85 lines
No EOL
2 KiB
C
85 lines
No EOL
2 KiB
C
#ifndef W02DLL
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#define W02DLL
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#include "math.h"
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#include "dolphin.h"
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#include "game/process.h"
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#include "game/gamework_data.h"
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#include "game/board/model.h"
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#include "game/board/space.h"
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#include "game/board/main.h"
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#include "game/board/player.h"
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#include "game/board/window.h"
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#include "game/board/map_object.h"
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/* STRUCTS*/
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typedef struct m02_dice {
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/* 0x00 */ s16 unk00;
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/* 0x02 */ s16 unk02;
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/* 0x04 */ s32 unk04;
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/* 0x08 */ s32 *unk08;
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/* 0x0C */ Vec unk0C;
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/* 0x18 */ s16 unk18;
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/* 0x1A */ s16 unk1A;
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/* 0x1C */ u16 unk1C[3];
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/* 0x22 */ s16 unk22;
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/* 0x24 */ f32 unk24;
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/* 0x28 */ s16 unk28;
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/* 0x2A */ u8 unk2A[0x2];
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/* 0x2C */ Process *unk2C;
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/* 0x30 */ s16 unk30[3];
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/* 0x36 */ s16 unk36[3];
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/* 0x3C */ omObjData *unk3C[3];
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/* 0x48 */ s16 unk48[3];
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/* 0x4E */ u8 unk4E[0x2];
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/* 0x50 */ omObjData *unk50[3];
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/* 0x5C */ u8 unk5C[0x08];
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/* 0x64 */ Vec unk64[2];
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/* 0x7C */ Vec unk7C;
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/* 0x88 */ s32 unk88[3];
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/* 0x94 */ s16 unk94;
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/* 0x96 */ s16 unk96;
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/* 0x98 */ f32 unk98;
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/* 0x9C */ s16 unk9C;
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} m02GenDice;
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extern s16 lbl_1_bss_30[0x10]; // Model List
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extern s16 lbl_1_data_286;
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// main.c
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extern void fn_1_770();
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extern void fn_1_72C();
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extern s32 fn_1_774();
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extern s32 fn_1_800();
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extern void fn_1_92C();
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extern s32 fn_1_1128();
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extern void fn_1_121C(u32);
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void fn_1_1254(m02GenDice* arg0);
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void fn_1_1518(m02GenDice* arg0);
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s32 fn_1_17F4(m02GenDice* arg0);
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// roulette.c
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extern void fn_1_D3AC();
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extern s32 fn_1_D8C4();
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extern void fn_1_DF48();
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// unorganized
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extern void fn_1_394C(s32);
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extern void fn_1_3BF4();
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extern void fn_1_39F4();
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extern void fn_1_5CF8();
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extern void fn_1_5D28();
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extern void fn_1_5F90();
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extern void fn_1_79BC(s16* itemList);
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extern void fn_1_8244(s32);
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extern void fn_1_9250();
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extern void fn_1_93C8(s32 spaceFlag);
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extern void fn_1_BC1C();
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extern s32 fn_1_BE88();
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extern s32 fn_1_C108(s32);
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extern void fn_1_CD04(s32);
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void fn_1_E41C(void);
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#endif //W02DLL
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