834 lines
23 KiB
C
Executable file
834 lines
23 KiB
C
Executable file
#include "game/board/battle.h"
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#include "game/audio.h"
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#include "game/chrman.h"
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#include "game/data.h"
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#include "game/flag.h"
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#include "game/gamework.h"
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/process.h"
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#include "game/sprite.h"
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#include "game/wipe.h"
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#include "game/board/audio.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "game/board/tutorial.h"
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#include "game/board/ui.h"
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#include "game/board/window.h"
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#include "ext_math.h"
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 2;
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};
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s8 unk01;
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s16 unk02;
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s16 unk04[4];
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} ExplodeWork;
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typedef struct {
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struct {
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u8 unk00_field0 : 1;
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u8 unk00_field1 : 4;
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u8 unk00_field2 : 1;
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u8 unk00_field3 : 1;
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};
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u8 unk01;
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s8 unk02;
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s8 unk03;
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s8 unk04;
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char unk05[3];
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s16 unk08;
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} BattleWork;
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extern s32 BoardMGSetupPlaySearch(s32, s16);
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extern void BoardMGSetupPlayPush(s32, s16);
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static void DestroyBattle(void);
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static void ExecBattle(void);
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static void TakeCoins(void);
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static void InitExplode(void);
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static s32 CheckExplode(void);
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static void UpdateExplode(omObjData *arg0);
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static void CreateBattleMain(void);
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static void UpdateBattleMain(omObjData *arg0);
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static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1);
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static void EndBattle(BattleWork *arg0, omObjData *arg1);
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static void ShowBattleGame(BattleWork *arg0, omObjData *arg1);
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static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1);
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static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1);
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static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1);
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static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1);
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static void HideBattleSpr(void);
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static void VibratePad(BattleWork *arg0, omObjData *arg1);
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static void StopBattleBomb(void);
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static s32 GetBattleBombState(void);
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static void SetBattleBombState(s32 arg0);
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static void SetBattleCoinValue(void);
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static s16 battleMGList[8];
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static s8 currPlayer;
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static s8 coinTakeMax;
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static u8 mgChoice;
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static s16 currSpace;
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static s8 battleCoinIdx;
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static s8 battleMGIdx[2];
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static char totalCoinStr[8];
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static float battleCoinSpeed;
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static float battleCoinPosF;
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static omObjData *explodeObj;
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static omObjData *battleObj;
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static Process *battleProc;
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static const s8 battleCoinTbl[] = {
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5, 10, 20, 30, 50
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};
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static float battleCursorPosTbl[] = {
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144.0f, 330.0f, 0.0f,
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432.0f, 330.0f, 0.0f
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};
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static s32 bombFXTbl[] = {
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0x00000123,
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0x00000163,
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0x000001A3,
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0x000001E3,
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0x00000223,
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0x00000263,
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0x000002A3,
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0x000002E3
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};
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static s16 battleSprPrioTbl[] = {
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1000, 990, 1000, 980,
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980, 970, 970, 970,
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970, 970, 970
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};
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void BoardBattleExec(s32 player, s32 space) {
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if (_CheckFlag(FLAG_ID_MAKE(1, 11))) {
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HuAudFXPlay(0x34A);
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BoardCameraViewSet(2);
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BoardPlayerMotBlendSet(player, 0, 0xF);
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while (!BoardPlayerMotBlendCheck(player)) {
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HuPrcVSleep();
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}
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BoardCameraMotionWait();
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BoardTutorialHookExec(0xF, 0);
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GWPlayer[player].color = 3;
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return;
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}
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currPlayer = player;
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currSpace = space;
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battleProc = HuPrcChildCreate(ExecBattle, 0x2004, 0x3800, 0, boardMainProc);
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HuPrcDestructorSet2(battleProc, DestroyBattle);
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while (battleProc) {
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HuPrcVSleep();
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}
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GWPlayer[player].color = 3;
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}
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static void DestroyBattle(void) {
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HuDataDirClose(DATADIR_BBATTLE);
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battleProc = NULL;
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}
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static void ExecBattle(void) {
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s16 temp_r28;
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s16 var_r26;
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s32 temp_r22;
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s32 var_r21;
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s32 var_r30;
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s32 var_r31;
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s32 var_r25;
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s32 var_r24;
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s32 var_r23;
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MgInfo *var_r29;
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s32 var_r27 = 0;
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s32 sp8[] = {
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DATADIR_W01,
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DATADIR_W02,
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DATADIR_W03,
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DATADIR_W04,
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DATADIR_W05,
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DATADIR_W06,
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DATADIR_W10,
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DATADIR_W20,
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DATADIR_W21
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};
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var_r29 = mgInfoTbl;
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for (var_r31 = var_r30 = 0; var_r29->ovl != (u16) OVL_INVALID; var_r29++, var_r31++) {
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if (var_r29->type == 4) {
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battleMGList[var_r30] = var_r31 + 401;
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var_r30++;
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}
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}
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for (var_r30 = 0; var_r30 < 2; var_r30++) {
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while (1) {
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var_r31 = BoardRandMod(6);
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temp_r28 = battleMGList[var_r31];
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if (GWMGListGet() == 2) {
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if (GWMGCustomGet(temp_r28) == 0) {
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continue;
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}
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} else {
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if (GWMGListGet() == 1) {
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var_r29 = &mgInfoTbl[temp_r28 - 401];
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if (!(var_r29->flag & 1)) {
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continue;
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}
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} else if (BoardMGSetupPlaySearch(4, temp_r28) != 0) {
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continue;
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}
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}
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if (var_r30 == 1 && var_r31 == battleMGIdx[var_r30 - 1]) {
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continue;
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}
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break;
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}
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battleMGIdx[var_r30] = var_r31;
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BoardMGSetupPlayPush(4, temp_r28);
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}
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if (_CheckFlag(FLAG_ID_MAKE(1, 4))) {
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BoardStatusItemSet(1);
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WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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_ClearFlag(FLAG_ID_MAKE(1, 28));
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HuPrcSleep(60);
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HuPrcEnd();
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}
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HuAudFXPlay(0x34A);
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omVibrate(GWSystem.player_curr, 12, 6, 6);
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BoardAudSeqPause(0, 1, 500);
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temp_r22 = BoardDataDirReadAsync(DATADIR_BBATTLE);
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BoardCameraViewSet(3);
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BoardCameraMotionWait();
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BoardPlayerMotBlendSet(currPlayer, 0, 0xF);
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while (!BoardPlayerMotBlendCheck(currPlayer)) {
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HuPrcVSleep();
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}
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BoardDataAsyncWait(temp_r22);
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SetBattleCoinValue();
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BoardMusStart(1, 4, 0x7F, 0);
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omVibrate(GWSystem.player_curr, 12, 6, 6);
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InitExplode();
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while (CheckExplode() == 0) {
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HuPrcVSleep();
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}
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HuPrcSleep(30);
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CreateBattleMain();
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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var_r26 = 0;
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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if (BoardPlayerCoinsGet(var_r31) >= 10) {
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var_r26 = 1;
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break;
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}
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}
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if (var_r26 == 0) {
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BoardWinCreate(2, MAKE_MESSID(2, 1), 1);
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BoardWinWait();
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BoardWinKill();
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var_r27 = 1;
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} else {
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HuAudFXPlay(0x4F);
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BoardWinCreate(2, MAKE_MESSID(2, 0), 1);
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BoardWinWait();
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BoardWinKill();
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SetBattleBombState(3);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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SetBattleBombState(4);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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TakeCoins();
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if (GWPlayer[currPlayer].com) {
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if (BoardRandFloat() < 0.5f) {
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var_r23 = 0;
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} else {
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var_r23 = 1;
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}
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var_r25 = var_r23;
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HuPrcSleep(60);
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} else {
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var_r25 = -1;
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}
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SetBattleBombState(5);
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BoardPickerCreate(currPlayer, 2, battleCursorPosTbl, var_r25);
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BoardPickerBackFlagSet(0);
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while (!BoardPickerDoneCheck()) {
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HuPrcVSleep();
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}
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mgChoice = BoardPickerChoiceGet();
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SetBattleBombState(6);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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BoardAudSeqFadeOut(1, 1000);
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BoardMusVolPanSet(0, 0, 1);
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BoardAudSeqPause(0, 0, 1);
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if (var_r27 == 0) {
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HuDataDirClose(DATADIR_BOARD);
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HuDataDirClose(DATADIR_BGUEST);
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HuDataDirClose(sp8[GWBoardGet()]);
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HuPrcSleep(2);
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temp_r28 = battleMGList[battleMGIdx[mgChoice]];
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GWMGAvailSet(temp_r28);
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GWSystem.mg_next = temp_r28 - 401;
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if (_CheckFlag(FLAG_ID_MAKE(0, 11))) {
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var_r24 = DATADIR_INST;
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} else {
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var_r24 = mgInfoTbl[temp_r28 - 401].data_dir;
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}
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var_r21 = BoardDataDirReadAsync(var_r24);
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}
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_SetFlag(FLAG_ID_MAKE(1, 14));
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WipeColorSet(0xFF, 0xFF, 0xFF);
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1);
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while (WipeStatGet() != 0) {
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HuPrcVSleep();
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}
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HuAudFXAllStop();
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_SetFlag(FLAG_ID_MAKE(1, 28));
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HideBattleSpr();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerMotionStart(var_r31, 1, 0x40000001);
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}
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BoardDataAsyncWait(var_r21);
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if (var_r27 == 0) {
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_SetFlag(FLAG_ID_MAKE(1, 4));
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BoardNextOvlSet(OVL_INST);
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BoardFilterFadeOut(30);
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StopBattleBomb();
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HuPrcEnd();
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}
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}
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BoardAudSeqFadeOut(1, 1000);
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SetBattleBombState(1);
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while (GetBattleBombState() != 8) {
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HuPrcVSleep();
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}
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StopBattleBomb();
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for (var_r31 = 0; var_r31 < 4; var_r31++) {
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BoardPlayerIdleSet(var_r31);
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BoardPlayerVoiceEnableSet(var_r31, 6, 1);
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}
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BoardAudSeqPause(0, 0, 1000);
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HuPrcEnd();
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}
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static void TakeCoins(void) {
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u16 var_r30;
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s32 temp_r26;
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s32 var_r25;
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s32 var_r24;
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s32 var_r29;
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s32 var_r28;
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s32 var_r27;
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s32 i;
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for (var_r30 = i = 0; i < 4; i++) {
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temp_r26 = BoardPlayerCoinsGet(i);
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if (temp_r26 >= coinTakeMax) {
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var_r30 += coinTakeMax;
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} else {
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var_r30 += temp_r26;
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}
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}
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if (coinTakeMax >= 50) {
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var_r27 = 1;
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} else if (coinTakeMax >= 20) {
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var_r27 = 3;
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} else {
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var_r27 = 6;
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}
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for (i = 0; i < 4; i++) {
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if (BoardPlayerCoinsGet(i) < coinTakeMax) {
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var_r25 = BoardPlayerCoinsGet(i);
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} else {
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var_r25 = coinTakeMax;
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}
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GWPlayer[i].coins_battle = var_r25;
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}
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for (var_r29 = 0; var_r29 < coinTakeMax; var_r29++) {
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for (var_r28 = i = 0; i < 4; i++) {
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BoardPlayerCoinsAdd(i, -1);
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var_r28 += BoardPlayerCoinsGet(i);
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}
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if (var_r28 <= 0) {
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break;
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}
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HuAudFXPlay(0xE);
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HuPrcSleep(var_r27);
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}
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HuAudFXPlay(0xF);
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sprintf(totalCoinStr, "%d", var_r30);
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if (var_r30 != coinTakeMax * 4) {
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var_r24 = MAKE_MESSID(2, 3);
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} else {
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var_r24 = MAKE_MESSID(2, 2);
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}
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BoardWinCreate(2, var_r24, 1);
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BoardWinInsertMesSet(MAKE_MESSID_PTR(totalCoinStr), 0);
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BoardWinWait();
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BoardWinKill();
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}
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static void InitExplode(void) {
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Vec sp14;
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Vec sp8;
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s32 i;
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ExplodeWork *temp_r31;
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float sp20[4][2] = {
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{ -50.0f, -50.0f },
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{ 50.0f, -50.0f },
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{ -50.0f, 50.0f },
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{ 50.0f, 50.0f }
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};
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BoardPlayerPosGet(currPlayer, &sp14);
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explodeObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateExplode);
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temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
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temp_r31->unk00_field0 = 0;
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temp_r31->unk00_field1 = 0;
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temp_r31->unk01 = 0x10;
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temp_r31->unk02 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 38), NULL, 0);
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BoardModelLayerSet(temp_r31->unk02, 2);
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explodeObj->trans.x = sp14.x;
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explodeObj->trans.y = sp14.y - 100.0f;
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explodeObj->trans.z = sp14.z;
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BoardModelPosSet(temp_r31->unk02, explodeObj->trans.x, explodeObj->trans.y, explodeObj->trans.z);
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BoardModelMotionStart(temp_r31->unk02, 0, 0x40000001);
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for (i = 0; i < 4; i++) {
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temp_r31->unk04[i] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 102), NULL, 0);
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sp8.x = sp14.x + sp20[i][0];
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sp8.y = sp14.y;
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sp8.z = sp14.z + sp20[i][1];
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BoardModelPosSetV(temp_r31->unk04[i], &sp8);
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BoardModelLayerSet(temp_r31->unk04[i], 2);
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}
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HuAudFXPlay(0x33C);
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}
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static s32 CheckExplode(void) {
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ExplodeWork *temp_r31 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
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return temp_r31->unk00_field1;
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}
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static void UpdateExplode(omObjData *arg0) {
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Vec sp14;
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Vec sp8;
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float temp_f31;
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ExplodeWork *temp_r30;
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Mtx sp20;
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s32 i;
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(void) 1000.0f; // TODO: 1000.0f needs to appear right before 20.0f in sdata2 to match.
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temp_r30 = OM_GET_WORK_PTR(arg0, ExplodeWork);
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if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
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BoardModelKill(temp_r30->unk02);
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for (i = 0; i < 4; i++) {
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BoardModelKill(temp_r30->unk04[i]);
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}
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explodeObj = NULL;
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omDelObjEx(HuPrcCurrentGet(), arg0);
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return;
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}
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switch (temp_r30->unk00_field1) {
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case 0:
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if (temp_r30->unk01 == 0) {
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for (i = 0; i < 4; i++) {
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if (currSpace == GWPlayer[i].space_curr) {
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temp_f31 = 20.0f * BoardRandFloat();
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HuAudFXPlay(bombFXTbl[GWPlayer[i].character]);
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BoardPlayerMotionShiftSet(i, 6, temp_f31, 8.0f, HU3D_MOTATTR_LOOP);
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}
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}
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CharModelLayerSetAll(2);
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}
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if (temp_r30->unk01-- <= 0) {
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arg0->trans.y += 50.0f;
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if (arg0->trans.y >= 800.0f) {
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arg0->scale.x = 288.0f;
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arg0->scale.y = -128.0f;
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arg0->scale.z = 1000.0f;
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for (i = 0; i < 4; i++) {
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BoardModelVisibilitySet(temp_r30->unk04[i], 0);
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}
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temp_r30->unk00_field1 = 2;
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}
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}
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break;
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case 3:
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BoardModelVisibilitySet(temp_r30->unk02, 0);
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temp_r30->unk00_field0 = 1;
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break;
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case 2:
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BoardCameraRotGet(&sp8);
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PSMTXRotRad(sp20, 'x', MTXDegToRad(sp8.x + 10.0f));
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BoardModelMtxSet(temp_r30->unk02, &sp20);
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BoardModelRotSet(temp_r30->unk02, 0.0f, 0.0f, 0.0f);
|
|
sp14.x = arg0->scale.x;
|
|
sp14.y = arg0->scale.y;
|
|
sp14.z = arg0->scale.z;
|
|
Hu3D2Dto3D(&sp14, 1, &sp14);
|
|
arg0->trans.x = sp14.x;
|
|
arg0->trans.y = sp14.y;
|
|
arg0->trans.z = sp14.z;
|
|
break;
|
|
}
|
|
BoardModelPosSet(temp_r30->unk02, arg0->trans.x, arg0->trans.y, arg0->trans.z);
|
|
}
|
|
|
|
static void CreateBattleMain(void) {
|
|
s16 sp8;
|
|
s32 var_r29;
|
|
s32 i;
|
|
BattleWork *temp_r31;
|
|
s32 spC[] = {
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 0),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 1),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 2),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 3),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 3),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 4),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 5),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 6),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 7),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 8),
|
|
DATA_MAKE_NUM(DATADIR_BBATTLE, 9)
|
|
};
|
|
|
|
battleObj = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, UpdateBattleMain);
|
|
temp_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
|
temp_r31->unk00_field0 = 0;
|
|
temp_r31->unk00_field2 = 0;
|
|
temp_r31->unk01 = 0;
|
|
temp_r31->unk02 = 2;
|
|
temp_r31->unk03 = 2;
|
|
temp_r31->unk04 = 0;
|
|
temp_r31->unk00_field3 = 0;
|
|
temp_r31->unk00_field1 = 0;
|
|
battleCoinSpeed = 1.0f;
|
|
battleCoinPosF = 5.0f * BoardRandFloat();
|
|
coinTakeMax = 0;
|
|
temp_r31->unk08 = HuSprGrpCreate(11);
|
|
for (i = 0; i < 11; i++) {
|
|
var_r29 = spC[i];
|
|
BoardSpriteCreate(var_r29, battleSprPrioTbl[i], 0, &sp8);
|
|
HuSprGrpMemberSet(temp_r31->unk08, i, sp8);
|
|
HuSprAttrSet(temp_r31->unk08, i, 9);
|
|
HuSprAttrSet(temp_r31->unk08, i, 4);
|
|
}
|
|
HuSprGrpPosSet(temp_r31->unk08, 288.0f, 240.0f);
|
|
battleObj->trans.x = -308.0f;
|
|
BoardFilterFadeInit(30, 0xA0);
|
|
}
|
|
|
|
static void UpdateBattleMain(omObjData *arg0) {
|
|
BattleWork *temp_r30;
|
|
ExplodeWork *temp_r29;
|
|
float var_f31;
|
|
|
|
temp_r30 = OM_GET_WORK_PTR(arg0, BattleWork);
|
|
if (temp_r30->unk00_field0 != 0 || BoardIsKill()) {
|
|
HuSprGrpKill(temp_r30->unk08);
|
|
battleObj = NULL;
|
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
|
return;
|
|
}
|
|
switch (temp_r30->unk00_field1) {
|
|
case 0:
|
|
DescendBattleBomb(temp_r30, arg0);
|
|
break;
|
|
case 1:
|
|
EndBattle(temp_r30, arg0);
|
|
break;
|
|
case 2:
|
|
ShowBattleGame(temp_r30, arg0);
|
|
break;
|
|
case 3:
|
|
RaiseBattleGame(temp_r30, arg0);
|
|
break;
|
|
case 4:
|
|
UpdateBattleCoin(temp_r30, arg0);
|
|
break;
|
|
case 5:
|
|
InitBattleGameSpr(temp_r30, arg0);
|
|
break;
|
|
case 6:
|
|
VibratePad(temp_r30, arg0);
|
|
break;
|
|
case 7:
|
|
ShowBattleCoin(temp_r30, arg0);
|
|
break;
|
|
case 8:
|
|
break;
|
|
}
|
|
var_f31 = arg0->trans.x + 240.0f;
|
|
temp_r29 = OM_GET_WORK_PTR(explodeObj, ExplodeWork);
|
|
if (temp_r29->unk00_field1 == 2) {
|
|
explodeObj->scale.x = 288.0f;
|
|
explodeObj->scale.y = var_f31;
|
|
explodeObj->scale.z = 1000.0f;
|
|
}
|
|
HuSprPosSet(temp_r30->unk08, 0, 0.0f, arg0->trans.y);
|
|
HuSprScaleSet(temp_r30->unk08, 0, arg0->trans.z, arg0->trans.z);
|
|
}
|
|
|
|
static void DescendBattleBomb(BattleWork *arg0, omObjData *arg1) {
|
|
float temp_f31 = -132.0f - arg1->trans.x;
|
|
|
|
if (temp_f31 < 0.1f) {
|
|
arg1->trans.x = -132.0f;
|
|
arg0->unk00_field1 = 2;
|
|
} else {
|
|
arg1->trans.x += 0.3f * temp_f31;
|
|
}
|
|
}
|
|
|
|
static void EndBattle(BattleWork *arg0, omObjData *arg1) {
|
|
float temp_f31 = 548.0f - arg1->trans.x;
|
|
|
|
if (temp_f31 < 0.1f) {
|
|
BoardFilterFadeOut(30);
|
|
arg0->unk00_field1 = 8;
|
|
} else {
|
|
arg1->trans.x += 0.3f * temp_f31;
|
|
}
|
|
}
|
|
|
|
static void ShowBattleGame(BattleWork *arg0, omObjData *arg1) {
|
|
float var_r29;
|
|
|
|
if (arg0->unk01 == 0) {
|
|
if (BoardFilterFadePauseCheck()) {
|
|
arg0->unk01 = 1;
|
|
arg1->trans.z = 0.01f;
|
|
arg1->trans.y = 0.0f;
|
|
HuSprAttrReset(arg0->unk08, 0, HUSPR_ATTR_DISPOFF);
|
|
HuSprPosSet(arg0->unk08, 0, 0.0f, 0.0f);
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
if (arg0->unk01 >= 90) {
|
|
arg0->unk00_field1 = 8;
|
|
arg0->unk01 = 90;
|
|
}
|
|
OSs8tof32((s8*) &arg0->unk01, &var_r29);
|
|
arg1->trans.z = sind(var_r29);
|
|
arg0->unk01 += 4;
|
|
}
|
|
|
|
static void RaiseBattleGame(BattleWork *arg0, omObjData *arg1) {
|
|
float temp_f31 = -60.0f - arg1->trans.y;
|
|
|
|
if (ABS(temp_f31) < 0.1f) {
|
|
arg1->trans.y = -60.0f;
|
|
arg0->unk00_field1 = 8;
|
|
} else {
|
|
arg1->trans.y += 0.2f * temp_f31;
|
|
}
|
|
}
|
|
|
|
static void UpdateBattleCoin(BattleWork *arg0, omObjData *arg1) {
|
|
s8 temp_r28;
|
|
|
|
if (arg0->unk00_field2 != 0) {
|
|
if (arg0->unk03++ < arg0->unk02) {
|
|
arg0->unk04++;
|
|
if (arg0->unk04 > 20) {
|
|
arg0->unk04 = 20;
|
|
}
|
|
return;
|
|
}
|
|
if (arg0->unk00_field3 == 0 && arg0->unk04 >= 20 && BoardRandMod(100) > 50) {
|
|
arg0->unk00_field3 = 1;
|
|
}
|
|
arg0->unk03 = 0;
|
|
if (arg0->unk00_field3 != 0) {
|
|
arg0->unk02 += 4;
|
|
if (arg0->unk02 > 30) {
|
|
arg0->unk02 = 30;
|
|
}
|
|
}
|
|
OSf32tos8(&battleCoinPosF, &temp_r28);
|
|
if (arg0->unk02 >= 30 && temp_r28 == battleCoinIdx) {
|
|
arg0->unk00_field1 = 7;
|
|
arg0->unk01 = 0;
|
|
coinTakeMax = battleCoinTbl[temp_r28];
|
|
HuAudFXPlay(0x305);
|
|
} else {
|
|
battleCoinPosF += 1.0f;
|
|
HuAudFXPlay(0x304);
|
|
if (battleCoinPosF >= 5.0f) {
|
|
battleCoinPosF = 0.0f;
|
|
}
|
|
}
|
|
HuSprBankSet(arg0->unk08, 1, temp_r28);
|
|
return;
|
|
}
|
|
HuSprAttrReset(arg0->unk08, 2, HUSPR_ATTR_DISPOFF);
|
|
HuSprAttrReset(arg0->unk08, 1, HUSPR_ATTR_NOANIM | HUSPR_ATTR_DISPOFF);
|
|
HuSprPosSet(arg0->unk08, 2, 0.0f, 40.0f);
|
|
HuSprPosSet(arg0->unk08, 1, 34.0f, 40.0f);
|
|
HuSprScaleSet(arg0->unk08, 1, 0.9f, 0.9f);
|
|
arg0->unk00_field2 = 1;
|
|
arg0->unk01 = 0;
|
|
arg1->rot.x = 50.0f;
|
|
}
|
|
|
|
static void ShowBattleCoin(BattleWork *arg0, omObjData *arg1) {
|
|
float temp_f29;
|
|
float var_f30;
|
|
|
|
if (arg0->unk01 >= 90) {
|
|
arg0->unk01 = 0;
|
|
arg0->unk00_field1 = 8;
|
|
var_f30 = 90.0f;
|
|
} else {
|
|
arg0->unk01++;
|
|
OSu8tof32(&arg0->unk01, &var_f30);
|
|
}
|
|
if (coinTakeMax != 50) {
|
|
var_f30 *= 6.0f;
|
|
} else {
|
|
var_f30 *= 10.0f;
|
|
}
|
|
while (var_f30 > 180.0f) {
|
|
var_f30 -= 180.0f;
|
|
}
|
|
temp_f29 = 0.9f + sind(var_f30);
|
|
HuSprScaleSet(arg0->unk08, 1, temp_f29, temp_f29);
|
|
}
|
|
|
|
static void InitBattleGameSpr(BattleWork *arg0, omObjData *arg1) {
|
|
s8 temp_r30;
|
|
s8 temp_r29;
|
|
float sp8[2][2] = {
|
|
{ -130.0f, 30.0f },
|
|
{ 130.0f, 30.0f }
|
|
};
|
|
|
|
temp_r30 = battleMGIdx[0];
|
|
temp_r29 = battleMGIdx[1];
|
|
HuSprAttrReset(arg0->unk08, 3, HUSPR_ATTR_DISPOFF);
|
|
HuSprAttrReset(arg0->unk08, 4, HUSPR_ATTR_DISPOFF);
|
|
HuSprAttrReset(arg0->unk08, temp_r30 + 5, HUSPR_ATTR_DISPOFF);
|
|
HuSprAttrReset(arg0->unk08, temp_r29 + 5, HUSPR_ATTR_DISPOFF);
|
|
HuSprPosSet(arg0->unk08, 3, sp8[0][0], sp8[0][1]);
|
|
HuSprPosSet(arg0->unk08, 4, sp8[1][0], sp8[1][1]);
|
|
HuSprPosSet(arg0->unk08, temp_r30 + 5, sp8[0][0], sp8[0][1]);
|
|
HuSprPosSet(arg0->unk08, temp_r29 + 5, sp8[1][0], sp8[1][1]);
|
|
arg0->unk00_field1 = 8;
|
|
}
|
|
|
|
static void HideBattleSpr(void) {
|
|
BattleWork *temp_r30 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
|
s32 i;
|
|
|
|
for (i = 0; i < 11; i++) {
|
|
HuSprAttrSet(temp_r30->unk08, i, 4);
|
|
}
|
|
}
|
|
|
|
|
|
static void VibratePad(BattleWork *arg0, omObjData *arg1) {
|
|
s32 i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
omVibrate(i, 12, 0xC, 0);
|
|
}
|
|
arg0->unk00_field1 = 8;
|
|
}
|
|
|
|
static void StopBattleBomb(void) {
|
|
if (battleObj) {
|
|
OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field0 = 1;
|
|
}
|
|
}
|
|
|
|
static s32 GetBattleBombState(void) {
|
|
return OM_GET_WORK_PTR(battleObj, BattleWork)->unk00_field1;
|
|
}
|
|
|
|
static void SetBattleBombState(s32 arg0) {
|
|
BattleWork *var_r31 = OM_GET_WORK_PTR(battleObj, BattleWork);
|
|
|
|
var_r31->unk00_field1 = arg0;
|
|
var_r31->unk01 = 0;
|
|
}
|
|
|
|
static s8 battleChanceTbl[][3][5] = {
|
|
{
|
|
{ 10, 85, 5, 0, 0 },
|
|
{ 10, 75, 15, 0, 0 },
|
|
{ 10, 65, 25, 0, 0 },
|
|
},
|
|
{
|
|
{ 5, 70, 20, 5, 0 },
|
|
{ 5, 60, 25, 10, 0 },
|
|
{ 5, 50, 30, 10, 0 },
|
|
},
|
|
{
|
|
{ 5, 60, 20, 10, 5 },
|
|
{ 5, 45, 30, 15, 5 },
|
|
{ 5, 35, 30, 20, 10 },
|
|
},
|
|
{
|
|
{ 5, 45, 30, 15, 5 },
|
|
{ 5, 30, 35, 20, 10 },
|
|
{ 5, 20, 35, 25, 15 }
|
|
}
|
|
};
|
|
|
|
static void SetBattleCoinValue(void) {
|
|
s32 temp_r26;
|
|
s32 temp_r25;
|
|
s32 var_r28;
|
|
s32 var_r29;
|
|
s32 var_r30;
|
|
s32 var_r27;
|
|
s32 i;
|
|
|
|
var_r30 = -1;
|
|
for (i = 0; i < 4; i++) {
|
|
if (BoardPlayerCoinsGet(i) > var_r30) {
|
|
var_r30 = BoardPlayerCoinsGet(i);
|
|
}
|
|
}
|
|
if (var_r30 >= 50) {
|
|
var_r29 = 3;
|
|
} else if (var_r30 >= 30) {
|
|
var_r29 = 2;
|
|
} else if (var_r30 >= 20) {
|
|
var_r29 = 1;
|
|
} else {
|
|
var_r29 = 0;
|
|
}
|
|
temp_r25 = 3.0f * ((float) GWSystem.turn / GWSystem.max_turn);
|
|
temp_r26 = BoardRandMod(100);
|
|
var_r27 = var_r28 = 0;
|
|
for (i = 4; i >= 0; i--) {
|
|
var_r28 += battleChanceTbl[var_r29][temp_r25][i];
|
|
if (temp_r26 < var_r28) {
|
|
var_r27 = i;
|
|
break;
|
|
}
|
|
}
|
|
battleCoinIdx = var_r27;
|
|
}
|