marioparty4/include/REL/m443Dll.h
2024-10-29 21:28:20 -04:00

99 lines
1.9 KiB
C

#ifndef M443DLL_H
#define M443DLL_H
#include "game/object.h"
typedef struct M443DllCameraStruct {
s32 unk_00;
s32 unk_04;
s32 unk_08;
u32 unk_0C;
float unk_10;
float unk_14;
float unk_18;
Vec unk_1C;
Vec unk_28;
float unk_34;
s32 unk_38;
s32 unk_3C;
float unk_40;
float unk_44;
float unk_48;
float unk_4C;
float unk_50;
char unk54[0x24];
float unk_78;
float unk_7C;
float unk_80;
char unk84[0x1C];
u32 unk_A0;
} M443DllCameraStruct; /* size = 0xA4 */
typedef struct M443DllWorkStruct {
s32 unk0;
s32 unk4;
s32 unk8;
s32 unkC;
char unk10[0xC];
s32 unk1C;
s32 unk20;
s32 unk24;
char unk28[0xC];
s16 unk34;
char unk3A[0x12];
f32 unk48;
f32 unk4C;
f32 unk50;
f32 unk54;
f32 unk58;
f32 unk5C;
s32 unk60;
char unk64[0x4];
s32 unk68;
char unk6C[0x14];
s32 unk80;
char unk84[0x4];
f32 unk88;
char unk8C[0x4];
f32 unk90;
char unk94[0x4];
f32 unk98;
f32 unk9C;
f32 unkA0;
f32 unkA4;
s32 unkA8;
s32 unkAC;
s32 unkB0;
s32 unkB4;
s32 unkB8;
f32 unkBC;
f32 unkC0;
Vec unkC4;
Vec unkD0;
Vec unkDC;
Vec unkE8;
char unkF4[0xC];
M443DllCameraStruct* unk100;
M443DllCameraStruct* unk104;
} M443DllWorkStruct; /* size = 0x134 */
void fn_1_3FE8(u32 arg0);
u32 fn_1_3FFC(void);
M443DllCameraStruct *fn_1_40AC(s32 arg0);
M443DllCameraStruct *fn_1_4148(u32 arg0);
M443DllCameraStruct *fn_1_41B0(u32 arg0);
void fn_1_421C(s32 arg0, s32 arg1);
s32 fn_1_42CC(void);
u32 fn_1_42E4(void);
s32 fn_1_42FC(void);
void fn_1_4314(s32 arg0, float arg8);
s32 fn_1_4368(s32 arg0);
void fn_1_43AC(s32 arg0);
void fn_1_43DC(s32 arg0);
float fn_1_488C(float arg8, float arg9, float argA);
void fn_1_4A5C(Process *arg0);
void fn_1_4AB0(void);
void fn_1_5444(Process *arg0);
void fn_1_565C(void);
#endif