330 lines
No EOL
8.2 KiB
C
330 lines
No EOL
8.2 KiB
C
#include "dolphin/types.h"
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#include "game/process.h"
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#include "game/object.h"
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typedef struct _unkStruct {
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s32 unk0;
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s16 unk4;
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s16 unk6;
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char unk8[0x4];
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s32 unkC;
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s32 unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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struct _unkStruct6* unk20;
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s32 unk24;
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struct _unkStruct5* unk28;
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struct _unkStruct8* unk2C[2];
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struct _unkStruct4* unk34;
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struct _unkStruct4* unk38[23];
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s32 unk94;
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Process* unk98;
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} unkStruct;
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typedef struct _unkStruct2 {
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struct _unkStruct4* *unk0;
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s32 unk4;
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s32 unk8;
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} unkStruct2;
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typedef struct _unkStruct3 {
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void* unk0;
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struct _unkStruct3* unk4;
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struct _unkStruct3* unk8;
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} unkStruct3;
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typedef struct _unkStruct4 {
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s32 unk0;
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s32 unk4;
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u8 unk8;
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u8 unk9;
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s16 unkA;
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s16 unkC;
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s16 unkE;
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Vec unk10;
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Vec unk1C;
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Vec unk28;
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Vec unk34;
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Vec unk40;
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Vec unk4C;
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f32 unk58;
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f32 unk5C;
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f32 unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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s32 unk70;
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s32 unk74;
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s32 unk78;
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s32 unk7C;
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f32 unk80;
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f32 unk84;
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f32 unk88;
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f32 unk8C;
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f32 unk90;
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f32 unk94;
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} unkStruct4;
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typedef struct _unkStruct5 {
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unkStruct2* unk0;
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Vec unk4;
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} unkStruct5;
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typedef struct _unkStruct6 {
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struct _unkStruct7* unk0;
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s16 unk4;
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s16 unk6;
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unkStruct4* unk8[21];
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s32 unk5C;
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s32 unk60;
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s32 unk64;
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s32 unk68;
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s32 unk6C;
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} unkStruct6;
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typedef struct _unkStruct7 {
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struct {
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s8 field00_bit0 : 1;
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s8 field00_bit1 : 1;
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s8 field00_bit2 : 1;
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s8 field00_bit3 : 1;
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};
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s32 unk4;
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s32 unk8;
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s16 unkC[9];
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Vec unk20;
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Vec unk2C;
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Vec unk38;
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f32 unk44;
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u8 unk48;
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f32 unk4C;
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f32 unk50;
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} unkStruct7;
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typedef struct _unkStruct8 {
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s32 unk0;
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unkStruct6* unk4;
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unkStruct7* unk8;
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s32 unkC;
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s32 unk10;
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s32 unk14;
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s32 unk18;
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s32 unk1C;
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s32 unk20;
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s32 unk24;
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s32 unk28;
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unkStruct4* unk2C[3];
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s32 unk38;
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s16 unk3C[2];
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s16 unk40[4];
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Vec unk48;
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Vec unk54;
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f32 unk60;
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u8 unk64;
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u8 unk65;
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u8 unk66;
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u8 unk67;
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s32 unk68;
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s32 unk6C;
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s32 unk70;
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s32 unk74;
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char unk78[0x4];
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s32 unk7C;
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Vec unk80;
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Vec unk8C;
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s32 unk98;
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Vec unk9C;
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Vec unkA8;
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s32 unkB4;
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f32 unkB8;
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f32 unkBC;
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f32 unkC0;
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f32 unkC4;
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s32 unkC8;
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} unkStruct8;
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typedef void (*m446Func)(s32);
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typedef void (*m446Func1)(unkStruct*);
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typedef void (*m446Func4)(unkStruct4*);
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typedef void (*m446Func8)(unkStruct8*);
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////// BSS //////
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// cursor.c
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extern unkStruct3* lbl_1_bss_98;
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// camera.c
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extern Vec lbl_1_bss_8C;
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extern Vec lbl_1_bss_80;
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extern f32 lbl_1_bss_7C;
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extern Vec lbl_1_bss_70;
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extern Vec lbl_1_bss_64;
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extern f32 lbl_1_bss_60;
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extern Vec lbl_1_bss_54;
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extern Vec lbl_1_bss_48;
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extern f32 lbl_1_bss_44;
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extern f32 lbl_1_bss_40;
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extern f32 lbl_1_bss_3C;
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extern s32 lbl_1_bss_38;
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// player.c
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extern unkStruct3* lbl_1_bss_30;
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// table.c
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extern unkStruct3* lbl_1_bss_28;
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// deck.c
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extern u32 lbl_1_bss_20;
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// card.c
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extern unkStruct3* lbl_1_bss_18;
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// main.c
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extern s32 lbl_1_bss_14;
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extern s32 lbl_1_bss_10;
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extern Process* lbl_1_bss_C;
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extern omObjData* lbl_1_bss_8;
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extern s32 lbl_1_bss_4;
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extern unkStruct* lbl_1_bss_0;
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////// DATA //////
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// main.c
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extern Vec lbl_1_data_0;
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extern Vec lbl_1_data_C;
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extern f32 lbl_1_data_18;
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extern Vec lbl_1_data_1C;
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extern Vec lbl_1_data_28;
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extern f32 lbl_1_data_34;
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extern Vec lbl_1_data_38[2];
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extern Vec lbl_1_data_50[2];
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extern f32 lbl_1_data_68[2];
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extern m446Func1 lbl_1_data_A0[5];
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// card.c
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extern m446Func4 lbl_1_data_150[3];
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// player.c
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extern s32 lbl_1_data_228[9];
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extern s32 lbl_1_data_24C[9][4];
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extern m446Func8 lbl_1_data_2DC[5];
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// camera.c
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extern Vec lbl_1_data_370;
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// cursor.c
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extern s32 lbl_1_data_3C8[9];
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////// PROTOTYPES //////
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// main.c
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extern void ModuleProlog(void);
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extern void fn_1_13C(omObjData*);
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extern unkStruct* m446FlowCreate(void);
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extern void fn_1_3FC(unkStruct*);
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extern void fn_1_4B4(unkStruct*);
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extern void fn_1_53C(unkStruct*);
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extern void fn_1_958(unkStruct*);
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extern void fn_1_B78(unkStruct*);
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extern void fn_1_C0C(unkStruct*);
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extern void fn_1_CA0(unkStruct*);
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extern s32 fn_1_17FC(unkStruct*);
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extern void fn_1_183C(unkStruct*);
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extern void fn_1_1874(unkStruct*);
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extern void fn_1_18B0(unkStruct*);
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extern void fn_1_19D4(void);
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// card.c
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extern unkStruct2* fn_1_1C64(s32);
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extern void fn_1_1CF8(unkStruct2*);
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extern s32 fn_1_1D30(unkStruct2*, unkStruct4*);
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extern s32 fn_1_1D6C(unkStruct2*, unkStruct4**);
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extern s32 fn_1_1DA8(unkStruct2*, unkStruct4**);
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extern BOOL fn_1_1DDC(unkStruct2*);
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extern s32 fn_1_1DEC(unkStruct2*);
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extern unkStruct3* fn_1_1DF4(void*);
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extern void fn_1_1E5C(unkStruct3*);
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extern void fn_1_1E84(unkStruct3**);
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extern void fn_1_1EC8(unkStruct3*, unkStruct3*);
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extern void fn_1_1F04(unkStruct3*);
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extern void fn_1_1F38(u8*, u8*, s32);
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extern void fn_1_1F84(u8*, s8, s32);
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extern void fn_1_1FC0(u8*, s32);
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extern s32 fn_1_1FFC(s8*, s8*, s32);
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extern s32 fn_1_2064(void);
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extern void fn_1_207C(void);
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extern void fn_1_20D4(void);
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extern unkStruct4* m446CardCreate(s32);
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extern void fn_1_2688(unkStruct4*);
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extern void fn_1_272C(unkStruct4*);
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extern void fn_1_2794(unkStruct4*);
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extern void fn_1_27FC(unkStruct4*, Vec*, s32);
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extern void fn_1_2890(unkStruct4*, Vec*, s32, s32);
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extern void fn_1_2928(unkStruct4*, Vec*, s32);
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extern void fn_1_29B4(unkStruct4*, f32, s32);
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extern void fn_1_2A1C(unkStruct4*);
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extern void fn_1_2A58(unkStruct4*);
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extern void fn_1_2A94(unkStruct4*);
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extern void fn_1_2AA8(unkStruct4*);
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extern void fn_1_2D94(unkStruct4*);
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extern void fn_1_2DA8(unkStruct4*);
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extern void fn_1_2EC0(unkStruct4*, s32);
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extern void fn_1_2F64(unkStruct4*);
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// deck.c
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extern unkStruct5* fn_1_3064(void);
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extern void fn_1_3180(unkStruct2**);
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extern void fn_1_31D8(unkStruct2**, unkStruct4**, s32*, s32);
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extern void fn_1_34A0(unkStruct5*, unkStruct4**, s32, s32);
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extern s32 m446DeckPushCard(unkStruct5*, unkStruct4*, s32);
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extern s32 m446DeckPopCard(unkStruct2**, unkStruct4**);
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extern void fn_1_38B0(unkStruct2**);
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extern s32 fn_1_38F0(void);
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// table.c
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extern s32 fn_1_3924(void);
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extern void fn_1_393C(void);
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extern void fn_1_3994(void);
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extern unkStruct6* fn_1_39D0(void);
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extern void fn_1_3B4C(unkStruct6*);
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extern s32 fn_1_3BF0(unkStruct6*, unkStruct4*, s32);
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extern s32 fn_1_3EB4(unkStruct6*, unkStruct4*, s32);
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extern s32 fn_1_3FD0(unkStruct6*, s32, unkStruct4**);
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extern void fn_1_4000(unkStruct6*, s32);
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extern s32 fn_1_4088(unkStruct6*, u8, u8, s32, unkStruct4**, s32);
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extern void fn_1_46AC(unkStruct6*);
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extern void fn_1_46D0(unkStruct6*);
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extern s32 fn_1_4720(unkStruct6*, s32);
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extern void fn_1_4798(unkStruct6*);
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// player.c
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extern s32 fn_1_480C(void);
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extern void fn_1_4824(void);
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extern void fn_1_487C(void);
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extern unkStruct8* m446PlayerCreate(s32, unkStruct6*);
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extern void fn_1_509C(unkStruct8*);
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extern s32 m446PlayerAppendCard(unkStruct8*, unkStruct4*, s32);
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extern s32 m446PlayerRemoveCard(unkStruct8*, unkStruct4*, s32);
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extern s32 fn_1_5648(unkStruct8*, s32, unkStruct4**);
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extern s32 fn_1_5678(unkStruct8*, unkStruct4**, s32);
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extern void fn_1_5B34(unkStruct8*);
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extern void fn_1_5B48(unkStruct8*);
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extern void fn_1_5C10(unkStruct8*);
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extern void fn_1_5C24(unkStruct8*);
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extern void fn_1_5CEC(unkStruct8*);
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extern void fn_1_5D00(unkStruct8*);
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extern void fn_1_5E54(unkStruct8*, s32);
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extern void fn_1_6074(unkStruct8*);
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extern void fn_1_6264(unkStruct8*, Vec*, s32);
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extern void fn_1_62F0(unkStruct8*, Vec*, s32);
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extern void fn_1_637C(unkStruct8*, s32);
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extern void fn_1_64BC(unkStruct8*, s32, s32);
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extern void fn_1_6578(unkStruct8*);
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extern void fn_1_6620(unkStruct8*);
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// camera.c
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extern s32 fn_1_6778(void);
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extern void fn_1_68D8(void);
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extern void fn_1_68DC(void);
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extern void fn_1_6EA0(Vec*);
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extern void fn_1_6EC4(Vec*);
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extern void fn_1_6EE8(f32);
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extern void fn_1_6EF8(Vec*, Vec*, f32*, s32);
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extern s32 fn_1_708C(void);
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extern void fn_1_709C(void);
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// cursor.c
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extern s32 fn_1_72E0(void);
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extern void fn_1_72F8(void);
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extern void fn_1_7350(void);
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extern unkStruct7* fn_1_74F4(s32);
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extern void fn_1_76E8(unkStruct7*);
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extern void fn_1_77C8(unkStruct7*, u8);
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extern void fn_1_7884(unkStruct7*);
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extern void fn_1_7908(unkStruct7*, Vec*, s32);
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extern void fn_1_799C(unkStruct7*);
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extern void fn_1_7A38(unkStruct7*);
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extern void fn_1_7AB4(unkStruct7*); |