* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
186 lines
4.2 KiB
C
186 lines
4.2 KiB
C
#ifndef M438DLL_H
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#define M438DLL_H
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#include "game/animdata.h"
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#include "game/hsfformat.h"
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#include "game/object.h"
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typedef struct M438MainWork4 {
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u8 unk_00;
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char unk01[0x3];
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s32 unk_04;
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float unk_08;
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float unk_0C;
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Vec unk_10;
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Vec unk_1C;
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Vec unk_28;
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Vec unk_34;
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char unk40[0xC];
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} M438MainWork4; /* size = 0x4C */
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typedef struct M438UnkSubStruct {
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s8 unk_00;
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s8 unk_01;
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char unk02[0x2];
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float unk_04;
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float unk_08;
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float unk_0C;
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float unk_10;
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float unk_14;
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float unk_18;
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float unk_1C;
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float unk_20;
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u8 unk_24;
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float unk_28;
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float unk_2C;
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} M438UnkSubStruct;
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typedef struct M438UnkStruct {
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Vec unk_00;
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Vec unk_0C;
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Vec unk_18;
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Vec unk_24;
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u8 unk_30;
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u8 unk_31;
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u8 unk_32;
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u8 unk_33;
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u8 unk_34;
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u32 unk_38;
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s16 unk_3C;
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void *unk_40;
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Vec *unk_44;
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GXColor *unk_48;
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Vec *unk_4C;
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GXColor unk_50;
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GXColor unk_54;
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M438UnkSubStruct *unk_58;
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u8 unk_5C;
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char unk5D[0x3];
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Vec unk_60;
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Vec unk_6C;
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s16 unk_78[0x10];
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} M438UnkStruct; /* size = 0x98 */
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typedef struct M438FireStruct {
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Vec unk0;
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Vec unkC;
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Vec unk18;
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Vec unk24;
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} M438FireStruct; // sizeof 0x30
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typedef struct M438FireStruct2 {
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GXColor unk0;
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GXColor unk4;
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GXColor unk8;
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GXColor unkC;
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} M438FireStruct2; // sizeof 0x10
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typedef struct M438FireStruct3 {
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HsfVector2f unk0;
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HsfVector2f unk8;
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HsfVector2f unk10;
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HsfVector2f unk18;
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} M438FireStruct3; // sizeof 0x20
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typedef struct M438UnkStruct2 {
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s16 unk_00;
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s16 unk_02;
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u8 unk_04;
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u32 unk_08;
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Vec unk_0C;
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Vec unk_18;
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Vec unk_24;
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void (*unk_30)(struct M438UnkStruct2 *);
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s16 *unk_34;
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char unk_38[0x4];
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M438UnkStruct *unk_3C;
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char unk40[0x8];
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s16 unk_48;
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void *unk_4C;
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Vec *unk_50;
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GXColor *unk_54;
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Vec *unk_58;
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M438UnkSubStruct *unk_5C;
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u8 unk_60;
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char unk61[0x3];
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Vec unk_64;
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Vec unk_70;
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union {
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s16 unk_7Ca[0x20];
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struct {
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s16 unk_7C;
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s16 unk_7E;
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float unk_80;
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float unk_84;
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float unk_88;
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float unk_8C;
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float unk_90;
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char unk94[0x28];
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};
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};
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} M438UnkStruct2; /* size = 0xBC */
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typedef struct M438UnkStruct3 {
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AnimData *unk_00;
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s16 unk_04;
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s16 unk_06;
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u32 unk_08;
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Vec unk_0C;
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Mtx unk_18;
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GXColor unk_48;
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u8 unk_4C;
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u8 unk_4D;
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s16 unk_4E;
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s16 unk_50;
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char unk52[0x2];
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float unk_54;
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float unk_58;
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float unk_5C;
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float unk_60;
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} M438UnkStruct3; /* size = 0x64 */
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typedef struct M438StructBssDE4 {
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Mtx unk_00;
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s16 unk_30;
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s16 unk_32;
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s16 unk_34;
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s16 unk_36;
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s16 unk_38;
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s16 unk_3A;
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M438UnkStruct3 *unk_3C;
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M438UnkStruct2 *unk_40;
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} M438StructBssDE4; /* size = */
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extern M438StructBssDE4 lbl_1_bss_DE4;
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void fn_1_B4D8(Process *arg0);
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void fn_1_B548();
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s32 fn_1_DA64(float arg8);
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s32 fn_1_DEA0(float arg8);
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float fn_1_E488(float arg8, float arg9, float argA);
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float fn_1_E5A4(float arg8, float arg9);
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void fn_1_E658(s16 arg0, s16 arg1);
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s16 fn_1_10258(u8 arg0, u8 arg1);
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void fn_1_107BC(s16 arg0);
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void fn_1_108E4(s16 arg0, s16 arg1, u8 arg2);
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s16 fn_1_10910(u32 arg0, s16 arg1, s16 arg2);
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u8 fn_1_11018(s16 arg0, u8 arg1, u32 arg2);
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void fn_1_11658(void);
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void fn_1_11890(s16 arg0, float arg8, float arg9, float argA);
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void fn_1_118FC(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11B78(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11CC8(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11E18(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_11F68(s16 arg0, s16 arg1, float arg8, float arg9, float argA);
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void fn_1_1204C(s16 arg0, s32 arg1);
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void fn_1_12090(s16 arg0, s16 arg1, s32 arg2);
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void fn_1_12100(s16 arg0, s32 arg1);
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void fn_1_12174(s16 arg0, u32 arg1);
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void fn_1_12378(s16 arg0, s16 arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5);
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void fn_1_124CC(s16 arg0, u8 arg1);
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void fn_1_12538(s16 arg0, s16 arg1, u8 arg2);
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void fn_1_1274C(s16 arg0, s16 arg1, u8 arg2, u8 arg3);
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void fn_1_128C8(s16 arg0, s16 arg1, u8 arg2, float arg8);
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#endif
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