675 lines
22 KiB
C
675 lines
22 KiB
C
#include "dolphin.h"
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#include "math.h"
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#include "game/armem.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/frand.h"
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#include "game/hsfanim.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/object.h"
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#include "game/pad.h"
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#include "game/process.h"
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#include "game/sprite.h"
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#include "game/window.h"
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#include "game/wipe.h"
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#include "game/gamework_data.h"
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#include "REL/resultdll.h"
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DataListModel lbl_1_data_4E8[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), 0, 0, -1, -1, { -300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x09), 0, 0, -1, -1, { -100, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0A), 0, 0, -1, -1, { 100, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0A), 0, 0, -1, -1, { 300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0B), 0, 0, -1, -1, { -300, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0B), 0, 0, -1, -1, { -100, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0B), 0, 0, -1, -1, { 100, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0B), 0, 0, -1, -1, { 300, 1000, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0D), 0, 0, -1, -1, { 5000, 0, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0E), 0, 1, -1, 8, { 0, 0, 0 }, { 0, 0, 0 }, { 1.0f, 1.0f, 1.0f } },
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x0F), 0x40000002, 0, -1, -1, { 5000, 0, 0 }, { 0, 0, 0 }, { 2.0f, 2.0f, 2.0f } },
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{ -1, 0, 0, -1, -1, { 0, 0, 0 }, { 0, 0, 0 }, { 1, 1, 1 } } };
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DataListSprite lbl_1_data_758[] = {
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{ DATA_MAKE_NUM(DATADIR_RESULT, 0x43), 0, 10, 288, 240, { 255, 255, 255, 255 } },
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{ 0, 0, 0, 0, 0, { 0, 0, 0, 0 } },
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};
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HsfanimStruct00 lbl_1_data_780 = { 80, { 0, 0 }, 3, 30, 90, { 0, -0.2, 0 }, 5.0f, 0.95f, 10.0f, 0.995f, 2,
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{
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{ 255, 192, 112, 255 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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},
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{
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{ 128, 128, 128, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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} };
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s16 lbl_1_data_7D0[] = {
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320,
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132,
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500,
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132,
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320,
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217,
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500,
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217,
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320,
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302,
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500,
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302,
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320,
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387,
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500,
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387,
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};
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Vec lbl_1_data_7F0[] = { { -300, 270, 0 }, { -100, 180, 500 }, { 100, 90, 500 }, { 300, 0, 500 } };
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s16 lbl_1_data_820[] = { -284, 148, -84, 233, 116, 318, 316, 403 };
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s32 lbl_1_data_830[] = { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), DATA_MAKE_NUM(DATADIR_RESULT, 0x09),
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DATA_MAKE_NUM(DATADIR_RESULT, 0x0A), DATA_MAKE_NUM(DATADIR_RESULT, 0x0A)
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};
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float lbl_1_data_840[] = { 130, 150, 170, 150, 150, 130, 170, 190 };
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float lbl_1_data_860[] = { 130, 150, 180, 150, 150, 170, 180, 210 };
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float lbl_1_data_880[] = { 140, 160, 180, 150, 150, 120, 180, 210 };
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s16 lbl_1_data_8A0[] = { 8, 0, -8 };
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typedef struct struct_unk194 {
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s16 unk0;
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s16 unk2;
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Vec unk4;
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Vec unk10;
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float unk1C;
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} StructUnk194;
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u8 lbl_1_bss_19F8[32];
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s16 lbl_1_bss_19F0[4];
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s16 lbl_1_bss_19E8[4];
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s16 lbl_1_bss_19E0[4];
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s16 lbl_1_bss_19B8[4][5];
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s16 lbl_1_bss_19B0[4];
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s16 lbl_1_bss_1990[4][4];
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s16 lbl_1_bss_1828[180];
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s16 lbl_1_bss_181C[6];
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s16 lbl_1_bss_1814[4];
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StructUnk194 lbl_1_bss_194[180];
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s32 lbl_1_bss_190;
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void fn_1_6760(void);
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void fn_1_6824(void);
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void fn_1_7544(void);
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void fn_1_6490(void)
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{
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s16 player;
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s16 i;
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s16 window;
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s16 button;
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Process *process = HuPrcCurrentGet();
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HuAudSeqPlay(10);
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for (i = player = 0; i < 4; i++) {
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if (GWPlayerCfg[i].iscom) {
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player++;
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}
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}
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if (player == 4) {
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lbl_1_bss_190 = 1;
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}
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else {
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lbl_1_bss_190 = 0;
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}
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fn_1_6824();
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HuPrcChildCreate(fn_1_6760, 100, 8192, 0, process);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 20);
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while (WipeStatGet()) {
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HuPrcVSleep();
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}
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lbl_1_bss_178 = 0;
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HuPrcChildCreate(fn_1_3FD8, 100, 12288, 0, process);
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HuPrcSleep(10);
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if (!lbl_1_bss_174) {
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HuPrcSleep(20);
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}
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fn_1_7544();
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fn_1_40DC();
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window = HuWinCreate(-10000.0f, 400.0f, 320, 40, 0);
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HuWinMesSpeedSet(window, 0);
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HuWinBGTPLvlSet(window, 0);
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HuWinAttrSet(window, 0x800);
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HuWinMesSet(window, MAKE_MESSID(0x24, 0x07));
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i = 0;
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while (1) {
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if (lbl_1_bss_190 && i > 120) {
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break;
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}
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for (player = button = 0; player < 4; player++) {
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if (!GWPlayerCfg[player].iscom) {
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button |= HuPadBtnDown[GWPlayerCfg[player].pad_idx];
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}
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}
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if (button & PAD_BUTTON_A) {
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HuAudFXPlay(28);
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break;
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}
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HuPrcVSleep();
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i++;
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}
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HuWinKill(window);
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while (!lbl_1_bss_178) {
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HuPrcVSleep();
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}
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
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HuAudSeqAllFadeOut(500);
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while (WipeStatGet()) {
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HuPrcVSleep();
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}
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omSysPauseEnable(1);
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Hu3DParManAllKill();
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omOvlReturnEx(1, 1);
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HuPrcEnd();
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while (1) {
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HuPrcVSleep();
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}
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}
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void fn_1_6760(void)
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{
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Vec temp;
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temp.z = 0.0f;
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temp.y = 0.0f;
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temp.x = 0.0f;
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while (1) {
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if (((HuPadBtn[0] | HuPadBtn[1] | HuPadBtn[2] | HuPadBtn[3]) & 0x100) != 0 || lbl_1_bss_190 != 0) {
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lbl_1_bss_174 = 1;
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}
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else {
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lbl_1_bss_174 = 0;
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}
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HuPrcVSleep();
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}
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}
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void fn_1_7F98(void);
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void fn_1_8338(s16 group, s16 value);
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void fn_1_8484(void);
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void fn_1_8658(void);
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void fn_1_86DC(s16 player);
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void fn_1_8CB8(struct model_data *model, Mtx matrix);
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void fn_1_6824(void)
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{
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s16 i;
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s16 character;
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s16 player;
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s16 x_ofs;
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AnimData *anim;
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AnimData *anim2;
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AnimData *anim3;
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s16 char_mdl;
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Vec pos;
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Vec target;
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Vec up;
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s16 gains[5];
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Process *process = HuPrcCurrentGet();
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CRot.x = 0;
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CRot.y = 0;
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CRot.z = 0;
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Center.x = 0;
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Center.y = 330;
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Center.z = 0;
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CZoom = 2210;
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Hu3DShadowCreate(20, 100, 5000);
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Hu3DShadowTPLvlSet(0.5f);
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Hu3DShadowSizeSet(192);
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target.x = target.y = target.z = 0;
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pos.x = 500;
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pos.z = 1000;
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pos.y = 2000;
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up.x = 0;
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up.y = 1;
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up.z = 0;
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Hu3DShadowPosSet(&pos, &up, &target);
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i = Hu3DHookFuncCreate(fn_1_8CB8);
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Hu3DModelPosSet(i, 0, 0, 0);
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fn_1_8484();
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fn_1_423C(gains);
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gains[lbl_1_bss_172] += gains[4];
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for (i = 0; i < 4; i++) {
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lbl_1_data_4E8[i].datanum = lbl_1_data_830[lbl_1_bss_19E8[i]];
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if (lbl_1_bss_19E8[i] == 3) {
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lbl_1_data_4E8[i].attr = 1;
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}
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}
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fn_1_8FF8(lbl_1_data_4E8);
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fn_1_927C(lbl_1_data_758);
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espDrawNoSet(lbl_1_bss_1A1A[0], 127);
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for (i = 0; i < 4; i++) {
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Hu3DModelShadowSet(lbl_1_bss_1A9C[i]);
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}
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for (i = 0; i < 4; i++) {
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anim = HuSprAnimRead(HuDataReadNum(lbl_1_bss_19E8[i] + DATA_MAKE_NUM(DATADIR_RESULT, 0x44), MEMORY_DEFAULT_NUM));
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;
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if (lbl_1_bss_19E8[i] <= 2) {
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anim2 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x48), MEMORY_DEFAULT_NUM));
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}
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else {
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anim2 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x48), MEMORY_DEFAULT_NUM));
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}
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Hu3DAnimCreate(anim, lbl_1_bss_1A9C[i + 4], "ys22_a0");
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Hu3DAnimCreate(anim2, lbl_1_bss_1A9C[i + 4], "ys22_a1");
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Hu3DModelAttrSet(lbl_1_bss_1A9C[i + 4], 0x40000002);
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}
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anim = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x3D), MEMORY_DEFAULT_NUM));
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anim2 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x3B), MEMORY_DEFAULT_NUM));
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anim3 = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_RESULT, 0x3C), MEMORY_DEFAULT_NUM));
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for (i = 0; i < 4; i++) {
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if (gains[lbl_1_bss_19F0[i]] >= 100) {
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x_ofs = lbl_1_data_8A0[2];
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}
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else if (gains[lbl_1_bss_19F0[i]] >= 10) {
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x_ofs = lbl_1_data_8A0[1];
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}
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else {
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x_ofs = lbl_1_data_8A0[0];
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}
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lbl_1_bss_19E0[i] = HuSprGrpCreate(5);
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lbl_1_bss_19B8[i][0] = HuSprCreate(anim, 10, 0);
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HuSprGrpMemberSet(lbl_1_bss_19E0[i], 0, lbl_1_bss_19B8[i][0]);
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HuSprPosSet(lbl_1_bss_19E0[i], 0, 17, -32);
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lbl_1_bss_19B8[i][1] = HuSprCreate(anim2, 0, 0);
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HuSprGrpMemberSet(lbl_1_bss_19E0[i], 1, lbl_1_bss_19B8[i][1]);
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HuSprPosSet(lbl_1_bss_19E0[i], 1, x_ofs, -36);
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lbl_1_bss_19B8[i][2] = HuSprCreate(anim3, 0, 0);
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HuSprGrpMemberSet(lbl_1_bss_19E0[i], 2, lbl_1_bss_19B8[i][2]);
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HuSprPosSet(lbl_1_bss_19E0[i], 2, x_ofs + 16, -36);
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lbl_1_bss_19B8[i][3] = HuSprCreate(anim3, 0, 0);
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HuSprGrpMemberSet(lbl_1_bss_19E0[i], 3, lbl_1_bss_19B8[i][3]);
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HuSprPosSet(lbl_1_bss_19E0[i], 3, x_ofs + 32, -36);
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lbl_1_bss_19B8[i][4] = HuSprCreate(anim3, 0, 0);
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HuSprGrpMemberSet(lbl_1_bss_19E0[i], 4, lbl_1_bss_19B8[i][4]);
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HuSprPosSet(lbl_1_bss_19E0[i], 4, x_ofs + 48, -36);
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HuSprGrpPosSet(lbl_1_bss_19E0[i], 0, 0);
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fn_1_8338(lbl_1_bss_19E0[i], 9);
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HuSprGrpScaleSet(lbl_1_bss_19E0[i], 0, 0);
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}
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(void)anim3;
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Hu3DMotionSet(lbl_1_bss_1A9C[8], lbl_1_bss_1A5C[9]);
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Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 0x40000001);
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Hu3DModelShadowSet(lbl_1_bss_1A9C[8]);
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for (i = 0; i < 180; i++) {
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if (i == 0) {
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lbl_1_bss_1828[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_RESULT, 0x0C));
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}
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else {
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lbl_1_bss_1828[i] = Hu3DModelLink(lbl_1_bss_1828[0]);
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}
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Hu3DModelScaleSet(lbl_1_bss_1828[i], 0.5f, 0.5f, 0.5f);
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Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
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}
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fn_1_8658();
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anim = HuSprAnimRead(HuAR_ARAMtoMRAMFileRead(DATA_MAKE_NUM(DATADIR_EFFECT, 4), MEMORY_DEFAULT_NUM, HEAP_DATA));
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for (i = 0; i < 4; i++) {
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lbl_1_bss_1814[i] = Hu3DParManCreate(anim, 300, &lbl_1_data_780);
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Hu3DParManAttrSet(lbl_1_bss_1814[i], 0x65);
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Hu3DParticleBlendModeSet(Hu3DParManModelIDGet(lbl_1_bss_1814[i]), 1);
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Hu3DParManRotSet(lbl_1_bss_1814[i], 90, 0, 0);
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}
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HuDataDirClose(DATADIR_RESULT);
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for (i = 0; i < 4; i++) {
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player = lbl_1_bss_19F0[i];
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character = GWPlayerCfg[lbl_1_bss_19F0[i]].character;
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char_mdl = CharModelCreate(character, 2);
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lbl_1_bss_19B0[player] = char_mdl;
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lbl_1_bss_1990[player][0] = CharModelMotionCreate(character, DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x00));
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lbl_1_bss_1990[player][1] = CharModelMotionCreate(character, DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x17));
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lbl_1_bss_1990[player][2] = CharModelMotionCreate(character, DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x49));
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CharModelVoiceEnableSet(character, lbl_1_bss_1990[player][1], 0);
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CharModelMotionSet(character, lbl_1_bss_1990[player][0]);
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Hu3DModelPosSet(char_mdl, lbl_1_data_7F0[i].x, lbl_1_data_7F0[lbl_1_bss_19E8[i]].y, 0);
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Hu3DModelAttrSet(char_mdl, 0x40000001);
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Hu3DModelShadowSet(char_mdl);
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}
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CharModelDataClose(-1);
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}
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Vec lbl_1_data_8B8[] = { { 8, 0, 0 }, { 0, 8, 0 }, { 10, 5, 0 }, { -5, 10, 0 }, { 0, -8, 0 }, { 8, 10, 0 }, { -10, 8, 0 }, { 15, 0, 0 } };
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void fn_1_7544(void)
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{
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s16 i;
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s16 time;
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s16 done_cnt;
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float pos_y;
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s16 gains[5];
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s16 time_player[4];
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fn_1_423C(gains);
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for (time = 0; time <= 5; time++) {
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pos_y = ((5 - time) * 50) + 580;
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for (i = 0; i < 4; i++) {
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Hu3DModelPosSet(lbl_1_bss_1A9C[i + 4], lbl_1_data_7F0[i].x, pos_y, 0);
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}
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HuPrcVSleep();
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}
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for (i = 0; i < 4; i++) {
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Hu3DModelAttrReset(lbl_1_bss_1A9C[i + 4], 0x40000002);
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Hu3DMotionSpeedSet(lbl_1_bss_1A9C[i + 4], 1.5f);
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}
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HuPrcSleep(35);
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for (i = 0; i < 4; i++) {
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if (gains[lbl_1_bss_19F0[i]] > 0) {
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Hu3DParManAttrReset(lbl_1_bss_1814[i], 1);
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time_player[i] = frandmod(10);
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}
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else {
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time_player[i] = 0;
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}
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Hu3DParManPosSet(lbl_1_bss_1814[i], lbl_1_data_7F0[i].x, 610.0f, 0.0f);
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}
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while (1) {
|
|
for (i = done_cnt = 0; i < 4; i++) {
|
|
if (time_player[i]) {
|
|
time_player[i]--;
|
|
continue;
|
|
}
|
|
if (gains[lbl_1_bss_19F0[i]] <= 0) {
|
|
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
|
|
done_cnt++;
|
|
}
|
|
else {
|
|
fn_1_86DC(i);
|
|
gains[lbl_1_bss_19F0[i]]--;
|
|
if (gains[lbl_1_bss_19F0[i]] <= 10) {
|
|
time_player[i] = 4;
|
|
}
|
|
else {
|
|
if (gains[lbl_1_bss_19F0[i]] <= 20) {
|
|
time_player[i] = 3;
|
|
}
|
|
else {
|
|
if (gains[lbl_1_bss_19F0[i]] <= 40) {
|
|
time_player[i] = 2;
|
|
}
|
|
else {
|
|
time_player[i] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (done_cnt == 4) {
|
|
break;
|
|
}
|
|
HuPrcVSleep();
|
|
}
|
|
if (gains[4]) {
|
|
HuPrcSleep(20);
|
|
Hu3DModelRotSet(lbl_1_bss_1A9C[8], 0, -90, 0);
|
|
Hu3DModelScaleSet(lbl_1_bss_1A9C[8], 0.8f, 0.8f, 0.8f);
|
|
Hu3DMotionSpeedSet(lbl_1_bss_1A9C[8], 2.0f);
|
|
for (i = 0; i <= 40; i++) {
|
|
Hu3DModelPosSet(lbl_1_bss_1A9C[8], 500.0f * (1.0f - (i / 40.0f)), 0, 100.0f);
|
|
HuPrcVSleep();
|
|
}
|
|
HuAudFXPlay(828);
|
|
Hu3DModelAttrReset(lbl_1_bss_1A9C[10], 0x40000002);
|
|
Hu3DModelPosSet(lbl_1_bss_1A9C[10], 0, 0, 200);
|
|
for (i = 0; i < Hu3DMotionMaxTimeGet(lbl_1_bss_1A9C[10]); i++) {
|
|
if (i > 10) {
|
|
Hu3DModelAttrSet(lbl_1_bss_1A9C[8], 1);
|
|
}
|
|
Center.x = lbl_1_data_8B8[(i / 2) & 0x7].x;
|
|
Center.y = 330.0f + lbl_1_data_8B8[(i / 2) & 0x7].y;
|
|
Center.z = lbl_1_data_8B8[(i / 2) & 0x7].z;
|
|
espPosSet(lbl_1_bss_1A1A[0], 288.0f + lbl_1_data_8B8[(i / 2) & 0x7].x, 240.0f - lbl_1_data_8B8[(i / 2) & 0x7].y);
|
|
HuPrcVSleep();
|
|
}
|
|
espPosSet(lbl_1_bss_1A1A[0], 288.0, 240.0);
|
|
Center.x = 0;
|
|
Center.y = 330;
|
|
Center.z = 0;
|
|
time_player[0] = 10;
|
|
for (i = 0; i < 4; i++) {
|
|
if (lbl_1_bss_172 == lbl_1_bss_19F0[i]) {
|
|
break;
|
|
}
|
|
}
|
|
Hu3DParManAttrReset(lbl_1_bss_1814[i], 1);
|
|
while (1) {
|
|
if (time_player[0] != 0) {
|
|
time_player[0]--;
|
|
HuPrcVSleep();
|
|
continue;
|
|
}
|
|
if (gains[4] <= 0) {
|
|
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
|
|
break;
|
|
}
|
|
fn_1_86DC(i);
|
|
gains[4]--;
|
|
time_player[0] = 5;
|
|
HuPrcVSleep();
|
|
}
|
|
Hu3DParManAttrSet(lbl_1_bss_1814[i], 1);
|
|
}
|
|
fn_1_423C(gains);
|
|
gains[lbl_1_bss_172] += gains[4];
|
|
for (i = 0; i < 4; i++) {
|
|
if (gains[lbl_1_bss_19F0[i]]) {
|
|
CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][1], 0, 4, 0);
|
|
HuAudPlayerVoicePlay(lbl_1_bss_19F0[i], 293);
|
|
}
|
|
else {
|
|
CharModelMotionShiftSet(GWPlayerCfg[lbl_1_bss_19F0[i]].character, lbl_1_bss_1990[lbl_1_bss_19F0[i]][2], 0, 4, 0);
|
|
}
|
|
}
|
|
HuPrcSleep(20);
|
|
fn_1_7F98();
|
|
HuPrcSleep(120);
|
|
}
|
|
|
|
void fn_1_7F98(void)
|
|
{
|
|
s16 i;
|
|
s16 time;
|
|
s16 delay;
|
|
s16 gains[5];
|
|
Vec pos_3d;
|
|
Vec pos_2d;
|
|
fn_1_423C(gains);
|
|
gains[lbl_1_bss_172] += gains[4];
|
|
for (i = 0; i < 4; i++) {
|
|
fn_1_8338(lbl_1_bss_19E0[i], gains[lbl_1_bss_19F0[i]]);
|
|
pos_3d.x = lbl_1_data_7F0[i].x;
|
|
if (gains[lbl_1_bss_19F0[i]]) {
|
|
pos_3d.y = lbl_1_data_7F0[lbl_1_bss_19E8[i]].y + lbl_1_data_860[GWPlayerCfg[lbl_1_bss_19F0[i]].character];
|
|
}
|
|
else {
|
|
pos_3d.y = lbl_1_data_7F0[lbl_1_bss_19E8[i]].y + lbl_1_data_880[GWPlayerCfg[lbl_1_bss_19F0[i]].character];
|
|
}
|
|
pos_3d.z = 0;
|
|
Hu3D3Dto2D(&pos_3d, 1, &pos_2d);
|
|
HuSprGrpPosSet(lbl_1_bss_19E0[i], pos_2d.x, pos_2d.y);
|
|
}
|
|
delay = (lbl_1_bss_174) ? 3 : 10;
|
|
for (time = 0; time <= delay; time++) {
|
|
float scale = sin(M_PI * ((90.0 / delay) * time) / 180.0);
|
|
for (i = 0; i < 4; i++) {
|
|
HuSprGrpScaleSet(lbl_1_bss_19E0[i], scale, scale);
|
|
}
|
|
HuPrcVSleep();
|
|
}
|
|
for (i = 0; i < 4; i++) {
|
|
HuSprGrpScaleSet(lbl_1_bss_19E0[i], 1.0f, 1.0f);
|
|
}
|
|
}
|
|
|
|
void fn_1_8338(s16 group, s16 value)
|
|
{
|
|
s16 digit;
|
|
s16 digit_value;
|
|
|
|
digit = 2;
|
|
digit_value = value / 100;
|
|
if (digit_value != 0) {
|
|
HuSprBankSet(group, digit, digit_value);
|
|
HuSprAttrReset(group, digit, 4);
|
|
digit++;
|
|
}
|
|
value -= digit_value * 100;
|
|
digit_value = value / 10;
|
|
if (digit_value != 0 || digit == 3) {
|
|
HuSprBankSet(group, digit, digit_value);
|
|
HuSprAttrReset(group, digit, 4);
|
|
digit++;
|
|
}
|
|
value -= digit_value * 10;
|
|
HuSprBankSet(group, digit, value);
|
|
HuSprAttrReset(group, digit, 4);
|
|
digit++;
|
|
for (digit_value = digit; digit_value < 5; digit_value++) {
|
|
HuSprAttrSet(group, digit_value, 4);
|
|
}
|
|
}
|
|
|
|
void fn_1_8484(void)
|
|
{
|
|
s16 i;
|
|
s16 j;
|
|
for (i = 0; i < 4; i++) {
|
|
lbl_1_bss_19E8[i] = GWPlayerCoinWinGet(i);
|
|
lbl_1_bss_19F0[i] = i;
|
|
}
|
|
for (j = 1; j < 4; j++) {
|
|
for (i = 0; i < 4 - j; i++) {
|
|
if (lbl_1_bss_19E8[i] > lbl_1_bss_19E8[i + 1]) {
|
|
s16 temp;
|
|
temp = lbl_1_bss_19E8[i];
|
|
lbl_1_bss_19E8[i] = lbl_1_bss_19E8[i + 1];
|
|
lbl_1_bss_19E8[i + 1] = temp;
|
|
temp = lbl_1_bss_19F0[i];
|
|
lbl_1_bss_19F0[i] = lbl_1_bss_19F0[i + 1];
|
|
lbl_1_bss_19F0[i + 1] = temp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void fn_1_8998(void);
|
|
|
|
void fn_1_8658(void)
|
|
{
|
|
s16 i;
|
|
Process *process = HuPrcCurrentGet();
|
|
for (i = 0; i < 180; i++) {
|
|
lbl_1_bss_194[i].unk0 = -1;
|
|
}
|
|
HuPrcChildCreate(fn_1_8998, 100, 8192, 0, process);
|
|
}
|
|
|
|
void fn_1_86DC(s16 player)
|
|
{
|
|
s16 i;
|
|
for (i = 0; i < 180; i++) {
|
|
if (lbl_1_bss_194[i].unk0 == -1) {
|
|
break;
|
|
}
|
|
}
|
|
if (i == 180) {
|
|
return;
|
|
}
|
|
lbl_1_bss_194[i].unk0 = player;
|
|
lbl_1_bss_194[i].unk4.x = lbl_1_data_7F0[player].x;
|
|
lbl_1_bss_194[i].unk4.y = 610.0f;
|
|
lbl_1_bss_194[i].unk4.z = 0.0f;
|
|
lbl_1_bss_194[i].unk2 = lbl_1_bss_19E8[player];
|
|
lbl_1_bss_194[i].unk10.x = frandmod(20) - 10.0f;
|
|
lbl_1_bss_194[i].unk10.y = frandmod(20) - 10.0f;
|
|
lbl_1_bss_194[i].unk10.z = 0;
|
|
lbl_1_bss_194[i].unk1C = 10.0f;
|
|
Hu3DModelAttrReset(lbl_1_bss_1828[i], 1);
|
|
Hu3DModelPosSet(lbl_1_bss_1828[i], 0, 100, 0);
|
|
Hu3DModelRotSet(lbl_1_bss_1828[i], 0, 0, 0);
|
|
}
|
|
|
|
void fn_1_8998(void)
|
|
{
|
|
s16 i;
|
|
ModelData *model_ptr;
|
|
s16 player;
|
|
while (1) {
|
|
for (i = 0; i < 180; i++) {
|
|
if (lbl_1_bss_194[i].unk0 == -1) {
|
|
continue;
|
|
}
|
|
player = lbl_1_bss_194[i].unk0;
|
|
model_ptr = &Hu3DData[lbl_1_bss_1828[i]];
|
|
model_ptr->pos = lbl_1_bss_194[i].unk4;
|
|
model_ptr->rot.x += lbl_1_bss_194[i].unk10.x;
|
|
model_ptr->rot.y += lbl_1_bss_194[i].unk10.y;
|
|
lbl_1_bss_194[i].unk4.y -= lbl_1_bss_194[i].unk1C;
|
|
lbl_1_bss_194[i].unk1C += 0.2f;
|
|
if (lbl_1_bss_194[i].unk4.y < ((3 - lbl_1_bss_194[i].unk2) * 100) + lbl_1_data_840[GWPlayerCfg[lbl_1_bss_19F0[player]].character]) {
|
|
Vec pos;
|
|
pos.x = lbl_1_data_7F0[player].x;
|
|
pos.y = ((3 - lbl_1_bss_194[i].unk2) * 100) + lbl_1_data_840[GWPlayerCfg[lbl_1_bss_19F0[player]].character];
|
|
pos.z = 0.0f;
|
|
CharModelCoinEffectCreate(1, &pos);
|
|
lbl_1_bss_194[i].unk0 = -1;
|
|
HuAudFXPlay(7);
|
|
Hu3DModelAttrSet(lbl_1_bss_1828[i], 1);
|
|
}
|
|
}
|
|
HuPrcVSleep();
|
|
}
|
|
}
|
|
|
|
void fn_1_8CB8(struct model_data *model, Mtx matrix)
|
|
{
|
|
s32 sp8 = 0;
|
|
GXTexObj tex;
|
|
Mtx final;
|
|
Mtx inv_camera;
|
|
Mtx shadow;
|
|
GXClearVtxDesc();
|
|
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GXInitTexObj(&tex, Hu3DShadowData.unk_04, Hu3DShadowData.unk_02, Hu3DShadowData.unk_02, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
|
|
GXInitTexObjLOD(&tex, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
|
|
GXLoadTexObj(&tex, 0);
|
|
MTXInverse(Hu3DCameraMtx, inv_camera);
|
|
MTXConcat(inv_camera, matrix, final);
|
|
MTXConcat(Hu3DShadowData.unk_68, Hu3DShadowData.unk_38, shadow);
|
|
MTXConcat(shadow, final, final);
|
|
GXLoadTexMtxImm(final, GX_TEXMTX9, GX_MTX3x4);
|
|
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, GX_TEXMTX9);
|
|
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO);
|
|
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
|
|
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_KONST, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
|
|
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV);
|
|
GXSetNumTexGens(1);
|
|
GXSetNumTevStages(1);
|
|
GXSetNumChans(1);
|
|
GXSetChanCtrl(GX_COLOR0, GX_TRUE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT0, GX_DF_CLAMP, GX_AF_NONE);
|
|
GXSetBlendMode(GX_BM_BLEND, GX_BL_ZERO, GX_BL_INVDSTCLR, GX_LO_NOOP);
|
|
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
|
|
GXLoadPosMtxImm(matrix, GX_PNMTX0);
|
|
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
|
GXPosition3f32(-500.0f, 0, -500.0f);
|
|
GXPosition3f32(500.0f, 0, -500.0f);
|
|
GXPosition3f32(500.0f, 0, 500.0f);
|
|
GXPosition3f32(-500.0f, 0, 500.0f);
|
|
GXEnd();
|
|
}
|