marioparty4/include/REL/m421Dll.h
2024-11-25 12:47:58 +01:00

62 lines
1.3 KiB
C

#ifndef M421DLL_H
#define M421DLL_H
#include "game/object.h"
typedef struct UnkM421DllStruct {
float unk_00;
float unk_04;
float unk_08;
float unk_0C;
} UnkM421DllStruct;
typedef struct M421DllCameraStruct {
s32 unk_00;
s32 unk_04;
s32 unk_08;
u32 unk_0C;
float unk_10;
float unk_14;
float unk_18;
Vec unk_1C;
Vec unk_28;
float unk_34;
s32 unk_38;
s32 unk_3C;
float unk_40;
UnkM421DllStruct unk_44;
float unk_54;
float unk_58;
float unk_5C;
float unk_60;
float unk_64;
float unk_68;
char unk6C[0x18];
float unk_84;
char unk88[0x4];
float unk_8C;
float unk_90;
u32 unk_94;
char unk98[0xC];
} M421DllCameraStruct; /* size = 0xA4 */ // same as M443DllCameraStruct and M460
M421DllCameraStruct *fn_1_3C14(s32 arg0);
u32 fn_1_3E34(void);
u32 fn_1_3E4C(void);
u32 fn_1_3E64(void);
s32 fn_1_3E7C(s32 arg0);
s32 fn_1_3EF8(s32 arg0);
void fn_1_3F28(s32 arg0, s32 arg1, s32 arg2);
void fn_1_3F68(s32 arg0);
void fn_1_3F98(s32 arg0);
void fn_1_3FC8(s32 arg0);
s32 fn_1_3FF8(void);
float fn_1_4478(float arg8, float arg9, float argA);
void fn_1_4648(Process *process);
void fn_1_48B0(void);
void fn_1_B15C(Process *process);
void fn_1_B1BC(void);
void fn_1_B39C(void);
#endif