marioparty4/src/dolphin/mtx/quat.c
2024-11-11 17:24:55 -06:00

84 lines
2 KiB
C

#include "dolphin/mtx.h"
float acosf(float x);
float sinf(float x);
float cosf(float x);
void PSQUATMultiply(register const Quaternion *a, register const Quaternion *b, register Quaternion *ab)
{
asm {
psq_l f0, 0(a), 0, 0
psq_l f1, 8(a), 0, 0
psq_l f2, 0(b), 0, 0
ps_neg f5, f0
psq_l f3, 8(b), 0, 0
ps_neg f6, f1
ps_merge01 f4, f5, f0
ps_muls0 f7, f1, f2
ps_muls0 f5, f5, f2
ps_merge01 f1, f6, f1
ps_muls1 f8, f4, f2
ps_madds0 f7, f4, f3, f7
ps_muls1 f2, f1, f2
ps_madds0 f5, f1, f3, f5
ps_madds1 f8, f6, f3, f8
ps_merge10 f7, f7, f7
ps_madds1 f2, f0, f3, f2
ps_merge10 f5, f5, f5
ps_add f7, f7, f2
psq_st f7, 0(ab), 0, 0
ps_sub f5, f5, f8
psq_st f5, 8(ab), 0, 0
}
}
void C_QUATRotAxisRad(Quaternion *q, const Vec *axis, f32 rad)
{
f32 tmp, tmp2, tmp3;
Vec dst;
tmp = rad;
PSVECNormalize(axis, &dst);
tmp2 = tmp * 0.5f;
tmp3 = sinf(tmp * 0.5f);
tmp = tmp3;
tmp3 = cosf(tmp2);
q->x = tmp * dst.x;
q->y = tmp * dst.y;
q->z = tmp * dst.z;
q->w = tmp3;
}
void C_QUATSlerp(const Quaternion *p, const Quaternion *q, Quaternion *r, f32 t)
{
f32 ratioA, ratioB;
f32 value = 1.0f;
f32 cosHalfTheta = p->x * q->x + p->y * q->y + p->z * q->z + p->w * q->w;
if (cosHalfTheta < 0.0f) {
cosHalfTheta = -cosHalfTheta;
value = -value;
}
if (cosHalfTheta <= 0.9999899864196777f) {
f32 halfTheta = acosf(cosHalfTheta);
f32 sinHalfTheta = sinf(halfTheta);
ratioA = sinf((1.0f - t) * halfTheta) / sinHalfTheta;
ratioB = sinf(t * halfTheta) / sinHalfTheta;
value *= ratioB;
}
else {
ratioA = 1.0f - t;
value *= t;
}
r->x = (ratioA * p->x) + (value * q->x);
r->y = (ratioA * p->y) + (value * q->y);
r->z = (ratioA * p->z) + (value * q->z);
r->w = (ratioA * p->w) + (value * q->w);
}