marioparty4/include/REL/m446Dll.h
Dávid Balatoni af7c7a0064
Fix includes, hsfload, mess, update aurora (#584)
* Fix REL includes till mgmodedll

* hsfload fixes

* update aurora, fixups

* Minor tweaks

* update aurora

* Mess byteswapping and comment out 3D render code
2025-04-16 06:04:54 +02:00

311 lines
6.9 KiB
C

#ifndef M446DLL_H
#define M446DLL_H
#include "dolphin/types.h"
#include "game/object.h"
#include "game/process.h"
////// TYPES //////
typedef struct _unkStruct {
s32 unk0;
s16 unk4;
s16 unk6;
char unk8[0x4];
s32 unkC;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1C;
struct _unkStruct6 *unk20;
struct _unkStruct9 *unk24;
struct _unkStruct5 *unk28;
struct _unkStruct8 *unk2C[2];
struct _unkStruct4 *unk34;
struct _unkStruct4 *unk38[23];
s32 unk94;
Process *unk98;
} unkStruct;
typedef struct _unkStruct2 {
void **unk0;
s32 unk4;
s32 unk8;
} unkStruct2;
typedef struct _unkStruct3 {
void *unk0;
struct _unkStruct3 *unk4;
struct _unkStruct3 *unk8;
} unkStruct3;
typedef struct _unkStruct4 {
s32 unk0;
s32 unk4;
u8 unk8;
u8 unk9;
s16 unkA[2];
s16 unkE;
Vec unk10;
Vec unk1C;
Vec unk28;
Vec unk34;
Vec unk40;
Vec unk4C;
float unk58;
float unk5C;
float unk60;
s32 unk64;
s32 unk68;
s32 unk6C;
s32 unk70;
s32 unk74;
s32 unk78;
s32 unk7C;
float unk80;
float unk84;
float unk88;
float unk8C;
float unk90;
float unk94;
} unkStruct4;
typedef struct _unkStruct5 {
unkStruct2 *unk0;
Vec unk4;
} unkStruct5;
typedef struct _unkStruct6 {
struct _unkStruct7 *unk0;
s16 unk4;
s16 unk6;
unkStruct4 *unk8[21];
s32 unk5C;
s32 unk60;
s32 unk64;
s32 unk68;
s32 unk6C;
} unkStruct6;
typedef struct _unkStruct7 {
struct {
s8 field00_bit0 : 1;
s8 field00_bit1 : 1;
s8 field00_bit2 : 1;
s8 field00_bit3 : 1;
};
s32 unk4;
s32 unk8;
s16 unkC[9];
Vec unk20;
Vec unk2C;
Vec unk38;
float unk44;
u8 unk48;
float unk4C;
float unk50;
} unkStruct7;
typedef struct _unkStruct8 {
s32 unk0;
unkStruct6 *unk4;
unkStruct7 *unk8;
s32 unkC;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1C;
s32 unk20;
s32 unk24;
s32 unk28;
unkStruct4 *unk2C[3];
s32 unk38;
s16 unk3C[2];
s16 unk40[4];
Vec unk48;
Vec unk54;
float unk60;
u8 unk64;
u8 unk65;
u8 unk66;
u8 unk67;
s32 unk68;
s32 unk6C;
s32 unk70;
s32 unk74;
char unk78[0x4];
s32 unk7C;
Vec unk80;
Vec unk8C;
s32 unk98;
Vec unk9C;
Vec unkA8;
s32 unkB4;
float unkB8;
float unkBC;
float unkC0;
float unkC4;
s32 unkC8;
} unkStruct8;
typedef struct _unkStruct9 {
s16 unk0[5];
s16 unkA[2];
s16 unkE;
float unk10;
float unk14;
s32 unk18;
s32 unk1C;
s32 unk20;
s32 unk24;
s32 unk28;
s32 unk2C;
} unkStruct9;
typedef struct _unkStruct10 {
Vec unk0;
Vec unkC;
GXColor unk18;
} unkStruct10;
typedef void (*m446Func)(s32);
typedef void (*m446Func1)(unkStruct *);
typedef void (*m446Func4)(unkStruct4 *);
typedef void (*m446Func8)(unkStruct8 *);
////// PROTOTYPES //////
// main.c
void ObjectSetup(void);
void fn_1_13C(omObjData *);
unkStruct *m446FlowCreate(void);
void fn_1_3FC(unkStruct *);
void fn_1_4B4(unkStruct *);
void fn_1_53C(unkStruct *);
void fn_1_958(unkStruct *);
void fn_1_B78(unkStruct *);
void fn_1_C0C(unkStruct *);
void fn_1_CA0(unkStruct *);
s32 fn_1_17FC(unkStruct *);
void fn_1_183C(unkStruct *);
void fn_1_1874(unkStruct *);
void fn_1_18B0(unkStruct *);
void fn_1_19D4(void);
// card.c
unkStruct2 *fn_1_1C64(s32);
void fn_1_1CF8(unkStruct2 *);
s32 fn_1_1D30(unkStruct2 *, void *);
s32 fn_1_1D6C(unkStruct2 *, unkStruct4 **);
s32 fn_1_1DA8(unkStruct2 *, void **);
BOOL fn_1_1DDC(unkStruct2 *);
s32 fn_1_1DEC(unkStruct2 *);
unkStruct3 *fn_1_1DF4(void *);
void fn_1_1E5C(unkStruct3 *);
void fn_1_1E84(unkStruct3 **);
void fn_1_1EC8(unkStruct3 *, unkStruct3 *);
void fn_1_1F04(unkStruct3 *);
void fn_1_1F38(u8 *, u8 *, s32);
void fn_1_1F84(u8 *, s8, s32);
void fn_1_1FC0(u8 *, s32);
s32 fn_1_1FFC(s8 *, s8 *, s32);
s32 fn_1_2064(void);
void fn_1_207C(void);
void fn_1_20D4(void);
unkStruct4 *m446CardCreate(s32);
void fn_1_2688(unkStruct4 *);
void fn_1_272C(unkStruct4 *);
void fn_1_2794(unkStruct4 *);
void fn_1_27FC(unkStruct4 *, Vec *, s32);
void fn_1_2890(unkStruct4 *, Vec *, s32, s32);
void fn_1_2928(unkStruct4 *, Vec *, s32);
void fn_1_29B4(unkStruct4 *, float, s32);
void fn_1_2A1C(unkStruct4 *);
void fn_1_2A58(unkStruct4 *);
void fn_1_2A94(unkStruct4 *);
void fn_1_2AA8(unkStruct4 *);
void fn_1_2D94(unkStruct4 *);
void fn_1_2DA8(unkStruct4 *);
void fn_1_2EC0(unkStruct4 *, s32);
void fn_1_2F64(unkStruct4 *);
// deck.c
unkStruct5 *fn_1_3064(void);
void fn_1_3180(unkStruct2 **);
void fn_1_31D8(unkStruct2 **, unkStruct4 **, s32 *, s32);
void fn_1_34A0(unkStruct5 *, unkStruct4 **, s32, s32);
s32 m446DeckPushCard(unkStruct5 *, unkStruct4 *, s32);
s32 m446DeckPopCard(unkStruct2 **, unkStruct4 **);
void fn_1_38B0(unkStruct2 **);
// void fn_1_38E0(u32 arg0); // TODO
s32 fn_1_38F0(void);
// table.c
s32 fn_1_3924(void);
void fn_1_393C(void);
void fn_1_3994(void);
unkStruct6 *fn_1_39D0(void);
void fn_1_3B4C(unkStruct6 *);
s32 fn_1_3BF0(unkStruct6 *, unkStruct4 *, s32);
s32 fn_1_3EB4(unkStruct6 *, unkStruct4 *, s32);
s32 fn_1_3FD0(unkStruct6 *, s32, unkStruct4 **);
void fn_1_4000(unkStruct6 *, s32);
s32 fn_1_4088(unkStruct6 *, u8, u8, s32, unkStruct4 **, s32);
void fn_1_46AC(unkStruct6 *);
void fn_1_46D0(unkStruct6 *);
s32 fn_1_4720(unkStruct6 *, s32);
void fn_1_4798(unkStruct6 *);
// player.c
s32 fn_1_480C(void);
void fn_1_4824(void);
void fn_1_487C(void);
unkStruct8 *m446PlayerCreate(s32, unkStruct6 *);
void fn_1_509C(unkStruct8 *);
s32 m446PlayerAppendCard(unkStruct8 *, unkStruct4 *, s32);
s32 m446PlayerRemoveCard(unkStruct8 *, unkStruct4 *, s32);
s32 fn_1_5648(unkStruct8 *, s32, unkStruct4 **);
s32 fn_1_5678(unkStruct8 *, unkStruct4 **, s32);
void fn_1_5B34(unkStruct8 *);
void fn_1_5B48(unkStruct8 *);
void fn_1_5C10(unkStruct8 *);
void fn_1_5C24(unkStruct8 *);
void fn_1_5CEC(unkStruct8 *);
void fn_1_5D00(unkStruct8 *);
void fn_1_5E54(unkStruct8 *, s32);
void fn_1_6074(unkStruct8 *);
void fn_1_6264(unkStruct8 *, Vec *, s32);
void fn_1_62F0(unkStruct8 *, Vec *, s32);
void fn_1_637C(unkStruct8 *, s32);
void fn_1_64BC(unkStruct8 *, s32, s32);
void fn_1_6578(unkStruct8 *);
void fn_1_6620(unkStruct8 *);
// camera.c
s32 fn_1_6778(void);
void fn_1_68D8(void);
void fn_1_68DC(void);
void fn_1_6EA0(Vec *);
void fn_1_6EC4(Vec *);
void fn_1_6EE8(float);
void fn_1_6EF8(Vec *, Vec *, float *, s32);
s32 fn_1_708C(void);
void fn_1_709C(void);
// cursor.c
s32 fn_1_72E0(void);
void fn_1_72F8(void);
void fn_1_7350(void);
unkStruct7 *m446CursorCreate(s32);
void fn_1_76E8(unkStruct7 *);
void fn_1_77C8(unkStruct7 *, u8);
void fn_1_7884(unkStruct7 *);
void fn_1_7908(unkStruct7 *, Vec *, s32);
void fn_1_799C(unkStruct7 *);
void fn_1_7A38(unkStruct7 *);
void fn_1_7AB4(unkStruct7 *);
// stage.c
s32 fn_1_7BF0(void);
void fn_1_7C08(void);
void fn_1_7C60(void);
unkStruct9 *m446StageCreate(void);
void fn_1_83F0(unkStruct9 *);
void fn_1_84AC(unkStruct9 *);
void fn_1_852C(unkStruct9 *);
void fn_1_860C(unkStruct9 *);
#endif