marioparty4/src/game/board/player.c

2894 lines
80 KiB
C

#include "game/board/player.h"
#include "game/chrman.h"
#include "game/objsub.h"
#include "game/hsfman.h"
#include "game/board/com.h"
#include "game/board/main.h"
#include "game/board/roll.h"
#include "game/board/space.h"
#include "game/board/tutorial.h"
#include "game/board/ui.h"
#include "game/board/view.h"
#include "game/board/model.h"
#include "game/board/item.h"
#include "game/board/basic_space.h"
#include "game/board/audio.h"
#include "game/pad.h"
static void InitJunction(s32, s32, f32);
static void UpdateJunctionGfx(omObjData*);
static void StopJunctionPlayer(s32);
static void RestoreJunction(f32, s32);
static s32 GetDefaultDirection(f32, f32*, s32);
static s32 DoDebugMove(s32, s16*);
static s32 ExecJunction(s32, s16*);
static void PlayerPosLerpFunc(omObjData*);
static void DiceJumpFunc(omObjData*);
static void UpdateDiceDigitSprite(omObjData*);
static void UpdateDiceDigit2D(omObjData*);
static void MoveAwayObjFunc(omObjData*);
static void MoveAwayObjFunc(omObjData*);
static void UpdateBowserSuit(omObjData*);
static void MegaSquishFunc(omObjData *object);
static s32 DoSparkSpace(s32 player, s32 pause_cam);
static void RemoveSparkSpace(s32 player);
static void SetRollPlayerSize(s32 player);
static s32 MegaPlayerPassFunc(s32 player, s32 space);
static s32 MegaExecJump(s32 player, s32 space);
//TODO: Give better name
typedef struct bitcopy {
struct {
u8 field00_bit0 : 1;
u8 field00_bit1 : 2;
u8 field00_bit3 : 2;
u8 field00_bit5 : 2;
u8 field00_bit7 : 1;
};
u8 unk_01;
s16 unk_02;
s16 unk_04;
s16 unk_06[5];
} bitcopy;
static HsfMaterial *playerMatCopy[4];
static s32 (*postTurnHook[4])();
static s32 (*preTurnHook[4])();
s16 boardPlayerMdl[4];
static s16 playerMot[4];
static s8 rollType;
static s8 moveAwayPlayer[4];
static s16 junctionArrowRot[4];
static omObjData* moveAwayObj;
static omObjData* diceDigit2DObj;
static omObjData* junctionObj;
static s32 junctionMask;
static omObjData* bowserSuitObj;
static s32 rollResized;
static s16 suitMdl = -1;
static s16 suitPlayerMdl = -1;
static s16 suitCurrMot = -1;
static omObjData* diceJumpObj[4] = {0, 0, 0, 0};
static omObjData* motDoneF[4] = {0, 0, 0, 0};
static s16 bowserSuitMot[5] = {-1, -1, -1, -1, -1};
char* lbl_8013993C[8][2] = {
{ "eye1", "eye2" },
{ "eye1", "eye2" },
{ "mat14", "mat16" },
{ "eye1", "eye2" },
{ "Clswario_eye_l1_AUTO14", "Clswario_eye_l1_AUTO15" },
{ "m_donkey_eye4", "m_donkey_eye5" },
{ "mat65", "mat66" },
{ "Clswaluigi_eye_l1_AUTO1", "Clswaluigi_eye_l1_AUTO2" }
};
s32 lbl_8013997C[] = {
0x10D,
0x14D,
0x18D,
0x1CD,
0x20D,
0x24D,
0x28D,
0x2CD,
};
static s32 boardMotTbl[] = {
0x5F0035, 0x1A0035, 0x6D0035, 0x8A0035,
0x850035, 0x110035, 0x0D0035, 0x810035,
};
static s32 boardMotRevTbl[] = {
0x5F0036, 0x1A0036, 0x6D0036, 0x8A0036,
0x850036, 0x110036, 0x0D0036, 0x810036,
};
static s32 bowserSuitCharMdlTbl[] = {
0x40000, 0x40003, 0x40006, 0x40009,
0x4000C, 0x4000F, 0x40012, 0x40015,
};
static s32 bowserSuitMotTbl[] = {
0x40019, 0x4001A, 0x4001B, 0x4001E,
0x4001F
};
static s32 sparkMotTbl[] = {
0x70095, 0x70096, 0x70097, 0x70098,
0x70099, 0x7009A, 0x7009B, 0x7009C,
};
static s32 boardSparkSfxTbl[] = {
0x128, 0x168, 0x1A8, 0x1E8,
0x228, 0x268, 0x2A8, 0x2E8,
};
static s32 boardSparkSfxTblAlt[] = {
0x123, 0x163, 0x1A3, 0x1E3,
0x223, 0x263, 0x2A3, 0x2E3,
};
static omObjData *megaSquishObj[] = {
0, 0, 0, 0,
};
static s32 megaSquishSfxTbl[] = {
0x128, 0x168, 0x1A8, 0x1E8,
0x228, 0x268, 0x2A8, 0x2E8,
};
s32 BoardRollTypeGet(void) {
return rollType;
}
void BoardRollTypeSet(s32 type) {
rollType = type;
}
s32 BoardPlayerGetCharMess(s32 player) {
s32 charMess[8] = {0, 1, 2, 3, 4, 5, 6, 7};
return charMess[GWPlayer[player].character];
}
char* BoardPlayerGetCharName(s32 player) {
char* charNames[8] = {"Mario", "Luigi", "Peach", "Yoshi", "Wario", "Donky", "Daisy", "Waluigi"};
return charNames[GWPlayer[player].character];
}
s32 BoardPlayerIsAllCom(void) {
if ((GWPlayer[0].com != 0) && (GWPlayer[1].com != 0) && (GWPlayer[2].com != 0) && (GWPlayer[3].com != 0)) {
return 1;
}
return 0;
}
void BoardPlayerInit(void) {
s32 temp_r30;
s32 var_r31;
if (BoardStartCheck() == 0) {
GWSystem.player_curr = 0;
temp_r30 = BoardSpaceFlagPosGet(0, 0x80000000, 0);
for (var_r31 = 0; var_r31 < 4; var_r31++) {
GWPlayer[var_r31].space_curr = temp_r30;
BoardPlayerCornerPosSet(var_r31);
BoardPlayerSizeSet(var_r31, 0);
GWPlayer[var_r31].color = 0;
GWPlayer[var_r31].bowser_suit = 0;
GWPlayer[var_r31].field00_bit9 = 0;
GWPlayer[var_r31].field08_bit3 = 0;
}
return;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardPlayerCornerPosSet(var_r31);
if (BoardPlayerAutoSizeGet(var_r31) != 0) {
BoardPlayerAutoSizeSet(var_r31, BoardPlayerAutoSizeGet(var_r31));
BoardStatusHammerShowSet(var_r31, 0);
}
}
}
void BoardPlayerModelInit(void) {
s32 sp64[14];
s32 var_r31;
s32 var_r30;
s32 temp_r29;
s32 temp_r25;
s32 temp_r24;
s16 temp_r3;
s32 temp_r4;
PlayerState* temp_r22;
PlayerState* temp_r27;
s32 ro0[8] = { 0x5E0000, 0x190000, 0x6C0000, 0x890000, 0x840000, 0x100000, 0xC0000, 0x800000 };
s32 ro1[8] = { 0x5F0000, 0x1A0000, 0x6D0000, 0x8A0000, 0x850000, 0x110000, 0xD0000, 0x810000 };
u16 ro2[13] = { 0, 2, 3, 5, 6, 22, 23, 24, 27, 31, 47, 72, 73 };
memset(&boardPlayerMdl, 0, 8);
suitMdl = -1;
suitPlayerMdl = -1;
if ((_CheckFlag(0x10005U) != 0) || ((_CheckFlag(0x10006U) != 0) && (temp_r4 = GWSystem.board, temp_r4 == 5))) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r25 = GWPlayer[var_r31].field08_bit11;
GWPlayer[var_r31].team = temp_r25;
GWPlayerCfg[var_r31].group = temp_r25;
}
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
preTurnHook[var_r31] = 0;
postTurnHook[var_r31] = 0;
motDoneF[var_r31] = 0;
diceJumpObj[var_r31] = 0;
temp_r22 = &GWPlayer[var_r31];
temp_r27 = temp_r22;
temp_r29 = GWPlayerCfg[var_r31].character;
temp_r27->player_idx = var_r31;
GWPlayer[var_r31].character = temp_r29;
GWPlayerCfg[var_r31].character = temp_r29;
for (var_r30 = 0; var_r30 < 0xD; var_r30++) {
sp64[var_r30] = ro1[temp_r29] | ro2[var_r30];
}
sp64[var_r30] = -1;
temp_r3 = BoardModelCreateCharacter(temp_r29, ro0[temp_r29], sp64, 0);
boardPlayerMdl[var_r31] = temp_r3;
BoardPlayerCopyMat(var_r31);
playerMot[var_r31] = 1;
BoardModelMotionStart(temp_r3, playerMot[var_r31], 0x40000001);
if (BoardStartCheck() == 0) {
for (var_r30 = 0; var_r30 < 3; var_r30++) {
temp_r27->items[var_r30] = -1;
}
temp_r24 = GWPlayerCfg[var_r31].group;
GWPlayer[var_r31].team = temp_r24;
GWPlayerCfg[var_r31].group = temp_r24;
}
GWPlayer[var_r31].show_next = 1;
GWPlayer[var_r31].bowser_suit = 0;
BoardModelExistDupe(temp_r3, 1);
BoardModelExistCheck(temp_r3, 1);
fn_8006DDE8(temp_r3, -1.0f);
GWPlayer[var_r31].com = GWPlayerCfg[var_r31].iscom;
GWPlayerCfg[var_r31].iscom = GWPlayerCfg[var_r31].iscom;
GWPlayer[var_r31].port = GWPlayerCfg[var_r31].pad_idx;
GWPlayerCfg[var_r31].pad_idx = GWPlayerCfg[var_r31].pad_idx;
GWPlayer[var_r31].diff = GWPlayerCfg[var_r31].diff;
GWPlayerCfg[var_r31].diff = GWPlayerCfg[var_r31].diff;
temp_r27->space_prev = -1;
CharModelDataClose(GWPlayer[var_r31].character);
}
CharModelLayerSetAll(2);
}
void BoardPlayerModelKill(void) {
s32 var_r31;
PlayerState* temp_r30;
PlayerState* temp_r29;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
temp_r30 = BoardPlayerGet(var_r31);
if (boardPlayerMdl[temp_r30->player_idx] != -1) {
BoardModelKill(boardPlayerMdl[temp_r30->player_idx]);
boardPlayerMdl[temp_r30->player_idx] = -1;
}
if (playerMatCopy[var_r31] != 0) {
HuMemDirectFree(playerMatCopy[var_r31]);
playerMatCopy[var_r31] = 0;
}
BoardBowserSuitKill(var_r31);
}
}
void BoardPlayerLayerSet(s32 arg0, s32 arg1) {
BoardModelLayerSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerCameraSet(s32 arg0, u16 arg1) {
BoardModelCameraSet(BoardPlayerModelGet(arg0), arg1);
}
void fn_80062A40(s32 arg0, f32 arg8) {
fn_8006DDE8(BoardPlayerModelGet(arg0), arg8);
}
void BoardPlayerExistCheck(s32 arg0, s32 arg1) {
if (arg1 == 0) {
BoardModelExistCheck(BoardPlayerModelGet(arg0), 0);
} else {
BoardModelExistCheck(BoardPlayerModelGet(arg0), 1);
}
}
s32 BoardPlayerItemAdd(s32 arg0, s32 arg1) {
PlayerState* var_r30;
s32 var_r29;
s32 var_r31;
var_r29 = -1;
var_r30 = BoardPlayerGet(arg0);
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] == -1) {
HuAudFXPlay(0x360);
var_r30->items[var_r31] = arg1;
BoardItemStatusKill(arg0);
var_r29 = var_r31;
break;
}
}
return var_r29;
}
s32 BoardPlayerItemRemove(s32 arg0, s32 arg1) {
s32 temp_r29;
PlayerState* temp_r28;
temp_r28 = BoardPlayerGet(arg0);
temp_r29 = temp_r28->items[arg1];
if (temp_r28->items[arg1] == -1) {
return temp_r29;
}
if (arg1 == 0) {
temp_r28->items[0] = temp_r28->items[1];
}
if ((arg1 == 1) || (arg1 == 0)) {
temp_r28->items[1] = temp_r28->items[2];
}
temp_r28->items[2] = -1;
HuAudFXPlay(0x363);
BoardItemStatusKill(arg0);
return temp_r29;
}
s32 BoardPlayerItemFind(s32 arg0, s32 arg1) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 3; var_r31++) {
if (arg1 == GWPlayer[arg0].items[var_r31]) {
return var_r31;
}
}
return -1;
}
s32 BoardPlayerItemCount(s32 arg0) {
s32 var_r30;
s32 var_r31;
for (var_r31 = 0, var_r30 = var_r31; var_r31 < 3; var_r31++) {
if (GWPlayer[arg0].items[var_r31] != -1) {
var_r30++;
}
}
return var_r30;
}
void BoardPlayerCornerPosSet(s32 arg0) {
Vec sp8;
BoardPlayerCornerPosGet(arg0, &sp8);
BoardPlayerPosSetV(arg0, &sp8);
}
void BoardPlayerCornerPosGet(s32 arg0, Vec* arg1) {
s32 var_r31;
s32 var_r30;
s32 var_r29;
s32 temp_r28;
if (arg1 != 0) {
temp_r28 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {
var_r31 = 0;
}
for (var_r30 = 0, var_r29 = var_r30; var_r30 < 4; var_r31 = (var_r31 + 1) & 3, var_r30++) {
if (var_r31 == arg0) break;
if (temp_r28 == GWPlayer[var_r31].space_curr) {
var_r29 += 1;
}
}
BoardSpaceCornerPosGet(temp_r28, var_r29, arg1);
}
}
void BoardPlayerAmbSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelAmbSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
}
void BoardPlayerMtxSet(s32 arg0, Mtx *arg1) {
BoardModelMtxSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerPosSetV(s32 arg0, Vec* arg1) {
BoardModelPosSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSetV(suitMdl, arg1);
}
}
void BoardPlayerPosSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelPosSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSet(suitMdl, arg8, arg9, argA);
}
}
void BoardPlayerPosGet(s32 arg0, Vec* arg1) {
BoardModelPosGet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerRotSetV(s32 arg0, Vec* arg1) {
BoardModelRotSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotSetV(suitMdl, arg1);
}
}
void BoardPlayerRotSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelRotSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotSet(suitMdl, arg8, arg9, argA);
}
}
void BoardPlayerRotGet(s32 arg0, Vec* arg1) {
BoardModelRotGet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerRotYSet(s32 arg0, f32 arg8) {
if (arg8 < 0.0f) {
arg8 += 360.0f;
}
if (arg8 > 360.0f) {
arg8 -= 360.0f;
}
BoardModelRotYSet(BoardPlayerModelGet(arg0), arg8);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotYSet(suitMdl, arg8);
}
}
f32 BoardPlayerRotYGet(s32 arg0) {
f32 var_f31;
if (GWPlayer[arg0].bowser_suit != 0) {
var_f31 = BoardModelRotYGet(suitMdl);
} else {
var_f31 = BoardModelRotYGet(BoardPlayerModelGet(arg0));
}
return var_f31;
}
void BoardPlayerScaleSetV(s32 arg0, Vec* arg1) {
BoardModelScaleSetV(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerScaleSet(s32 arg0, f32 arg8, f32 arg9, f32 argA) {
BoardModelScaleSet(BoardPlayerModelGet(arg0), arg8, arg9, argA);
}
void BoardPlayerScaleGet(s32 arg0, Vec *arg1) {
BoardModelScaleGet(BoardPlayerModelGet(arg0), arg1);
}
s16 BoardPlayerCurrMotionGet(s32 arg0) {
PlayerState* player = BoardPlayerGet(arg0);
return playerMot[player->player_idx];
}
void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
}
s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
}
s32 BoardPlayerMotionKill(s32 arg0, s32 arg1) {
return BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
}
s32 BoardPlayerMotionEndCheck(s32 arg0) {
return BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionEndWait(s32 arg0) {
while (BoardModelMotionEndCheck(BoardPlayerModelGet(arg0)) == 0) {
HuPrcVSleep();
}
}
void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
PlayerState* player;
s32 temp_r29;
player = BoardPlayerGet(arg0);
if (arg1 == 0) {
}
if (arg1 != playerMot[player->player_idx]) {
temp_r29 = BoardModelMotionStart(BoardPlayerModelGet(arg0), arg1, arg2);
if (temp_r29 == 0) {
playerMot[player->player_idx] = arg1;
}
}
}
void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, u32 arg2) {
s32 temp_r29;
PlayerState* player;
player = BoardPlayerGet(arg0);
if (arg1 == 0) {
}
if (arg1 != playerMot[player->player_idx]) {
temp_r29 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), arg1, arg8, arg9, arg2);
if (temp_r29 == 0) {
playerMot[player->player_idx] = arg1;
}
}
}
void BoardPlayerMotionSpeedSet(s32 arg0, f32 arg8) {
BoardModelMotionSpeedSet(BoardPlayerModelGet(arg0), arg8);
}
void BoardPlayerMotionTimeSet(s32 arg0, f32 arg8) {
BoardModelMotionTimeSet(BoardPlayerModelGet(arg0), arg8);
}
f32 BoardPlayerMotionTimeGet(s32 arg0) {
return BoardModelMotionTimeGet(BoardPlayerModelGet(arg0));
}
f32 BoardPlayerMotionMaxTimeGet(s32 arg0) {
return BoardModelMotionMaxTimeGet(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionStartEndSet(s32 arg0, f32 arg8, f32 arg9) {
BoardModelMotionStartEndSet(BoardPlayerModelGet(arg0), arg8, arg9);
}
void BoardPlayerModelAttrSet(s32 arg0, s32 arg1) {
BoardModelAttrSet(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerModelAttrReset(s32 arg0, s32 arg1) {
BoardModelAttrReset(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerCoinsSet(s32 arg0, s32 arg1) {
GWCoinsSet(arg0, arg1);
}
s32 BoardPlayerCoinsGet(s32 arg0) {
return GWCoinsGet(arg0);
}
void BoardPlayerCoinsAdd(s32 arg0, s32 arg1) {
PlayerState* player;
s16 coins;
player = BoardPlayerGet(arg0);
if ((arg1 > 0) && (player->coins_total < 0x3E7)) {
player->coins_total += arg1;
if (player->coins_total > 0x3E7) {
player->coins_total = 0x3E7;
}
}
BoardPlayerCoinsSet(arg0, arg1 + BoardPlayerCoinsGet(arg0));
}
void BoardPlayerStarsAdd(s32 arg0, s32 arg1) {
GWStarsSet(arg0, (arg1 + GWStarsGet(arg0)));
}
void BoardPlayerSizeSet(s32 arg0, s32 arg1) {
PlayerState* temp_r27;
Vec temp_r4[3] = { { 1, 1, 1 }, { 0.3, 0.3, 0.3 }, { 2.5, 2.5, 2.5 } };
temp_r27 = BoardPlayerGet(arg0);
temp_r27->size = arg1;
if (arg1 == 2) {
CharModelStepTypeSet(GWPlayer[arg0].character, 4);
} else if (arg1 == 1) {
CharModelStepTypeSet(GWPlayer[arg0].character, 5);
} else {
CharModelStepTypeSet(GWPlayer[arg0].character, 0);
}
BoardPlayerScaleSetV(arg0, &temp_r4[arg1]);
}
s32 BoardPlayerSizeGet(s32 idx) {
PlayerState* player;
player = BoardPlayerGet(idx);
if(!player) {
return;
}
return player->size;
}
s32 BoardPlayerSameTeamFind(s32 arg0) {
s32 var_r31;
s32 team2;
s32 team;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 == arg0) continue;
team2 = GWPlayer[var_r31].team;
team = GWPlayer[arg0].team;
if (team == team2) break;
}
return var_r31;
}
s32 BoardPlayerTeamFind(s32 arg0) {
s32 var_r31;
s32 team2;
s32 team;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 == arg0) continue;
team2 = GWPlayer[var_r31].team;
team = GWPlayer[arg0].team;
if (team != team2) break;
}
return var_r31;
}
s32 BoardPlayerRankCalc(s32 player) {
s32 coins;
s32 rank;
s32 i;
s32 score[4];
for (i = 0; i < 4; i++) {
coins = GWCoinsGet(i);
score[i] = coins | (GWStarsGet(i) << 0xA);
}
for (rank = 0, i = 0; i < 4; i++) {
if ((i != player) && (score[player] < score[i])) {
rank++;
}
}
return rank;
}
void BoardPlayerPreTurnHookSet(s32 arg0, s32 (*arg1)()) {
preTurnHook[arg0] = arg1;
}
void BoardPlayerPostTurnHookSet(s32 arg0, s32 (*arg1)()) {
postTurnHook[arg0] = arg1;
}
void BoardPlayerTurnExec(s32 arg0) {
BoardPauseDisableSet(1);
BoardComUseItemSet(arg0, -1);
GWSystem.field31_bit4 = 0xF;
_ClearFlag(0x10016);
_ClearFlag(0x1000E);
BoardCameraMoveSet(1);
if (_CheckFlag(0x10006U) == 0) {
BoardCameraViewSet(2);
omVibrate((s16) arg0, 0xC, 4, 2);
rollType = -1;
BoardYourTurnExec(arg0);
rollResized = 0;
SetRollPlayerSize(arg0);
if (preTurnHook[arg0] != 0U) {
if (preTurnHook[arg0]() != 0) {
preTurnHook[arg0] = 0;
}
}
if (_CheckFlag(0x1000BU) != 0) {
BoardTutorialHookExec(5, 0);
}
BoardPlayerTurnRollExec(arg0);
} else {
BoardCameraViewSet(1);
BoardCameraMotionWait();
}
BoardPlayerTurnMoveExec(arg0);
}
static inline s32 PlayerItemUseExec(s32 arg0) {
return BoardItemUseExec(arg0);
}
void BoardPlayerTurnRollExec(s32 arg0) {
s32 temp_r28;
s32 temp_r30;
GWPlayer[arg0].roll = 0;
GWPlayer[arg0].field08_bit7 = 1;
BoardPauseDisableSet(0);
do {
temp_r30 = BoardRollExec(arg0);
switch (temp_r30) {
case -2:
BoardPauseDisableSet(1);
BoardRollKill();
BoardCameraTargetPlayerSet(arg0);
BoardCameraMotionWait();
rollType = PlayerItemUseExec(arg0);
if (BoardRollTypeGet() == 0xC) {
_SetFlag(0x10016);
BoardSpaceLandExec(arg0, GWPlayer[arg0].space_curr);
BoardCameraMoveSet(1);
BoardCameraViewSet(2);
_ClearFlag(0x10016);
}
BoardPauseDisableSet(0);
break;
case -3:
BoardRollKill();
BoardViewMapExec(arg0);
break;
case -4:
BoardRollKill();
BoardViewOverheadExec(arg0);
break;
}
} while (temp_r30 <= 0);
}
void BoardPlayerTurnMoveExec(s32 arg0) {
s16 sp8;
u32 temp_r27;
s32 temp_r30;
s32 var_r29;
s32 var_r28;
s32 temp_r0;
s32 temp_r1;
BoardPauseDisableSet(1);
var_r28 = 0;
if (_CheckFlag(0x10006U) == 0) {
BoardCameraMoveSet(1);
var_r29 = 1;
BoardCameraViewSet(1);
BoardCameraMotionWait();
sp8 = -1;
GWPlayer[arg0].space_next = -1;
if (GWPlayer[arg0].bowser_suit != 0) {
BoardCameraTargetModelSet(suitMdl);
BoardCameraOffsetSet(0.0f, 100.0f, 0.0f);
}
} else {
var_r29 = 0;
var_r28 = 1;
_ClearFlag(0x10006);
_ClearFlag(0x10007);
sp8 = GWPlayer[arg0].space_next;
goto block_14;
}
do {
BoardPauseDisableSet(1);
GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
if (_CheckFlag(0x20001U) == 0) {
if (ExecJunction(arg0, &sp8) != 0) {
break;
}
} else if (DoDebugMove(arg0, &sp8) != 0) {
break;
}
GWPlayer[arg0].space_next = sp8;
StopJunctionPlayer(0);
if (MegaPlayerPassFunc(arg0, sp8) == 0) {
BoardPauseDisableSet(0);
BoardPlayerMoveTo(arg0, sp8);
BoardPauseDisableSet(1);
}
GWPlayer[arg0].space_prev = GWPlayer[arg0].space_curr;
GWPlayer[arg0].space_curr = sp8;
if (var_r29 != 0) {
BoardPlayerMoveAwayStartCurr(GWPlayer[arg0].space_prev, 0);
var_r29 = 0;
}
DoSparkSpace(arg0, 0);
if (BoardSpaceWalkEventExec() != 0) {
continue;
}
if (BoardSpaceWalkExec(arg0, sp8) != 0) {
continue;
}
block_14:
temp_r30 = BoardSpaceTypeGet(0, sp8);
temp_r27 = BoardSpaceFlagGet(0, sp8);
if ((temp_r30 == 0 || temp_r30 == 8 || temp_r30 == 10) && ((temp_r27 & 0x20000000) == 0) || var_r28 != 0) {
var_r28 = 0;
continue;
}
HuAudFXPlay(0x301);
if (--GWPlayer[arg0].roll == 0) break;
} while (1);
BoardPauseDisableSet(1);
BoardDiceDigit2DUpdateEnable(arg0);
BoardPlayerIdleSet(arg0);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardCameraTargetPlayerSet(arg0);
}
if (_CheckFlag(0x1000BU) != 0) {
BoardTutorialHookExec(7, 0);
}
if (BoardRollTypeGet() != -1) {
BoardItemPlayerRestore(arg0, BoardRollTypeGet());
while (BoardItemDoneCheck() == 0) {
HuPrcVSleep();
}
rollType = -1;
}
BoardPlayerSizeRestore(arg0);
rollResized = 0;
if (_CheckFlag(0x1000BU) != 0) {
BoardTutorialHookExec(8, 0);
}
BoardSpaceBlockExec(arg0, sp8);
BoardSpaceLandExec(arg0, sp8);
_SetFlag(0x1000E);
if (GWSystem.field31_bit4 != 1) {
BoardCameraViewSet(2);
BoardCameraMotionWait();
} else {
GWSystem.field31_bit4 = 0xF;
}
BoardPlayerZoomRestore(arg0);
return;
}
void BoardPlayerPostTurnHookExec(s32 arg0) {
if (postTurnHook[arg0] != 0U) {
if (postTurnHook[arg0]() != 0) {
postTurnHook[arg0] = 0;
}
}
}
void BoardPlayerSizeRestore(s32 arg0) {
if (BoardPlayerSizeGet(arg0) != 0) {
if (BoardPlayerSizeGet(arg0) == 1) {
HuAudFXPlay(0x313);
} else {
HuAudFXPlay(0x311);
}
BoardPlayerResizeAnimExec(arg0, 0);
BoardPlayerSizeSet(arg0, 0);
while (BoardItemDoneCheck() == 0) {
HuPrcVSleep();
}
}
}
void BoardPlayerZoomRestore(s32 arg0) {
PlayerState* sp8;
s32 var_r31;
s32 var_r29;
s32 var_r28;
s32 temp_r27;
Vec sp18;
Vec spC;
sp8 = BoardPlayerGet(arg0);
BoardPlayerPosGet(arg0, &spC);
temp_r27 = GWPlayer[arg0].space_curr;
var_r31 = GWSystem.player_curr;
if (var_r31 == -1) {
var_r31 = 0;
}
for (var_r29 = var_r28 = 0; var_r28 < 4; var_r28++) {
if (var_r31 == arg0) break;
if (temp_r27 == GWPlayer[var_r31].space_curr) {
var_r29++;
}
var_r31 = (var_r31 + 1) & 3;
}
BoardSpaceCornerPosGet(temp_r27, var_r29, &sp18);
BoardPlayerMotBlendSet(arg0, 0, 0xF);
while (BoardPlayerMotBlendCheck(arg0) == 0) {
HuPrcVSleep();
}
BoardPlayerIdleSet(arg0);
}
void BoardJunctionMaskSet(s32 arg0) {
junctionMask |= arg0;
}
void BoardJunctionMaskReset(s32 arg0) {
junctionMask &= ~arg0;
}
void BoardJunctionMaskZero(void) {
junctionMask = 0;
}
static inline u32 BoardJunctionMaskGet(void) {
return junctionMask;
}
static inline GetLinkCount(s32 playerIdx, s32 boardIdx) {
s32 i;
s32 linkCount;
BoardSpace* boardSpaceLink;
BoardSpace* boardSpaceFlag;
PlayerState* player;
s32 color;
s32 temp;
linkCount = 0;
boardSpaceLink = BoardSpaceGet(0, boardIdx);
if (boardSpaceLink->link_cnt <= 1) {
return 0;
}
linkCount = boardSpaceLink->link_cnt;
for (i = 0; i < boardSpaceLink->link_cnt; i++) {
boardSpaceFlag = BoardSpaceGet(0, boardSpaceLink->link[i]);
if (((boardSpaceFlag->flag & 0x20000000) != 0 && (BoardPlayerSizeGet(playerIdx) != 1))
|| ((boardSpaceFlag->flag & 0x02000000) != 0)
|| ((boardSpaceFlag->flag & 0x04000000) != 0)
|| ((boardSpaceFlag->flag & BoardJunctionMaskGet()) != 0)) {
linkCount--;
}
}
return linkCount;
}
static void InitJunction(s32 arg0, s32 arg1, f32 arg8) {
Vec sp68;
Vec sp5C;
Vec sp50;
Vec sp44;
f32 sp40;
f32 sp3C;
s32 sp38;
s16 sp20;
s16 spE;
BoardSpace* temp_r26;
BoardSpace* temp_r25;
f32 var_f27;
f32 var_f28;
f32 var_f29;
omObjData* var_r28;
s32 var_r20;
bitcopy* temp_r29;
s32 var_r27;
s32 var_r22;
f32 angle;
if (!junctionObj) {
for (var_r20 = 0; var_r20 < 4; var_r20++) {
junctionArrowRot[var_r20] = -1;
}
sp38 = GetLinkCount(arg0, arg1);
if (sp38 > 1) {
var_r28 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, UpdateJunctionGfx);
junctionObj = var_r28;
temp_r29 = OM_GET_WORK_PTR(var_r28, bitcopy);
temp_r29->field00_bit0 = 0;
temp_r29->field00_bit7 = 0;
temp_r29->field00_bit1 = arg0;
temp_r29->unk_02 = 0;
temp_r29->field00_bit5 = 0;
temp_r29->unk_01 = 0;
var_r28->scale.x = var_r28->scale.y = var_r28->scale.z = 3.0f;
HuWinMesMaxSizeGet(1, &sp3C, 0x90003);
var_f27 = -10000.0f;
var_f28 = 304.0f;
temp_r29->unk_04 = HuWinCreate(var_f27, var_f28, sp3C, sp40, 0);
HuWinBGTPLvlSet(temp_r29->unk_04, 0.0f);
HuWinMesSpeedSet(temp_r29->unk_04, 0);
HuWinMesSet(temp_r29->unk_04, 0x90003);
if (_CheckFlag(0x1000BU) != 0) {
HuWinDispOff(temp_r29->unk_04);
}
temp_r26 = BoardSpaceGet(0, arg1);
BoardSpacePosGet(0, arg1, &sp68);
spE = BoardPlayerSizeGet(arg0);
for (var_r27 = 0, var_r22 = var_r27; var_r22 < temp_r26->link_cnt; var_r22++) {
if (temp_r26->link[var_r22] != 0) {
temp_r25 = BoardSpaceGet(0, temp_r26->link[var_r22]);
if (((((temp_r25->flag & 0x20000000) == 0) != 0) || (spE == 1)) && ((temp_r25->flag & 0x02000000) == 0) && ((temp_r25->flag & 0x04000000) == 0)) {
if ((temp_r25->flag & BoardJunctionMaskGet()) == 0) {
BoardSpacePosGet(0, temp_r26->link[var_r22], &sp50);
PSVECSubtract(&sp50, &sp68, &sp44);
PSVECNormalize(&sp44, &sp44);
angle = (180.0 * (atan2(sp44.x, sp44.z) / M_PI));
if (angle < 0.0f) {
angle += 360.0f;
}
if (angle > 360.0f) {
angle -= 360.0f;
}
OSf32tos16(&angle, &sp20);
sp20 = ((sp20 + 0x16) / 45) * 0x2D;;
junctionArrowRot[var_r27] = sp20;
var_f29 = 0.0f;
if (sp20 == 0) {
var_f29 = 100.0f;
} else if ((sp20 == 0xB4) && ((spE == 2) || (GWPlayer[arg0].bowser_suit != 0))) {
var_f29 = -100.0f;
}
temp_r29->unk_06[var_r27] = BoardModelCreate(0x70000, NULL, 1);
BoardModelRotSet(temp_r29->unk_06[var_r27], 0.0f, angle, 0.0f);
BoardModelLayerSet(temp_r29->unk_06[var_r27], 6);
sp5C.x = sp68.x + (100.0 * sin((M_PI * angle) / 180.0));
sp5C.y = 300.0f + sp68.y;
sp5C.z = (var_f29 + (sp68.z + (100.0 * cos((M_PI * angle) / 180.0))));
BoardModelPosSetV(temp_r29->unk_06[var_r27], &sp5C);
BoardModelScaleSet(temp_r29->unk_06[var_r27], var_r28->scale.x, var_r28->scale.y, var_r28->scale.z);
var_r27++;
}
}
}
}
temp_r29->field00_bit3 = var_r27;
if (-1.0f != arg8) {
RestoreJunction(arg8, 0);
}
}
}
return;
}
static void UpdateJunctionGfx(omObjData* arg0) {
s32 var_r28;
bitcopy* temp_r30;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
for (var_r28 = 0; var_r28 < temp_r30->field00_bit3; var_r28++) {
BoardModelKill(temp_r30->unk_06[var_r28]);
}
HuWinKill(temp_r30->unk_04);
junctionObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (temp_r30->unk_01 != 0) {
temp_r30->unk_01--;
} else if (temp_r30->field00_bit7 != 0) {
temp_r30->field00_bit0 = 1;
}
temp_r30->unk_02 += 8;
if (temp_r30->unk_02 > 0xB4) {
temp_r30->unk_02 -= 0xB4;
}
OSs16tof32(&temp_r30->unk_02, &arg0->scale.x);
arg0->scale.x = 3.0 + sin((M_PI * arg0->scale.x) / 180.0);
arg0->scale.y = arg0->scale.x;
arg0->scale.z = arg0->scale.x;
BoardModelScaleSet(temp_r30->unk_06[temp_r30->field00_bit5], arg0->scale.x, arg0->scale.y, arg0->scale.z);
}
static void StopJunctionPlayer(s32 arg0) {
bitcopy* temp_r31;
if (junctionObj != 0) {
temp_r31 = OM_GET_WORK_PTR(junctionObj, bitcopy);
temp_r31->field00_bit7 = 1;
temp_r31->unk_01 = 0;
if (arg0 != 0) {
HuAudFXPlay(2);
}
HuPrcSleep(0xA);
}
}
static void RestoreJunction(f32 arg8, s32 arg0) {
Vec sp1C;
f32 spC[4];
s16 var_r30;
s16 temp_r29;
bitcopy* temp_r31;
if (junctionObj != 0) {
temp_r31 = OM_GET_WORK_PTR(junctionObj, bitcopy);
if (temp_r31->unk_01 == 0) {
arg8 = 90.0f * (((90.0f + arg8) - 1.0f) / 90.0f);
for (var_r30 = 0; var_r30 < temp_r31->field00_bit3; var_r30++) {
BoardModelRotGet(temp_r31->unk_06[var_r30], &sp1C);
spC[var_r30] = 90.0f * (((90.0f + sp1C.y) - 1.0f) / 90.0f);
}
for (;var_r30 < 4; var_r30++) {
spC[var_r30] = -999.0f;
}
temp_r29 = GetDefaultDirection(arg8, spC, temp_r31->field00_bit3);
if ((temp_r29 != -1) && (temp_r31->field00_bit5 != temp_r29)) {
temp_r31->field00_bit5 = temp_r29;
if (arg0 != 0) {
HuAudFXPlay(0);
}
temp_r31->unk_01 = 0x14;
}
}
}
}
static s32 GetDefaultDirection(f32 arg0, f32* arg1, s32 arg2) {
f32 var_f27;
f32 var_f28;
f32 temp_f1;
f32 temp_f30;
s32 var_r30;
s32 var_r31;
temp_f30 = BoardDAngleCalc(arg0);
var_f28 = 999.0f;
for (var_r31 = 0, var_r30 = var_r31; var_r31 < arg2; var_r31++) {
temp_f1 = BoardDAngleCalc(arg1[var_r31]);
var_f27 = BOARD_FABS(BoardDAngleCalc(temp_f1 - temp_f30));
if (var_f27 < var_f28) {
var_f28 = var_f27;
var_r30 = var_r31;
}
}
return var_r30;
}
static inline s32 BoardPlayerMotGet(s32 player)
{
PlayerState *player_ptr = BoardPlayerGet(player);
return playerMot[player_ptr->player_idx];
}
static s32 DoDebugMove(s32 arg0, s16* arg1) {
s16 spC0[10];
s16 spAC[10];
Vec spA0;
Vec sp94;
Vec sp88;
Vec sp7C;
BoardSpace* sp5C;
s32 sp58;
s32 sp54;
BoardCameraData* sp50;
f32 var_f30;
s32 var_r29;
s16 var_r26;
PlayerState* sp28;
BoardSpace* var_r23;
s32 var_r22;
s32 var_r21;
s32 var_r20;
s32 var_r18;
bitcopy* var_r17;
var_r18 = -1;
memset(spC0, 0, 0x14);
memset(spAC, 0, 0x14);
while (1) {loop_1:
sp28 = BoardPlayerGet(arg0);
var_r23 = BoardSpaceGet(0, sp28->space_curr);
sp58 = BoardSpaceCountGet(0);
BoardPlayerPosGet(arg0, &sp88);
var_r20 = GWPlayer[arg0].port;
for (var_r22 = 0, var_r29 = var_r22; var_r29 < var_r23->link_cnt; var_r29++) {
if ((BoardSpaceFlagGet(0, var_r23->link[var_r29]) & 0x06000000) == 0) {
if ((BoardSpaceFlagGet(0, var_r23->link[var_r29]) & 0x20000000) == 0 || (BoardPlayerSizeGet(arg0) == 1)) {
spAC[var_r22++] = var_r23->link[var_r29];
}
}
}
var_r22 += BoardSpaceLinkTargetListGet(0, sp28->space_curr, &spAC[var_r22]);
for (var_r29 = 0; var_r29 < var_r22; var_r29++) {
sp5C = BoardSpaceGet(0, spAC[var_r29]);
if (sp5C == 0) {
spAC[var_r29] = 0;
} else {
PSVECSubtract(&sp5C->pos, &sp88, &sp94);
var_f30 = 90.0 - (180.0 * (atan2(sp94.z, sp94.x) / M_PI));
OSf32tos16(&var_f30, &var_r26);
if (var_r26 < 0) {
var_r26 += 0x168;
}
if (var_r26 > 0x168) {
var_r26 -= 0x168;
}
spC0[var_r29] = var_r26 = var_r26 = (((var_r26 + 0x16) / 45) * 0x2D);
}
}
sp54 = GWPlayer[arg0].space_curr;
InitJunction(arg0, sp28->space_curr, -1.0f);
do {loop_21:
if (sp54 != GWPlayer[arg0].space_curr) {
sp54 = GWPlayer[arg0].space_curr;
goto loop_1;
}
spA0.x = HuPadStkX[var_r20];
spA0.y = 0.0f;
spA0.z = HuPadStkY[var_r20];
if (HuPadBtnDown[var_r20] == 0x400) {
StopJunctionPlayer(0);
var_r18 = 1;
goto end;
} else {
if (HuPadBtnDown[var_r20] == 0x10) {
BoardDiceDigit2DShowSet(0);
BoardPlayerIdleSet(arg0);
StopJunctionPlayer(0);
BoardViewMapExec(arg0);
InitJunction(arg0, sp28->space_curr, -1.0f);
BoardDiceDigit2DShowSet(1);
goto loop_21;
}
if ((0.0f != spA0.x) || (0.0f != spA0.z)) {
var_f30 = (90.0 + (180.0 * (atan2(spA0.z, spA0.x) / M_PI)));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
RestoreJunction(var_f30, 1);
sp50 = &boardCamera;
PSVECSubtract(&sp50->target, &sp50->pos, &sp7C);
var_f30 = (var_f30 + (90.0 - (180.0 * (atan2(-sp7C.z, -sp7C.x) / M_PI))));
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
var_r21 = var_f30;
for (var_r29 = 0; var_r29 < var_r22; var_r29++) {
if ((spC0[var_r29] + 0x2D > var_r21) && (spC0[var_r29] - 0x2D < var_r21)) {
*arg1 = spAC[var_r29];
var_r18 = 0;
goto end;
} else if ((var_r21 <= 0x168) && (var_r21 >= 0x13B) && ((s32) ((&spC0[0])[var_r29] + 0x195) > var_r21) && ((s32) ((&spC0[0])[var_r29] + 0x13B) < var_r21)) {
*arg1 = spAC[var_r29];
var_r18 = 0;
goto end;
}
}
} else {
if (BoardPlayerMotGet(arg0) != 1) {
BoardPlayerIdleSet(arg0);
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
}
HuPrcVSleep();
goto loop_21;
}
} while (1);
}
end:
return var_r18;
}
static inline f32 JunctionArrowRotGetCurr(void) {
bitcopy* juncObj;
f32 ret;
if (!junctionObj) {
return 0.0f;
} else {
juncObj = OM_GET_WORK_PTR(junctionObj, bitcopy);
OSs16tof32(&(junctionArrowRot[juncObj->field00_bit5]), &ret);
return ret;
}
}
static inline s32 CheckArrowRot(float value)
{
s32 sp58;
bitcopy* sp5C;
s16 spE;
if (!junctionObj) {
return 0;
} else {
sp5C = OM_GET_WORK_PTR(junctionObj, bitcopy);
OSf32tos16(&value, &spE);
if (spE > 0x15E) {
spE = 0;
}
for (sp58 = 0; sp58 < sp5C->field00_bit3; sp58++) {
if (abs(junctionArrowRot[sp58] - spE) <= 0x1E) {
return 1;
}
}
return 0;
}
}
static s32 ExecJunction(s32 arg0, s16* arg1) {
f32 spE4[10];
s16 spD0[10];
Vec spC4;
Vec spB8;
Vec spAC;
s32 sp8C;
BoardSpace* sp88;
s32 sp84;
PlayerState* sp30;
s8 sp8;
s32 var_r28;
s32 var_r24;
BoardSpace* var_r22;
s32 var_r21;
u32 var_r20;
f32 var_f29;
f32 var_f28;
sp8C = -1;
memset(spE4, 0, 40);
memset(spD0, 0, 20);
sp30 = BoardPlayerGet(arg0);
var_r22 = BoardSpaceGet(0, sp30->space_curr);
sp84 = BoardSpaceCountGet(0);
BoardPlayerPosGet(arg0, &spAC);
var_r24 = GWPlayer[arg0].port;
for (var_r28 = var_r21 = 0; var_r28 < var_r22->link_cnt; var_r28++) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x06000000) == 0) {
if ((BoardSpaceFlagGet(0, var_r22->link[var_r28]) & 0x20000000) == 0 || (BoardPlayerSizeGet(arg0) == 1)) {
spD0[var_r21++] = var_r22->link[var_r28];
}
}
}
if (var_r21 == 1) {
*arg1 = spD0[0];
return 0;
}
if (var_r21 <= 0) {
*arg1 = var_r22->link[0];
return 0;
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
sp88 = BoardSpaceGet(0, spD0[var_r28]);
if (!sp88) {
spD0[var_r28] = 0;
} else {
PSVECSubtract(&sp88->pos, &spAC, &spB8);
var_f29 = (90.0 - (180.0 * (atan2(spB8.z, spB8.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
spE4[var_r28] = 45.0f * ((22.0f + var_f29) / 45.0f);
}
}
var_f28 = -1.0f;
sp8 = 0;
InitJunction(arg0, sp30->space_curr, var_f28);
BoardPlayerIdleSet(arg0);
HuPrcSleep(10);
while (1) {
if ((_CheckFlag(0x1000B) != 0) && (boardTutorialDirInputTime != -1)) {
if (boardTutorialDirInputTime > 0) {
spC4.x = boardTutorialDirInputX;
spC4.z = boardTutorialDirInputY;
} else {
var_r20 = 0x100;
}
boardTutorialDirInputTime -= 1;
} else if (GWPlayer[arg0].com != 0) {
if (sp8 == 0) {
BoardComJunctionInputGet(arg0, &spC4, var_r21, &spE4[0]);
var_r20 = 0;
} else if (sp8 > 6U) {
var_r20 = 0x100;
}
sp8++;
} else {
if (abs(HuPadStkX[var_r24]) > 10) {
spC4.x = HuPadStkX[var_r24];
} else {
spC4.x = 0.0f;
}
if (abs(HuPadStkY[var_r24]) > 10) {
spC4.z = HuPadStkY[var_r24];
} else {
spC4.z = 0.0f;
}
var_r20 = HuPadBtnDown[var_r24];
}
if (var_r20 == 0x100) {
var_f29 = JunctionArrowRotGetCurr();
var_r28 = GetDefaultDirection(var_f29, spE4, var_r21);
*arg1 = spD0[var_r28];
StopJunctionPlayer(1);
sp8C = 0;
break;
} else if (var_r20 == 0x20 || var_r20 == 0x10) {
HuAudFXPlay(1);
BoardDiceDigit2DShowSet(0);
BoardPlayerIdleSet(arg0);
StopJunctionPlayer(0);
if (var_r20 == 0x10) {
BoardViewMapExec(arg0);
} else if (var_r20 == 0x20) {
BoardViewOverheadExec(arg0);
}
InitJunction(arg0, sp30->space_curr, var_f28);
BoardDiceDigit2DShowSet(1);
} else {
if ((0.0f != spC4.x) || (0.0f != spC4.z)) {
var_f29 = (90.0 + (180.0 * (atan2(spC4.z, spC4.x) / M_PI)));
if (var_f29 < 0.0f) {
var_f29 += 360.0f;
}
if (var_f29 > 360.0f) {
var_f29 -= 360.0f;
}
if (CheckArrowRot(var_f29) != 0) {
var_f28 = var_f29;
RestoreJunction(var_f29, 1);
}
for (var_r28 = 0; var_r28 < var_r21; var_r28++) {
if (((45.0f + spE4[var_r28]) > var_f29) && ((spE4[var_r28] - 45.0f) < var_f29)) {
*arg1 = (&spD0[0])[var_r28];
}
if (var_f29 <= 360.0f) {
if ((var_f29 >= 315.0f) && ((45.0f + (360.0f + spE4[var_r28])) > var_f29) && (((360.0f + spE4[var_r28]) - 45.0f) < var_f29)) {
*arg1 = spD0[var_r28];
}
}
}
} else {
if (BoardPlayerMotGet(arg0) != 1) {
BoardPlayerIdleSet(arg0);
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
}
HuPrcVSleep();
}
}
return sp8C;
}
void BoardPlayerMoveTo(s32 arg0, s32 arg1) {
Vec sp18;
Vec spC;
PlayerState* player;
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
BoardSpacePosGet(0, arg1, &spC);
BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
while (GWPlayer[arg0].moving != 0) {
HuPrcVSleep();
}
}
void BoardPlayerMoveBetween(s32 arg0, s32 arg1, s32 arg2) {
Vec sp1C;
Vec sp10;
s32 spC;
s32 sp8;
BoardSpacePosGet(0, arg1, &sp1C);
BoardSpacePosGet(0, arg2, &sp10);
BoardPlayerPosLerpStart(arg0, &sp1C, &sp10, 0x19);
while (GWPlayer[arg0].moving != 0) {
HuPrcVSleep();
}
}
void BoardPlayerMoveToAsync(s32 arg0, s32 arg1) {
Vec sp18;
Vec spC;
s32 sp8;
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp18);
BoardSpacePosGet(0, arg1, &spC);
BoardPlayerPosLerpStart(arg0, &sp18, &spC, 0x19);
}
void BoardPlayerPosLerpStart(s32 arg0, Vec* arg1, Vec* arg2, s16 arg3) {
Vec sp18;
f32 var_f28;
f32 var_f27;
f32 var_f26;
f32 var_f29;
f32 var_f30;
omObjData* temp_r3;
s32 var_r25;
PlayerState* temp_r21;
if ((arg1->x != arg2->x) || (arg1->y != arg2->y) || (arg1->z != arg2->z)) {
var_f28 = BoardVecDistXZCalc(arg2, arg1);
if (arg3 != 0) {
if (GWPlayer[arg0].bowser_suit != 0) {
arg3 *= 2;
}
OSs16tof32(&arg3, &var_f29);
var_f27 = var_f28 / var_f29;
} else {
var_f27 = var_f28;
var_f29 = 1.0f;
}
temp_r21 = BoardPlayerGet(arg0);
if (playerMot[temp_r21->player_idx] != 3) {
var_r25 = BoardModelMotionShiftSet(BoardPlayerModelGet(arg0), 3, 0.0f, 4.0f, 0x40000001);
if (var_r25 == 0) {
playerMot[temp_r21->player_idx] = 3;
}
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWalk();
BoardModelMotionSpeedSet(suitMdl, 1.5f);
}
PSVECSubtract(arg2, arg1, &sp18);
PSVECNormalize(&sp18, &sp18);
var_f26 = 90.0 - (180.0 * (atan2(sp18.z, sp18.x) / M_PI));
var_f30 = var_f26;
if (var_f30 < 0.0f) {
var_f30 += 360.0f;
}
if (var_f30 > 360.0f) {
var_f30 -= 360.0f;
}
BoardModelRotYSet(BoardPlayerModelGet(arg0), var_f30);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelRotYSet(suitMdl, var_f30);
}
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &PlayerPosLerpFunc);
temp_r3->trans.x = arg1->x;
temp_r3->trans.y = arg1->y;
temp_r3->trans.z = arg1->z;
temp_r3->rot.x = arg2->x;
temp_r3->rot.y = arg2->y;
temp_r3->rot.z = arg2->z;
temp_r3->scale.x = (arg2->x - arg1->x) / var_f29;
temp_r3->scale.y = (arg2->y - arg1->y) / var_f29;
temp_r3->scale.z = (arg2->z - arg1->z) / var_f29;
BoardModelPosSetV(BoardPlayerModelGet(arg0), arg1);
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelPosSetV(suitMdl, arg1);
}
//TODO: Make work struct for this
temp_r3->work[0] = arg0;
*(f32 *)(&temp_r3->work[1]) = var_f27;
temp_r3->work[2] = arg3;
GWPlayer[arg0].moving = 1;
}
}
static void PlayerPosLerpFunc(omObjData* arg0) {
f32 temp_f28;
f32 temp_f27;
f32 temp_f26;
f32 temp_f31;
f32 temp_f30;
f32 temp_f29;
s32 temp_r30;
temp_r30 = arg0->work[0];
arg0->trans.x += arg0->scale.x;
arg0->trans.y += arg0->scale.y;
arg0->trans.z += arg0->scale.z;
if (arg0->work[2] != 0U) {
arg0->work[2] -= 1;
} else {
GWPlayer[temp_r30].moving = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
temp_f26 = arg0->rot.z;
temp_f27 = arg0->rot.y;
temp_f28 = arg0->rot.x;
BoardPlayerPosSet(temp_r30, temp_f28, temp_f27, temp_f26);
return;
}
temp_f29 = arg0->trans.z;
temp_f30 = arg0->trans.y;
temp_f31 = arg0->trans.x;
BoardPlayerPosSet(temp_r30, temp_f31, temp_f30, temp_f29);
}
//TODO: Make this 2 structs and give better names
typedef struct bitcopy2 {
struct {
u8 field00_bit0 : 1;
u8 field00_bit1 : 2;
u8 field00_bit3 : 1;
u8 field00_bit4 : 1;
u8 field00_bit5 : 2;
u8 field00_bit7 : 1;
};
s8 unk_01;
s16 unk_02;
union{
struct {
s32 unk_04;
f32 unk_08;
f32 unk_0C;
};
struct {
s16 unk_04h;
s16 unk_06h;
s16 unk_08h;
s16 unk_0Ah;
s16 unk_0Ch;
s16 unk_0Eh;
};
};
} bitcopy2;
void BoardPlayerDiceJumpStart(s32 arg0) {
Vec sp8;
PlayerState* temp_r25;
bitcopy2* temp_r31;
s32 var_r28;
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetJump();
}
temp_r25 = BoardPlayerGet(arg0);
if (playerMot[temp_r25->player_idx] != 11) {
var_r28 = BoardModelMotionStart(BoardPlayerModelGet(arg0), 11, 0);
if (var_r28 == 0) {
playerMot[temp_r25->player_idx] = 0xB;
}
}
diceJumpObj[arg0] = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, DiceJumpFunc);
BoardModelPosGet(BoardPlayerModelGet(arg0), &sp8);
temp_r31 = OM_GET_WORK_PTR(diceJumpObj[arg0], bitcopy2);
temp_r31->field00_bit0 = 0;
temp_r31->field00_bit1 = arg0;
temp_r31->unk_04 = 0;
temp_r31->field00_bit3 = 0;
temp_r31->unk_08 = 0.0f;
temp_r31->unk_0C = sp8.y;
GWPlayer[arg0].field08_bit3 = 1;
}
s32 BoardPlayerDiceJumpCheck(s32 arg0) {
if (!diceJumpObj[arg0]) {
return 0;
}
if (OM_GET_WORK_PTR(diceJumpObj[arg0], bitcopy2)->unk_04 == 0) {
return 0;
}
return 1;
}
static void DiceJumpFunc(omObjData* arg0) {
Vec sp38;
f32 temp_f31;
PlayerState* var_r30;
bitcopy2* temp_r31;
s16 var_r28;
s32 var_r23;
s32 var_r17;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy2);
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
GWPlayer[temp_r31->field00_bit1].field08_bit3 = 0;
BoardPlayerIdleSet(temp_r31->field00_bit1);
diceJumpObj[temp_r31->field00_bit1] = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (BoardPlayerMotionEndCheck(temp_r31->field00_bit1)) {
temp_r31->field00_bit0 = 1;
return;
}
var_r28 = BoardModelIDGet(BoardPlayerModelGet(temp_r31->field00_bit1));
if (Hu3DMotionShiftIDGet(var_r28) == -1) {
temp_f31 = BoardPlayerMotionTimeGet(temp_r31->field00_bit1);
if (BoardPlayerSizeGet(temp_r31->field00_bit1) == 1) {
BoardPlayerPosGet(temp_r31->field00_bit1, &sp38);
sp38.y += 10.0f + (-0.020416668f * temp_r31->unk_08 * temp_r31->unk_08);
temp_r31->unk_08 += 1.0f;
if (sp38.y < temp_r31->unk_0C) {
sp38.y = temp_r31->unk_0C;
}
BoardPlayerPosSetV(temp_r31->field00_bit1, &sp38);
}
if (temp_r31->unk_04 != 0) {
if (temp_f31 >= 35.0f) {
temp_r31->unk_04 = 0;
return;
}
}
if (temp_r31->unk_04 == 0) {
if (temp_f31 >= 30.0f) {
temp_r31->unk_04 = 1;
if (temp_r31->field00_bit3 == 0) {
omVibrate(temp_r31->field00_bit1, 0xC, 4, 2);
temp_r31->field00_bit3 = 1;
}
return;
}
}
}
}
void BoardPlayerIdleSet(s32 arg0)
{
if (GWPlayer[arg0].bowser_suit) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
}
BoardPlayerMotionShiftSet(arg0, 1, 0.0f, 8.0f, 0x40000001);
}
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2) {
s16 sp1C;
f32 temp_f25;
f32 temp_f26;
f32 var_f24;
f32 var_f27;
f32 var_f22;
f32 var_f21;
f32 var_f19;
omObjData* temp_r3;
s32 var_r22;
s32 var_r20;
s16 var_r19;
s16 var_r18;
bitcopy2* temp_r26;
var_r20 = 0;
if (motDoneF[arg0] != 0) {
temp_r3 = motDoneF[arg0];
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 1;
for (var_r19 = 0; var_r19 < 0xB4U; var_r19++) {
if (BoardPlayerMotBlendCheck(arg0) != 0)
break;
HuPrcVSleep();
}
}
if (arg2 > 0) {
var_r18 = GWPlayer[arg0].character;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0, 0, -1, &BoardPlayerMotBlendExec);
temp_r26 = OM_GET_WORK_PTR(temp_r3, bitcopy2);
temp_r26->field00_bit0 = 0;
temp_r26->unk_02 = arg2;
temp_r26->unk_01 = arg0;
temp_r26->unk_04h = 0;
OSs16tof32(&arg1, &temp_r26->unk_08);
temp_r26->unk_08 = BoardDAngleCalc(temp_r26->unk_08);
var_f22 = BoardDAngleCalc(BoardPlayerRotYGet(arg0));
temp_f25 = BoardDAngleCalc(temp_r26->unk_08 - var_f22);
OSf32tos16(&temp_f25, &sp1C);
if (sp1C > 0) {
var_f24 = 59.0f;
} else {
var_f24 = 0.0f;
}
if (abs(sp1C) == 0) {
temp_r26->field00_bit0 = 1;
return;
}
if (abs(sp1C) <= 0x5A) {
var_r20 = boardMotTbl[var_r18];
} else if (abs(sp1C) <= 0xB4) {
var_r20 = boardMotRevTbl[var_r18];
} else {
temp_r26->field00_bit0 = 1;
return;
}
temp_r26->unk_04h = BoardPlayerMotionCreate(arg0, var_r20);
OSs16tof32(&arg2, &var_f27);
temp_f26 = var_f27 / 59.0f;
if (0.0f != temp_f26) {
var_f27 = 1.0f / temp_f26;
} else {
var_f27 = 1.0f;
}
if (GWPlayer[arg0].bowser_suit != 0) {
BoardBowserSuitMotionSetWalk();
BoardModelMotionSpeedSet(BoardBowserSuitModelGet(), var_f27 / 2);
} else if (var_f21 = 8.0f * temp_f26, abs(sp1C) > 0x2D) {
var_r22 = temp_r26->unk_04h;
BoardPlayerMotionShiftSet(arg0, var_r22, var_f24, var_f21, 0);
BoardPlayerMotionSpeedSet(arg0, var_f27);
}
OSs16tof32(&arg2, &var_f27);
temp_r26->unk_0C = temp_f25 / var_f27;
motDoneF[arg0] = temp_r3;
}
}
void BoardPlayerMotBlendExec(omObjData* arg0) {
f32 sp48;
f32 var_f27;
bitcopy2* temp_r30;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy2);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
if (temp_r30->unk_04h > 0) {
BoardPlayerMotionKill(temp_r30->unk_01, temp_r30->unk_04h);
}
BoardPlayerRotYSet(temp_r30->unk_01, temp_r30->unk_08);
motDoneF[temp_r30->unk_01] = 0;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (temp_r30->unk_02-- <= 0) {
temp_r30->field00_bit0 = 1;
BoardPlayerRotYSet(temp_r30->unk_01, temp_r30->unk_08);
if (GWPlayer[temp_r30->unk_01].bowser_suit != 0) {
BoardBowserSuitMotionSetWait();
BoardBowserSuitPlayerModelKill();
} else {
BoardPlayerMotionStart(temp_r30->unk_01, 1, 0x40000001);
}
return;
}
var_f27 = BoardPlayerRotYGet(temp_r30->unk_01);
OSs16tof32(&temp_r30->unk_08h, &sp48);
var_f27 += temp_r30->unk_0C;
BoardPlayerRotYSet(temp_r30->unk_01, var_f27);
}
s32 BoardPlayerMotBlendCheck(s32 arg0) {
if (motDoneF[arg0] != 0) {
return 0;
}
return 1;
}
//TODO: Make this 3 structs and give better names
typedef struct bitcopy3 {
struct {
u8 field00_bit0 : 1;
u8 field00_bit1 : 1;
u8 field00_bit2 : 1;
u8 field00_bit3 : 2;
u8 field00_bit5 : 2;
u8 field00_bit7 : 1;
};
s8 unk_01;
s8 unk_02;
s8 unk_03;
s16 unk_04;
s16 unk_06[5];
} bitcopy3;
void BoardDiceDigit2DInit(s32 arg0, s32 arg1) {
omObjData* temp_r3;
s32 var_r30;
bitcopy3* temp_r31;
temp_r3 = omAddObjEx(boardObjMan, 0x105, 0, 0, -1, &UpdateDiceDigit2D);
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);;
temp_r31->field00_bit0 = 0;
temp_r31->field00_bit1 = 1;
temp_r31->unk_01 = 0;
temp_r31->unk_02 = arg0;
if (arg1 != 0) {
temp_r31->unk_03 = 0;
} else {
temp_r31->unk_03 = 1;
}
temp_r31->unk_04 = HuSprGrpCreate(2);
for (var_r30 = 0; var_r30 < 2; var_r30++) {
BoardSpriteCreate(0x7002B, 0x4B0, 0, &temp_r31->unk_06[var_r30]);
HuSprGrpMemberSet(temp_r31->unk_04, var_r30, temp_r31->unk_06[var_r30]);
HuSprPosSet(temp_r31->unk_04, var_r30, 288.0f, 240.0f);
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
}
diceDigit2DObj = temp_r3;
}
void BoardDiceDigit2DUpdateEnable(s32 arg0) {
bitcopy3* temp_r31;
if (diceDigit2DObj != 0) {
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
temp_r31->field00_bit0 = 1;
}
}
void BoardDiceDigit2DShowSet(s32 arg0) {
s32 var_r30;
bitcopy3* temp_r31;
if (diceDigit2DObj != 0) {
temp_r31 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (arg0 != 0) {
temp_r31->field00_bit1 = 1;
if ((var_r30 == 1) && (GWPlayer[temp_r31->unk_02].roll / 10 == 0)) {
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} else {
HuSprAttrReset(temp_r31->unk_04, var_r30, 4);
}
} else {
temp_r31->field00_bit1 = 0;
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
}
}
UpdateDiceDigitSprite(diceDigit2DObj);
}
}
static void UpdateDiceDigitSprite(omObjData* arg0) {
Vec sp1C;
s32 sp14[2];
f32 spC[2] = { 320.0f, 256.0f };
s32 var_r30;
s32 temp_r29;
bitcopy3* temp_r31;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy3);
temp_r29 = GWPlayer[temp_r31->unk_02].roll;
if (temp_r29 != 0) {
sp14[0] = temp_r29 % 10;
sp14[1] = temp_r29 / 10;
} else {
temp_r31->field00_bit0 = 1;
}
for (var_r30 = 0; var_r30 < 2; var_r30++) {
if (((var_r30 == 1) && (sp14[1] == 0)) || (temp_r31->field00_bit1 == 0)) {
HuSprAttrSet(temp_r31->unk_04, var_r30, 4);
} else {
if ((sp14[1] == 0) && (var_r30 == 0)) {
sp1C.x = 288.0f;
} else {
sp1C.x = spC[var_r30];
}
sp1C.y = 176.0f;
HuSprAttrReset(temp_r31->unk_04, var_r30, 4);
HuSprBankSet(temp_r31->unk_04, var_r30, sp14[var_r30]);
HuSprPosSet(temp_r31->unk_04, var_r30, sp1C.x, sp1C.y);
}
}
}
static void UpdateDiceDigit2D(omObjData* arg0) {
f32 var_f30;
bitcopy3* temp_r30;
temp_r30 = OM_GET_WORK_PTR(diceDigit2DObj, bitcopy3);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
if (temp_r30->unk_04 != -1) {
HuSprGrpKill(temp_r30->unk_04);
temp_r30->unk_04 = -1;
}
diceDigit2DObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if (temp_r30->unk_03 == 0) {
temp_r30->unk_01 += 4;
if (temp_r30->unk_01 >= 0x5A) {
temp_r30->unk_03 = 1;
}
OSs8tof32(&temp_r30->unk_01, &var_f30);
var_f30 *= 2.0f;
if (var_f30 >= 90.0f) {
var_f30 -= 90.0f;
}
}
UpdateDiceDigitSprite(arg0);
}
void BoardPlayerBtnDownWait(s32 arg0, u32 arg1) {
s32 spC;
s32 sp8;
s32 temp_r31;
temp_r31 = GWPlayer[arg0].port;
while (1) {
if ((HuPadBtnDown[temp_r31] & arg1) != 0) return;
HuPrcVSleep();
}
}
void BoardPlayerAutoSizeSet(s32 player, s32 value) {
PlayerState* temp_r28;
temp_r28 = BoardPlayerGet(player);
if ((temp_r28->auto_size != 0) || (value == 0)) {
BoardStatusHammerKill(player);
}
temp_r28->auto_size = value;
if (value != 0) {
BoardStatusHammerCreate(player);
}
}
s32 BoardPlayerAutoSizeGet(s32 arg0) {
PlayerState* player;
player = BoardPlayerGet(arg0);
if(!player) {
return;
}
return player->auto_size;
}
u32 BoardPlayerMoveAwayIsDone(void) {
if (moveAwayObj) {
return 0;
}
return 1;
}
void BoardPlayerMoveAwayStart(s32 arg0, s32 arg1, s32 arg2) {
bitcopy3* temp_r25;
Vec sp28;
Vec sp1C;
Vec sp10;
s32 temp_r29;
s32 var_r30;
s32 var_r31;
s32 var_r28;
s32 var_r27;
moveAwayPlayer[0] = moveAwayPlayer[1] = moveAwayPlayer[2] = moveAwayPlayer[3] = -1;
var_r30 = arg0 + 1;
var_r27 = 0;
// hack
for (var_r28 = var_r28 = var_r27; var_r27 < 4; var_r27++, var_r30++) {
var_r30 &= 3;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if ((var_r31 == var_r30) && (arg1 == GWPlayer[var_r31].space_curr)) {
moveAwayPlayer[var_r28++] = var_r31;
}
}
}
BoardSpaceRotGet(0, arg1, &sp28);
for (var_r31 = 0; var_r31 < var_r28; var_r31++) {
BoardSpaceCornerPosGet(arg1, var_r31, &sp1C);
temp_r29 = moveAwayPlayer[var_r31];
if (arg2 != 0) {
BoardPlayerPosSetV(temp_r29, &sp1C);
moveAwayPlayer[var_r31] = -1;
} else {
BoardPlayerPosGet(temp_r29, &sp10);
BoardPlayerPosLerpStart(temp_r29, &sp10, &sp1C, 0x19);
}
}
if (arg2 == 0) {
moveAwayObj = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &MoveAwayObjFunc);
temp_r25 = OM_GET_WORK_PTR(moveAwayObj, bitcopy3);
temp_r25->field00_bit0 = 0;
}
}
void BoardPlayerMoveAwayStartCurr(s32 arg0, s32 arg1) {
BoardPlayerMoveAwayStart(GWSystem.player_curr, arg0, arg1);
}
static void MoveAwayObjFunc(omObjData* arg0) {
s32 var_r31;
bitcopy3* temp_r30;
temp_r30 = OM_GET_WORK_PTR(arg0, bitcopy3);
if ((temp_r30->field00_bit0 != 0) || (BoardIsKill() != 0)) {
moveAwayObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (moveAwayPlayer[var_r31] != -1) {
if (GWPlayer[moveAwayPlayer[var_r31]].moving != 0) return;
BoardPlayerMotBlendSet(moveAwayPlayer[var_r31], 0, 15);
moveAwayPlayer[var_r31] = -1;
}
}
temp_r30->field00_bit0 = 1;
}
void BoardBowserSuitInit(s32 arg0) {
omObjData* temp_r3;
s32 temp_r27;
s32 var_r29;
s32 temp;
bitcopy3* temp_r31;
for (var_r29 = 0; var_r29 < 4; var_r29++) {
}
temp_r27 = GWPlayer[arg0].character;
temp = BoardDataDirReadAsync(0x40000);
BoardDataAsyncWait(temp);
suitMdl = BoardModelCreate(0x40018, NULL, 0);
BoardModelScaleSet(suitMdl, 1.2f, 1.2f, 1.2f);
suitPlayerMdl = BoardModelCreate(bowserSuitCharMdlTbl[temp_r27], NULL, 0);
GWPlayer[arg0].bowser_suit = 1;
temp_r3 = omAddObjEx(boardObjMan, 0x100, 0U, 0U, -1, &UpdateBowserSuit);
bowserSuitObj = temp_r3;
temp_r31 = OM_GET_WORK_PTR(temp_r3, bitcopy3);
temp_r31->field00_bit0 = 0;
temp_r31->unk_01 = arg0;
temp_r31->unk_02 = 0;
BoardPlayerVoiceEnableSet(arg0, 3, 0);
BoardPlayerVoiceEnableSet(arg0, 4, 0);
}
void BoardBowserSuitKill(s32 arg0) {
bitcopy3* temp;
if (bowserSuitObj != 0) {
OM_GET_WORK_PTR(bowserSuitObj, bitcopy3)->field00_bit0 = 1;
}
GWPlayer[arg0].bowser_suit = 0;
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 3, 1);
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), 4, 1);
if (suitMdl != -1) {
BoardModelKill(suitMdl);
suitMdl = -1;
}
if (suitPlayerMdl != -1) {
BoardModelKill(suitPlayerMdl);
suitPlayerMdl = -1;
}
HuDataDirClose(0x40000);
}
s16 BoardBowserSuitModelGet(void) {
return suitMdl;
}
s16 BoardBowserSuitPlayerModelGet(void) {
return suitPlayerMdl;
}
void BoardBowserSuitMotionCreate(void) {
s32 var_r31;
for (var_r31 = 0; var_r31 < 5; var_r31++) {
bowserSuitMot[var_r31] = (s16) BoardModelMotionCreate(suitMdl, bowserSuitMotTbl[var_r31]);
}
suitCurrMot = -1;
}
void BoardBowserSuitMotionSetWait(void) {
if (suitCurrMot != 0) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[0], 0.0f, 4.0f, 0x40000001);
suitCurrMot = 0;
}
}
void BoardBowserSuitMotionSetWalk(void) {
if (suitCurrMot != 1) {
BoardModelMotionStart(suitMdl, bowserSuitMot[1], 0x40000001);
suitCurrMot = 1;
}
}
void BoardBowserSuitMotionSetWin(void) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 4.0f, 0);
suitCurrMot = 3;
}
void BoardBowserSuitMotionSetJump(void) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[2], 0.0f, 4.0f, 0);
suitCurrMot = 2;
}
void BoardBowserSuitPlayerModelKill(void) {
if (suitPlayerMdl != -1) {
BoardModelMotionStart(suitPlayerMdl, 1, 0);
BoardModelMotionSpeedSet(suitPlayerMdl, 0.0f);
}
}
void UpdateBowserSuit(omObjData* arg0) {
s16 temp_r30;
bitcopy3* temp_r31;
temp_r31 = OM_GET_WORK_PTR(arg0, bitcopy3);
if ((temp_r31->field00_bit0 != 0) || (BoardIsKill() != 0)) {
bowserSuitObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
return;
}
if ((suitMdl != -1) && (suitCurrMot == 1)) {
temp_r30 = BoardModelMotionTimeGet(suitMdl);
if ((temp_r31->unk_02 == 0) && (((temp_r30 < 15.0f) && (temp_r30 >= 13.0f)) || ((temp_r30 < 40.0f) && (temp_r30 >= 38.0f)))) {
HuAudFXPlay(0x328);
temp_r31->unk_02 = 1;
}
if ((temp_r31->unk_02 != 0) && ((temp_r30 >= 20.0f) || (temp_r30 >= 49.0f))) {
temp_r31->unk_02 = 0;
}
}
}
void BoardPlayerSparkSet(s32 arg0) {
s16 currSpace = GWPlayer[arg0].space_curr;
GWPlayer[arg0].field02_bit1 = 1;
GWPlayer[arg0].space_shock = currSpace;
}
static s32 DoSparkSpace(s32 player, s32 pause_cam)
{
s32 i;
s16 temp_r28;
s32 coin;
s32 temp_r17;
Vec pos, rot;
Vec coin_pos;
s16 sp15C[4] = { -1, -1, -1, -1 };
s32 sp138;
s32 sp134;
s32 sp130;
s32 sp12C;
s32 sp128;
s8 sp124[4] = { -1, -1, -1, -1 };
s8 sp120[4] = { -1, -1, -1, -1 };
s16 sp34;
s16 sp32;
s16 sp30;
s16 sp2E;
s16 sp2C;
sp30 = GWSystem.player_curr;
sp138 = 0;
sp34 = GWPlayer[player].space_curr;
BoardSpacePosGet(0, sp34, &pos);
BoardSpaceRotGet(0, sp34, &rot);
for(i=0; i<4; i++) {
if(GWPlayer[i].space_shock == sp34) {
sp32 = i;
sp138 = 1;
}
}
if(!sp138) {
return 0;
}
BoardDiceDigit2DShowSet(0);
if(pause_cam) {
BoardCameraMoveSet(0);
} else {
BoardCameraMoveSet(1);
}
BoardCameraMotionWait();
BoardCameraTargetPlayerSet(player);
BoardPlayerIdleSet(player);
temp_r28 = BoardModelCreate(0x70074, NULL, 0);
BoardModelMotionStart(temp_r28, 0, 0x40000002);
BoardModelMotionTimeSet(temp_r28, 30.0f);
BoardModelAttrSet(temp_r28, 0x40000002);
BoardModelRotSet(temp_r28, rot.x-90.0f, rot.y, rot.z);
BoardModelScaleSet(temp_r28, 2.0f, 2.0f, 2.0f);
BoardModelVisibilitySet(temp_r28, 0);
BoardModelLayerSet(temp_r28, 1);
sp2E = BoardModelCreate(0x70067, NULL, 0);
BoardModelLayerSet(sp2E, 1);
BoardModelMotionStart(sp2E, 0, 0);
HuAudFXPlay(796);
HuPrcSleep(2);
BoardModelAttrReset(temp_r28, 0x40000002);
BoardModelVisibilitySet(temp_r28, 1);
BoardModelPosSet(temp_r28, pos.x, 8.0f+pos.y, pos.z);
BoardModelPosSetV(sp2E, &pos);
sp128 = -1;
for(sp134=i=0; i<4; i++) {
if(GWPlayer[i].space_curr == sp34) {
sp124[sp134++] = i;
sp15C[i] = BoardPlayerMotionCreate(i, sparkMotTbl[GWPlayer[i].character]);
BoardPlayerMotionShiftSet(i, sp15C[i], 0, 8, 0);
HuAudFXPlay(boardSparkSfxTblAlt[GWPlayer[i].character]);
if(GWPlayer[i].bowser_suit) {
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[4], 0.0f, 4.0f, 0);
sp128 = i;
}
}
}
sp130 = sp134;
HuPrcSleep(60);
while(!BoardModelMotionEndCheck(sp2E)) {
HuPrcVSleep();
}
sp2C = 255;
for(i=0; i<45; i++) {
sp2C -= 5;
if(sp2C < 0) {
sp2C = 0;
}
BoardModelAlphaSet(temp_r28, sp2C);
BoardModelAlphaSet(sp2E, sp2C);
HuPrcVSleep();
}
temp_r17 = BoardRollTypeGet();
if(temp_r17 == 0 || temp_r17 == 1 || temp_r17 == 2 || temp_r17 == 3 || temp_r17 == 10) {
BoardCameraTargetPlayerSet(player);
BoardPlayerIdleSet(player);
HuPrcSleep(12);
BoardItemPlayerRestore(player, temp_r17);
while(!BoardItemDoneCheck()) {
HuPrcVSleep();
}
rollType = -1;
}
if(rollResized) {
BoardPlayerSizeRestore(player);
rollResized = 0;
}
if(sp128 != -1) {
HuAudFXPlay(boardSparkSfxTbl[GWPlayer[sp128].character]);
}
for(i=0; i<sp130; i++) {
coin = BoardPlayerCoinsGet(sp124[i]);
if(coin > 10) {
coin = 10;
}
if(coin > 0) {
BoardPlayerPosGet(sp124[i], &coin_pos);
coin_pos.y += 250.0f;
sp120[i] = BoardCoinChgCreate(&coin_pos, -coin);
}
}
for(sp12C=i=0; i<sp130; i++) {
sp12C += BoardPlayerCoinsGet(sp124[i]);
}
if(sp12C) {
HuAudFXPlay(840);
for(coin=0; coin<10; coin++) {
for(i=0; i<sp130; i++) {
BoardPlayerCoinsAdd(sp124[i], -1);
}
HuAudFXPlay(14);
HuPrcSleep(6);
}
HuAudFXPlay(15);
HuPrcSleep(90);
}
BoardModelKill(temp_r28);
BoardModelKill(sp2E);
for(i=0; i<4; i++) {
BoardPlayerIdleSet(sp124[i]);
}
HuPrcSleep(10);
GWSystem.player_curr = -1;
RemoveSparkSpace(sp32);
GWSystem.player_curr = sp30;
for(i=0; i<4; i++) {
if(sp15C[i] != -1) {
BoardPlayerMotionKill(i, sp15C[i]);
}
}
if(pause_cam) {
BoardCameraMoveSet(0);
BoardCameraMotionWait();
}
BoardCameraTargetPlayerSet(sp30);
BoardCameraMotionWait();
BoardCameraMoveSet(1);
BoardDiceDigit2DShowSet(1);
return 1;
}
static void RemoveSparkSpace(s32 player)
{
if(GWPlayer[player].field02_bit1) {
BoardWinCreate(0, 0x12001C, -1);
BoardWinWait();
BoardWinKill();
GWPlayer[player].field02_bit1 = 0;
GWPlayer[player].space_shock = 0;
}
}
static void SetRollPlayerSize(s32 player)
{
s32 auto_size = BoardPlayerAutoSizeGet(player);
if(auto_size != 0) {
BoardStatusHammerKill(player);
BoardPlayerAutoSizeSet(player, 0);
HuPrcSleep(30);
omVibrate(player, 90, 6, 6);
if(auto_size == 1) {
HuAudFXPlay(788);
HuAudFXPlay(787);
} else if(auto_size == 2) {
HuAudFXPlay(786);
HuAudFXPlay(785);
}
BoardPlayerResizeAnimExec(player, auto_size);
BoardPlayerSizeSet(player, auto_size);
HuPrcSleep(30);
rollResized = 1;
}
}
s32 BoardRollResizeCheck(void)
{
return rollResized;
}
void BoardPlayerResizeAnimExec(s32 player, s32 size)
{
s32 j;
s32 i;
s16 modelid;
s32 frame;
s16 model;
float mdl_size;
float frame_data[9];
float steps[4];
float player_sizes[] = { 1, 0.3, 2.5 };
mdl_size = player_sizes[BoardPlayerSizeGet(player)];
steps[0] = mdl_size;
steps[1] = mdl_size+((player_sizes[size]-mdl_size)/3);
steps[2] = mdl_size+((player_sizes[size]-mdl_size)/1.5f);
steps[3] = player_sizes[size];
frame_data[0] = steps[1];
frame_data[1] = steps[0];
frame_data[2] = steps[1];
frame_data[3] = steps[2];
frame_data[4] = steps[1];
frame_data[5] = steps[2];
frame_data[6] = steps[3];
frame_data[7] = steps[2];
frame_data[8] = steps[3];
model = BoardPlayerModelGet(player);
modelid = BoardModelIDGet(model);
Hu3DModelAttrSet(modelid, 0x40000002);
frame = 0;
for(j=0; j<9; j++) {
float size_vel;
size_vel = (frame_data[frame++]-mdl_size)/10.0f;
for(i=0; i<10; i++) {
BoardPlayerScaleSet(player, mdl_size, mdl_size, mdl_size);
mdl_size += size_vel;
HuPrcVSleep();
}
}
Hu3DModelAttrReset(modelid, 0x40000002);
BoardPlayerSizeSet(player, size);
}
typedef struct mega_squish_work {
struct {
u8 kill : 1;
u8 no_coinchg : 1;
u8 played_snd : 1;
u8 gain_player : 2;
};
s8 player;
s8 state;
s8 coinchg;
s8 loss;
s8 disappear_time;
s8 disappear_len;
u16 hide_time;
} MegaSquishWork;
static void MegaSquishFunc(omObjData *object)
{
MegaSquishWork *work = OM_GET_WORK_PTR(object, MegaSquishWork);
Vec pos;
if(work->kill || BoardIsKill()) {
if(work->coinchg != -1) {
BoardCoinChgHide(work->coinchg);
}
megaSquishObj[work->player] = NULL;
omDelObjEx(HuPrcCurrentGet(), object);
return;
}
if(work->hide_time != 0) {
work->hide_time--;
return;
}
switch(work->state) {
case 1:
if(!work->played_snd) {
HuAudFXPlay(798);
HuAudFXPlay(megaSquishSfxTbl[GWPlayer[work->player].character]);
work->played_snd = 1;
}
BoardPlayerMotionStart(work->player, 10, 0);
BoardPlayerMotionSpeedSet(work->player, 2.0f);
work->state = 2;
break;
case 2:
{
if(!BoardModelMotionTimeGet(BoardPlayerModelGet(work->player) >= 50.0f)) {
return;
}
BoardPlayerMotionSpeedSet(work->player, 0.0f);
BoardPlayerPosGet(work->player, &pos);
pos.y += 10.0f;
BoardPlayerPosSetV(work->player, &pos);
work->hide_time = 20;
work->state = 3;
work->coinchg = -1;
work->disappear_time = 0;
}
break;
case 3:
if(work->coinchg == -1) {
BoardPlayerPosGet(work->player, &pos);
pos.y += 250.0f;
if(!work->no_coinchg) {
work->coinchg = BoardCoinChgCreate(&pos, -work->loss);
} else {
work->state = 4;
work->hide_time = work->disappear_len;
}
}
if(work->disappear_time++ < work->disappear_len) {
return;
}
work->disappear_time = 0;
if(work->loss <= 0) {
work->state = 4;
HuAudFXPlay(15);
} else {
work->loss--;
BoardPlayerCoinsAdd(work->player, -1);
HuAudFXPlay(14);
BoardPlayerCoinsAdd(work->gain_player, 1);
}
break;
case 4:
BoardPlayerMotionSpeedSet(work->player, 2.0f);
BoardPlayerPosGet(work->player, &pos);
pos.y -= 10.0f;
BoardPlayerPosSetV(work->player, &pos);
work->state = 5;
break;
case 5:
if(!BoardPlayerMotionEndCheck(work->player)) {
return;
}
BoardPlayerIdleSet(work->player);
work->kill = 1;
break;
case 0:
break;
default:
break;
}
}
static s32 MegaPlayerPassFunc(s32 player, s32 space)
{
float temp_f30;
float temp_f29;
MegaSquishWork *temp_r31;
s32 temp_r29;
MegaSquishWork *temp_r28;
s32 temp_r27;
s32 temp_r26;
s32 temp_r24;
omObjData *temp_r23;
s32 spD0[4];
Vec spC4;
Vec spB8;
Vec spAC;
Vec spA0;
float sp98[2];
if(GWPlayer[player].bowser_suit) {
return MegaExecJump(player, space);
}
if(BoardPlayerSizeGet(player) != 2) {
return 0;
}
spD0[0] = spD0[1] = spD0[2] = -1;
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
spD0[temp_r26++] = temp_r29;
BoardPlayerPosGet(temp_r29, &spA0);
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
megaSquishObj[temp_r29] = temp_r23;
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
temp_r31->kill = 0;
temp_r31->player = temp_r29;
temp_r31->gain_player = player;
temp_r31->state = 0;
temp_r31->hide_time = 0;
temp_r31->loss = 0;
temp_r31->disappear_len = 3;
temp_r31->disappear_time = 0;
temp_r31->played_snd = 0;
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
temp_r31->no_coinchg = 1;
} else {
temp_r31->no_coinchg = 0;
}
if(BoardPlayerCoinsGet(temp_r31->player) >= 10) {
temp_r31->loss = 10;
} else {
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
}
}
}
if(temp_r26 == 0) {
return 0;
}
if (_CheckFlag(0x1000BU) != 0) {
BoardTutorialHookExec(24, 0);
}
BoardPlayerPosGet(player, &spB8);
BoardSpacePosGet(0, space, &spC4);
sp98[0] = spB8.y;
if(spC4.y > spB8.y) {
spB8.y += 300.0f;
} else {
spB8.y += 200.0f;
}
VECSubtract(&spC4, &spB8, &spAC);
spAC.x /= 60.0f;
spAC.z /= 60.0f;
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
sp98[1] = BoardVecDistXZCalc(&spC4, &spB8);
BoardPlayerMotionShiftSet(player, 4, 0, 8, 0);
HuPrcSleep(8);
temp_r24 = 0;
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
temp_f29 = spB8.y;
spB8.x += spAC.x;
spB8.z += spAC.z;
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
if(temp_f29 > spB8.y) {
temp_r24 = 1;
}
if(spB8.y <= 200.0f+spC4.y && temp_r24) {
for(temp_r27=0; temp_r27<4; temp_r27++) {
if(megaSquishObj[temp_r27]) {
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
temp_r28->state = 1;
}
}
}
}
if(spB8.y <= spC4.y) {
spB8.y = spC4.y;
BoardPlayerMotionShiftSet(player, 5, 0, 4, 0);
}
BoardPlayerPosSetV(player, &spB8);
HuPrcVSleep();
}
BoardCameraQuakeSet(30, 500.0f);
omVibrate(0, 12, 4, 2);
omVibrate(1, 12, 4, 2);
omVibrate(2, 12, 4, 2);
omVibrate(3, 12, 4, 2);
BoardPlayerIdleSet(player);
HuPrcSleep(30);
}
static s32 MegaExecJump(s32 player, s32 space)
{
float temp_f30;
float temp_f29;
MegaSquishWork *temp_r31;
s32 temp_r29;
MegaSquishWork *temp_r28;
s32 temp_r27;
s32 temp_r26;
s32 temp_r25;
s32 temp_r24;
omObjData *temp_r23;
s32 spD0[4];
Vec spC4;
Vec spB8;
Vec spAC;
Vec spA0;
float sp90[2];
spD0[0] = spD0[1] = spD0[2] = -1;
for(temp_r26=temp_r29=0; temp_r29<4; temp_r29++) {
if(temp_r29 != player && GWPlayer[temp_r29].space_curr == space) {
spD0[temp_r26++] = temp_r29;
BoardPlayerPosGet(temp_r29, &spA0);
temp_r23 = omAddObjEx(boardObjMan, 256, 0, 0, -1, MegaSquishFunc);
megaSquishObj[temp_r29] = temp_r23;
temp_r31 = OM_GET_WORK_PTR(temp_r23, MegaSquishWork);
temp_r31->kill = 0;
temp_r31->player = temp_r29;
temp_r31->gain_player = player;
temp_r31->state = 0;
temp_r31->hide_time = 0;
temp_r31->loss = 0;
temp_r31->disappear_len = 3;
temp_r31->disappear_time = 0;
if(BoardPlayerCoinsGet(temp_r31->player) <= 0) {
temp_r31->no_coinchg = 1;
} else {
temp_r31->no_coinchg = 0;
}
if(BoardPlayerCoinsGet(temp_r31->player) >= 30) {
temp_r31->loss = 30;
} else {
temp_r31->loss = BoardPlayerCoinsGet(temp_r31->player);
}
}
}
if(temp_r26 == 0) {
return 0;
}
BoardPlayerPosGet(player, &spB8);
BoardSpacePosGet(0, space, &spC4);
sp90[0] = spB8.y;
if(spC4.y > spB8.y) {
spB8.y += 300.0f;
} else {
spB8.y += 200.0f;
}
VECSubtract(&spC4, &spB8, &spAC);
spAC.x /= 60.0f;
spAC.z /= 60.0f;
BoardPlayerRotYSet(player, 90.0-(180.0*(atan2(spAC.z, spAC.x)/M_PI)));
BoardPlayerIdleSet(player);
HuPrcSleep(10);
sp90[1] = BoardVecDistXZCalc(&spC4, &spB8);
BoardModelMotionShiftSet(suitMdl, bowserSuitMot[3], 0.0f, 8.0f, 0);
BoardModelMotionSpeedSet(suitMdl, 2.0f);
HuPrcSleep(8);
HuAudFXPlay(809);
temp_r24 = 0;
temp_r25 = 0;
for(temp_f30=0; temp_f30<60.0f; temp_f30++) {
temp_f29 = spB8.y;
spB8.x += spAC.x;
spB8.z += spAC.z;
spB8.y += 10.0f + (0.9f*(-0.020416668f * temp_f30 * temp_f30));
if(temp_f29 > spB8.y) {
temp_r25 = 1;
}
if(spB8.y <= 200.0f+spC4.y && temp_r25) {
for(temp_r27=0; temp_r27<4; temp_r27++) {
if(megaSquishObj[temp_r27]) {
temp_r28 = OM_GET_WORK_PTR(megaSquishObj[temp_r27], MegaSquishWork);
if((s16)space == GWPlayer[temp_r28->player].space_curr && temp_r28->state != 1) {
temp_r28->state = 1;
}
}
}
}
if(spB8.y <= spC4.y) {
spB8.y = spC4.y;
if(!temp_r24) {
BoardPlayerIdleSet(player);
HuAudFXPlay(810);
temp_r24 = 1;
}
}
BoardPlayerPosSetV(player, &spB8);
HuPrcVSleep();
}
BoardCameraQuakeSet(30, 500.0f);
omVibrate(0, 12, 4, 2);
omVibrate(1, 12, 4, 2);
omVibrate(2, 12, 4, 2);
omVibrate(3, 12, 4, 2);
BoardPlayerIdleSet(player);
HuPrcSleep(30);
}
void BoardPlayerCopyEyeMat(s32 arg0, s32 arg1) {
HsfMaterial* var_r29;
s32 var_r24;
s32 var_r25;
u32 var_r27;
HsfAttribute* temp_r26;
char** temp_r28;
HsfData* hsfData;
HsfMaterial* material;
ModelData *model;
s16 modelId = BoardModelIDGet(BoardPlayerModelGet(arg0));
model = &Hu3DData[modelId];
hsfData = model->hsfData;
material = hsfData->material;
var_r29 = playerMatCopy[arg0];
if (arg1 != 0) {
temp_r28 = &lbl_8013993C[GWPlayer[arg0].character][0];
for (var_r25 = 0; var_r25 < hsfData->materialCnt; var_r25++, material++, var_r29++) {
var_r24 = 1;
for (var_r27 = 0; var_r27 < material->numAttrs; var_r27++) {
temp_r26 = &hsfData->attribute[(s32) material->attrs[var_r27]];
if ((strcmp(temp_r28[0], temp_r26->bitmap->name) == 0) || (strcmp(temp_r28[1], temp_r26->bitmap->name) == 0)) {
var_r24 = 0;
}
}
if (var_r24) {
if (arg1 != 0) {
material->color[0] *= 0.0f;
material->color[1] *= 0.0f;
material->color[2] *= 0.0f;
} else {
material->color[0] = var_r29->color[0];
material->color[1] = var_r29->color[1];
material->color[2] = var_r29->color[2];
}
}
}
} else {
memcpy(hsfData->material, var_r29, hsfData->materialCnt * 0x3C);
(void)temp_r28;
}
DCStoreRange(hsfData->material, hsfData->materialCnt * 0x3C);
}
void BoardPlayerCopyMat(s32 arg0) {
s16 modelID;
ModelData *model;
void* temp_r3;
HsfData* temp_r31;
modelID = BoardModelIDGet(BoardPlayerModelGet(arg0));
model = &Hu3DData[modelID];
temp_r31 = model->hsfData;
temp_r3 = HuMemDirectMallocNum(HEAP_SYSTEM, temp_r31->materialCnt * 0x3C, 0x10000000U);
memcpy(temp_r3, temp_r31->material, temp_r31->materialCnt * 0x3C);
playerMatCopy[arg0] = temp_r3;
}