marioparty4/src/game/sprman.c
2025-04-16 17:12:02 +02:00

762 lines
22 KiB
C

#include "game/sprite.h"
#include "game/memory.h"
#include "game/init.h"
#include "dolphin/mtx.h"
#include "port/byteswap.h"
#ifndef __MWERKS__
#include "game/hsfdraw.h"
#endif
#define SPRITE_DIRTY_ATTR 0x1
#define SPRITE_DIRTY_XFORM 0x2
#define SPRITE_DIRTY_COLOR 0x4
typedef struct sprite_order {
u16 group;
u16 sprite;
u16 prio;
u16 next;
} SpriteOrder;
HuSprite HuSprData[HUSPR_MAX];
HuSprGrp HuSprGrpData[HUSPR_GRP_MAX];
static SpriteOrder HuSprOrder[HUSPR_MAX*2];
static s16 HuSprOrderNum;
static s16 HuSprOrderNo;
static BOOL HuSprPauseF;
static void HuSprOrderEntry(s16 group, s16 sprite);
void HuSprInit(void)
{
s16 i;
HuSprite *sprite;
HuSprGrp *group;
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
sprite->data = NULL;
}
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
group->capacity = 0;
}
sprite = &HuSprData[0];
sprite->prio = 0;
sprite->data = (void *)1;
HuSprPauseF = FALSE;
}
void HuSprClose(void)
{
s16 i;
HuSprGrp *group;
HuSprite *sprite;
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity != 0) {
HuSprGrpKill(i);
}
}
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(sprite->data) {
HuSprKill(i);
}
}
HuSprPauseF = FALSE;
}
void HuSprExec(s16 draw_no)
{
HuSprite *sprite;
while(sprite = HuSprCall()) {
if(!(sprite->attr & HUSPR_ATTR_DISPOFF) && sprite->draw_no == draw_no) {
HuSprDisp(sprite);
}
}
}
void HuSprBegin(void)
{
Mtx temp, rot;
s16 i, j;
Vec axis = {0, 0, 1};
HuSprGrp *group;
group = HuSprGrpData;
HuSprOrderNum = 1;
HuSprOrder[0].next = 0;
HuSprOrder[0].prio = -1;
for(i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity != 0) {
MTXTrans(temp, group->center_x*group->scale_x, group->center_y*group->scale_y, 0.0f);
MTXRotAxisDeg(rot, &axis, group->z_rot);
MTXConcat(rot, temp, group->mtx);
MTXScale(temp, group->scale_x, group->scale_y, 1.0f);
MTXConcat(group->mtx, temp, group->mtx);
mtxTransCat(group->mtx, group->x, group->y, 0);
for(j=0; j<group->capacity; j++) {
if(group->members[j] != -1) {
HuSprOrderEntry(i, group->members[j]);
}
}
}
}
HuSprOrderNo = 0;
}
static void HuSprOrderEntry(s16 group, s16 sprite)
{
SpriteOrder *order = &HuSprOrder[HuSprOrderNum];
s16 prio = HuSprData[sprite].prio;
s16 prev, next;
if(HuSprOrderNum >= HUSPR_MAX*2) {
OSReport("Order Max Over!\n");
return;
}
next = HuSprOrder[0].next;
for(prev = 0; next != 0; prev = next, next = HuSprOrder[next].next) {
if(HuSprOrder[next].prio < prio) {
break;
}
}
order->next = HuSprOrder[prev].next;
HuSprOrder[prev].next = HuSprOrderNum;
order->prio = prio;
order->group = group;
order->sprite = sprite;
HuSprOrderNum++;
}
HuSprite *HuSprCall(void)
{
HuSprOrderNo = HuSprOrder[HuSprOrderNo].next;
if(HuSprOrderNo != 0) {
SpriteOrder *order = &HuSprOrder[HuSprOrderNo];
HuSprite *sprite = &HuSprData[order->sprite];
sprite->group_mtx = &HuSprGrpData[order->group].mtx;
if(sprite->attr & HUSPR_ATTR_FUNC) {
return sprite;
}
sprite->frame_data = &sprite->data->bank[sprite->bank].frame[sprite->frame];
sprite->pat_data = &sprite->data->pat[sprite->frame_data->pat];
return sprite;
} else {
return NULL;
}
}
static inline void SpriteCalcFrame(HuSprite *sprite, AnimBankData *bank, AnimFrameData **frame, s16 loop)
{
if(sprite->time >= (*frame)->time) {
sprite->frame++;
sprite->time -= (*frame)->time;
if(sprite->frame >= bank->timeNum || (*frame)[1].time == -1) {
if(loop) {
sprite->frame = 0;
} else {
sprite->frame = bank->timeNum-1;
}
}
*frame = &bank->frame[sprite->frame];
} else if(sprite->time < 0) {
sprite->frame--;
if(sprite->frame < 0) {
if(loop) {
sprite->frame = bank->timeNum-1;
} else {
sprite->frame = 0;
}
}
*frame = &bank->frame[sprite->frame];
sprite->time += (*frame)->time;
}
}
void HuSprFinish(void)
{
AnimData *anim;
AnimBankData *bank;
AnimFrameData *frame;
HuSprite *sprite;
s16 i;
s16 j;
s16 loop;
s16 dir;
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(sprite->data && !(sprite->attr & HUSPR_ATTR_FUNC)) {
if(!HuSprPauseF || (sprite->attr & HUSPR_ATTR_NOPAUSE)) {
anim = sprite->data;
bank = &anim->bank[sprite->bank];
frame = &bank->frame[sprite->frame];
loop = (sprite->attr & HUSPR_ATTR_LOOP) ? 0 : 1;
if(!(sprite->attr & HUSPR_ATTR_NOANIM)) {
dir = (sprite->attr & HUSPR_ATTR_REVERSE) ? -1 : 1;
for(j=0; j<(s32)sprite->speed*minimumVcount; j++) {
sprite->time += dir;
SpriteCalcFrame(sprite, bank, &frame, loop);
}
sprite->time += (sprite->speed*(float)minimumVcount)-j;
SpriteCalcFrame(sprite, bank, &frame, loop);
}
sprite->dirty_flag = 0;
}
}
}
}
void HuSprPauseSet(BOOL value)
{
HuSprPauseF = value;
}
AnimData *HuSprAnimRead(void *data)
{
s16 i;
AnimBmpData *bmp;
AnimBankData *bank;
AnimPatData *pat;
#ifdef TARGET_PC
AnimData *anim = HuMemDirectMallocNum(HEAP_DATA, sizeof(AnimData), MEMORY_DEFAULT_NUM);
byteswap_animdata(data, anim);
#else
AnimData *anim = (AnimData *)data;
#endif
if((uintptr_t)anim->bank & ~0xFFFF) {
anim->useNum++;
return anim;
}
bank = (void *)((uintptr_t)anim->bank+(uintptr_t)data);
#ifdef TARGET_PC
bank = HuMemDirectMallocNum(HEAP_DATA, anim->bankNum * sizeof(AnimBankData), MEMORY_DEFAULT_NUM);
for(i=0; i<anim->bankNum; i++) {
byteswap_animbankdata(&((AnimBankData32b*)((uintptr_t)anim->bank+(uintptr_t)data))[i], &bank[i]);
}
#endif
anim->bank = bank;
pat = (void *)((uintptr_t)anim->pat+(uintptr_t)data);
#ifdef TARGET_PC
pat = HuMemDirectMallocNum(HEAP_DATA, anim->patNum * sizeof(AnimPatData), MEMORY_DEFAULT_NUM);
for(i=0; i<anim->patNum; i++) {
byteswap_animpatdata(&((AnimPatData32b*)((uintptr_t)anim->pat+(uintptr_t)data))[i], &pat[i]);
}
#endif
anim->pat = pat;
bmp = (void *)((uintptr_t)anim->bmp+(uintptr_t)data);
#ifdef TARGET_PC
bmp = HuMemDirectMallocNum(HEAP_DATA, anim->bmpNum * sizeof(AnimBmpData), MEMORY_DEFAULT_NUM);
for(i=0; i<anim->bmpNum; i++) {
byteswap_animbmpdata(&((AnimBmpData32b*)((uintptr_t)anim->bmp+(uintptr_t)data))[i], &bmp[i]);
}
#endif
anim->bmp = bmp;
for(i=0; i<anim->bankNum; i++, bank++) {
bank->frame = (AnimFrameData *)((uintptr_t)bank->frame+(uintptr_t)data);
#ifdef TARGET_PC
byteswap_animframedata(bank->frame);
#endif
}
for(i=0; i<anim->patNum; i++, pat++) {
pat->layer = (AnimLayerData *)((uintptr_t)pat->layer+(uintptr_t)data);
#ifdef TARGET_PC
byteswap_animlayerdata(pat->layer);
#endif
}
for(i=0; i<anim->bmpNum; i++, bmp++) {
bmp->palData = (void *)((uintptr_t)bmp->palData+(uintptr_t)data);
bmp->data = (void *)((uintptr_t)bmp->data+(uintptr_t)data);
}
anim->useNum = 0;
return anim;
}
void HuSprAnimLock(AnimData *anim)
{
anim->useNum++;
}
s16 HuSprCreate(AnimData *anim, s16 prio, s16 bank)
{
HuSprite *sprite;
s16 i;
for(sprite = &HuSprData[1], i=1; i<HUSPR_MAX; i++, sprite++) {
if(!sprite->data) {
break;
}
}
if(i == HUSPR_MAX) {
return HUSPR_NONE;
}
sprite->data = anim;
sprite->speed = 1.0f;
sprite->frame = 0;
sprite->bank = bank;
sprite->time = 0.0f;
sprite->attr = 0;
sprite->draw_no = 0;
sprite->r = sprite->g = sprite->b = sprite->a = 255;
sprite->x = sprite->y = sprite->z_rot = 0.0f;
sprite->prio = prio;
sprite->scale_x = sprite->scale_y = 1.0f;
sprite->wrap_s = sprite->wrap_t = GX_CLAMP;
sprite->tex_scale_x = sprite->tex_scale_y = 1;
sprite->bg = NULL;
sprite->scissor_x = sprite->scissor_y = 0;
sprite->scissor_w = 640;
sprite->scissor_h = 480;
if(anim) {
HuSprAnimLock(anim);
}
return i;
}
s16 HuSprFuncCreate(HuSprFunc func, s16 prio)
{
HuSprite *sprite;
s16 index = HuSprCreate(NULL, prio, 0);
if(index == HUSPR_NONE) {
return HUSPR_NONE;
}
sprite = &HuSprData[index];
sprite->func = func;
sprite->attr |= HUSPR_ATTR_FUNC;
return index;
}
s16 HuSprGrpCreate(s16 capacity)
{
HuSprGrp *group;
s16 i, j;
for(group = HuSprGrpData, i=0; i<HUSPR_GRP_MAX; i++, group++) {
if(group->capacity == 0) {
break;
}
}
if(i == HUSPR_GRP_MAX) {
return HUSPR_GRP_NONE;
}
group->members = HuMemDirectMalloc(HEAP_SYSTEM, sizeof(s16)*capacity);
for(j=0; j<capacity; j++) {
group->members[j] = HUSPR_NONE;
}
group->capacity = capacity;
group->x = group->y = group->z_rot = group->center_x = group->center_y = 0.0f;
group->scale_x = group->scale_y = 1.0f;
return i;
}
s16 HuSprGrpCopy(s16 group)
{
HuSprGrp *new_group_ptr;
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 new_group = HuSprGrpCreate(group_ptr->capacity);
s16 i;
if(new_group == HUSPR_GRP_NONE) {
return HUSPR_GRP_NONE;
}
new_group_ptr = &HuSprGrpData[new_group];
new_group_ptr->x = group_ptr->x;
new_group_ptr->y = group_ptr->y;
new_group_ptr->z_rot = group_ptr->z_rot;
new_group_ptr->scale_x = group_ptr->scale_x;
new_group_ptr->scale_y = group_ptr->scale_y;
new_group_ptr->center_x = group_ptr->center_x;
new_group_ptr->center_y = group_ptr->center_y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprite *old_sprite = &HuSprData[group_ptr->members[i]];
s16 new_sprite = HuSprCreate(old_sprite->data, old_sprite->prio, old_sprite->bank);
HuSprData[new_sprite] = *old_sprite;
HuSprGrpMemberSet(new_group, i, new_sprite);
}
}
return new_group;
}
void HuSprGrpMemberSet(s16 group, s16 member, s16 sprite)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr = &HuSprData[sprite];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] != HUSPR_NONE) {
return;
}
group_ptr->members[member] = sprite;
}
void HuSprGrpMemberKill(s16 group, s16 member)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
HuSprKill(group_ptr->members[member]);
group_ptr->members[member] = HUSPR_NONE;
}
void HuSprGrpKill(s16 group)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprKill(group_ptr->members[i]);
}
}
group_ptr->capacity = 0;
HuMemDirectFree(group_ptr->members);
}
void HuSprKill(s16 sprite)
{
HuSprite *sprite_ptr = &HuSprData[sprite];
if(!sprite_ptr->data) {
return;
}
if(!(sprite_ptr->attr & HUSPR_ATTR_FUNC)) {
HuSprAnimKill(sprite_ptr->data);
if(sprite_ptr->bg) {
HuSprAnimKill(sprite_ptr->bg);
sprite_ptr->bg = NULL;
}
}
sprite_ptr->data = NULL;
}
void HuSprAnimKill(AnimData *anim)
{
if(--anim->useNum <= 0) {
if(anim->bmpNum & ANIM_BMP_ALLOC) {
if(anim->bmp->data) {
HuMemDirectFree(anim->bmp->data);
}
if(anim->bmp->palData) {
HuMemDirectFree(anim->bmp->palData);
}
}
#ifdef TARGET_PC
HuMemDirectFree(anim->bank);
HuMemDirectFree(anim->pat);
HuMemDirectFree(anim->bmp);
#endif
HuMemDirectFree(anim);
}
}
void HuSprAttrSet(s16 group, s16 member, s32 attr)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr |= attr;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprAttrReset(s16 group, s16 member, s32 attr)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprite *sprite_ptr;
if(group_ptr->capacity == 0 || group_ptr->capacity <= member || group_ptr->members[member] == HUSPR_NONE) {
return;
}
sprite_ptr = &HuSprData[group_ptr->members[member]];
sprite_ptr->attr &= ~attr;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_ATTR;
}
void HuSprPosSet(s16 group, s16 member, float x, float y)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->x = x;
sprite_ptr->y = y;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprZRotSet(s16 group, s16 member, float z_rot)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->z_rot = z_rot;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprScaleSet(s16 group, s16 member, float x, float y)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scale_x = x;
sprite_ptr->scale_y = y;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_XFORM;
}
void HuSprTPLvlSet(s16 group, s16 member, float tp_lvl)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->a = tp_lvl*255;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprColorSet(s16 group, s16 member, u8 r, u8 g, u8 b)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->r = r;
sprite_ptr->g = g;
sprite_ptr->b = b;
sprite_ptr->dirty_flag |= SPRITE_DIRTY_COLOR;
}
void HuSprSpeedSet(s16 group, s16 member, float speed)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
HuSprData[group_ptr->members[member]].speed = speed;
}
void HuSprBankSet(s16 group, s16 member, s16 bank)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
AnimData *anim = sprite_ptr->data;
AnimBankData *bank_ptr = &anim->bank[sprite_ptr->bank];
AnimFrameData *frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->bank = bank;
if(sprite_ptr->attr & HUSPR_ATTR_REVERSE) {
sprite_ptr->frame = bank_ptr->timeNum-1;
frame_ptr = &bank_ptr->frame[sprite_ptr->frame];
sprite_ptr->time = frame_ptr->time;
} else {
sprite_ptr->time = 0;
sprite_ptr->frame = 0;
}
}
void HuSprGrpPosSet(s16 group, float x, float y)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->x = x;
group_ptr->y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != -1) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpCenterSet(s16 group, float x, float y)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->center_x = x;
group_ptr->center_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpZRotSet(s16 group, float z_rot)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->z_rot = z_rot;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpScaleSet(s16 group, float x, float y)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
group_ptr->scale_x = x;
group_ptr->scale_y = y;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_XFORM;
}
}
}
void HuSprGrpTPLvlSet(s16 group, float tp_lvl)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].a = tp_lvl*255;
HuSprData[group_ptr->members[i]].dirty_flag |= SPRITE_DIRTY_COLOR;
}
}
}
void HuSprGrpDrawNoSet(s16 group, s32 draw_no)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprData[group_ptr->members[i]].draw_no = draw_no;
}
}
}
void HuSprDrawNoSet(s16 group, s16 member, s32 draw_no)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->draw_no = draw_no;
}
void HuSprPriSet(s16 group, s16 member, s16 prio)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->prio = prio;
}
void HuSprGrpScissorSet(s16 group, s16 x, s16 y, s16 w, s16 h)
{
HuSprGrp *group_ptr = &HuSprGrpData[group];
s16 i;
for(i=0; i<group_ptr->capacity; i++) {
if(group_ptr->members[i] != HUSPR_NONE) {
HuSprScissorSet(group, i, x, y, w, h);
}
}
}
void HuSprScissorSet(s16 group, s16 member, s16 x, s16 y, s16 w, s16 h)
{
HuSprite *sprite_ptr = &HuSprData[HuSprGrpData[group].members[member]];
sprite_ptr->scissor_x = x;
sprite_ptr->scissor_y = y;
sprite_ptr->scissor_w = w;
sprite_ptr->scissor_h = h;
}
static s16 bitSizeTbl[11] = { 32, 24, 16, 8, 4, 16, 8, 8, 4, 8, 4 };
AnimData *HuSprAnimMake(s16 sizeX, s16 sizeY, s16 dataFmt)
{
AnimLayerData *layer;
AnimBmpData *bmp;
AnimData *anim;
AnimPatData *pat;
AnimFrameData *frame;
void *temp;
AnimBankData *bank;
AnimData *new_anim;
anim = new_anim = HuMemDirectMalloc(HEAP_DATA, sizeof(AnimData)+sizeof(AnimBankData)+sizeof(AnimFrameData)
+sizeof(AnimPatData)+sizeof(AnimLayerData)+sizeof(AnimBmpData));
bank = temp = &new_anim[1];
anim->bank = bank;
frame = temp = ((char *)temp+sizeof(AnimBankData));
bank->frame = frame;
pat = temp = ((char *)temp+sizeof(AnimFrameData));
anim->pat = pat;
layer = temp = ((char *)temp+sizeof(AnimPatData));
pat->layer = layer;
bmp = temp = ((char *)temp+sizeof(AnimLayerData));
anim->bmp = bmp;
anim->useNum = 0;
anim->bankNum = 1;
anim->patNum = 1;
anim->bmpNum = (1|ANIM_BMP_ALLOC);
bank->timeNum = 1;
bank->unk = 10;
frame->pat = 0;
frame->time = 10;
frame->shiftX = frame->shiftY = frame->flip = 0;
pat->layerNum = 1;
pat->centerX = sizeX/2;
pat->centerY = sizeY/2;
pat->sizeX = sizeX;
pat->sizeY = sizeY;
layer->alpha = 255;
layer->flip = 0;
layer->bmpNo = 0;
layer->startX = layer->startY = 0;
layer->sizeX = sizeX;
layer->sizeY = sizeY;
layer->shiftX = layer->shiftY = 0;
layer->vtx[0] = layer->vtx[1] = 0;
layer->vtx[2] = sizeX;
layer->vtx[3] = 0;
layer->vtx[4] = sizeX;
layer->vtx[5] = sizeY;
layer->vtx[6] = 0;
layer->vtx[7] = sizeY;
bmp->pixSize = bitSizeTbl[dataFmt];
bmp->dataFmt = dataFmt;
bmp->palNum = 0;
bmp->sizeX = sizeX;
bmp->sizeY = sizeY;
bmp->dataSize = sizeX*sizeY*bitSizeTbl[dataFmt]/8;
bmp->palData = NULL;
bmp->data = NULL;
return anim;
}
void HuSprBGSet(s16 group, s16 member, AnimData *bg, s16 bg_bank)
{
s16 sprite = HuSprGrpData[group].members[member];
HuSprSprBGSet(sprite, bg, bg_bank);
}
void HuSprSprBGSet(s16 sprite, AnimData *bg, s16 bg_bank)
{
HuSprite *sprite_ptr = &HuSprData[sprite];
sprite_ptr->bg = bg;
sprite_ptr->bg_bank = bg_bank;
sprite_ptr->wrap_t = sprite_ptr->wrap_s = GX_REPEAT;
sprite_ptr->attr &= ~HUSPR_ATTR_LINEAR;
}
void AnimDebug(AnimData *anim)
{
AnimPatData *pat;
AnimLayerData *layer;
s16 i;
s16 j;
AnimFrameData *frame;
AnimBankData *bank;
AnimBmpData *bmp;
OSReport("patNum %d,bankNum %d,bmpNum %d\n", anim->patNum, anim->bankNum, anim->bmpNum & ANIM_BMP_NUM_MASK);
pat = anim->pat;
for(i=0; i<anim->patNum; i++) {
OSReport("PATTERN%d:\n", i);
OSReport("\tlayerNum %d,center (%d,%d),size (%d,%d)\n", pat->layerNum, pat->centerX, pat->centerX, pat->sizeX, pat->sizeY);
layer = pat->layer;
for(j=0; j<pat->layerNum; j++) {
OSReport("\t\tfileNo %d,flip %x\n", layer->bmpNo, layer->flip);
OSReport("\t\tstart (%d,%d),size (%d,%d),shift (%d,%d)\n", layer->startX, layer->startY, layer->sizeX, layer->sizeY, layer->shiftX, layer->shiftY);
if(j != pat->layerNum-1) {
OSReport("\n");
}
layer++;
}
pat++;
}
bank = anim->bank;
for(i=0; i<anim->bankNum; i++) {
OSReport("BANK%d:\n", i);
OSReport("\ttimeNum %d\n", bank->timeNum);
frame = bank->frame;
for(j=0; j<bank->timeNum; j++) {
OSReport("\t\tpat %d,time %d,shift(%d,%d),flip %x\n", frame->pat, frame->time, frame->shiftX, frame->shiftY, frame->flip);
frame++;
}
bank++;
}
bmp = anim->bmp;
for(i = 0; i < anim->bmpNum & ANIM_BMP_NUM_MASK; i++) {
OSReport("BMP%d:\n", i);
OSReport("\tpixSize %d,palNum %d,size (%d,%d)\n", bmp->pixSize, bmp->palNum, bmp->sizeX, bmp->sizeY);
bmp++;
}
}