM_SEPARAM_PAN;
OSf32tos8(&vol, &param.pan);
OSf32tos16(&pan, &param.pitch);
msmSeSetParam(tauntActiveFXTbl[port], &param);
} else {
if(HuPadBtnDown[port] & PAD_TRIGGER_L) {
tauntActiveFXTbl[port] = HuAudFXPlay(tauntFXTbl[character]);
}
}
}
}
s32 BoardDataDirReadAsync(s32 data_num)
{
s32 status = HuDataDirReadAsync(data_num);
return status;
}
void BoardDataAsyncWait(s32 status)
{
if(status == -1) {
return;
}
while(!HuDataGetAsyncStat(status)) {
HuPrcVSleep();
}
}