marioparty4/include/REL/m446Dll.h
2024-05-19 10:55:12 -04:00

76 lines
No EOL
1.5 KiB
C

#include "dolphin/types.h"
#include "game/process.h"
#include "game/object.h"
typedef struct _unkSubStruct {
s32 unk0;
char unk4[0x20];
s32 unk24;
char unk28[0x3C];
u8 unk64;
u8 unk65;
u8 unk66;
s32 unk68;
char unk6C[0x4];
} unkSubStruct;
typedef struct _unkSubStruct2 {
s32 unk0;
s32 unk4;
char unk8[0x68];
s32 unk70;
s32 unk74;
s32 unk78;
} unkSubStruct2;
typedef struct _unkStruct {
s32 unk0;
s16 unk4;
s16 unk6;
char unk8[0x4];
s32 unkC;
s32 unk10;
s32 unk14;
s32 unk18;
s32 unk1C;
unkSubStruct *unk20;
s32 unk24;
s32 unk28;
unkSubStruct *unk2C[2];
unkSubStruct2 *unk34;
s32 unk38[23];
s32 unk94;
Process *unk98;
} unkStruct;
typedef struct _unkStruct2 {
s32 *unk0;
s32 unk4;
s32 unk8;
} unkStruct2;
typedef struct _unkStruct3 {
s32 unk0;
s32 unk4;
s32 unk8;
} unkStruct3;
typedef void (*m446Func)(unkStruct *);
// prototypes
extern void ModuleProlog(void);
extern void fn_1_13C(omObjData*);
extern unkStruct* m446FlowCreate(void);
extern void fn_1_3FC(unkStruct*);
extern void fn_1_4B4(unkStruct*);
extern void fn_1_53C(unkStruct*);
extern void fn_1_958(unkStruct*);
extern void fn_1_B78(unkStruct*);
extern void fn_1_C0C(unkStruct*);
extern void fn_1_CA0(unkStruct*);
extern s32 fn_1_17FC(unkStruct*);
extern void fn_1_183C(unkStruct*);
extern void fn_1_1874(unkStruct*);
extern void fn_1_18B0(unkStruct*);
extern void fn_1_19D4(void);