26 lines
621 B
C
26 lines
621 B
C
#ifndef M430DLL_H
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#define M430DLL_H
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#include "game/object.h"
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s32 fn_1_4030(void);
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u32 fn_1_4058(void);
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u32 fn_1_4070(void);
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u32 fn_1_4088(void);
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void fn_1_40D0(s32 arg0);
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void fn_1_4100(s32 arg0);
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float fn_1_4130(void);
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float fn_1_48B0(float arg8, float arg9, float argA);
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void fn_1_4A80(Process *process);
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void fn_1_4C48(void);
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float fn_1_7FBC(s32 arg0);
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void fn_1_7FFC(s32 arg0, float arg8);
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void fn_1_AEE0(s32 arg0, Vec *arg1, float arg8, float arg9);
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void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9, Vec *arg2);
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void fn_1_BB98(u32 arg0);
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void fn_1_BBC4(Process *process);
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void fn_1_C00C(void);
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#endif
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