marioparty4/include/game/objsub.h
Dávid Balatoni 34cf507e3f
x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes

* Some x64 improvements

* More x64 improvements

* 64 bit improvements

* Link in lots of files

* Fix armem bug

* Fix dll killing, load modeseldll

* Fixes, clearing TODOs

* Tons of warning/error fixes

* Linux build fixes

* Add -fPIC flag to fix build on x64 linux

* GXSETARRAY sizes and misc fixes

* More fixes

* Build all RELs

* Implement C_Quat functions

* Fix PAL build
2025-04-14 18:02:42 +02:00

42 lines
1,000 B
C

#ifndef _GAME_OBJSUB_H
#define _GAME_OBJSUB_H
#include "dolphin.h"
#include "game/process.h"
#include "game/gamework_data.h"
#include "version.h"
typedef struct mg_info {
u16 ovl;
u8 type;
u8 flag;
u8 record_idx;
u32 name_mess;
u32 data_dir;
u32 inst_pic[3];
u32 mg_pic[3];
u32 inst_mess[4];
} MgInfo;
s32 omMgIndexGet(s16 overlay);
void omGameSysInit(Process *objman);
void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on);
SHARED_SYM extern s16 mgTypeCurr;
SHARED_SYM extern s16 mgBattleStar[4];
SHARED_SYM extern s16 mgBattleStarMax;
SHARED_SYM extern u8 lbl_801D3E94;
SHARED_SYM extern u32 mgRecordExtra;
SHARED_SYM extern s32 mgQuitExtraF;
SHARED_SYM extern s32 mgPracticeEnableF;
SHARED_SYM extern s32 mgInstExitEnableF;
SHARED_SYM extern u8 mgBoardHostEnableF;
SHARED_SYM extern s16 mgTicTacToeGrid[3][3];
SHARED_SYM extern u8 mgIndexList[256];
SHARED_SYM extern GameStat mgGameStatBackup;
SHARED_SYM extern MgInfo mgInfoTbl[];
#endif