16 lines
351 B
C
16 lines
351 B
C
#ifndef M416DLL_H
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#define M416DLL_H
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#include "game/object.h"
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#include "game/hsfman.h"
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s32 fn_1_1240(void);
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void fn_1_1250(s32 arg0);
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void fn_1_613C(ModelData *model, ParticleData *particle, Mtx matrix);
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void fn_1_79D0(Process *objman);
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void fn_1_7A54(void);
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void fn_1_8EB4(s16 model);
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void fn_1_8F60(float arg0);
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void fn_1_8FF4(float arg0);
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#endif
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