29 lines
562 B
C
29 lines
562 B
C
#include "game/gamework_data.h"
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#include "dolphin.h"
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#include "REL/executor.h"
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#include "game/process.h"
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#include "game/window.h"
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#include "game/object.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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enum {
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MAPOBJ_MAX = 12
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};
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typedef struct w03UnkStruct2{
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u8 unk0 : 1;
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} w03UnkStruct2;
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typedef struct w03State {
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s8 unk0;
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u8 unk1;
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u8 unk2;
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s8 unk3;
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u16 unk4;
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u16 unk6;
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s16 unk8;
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} w03State;
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extern w03State* lbl_1_bss_0;
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extern s16 lbl_1_bss_C[MAPOBJ_MAX];
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