marioparty4/include/game/memory.h
Dávid Balatoni bc19d2263b
Port most of hsfload to PC (#581)
* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes
2025-04-11 13:54:23 +02:00

41 lines
1.2 KiB
C

#ifndef _GAME_MEMORY_H
#define _GAME_MEMORY_H
#include "dolphin/types.h"
#define MEMORY_DEFAULT_NUM 0x10000000
typedef enum {
HEAP_SYSTEM,
HEAP_MUSIC,
HEAP_DATA,
HEAP_DVD,
HEAP_MISC,
HEAP_MAX
} HeapID;
void HuMemInitAll(void);
void *HuMemInit(void *ptr, s32 size);
void HuMemDCFlushAll();
void HuMemDCFlush(HeapID heap);
void *HuMemDirectMalloc(HeapID heap, s32 size);
void *HuMemDirectMallocNum(HeapID heap, s32 size, uintptr_t num);
void HuMemDirectFree(void *ptr);
void HuMemDirectFreeNum(HeapID heap, uintptr_t num);
s32 HuMemUsedMallocSizeGet(HeapID heap);
s32 HuMemUsedMallocBlockGet(HeapID heap);
u32 HuMemHeapSizeGet(HeapID heap);
void *HuMemHeapPtrGet(HeapID heap);
void *HuMemHeapInit(void *ptr, s32 size);
void *HuMemMemoryAlloc(void *heap_ptr, s32 size, uintptr_t retaddr);
void *HuMemMemoryAllocNum(void *heap_ptr, s32 size, uintptr_t num, uintptr_t retaddr);
void HuMemMemoryFree(void *ptr, uintptr_t retaddr);
void HuMemMemoryFreeNum(void *heap_ptr, uintptr_t num, uintptr_t retaddr);
s32 HuMemUsedMemorySizeGet(void *heap_ptr);
s32 HuMemUsedMemoryBlockGet(void *heap_ptr);
s32 HuMemMemorySizeGet(void *ptr);
s32 HuMemMemoryAllocSizeGet(s32 size);
void HuMemHeapDump(void *heap_ptr, s16 status);
#endif