marioparty4/include/game/init.h
Dávid Balatoni 34cf507e3f
x64 and hsfload improvements, build every REL (#582)
* Port some of hsfload.c

* More byteswaps in hsfload.c

* Finish hsfload besides cenv

* hsfload fixes

* Some x64 improvements

* More x64 improvements

* 64 bit improvements

* Link in lots of files

* Fix armem bug

* Fix dll killing, load modeseldll

* Fixes, clearing TODOs

* Tons of warning/error fixes

* Linux build fixes

* Add -fPIC flag to fix build on x64 linux

* GXSETARRAY sizes and misc fixes

* More fixes

* Build all RELs

* Implement C_Quat functions

* Fix PAL build
2025-04-14 18:02:42 +02:00

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C

#ifndef _GAME_INIT_H
#define _GAME_INIT_H
#include "dolphin.h"
#include "version.h"
SHARED_SYM extern GXRenderModeObj *RenderMode;
extern OSHeapHandle currentHeapHandle;
extern void *DemoFrameBuffer1;
extern void *DemoFrameBuffer2;
extern void *DemoCurrentBuffer;
extern u32 minimumVcount;
extern float minimumVcountf;
SHARED_SYM extern u32 worstVcount;
void HuSysInit(GXRenderModeObj *mode);
void HuSysBeforeRender();
void HuSysDoneRender(s32 retrace_count);
#endif