61 lines
2.1 KiB
C
61 lines
2.1 KiB
C
#ifndef _GAME_AUDIO_H
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#define _GAME_AUDIO_H
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#include "dolphin.h"
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void HuAudInit(void);
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s32 HuAudStreamPlay(void);
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void HuAudStreamVolSet(s16 vol);
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void HuAudStreamPauseOn(void);
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void HuAudStreamPauseOff(void);
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void HuAudStreamFadeOut(void);
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void HuAudAllStop(void);
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void HuAudFadeOut(s32 arg0);
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s32 HuAudFXPlay(s32 arg0);
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s32 HuAudFXPlayVol(s32 arg0, s16 arg1);
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s32 HuAudFXPlayVolPan(s32 arg0, s16 arg1, s16 arg2);
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void HuAudFXStop(s32 arg0);
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void HuAudFXAllStop(void);
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void HuAudFXFadeOut(s32 arg0, s32 arg1);
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void HuAudFXPanning(s32 arg0, s16 arg1);
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void HuAudFXListnerSet(Vec* arg0, Vec* arg1, float arg2, float arg3);
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void HuAudFXListnerSetEX(Vec* arg0, Vec* arg1, float sndDist, float sndSpeed, float arg4, float arg5, float arg6);
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void HuAudFXListnerUpdate(s32 arg0, s32 arg1);
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s32 HuAudFXEmiterPlay(s32 arg0, Vec *arg1);
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void HuAudFXEmiterUpDate(s32 arg0, Vec *arg1);
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void HuAudFXListnerKill(void);
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void HuAudFXPauseAll(s32 arg0);
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s32 HuAudFXStatusGet(s32 arg0);
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s32 HuAudFXPitchSet(s32 arg0, s16 arg1);
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s32 HuAudFXVolSet(s32 arg0, s16 arg1);
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s32 HuAudSeqPlay(s16 arg0);
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void HuAudSeqStop(s32 arg0);
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void HuAudSeqFadeOut(s32 arg0, s32 arg1);
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void HuAudSeqAllFadeOut(s32 arg0);
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void HuAudSeqAllStop(void);
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void HuAudSeqPauseAll(s32 arg0);
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void HuAudSeqPause(s32 arg0, s32 arg1, s32 arg2);
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s32 HuAudSeqMidiCtrlGet(s32 arg0, s8 arg1, s8 arg2);
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s32 HuAudSStreamPlay(s16 arg0);
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void HuAudSStreamStop(s32 arg0);
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void HuAudSStreamFadeOut(s32 arg0, s32 arg1);
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void HuAudSStreamAllFadeOut(s32 arg0);
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void HuAudSStreamAllStop(void);
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s32 HuAudSStreamStatGet(s32 arg0);
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void HuAudDllSndGrpSet(u16 ovl);
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void HuAudSndGrpSetSet(s16 arg0);
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void HuAudSndGrpSet(s16 arg0);
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void HuAudSndCommonGrpSet(s16 arg0, s32 arg1);
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void HuAudAUXSet(s32 arg0, s32 arg1);
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void HuAudAUXVolSet(s8 arg0, s8 arg1);
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void HuAudVoiceInit(s16 ovl);
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void HuAudPlayerVoicePlay(s16 arg0, s16 arg1);
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void HuAudPlayerVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
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void HuAudPlayerVoicePlayEntry(s16 arg0, s16 arg1);
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s32 HuAudCharVoicePlay(s16 arg0, s16 arg1);
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s32 HuAudCharVoicePlayPos(s16 arg0, s16 arg1, Vec *arg2);
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void HuAudCharVoicePlayEntry(s16 arg0, s16 arg1);
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extern u8 fadeStat;
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#endif
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